Strange, it doesn't work for me...

On Mon, Mar 22, 2010 at 5:06 PM, Tom Edwards <t_edwa...@btinternet.com> wrote:
> Oh yeah? Spill the beans! :p
>
> On 22/03/2010 12:03, Tobias Kammersgaard wrote:
>> Valve is currently using Steam login shizzle on a new site which
>> they're testing in closed beta (external from Steamcommunity.com ) :)
>>
>> -ScarT
>>
>> 2010/3/22, David Kraeutmann<da...@davidkra.net>:
>>
>>> It was never fully implemented.
>>> https://steamcommunity.com/openid/login returns main page.
>>>
>>> On Mon, Mar 22, 2010 at 12:44 AM, David Kellaway
>>> <david.kella...@member.fsf.org>  wrote:
>>>
>>>> It's a real shame the OpenID provider doesn't work properly
>>>> (DotNetOpenAuth rejects it because it's not fully compliant with the
>>>> spec somehow). It'd be much less of a pain than making peoples'
>>>> profiles public, editing them, and digging through the horrible XML
>>>> feed.
>>>>
>>>> Is there anyone at Valve who'd know more about this?
>>>>
>>>> ---
>>>> Dave Kellaway
>>>>
>>>>
>>>> On 21 March 2010 23:06, Stephen Swires<stephen.swi...@gmail.com>  wrote:
>>>>
>>>>> I tried logging into Stack Overflow with that as the OID provider, but it
>>>>> wouldn't work. It'd be very cool if it did.
>>>>>
>>>>> On Sun, Mar 21, 2010 at 9:43 PM, Saul Rennison
>>>>> <saul.renni...@gmail.com>wrote:
>>>>>
>>>>>
>>>>>> Even better, I bet you could just use: http://steamcommunity.com/openid/
>>>>>>
>>>>>> Thanks,
>>>>>> - Saul.
>>>>>>
>>>>>>
>>>>>> On 21 March 2010 12:32, Garry Newman<garrynew...@gmail.com>  wrote:
>>>>>>
>>>>>>
>>>>>>> Thanks, this is what I ended up doing. It's working great right now.
>>>>>>>
>>>>>>> garry
>>>>>>>
>>>>>>> On Sun, Mar 21, 2010 at 12:12 PM, Harry Jeffery
>>>>>>> <harry101jeff...@googlemail.com>  wrote:
>>>>>>>
>>>>>>>> Prehaps try linking an account on your website to a steam account.
>>>>>>>>
>>>>>>>> For example:
>>>>>>>>
>>>>>>>> To verify that they own an account with gmod on it ask them to put a
>>>>>>>> small code/id in their steam community profile about-me section
>>>>>>>> temporarily. Then you can have your website check it's existence by
>>>>>>>> parsing the user's profile in xml:
>>>>>>>>
>>>>>>>> http://steamcommunity.com/id/profilename/?xml=1
>>>>>>>>
>>>>>>>> If it exists you can then check if their account posesses the game:
>>>>>>>>
>>>>>>>> http://steamcommunity.com/id/profilename/games/?xml=1
>>>>>>>>
>>>>>>>> Of course they would have to temporarily set their profile to public
>>>>>>>> for this to work. Just make it a one off thing and you should have a
>>>>>>>> pretty good way of verifying that the user owns a copy of gmod
>>>>>>>> legitimately.
>>>>>>>>
>>>>>>>> On 21 March 2010 08:45, Garry Newman<garrynew...@gmail.com>  wrote:
>>>>>>>>
>>>>>>>>> Is there any way that another website can verify a steam login?
>>>>>>>>>
>>>>>>>>> I'm quite keen to make one of my websites check whether a user owns
>>>>>>>>> GMod before letting them download files (because at the moment in
>>>>>>>>> the
>>>>>>>>> comments there's a lot of "does this work on non-steam" - and I
>>>>>>>>> don't
>>>>>>>>> want to pay to let them download stuff).
>>>>>>>>>
>>>>>>>>> I'm sure I could manually post to the steam login form and see if
>>>>>>>>> it
>>>>>>>>> succeeds - but I'm guessing that if it doesn't, it will eventually
>>>>>>>>> ban
>>>>>>>>> my web server's IP.
>>>>>>>>>
>>>>>>>>> Anyone got any ideas, anyone already done something similar?
>>>>>>>>>
>>>>>>>>> garry
>>>>>>>>>
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>>>>>>>>>
>>>>>>>>>
>>>>>>>>>
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>>>>>>>>
>>>>>>>>
>>>>>>>>
>>>>>>> _______________________________________________
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>>>>>>>
>>>>>>>
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>>>>>>
>>>>>>
>>>>>>
>>>>>
>>>>> --
>>>>> - Stephen Swires
>>>>> _______________________________________________
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>>>>> please visit:
>>>>> http://list.valvesoftware.com/mailman/listinfo/hlcoders
>>>>>
>>>>>
>>>>>
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>>>>
>>>>
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>>>
>>>
>>
>
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