I am very interested in this.

In theory the users of my (alpha-state) digital distribution platform would be 
able to validate their accounts, which would make it more secure for my systems 
(previously I just scanned the working dir for the username). But would it be 
more secure for the users? Say I have a website where people have to login with 
their account, how can they be sure I do not receive the password, but only 
Valve does? If Valve makes this system public, wouldn't that mean more people 
would enter their password on fake websites? Or perhaps the user is required yo 
enter the password on a valve site, which is more secure.

If anyone has more information on this, I would like to know. :-)

----- Original meddelelse -----
> Valve is currently using Steam login shizzle on a new site which
> they're testing in closed beta (external from Steamcommunity.com ) :)
>
> -ScarT
>
> 2010/3/22, David Kraeutmann <da...@davidkra.net>:
> > It was never fully implemented.
> > https://steamcommunity.com/openid/login returns main page.
> >
> > On Mon, Mar 22, 2010 at 12:44 AM, David Kellaway
> > <david.kella...@member.fsf.org> wrote:
> > > It's a real shame the OpenID provider doesn't work properly
> > > (DotNetOpenAuth rejects it because it's not fully compliant with the
> > > spec somehow). It'd be much less of a pain than making peoples'
> > > profiles public, editing them, and digging through the horrible XML
> > > feed.
> > >
> > > Is there anyone at Valve who'd know more about this?
> > >
> > > ---
> > > Dave Kellaway
> > >
> > >
> > > On 21 March 2010 23:06, Stephen Swires <stephen.swi...@gmail.com> wrote:
> > > > I tried logging into Stack Overflow with that as the OID provider, but 
> > > > it
> > > > wouldn't work. It'd be very cool if it did.
> > > >
> > > > On Sun, Mar 21, 2010 at 9:43 PM, Saul Rennison
> > > > <saul.renni...@gmail.com>wrote:
> > > >
> > > > > Even better, I bet you could just use: 
> > > > > http://steamcommunity.com/openid/
> > > > >
> > > > > Thanks,
> > > > > - Saul.
> > > > >
> > > > >
> > > > > On 21 March 2010 12:32, Garry Newman <garrynew...@gmail.com> wrote:
> > > > >
> > > > > > Thanks, this is what I ended up doing. It's working great right now.
> > > > > >
> > > > > > garry
> > > > > >
> > > > > > On Sun, Mar 21, 2010 at 12:12 PM, Harry Jeffery
> > > > > > <harry101jeff...@googlemail.com> wrote:
> > > > > > > Prehaps try linking an account on your website to a steam account.
> > > > > > >
> > > > > > > For example:
> > > > > > >
> > > > > > > To verify that they own an account with gmod on it ask them to 
> > > > > > > put a
> > > > > > > small code/id in their steam community profile about-me section
> > > > > > > temporarily. Then you can have your website check it's existence 
> > > > > > > by
> > > > > > > parsing the user's profile in xml:
> > > > > > >
> > > > > > > http://steamcommunity.com/id/profilename/?xml=1
> > > > > > >
> > > > > > > If it exists you can then check if their account posesses the 
> > > > > > > game:
> > > > > > >
> > > > > > > http://steamcommunity.com/id/profilename/games/?xml=1
> > > > > > >
> > > > > > > Of course they would have to temporarily set their profile to 
> > > > > > > public
> > > > > > > for this to work. Just make it a one off thing and you should 
> > > > > > > have a
> > > > > > > pretty good way of verifying that the user owns a copy of gmod
> > > > > > > legitimately.
> > > > > > >
> > > > > > > On 21 March 2010 08:45, Garry Newman <garrynew...@gmail.com> 
> > > > > > > wrote:
> > > > > > > > Is there any way that another website can verify a steam login?
> > > > > > > >
> > > > > > > > I'm quite keen to make one of my websites check whether a user 
> > > > > > > > owns
> > > > > > > > GMod before letting them download files (because at the moment 
> > > > > > > > in
> > > > > > > > the
> > > > > > > > comments there's a lot of "does this work on non-steam" - and I
> > > > > > > > don't
> > > > > > > > want to pay to let them download stuff).
> > > > > > > >
> > > > > > > > I'm sure I could manually post to the steam login form and see 
> > > > > > > > if
> > > > > > > > it
> > > > > > > > succeeds - but I'm guessing that if it doesn't, it will 
> > > > > > > > eventually
> > > > > > > > ban
> > > > > > > > my web server's IP.
> > > > > > > >
> > > > > > > > Anyone got any ideas, anyone already done something similar?
> > > > > > > >
> > > > > > > > garry
> > > > > > > >
> > > > > > > > _______________________________________________
> > > > > > > > To unsubscribe, edit your list preferences, or view the list
> > > > > > > > archives,
> > > > > > please visit:
> > > > > > > > http://list.valvesoftware.com/mailman/listinfo/hlcoders
> > > > > > > >
> > > > > > > >
> > > > > > >
> > > > > > > _______________________________________________
> > > > > > > To unsubscribe, edit your list preferences, or view the list
> > > > > > > archives,
> > > > > > please visit:
> > > > > > > http://list.valvesoftware.com/mailman/listinfo/hlcoders
> > > > > > >
> > > > > > >
> > > > > >
> > > > > > _______________________________________________
> > > > > > To unsubscribe, edit your list preferences, or view the list 
> > > > > > archives,
> > > > > > please visit:
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> > > > > >
> > > > > >
> > > > > _______________________________________________
> > > > > To unsubscribe, edit your list preferences, or view the list archives,
> > > > > please visit:
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> > > > >
> > > > >
> > > >
> > > >
> > > > --
> > > > - Stephen Swires
> > > > _______________________________________________
> > > > To unsubscribe, edit your list preferences, or view the list archives,
> > > > please visit:
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> > > >
> > > >
> > >
> > > _______________________________________________
> > > To unsubscribe, edit your list preferences, or view the list archives,
> > > please visit:
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> > >
> > >
> >
> > _______________________________________________
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> > please visit:
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> >
> >
>
> --
> Sendt fra min mobile enhed
>
>
> /ScarT
>
> _______________________________________________
> To unsubscribe, edit your list preferences, or view the list archives, please
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