Valve is currently using Steam login shizzle on a new site which
they're testing in closed beta (external from Steamcommunity.com ) :)

-ScarT

2010/3/22, David Kraeutmann <da...@davidkra.net>:
> It was never fully implemented.
> https://steamcommunity.com/openid/login returns main page.
>
> On Mon, Mar 22, 2010 at 12:44 AM, David Kellaway
> <david.kella...@member.fsf.org> wrote:
>> It's a real shame the OpenID provider doesn't work properly
>> (DotNetOpenAuth rejects it because it's not fully compliant with the
>> spec somehow). It'd be much less of a pain than making peoples'
>> profiles public, editing them, and digging through the horrible XML
>> feed.
>>
>> Is there anyone at Valve who'd know more about this?
>>
>> ---
>> Dave Kellaway
>>
>>
>> On 21 March 2010 23:06, Stephen Swires <stephen.swi...@gmail.com> wrote:
>>> I tried logging into Stack Overflow with that as the OID provider, but it
>>> wouldn't work. It'd be very cool if it did.
>>>
>>> On Sun, Mar 21, 2010 at 9:43 PM, Saul Rennison
>>> <saul.renni...@gmail.com>wrote:
>>>
>>>> Even better, I bet you could just use: http://steamcommunity.com/openid/
>>>>
>>>> Thanks,
>>>> - Saul.
>>>>
>>>>
>>>> On 21 March 2010 12:32, Garry Newman <garrynew...@gmail.com> wrote:
>>>>
>>>> > Thanks, this is what I ended up doing. It's working great right now.
>>>> >
>>>> > garry
>>>> >
>>>> > On Sun, Mar 21, 2010 at 12:12 PM, Harry Jeffery
>>>> > <harry101jeff...@googlemail.com> wrote:
>>>> > > Prehaps try linking an account on your website to a steam account.
>>>> > >
>>>> > > For example:
>>>> > >
>>>> > > To verify that they own an account with gmod on it ask them to put a
>>>> > > small code/id in their steam community profile about-me section
>>>> > > temporarily. Then you can have your website check it's existence by
>>>> > > parsing the user's profile in xml:
>>>> > >
>>>> > > http://steamcommunity.com/id/profilename/?xml=1
>>>> > >
>>>> > > If it exists you can then check if their account posesses the game:
>>>> > >
>>>> > > http://steamcommunity.com/id/profilename/games/?xml=1
>>>> > >
>>>> > > Of course they would have to temporarily set their profile to public
>>>> > > for this to work. Just make it a one off thing and you should have a
>>>> > > pretty good way of verifying that the user owns a copy of gmod
>>>> > > legitimately.
>>>> > >
>>>> > > On 21 March 2010 08:45, Garry Newman <garrynew...@gmail.com> wrote:
>>>> > >> Is there any way that another website can verify a steam login?
>>>> > >>
>>>> > >> I'm quite keen to make one of my websites check whether a user owns
>>>> > >> GMod before letting them download files (because at the moment in
>>>> > >> the
>>>> > >> comments there's a lot of "does this work on non-steam" - and I
>>>> > >> don't
>>>> > >> want to pay to let them download stuff).
>>>> > >>
>>>> > >> I'm sure I could manually post to the steam login form and see if
>>>> > >> it
>>>> > >> succeeds - but I'm guessing that if it doesn't, it will eventually
>>>> > >> ban
>>>> > >> my web server's IP.
>>>> > >>
>>>> > >> Anyone got any ideas, anyone already done something similar?
>>>> > >>
>>>> > >> garry
>>>> > >>
>>>> > >> _______________________________________________
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>>>> > please visit:
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>>>> > >>
>>>> > >>
>>>> > >
>>>> > > _______________________________________________
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>>>> > please visit:
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>>>> > >
>>>> > >
>>>> >
>>>> > _______________________________________________
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>>>> > please visit:
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>>>> >
>>>> >
>>>> _______________________________________________
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>>>> please visit:
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>>>>
>>>>
>>>
>>>
>>> --
>>> - Stephen Swires
>>> _______________________________________________
>>> To unsubscribe, edit your list preferences, or view the list archives,
>>> please visit:
>>> http://list.valvesoftware.com/mailman/listinfo/hlcoders
>>>
>>>
>>
>> _______________________________________________
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>> please visit:
>> http://list.valvesoftware.com/mailman/listinfo/hlcoders
>>
>>
>
> _______________________________________________
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> please visit:
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>
>

-- 
Sendt fra min mobile enhed


/ScarT

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