Strange, it doesn't work for me... On Mon, Mar 22, 2010 at 5:06 PM, Tom Edwards <t_edwa...@btinternet.com> wrote: > Oh yeah? Spill the beans! :p > > On 22/03/2010 12:03, Tobias Kammersgaard wrote: >> Valve is currently using Steam login shizzle on a new site which >> they're testing in closed beta (external from Steamcommunity.com ) :) >> >> -ScarT >> >> 2010/3/22, David Kraeutmann<da...@davidkra.net>: >> >>> It was never fully implemented. >>> https://steamcommunity.com/openid/login returns main page. >>> >>> On Mon, Mar 22, 2010 at 12:44 AM, David Kellaway >>> <david.kella...@member.fsf.org> wrote: >>> >>>> It's a real shame the OpenID provider doesn't work properly >>>> (DotNetOpenAuth rejects it because it's not fully compliant with the >>>> spec somehow). It'd be much less of a pain than making peoples' >>>> profiles public, editing them, and digging through the horrible XML >>>> feed. >>>> >>>> Is there anyone at Valve who'd know more about this? >>>> >>>> --- >>>> Dave Kellaway >>>> >>>> >>>> On 21 March 2010 23:06, Stephen Swires<stephen.swi...@gmail.com> wrote: >>>> >>>>> I tried logging into Stack Overflow with that as the OID provider, but it >>>>> wouldn't work. It'd be very cool if it did. >>>>> >>>>> On Sun, Mar 21, 2010 at 9:43 PM, Saul Rennison >>>>> <saul.renni...@gmail.com>wrote: >>>>> >>>>> >>>>>> Even better, I bet you could just use: http://steamcommunity.com/openid/ >>>>>> >>>>>> Thanks, >>>>>> - Saul. >>>>>> >>>>>> >>>>>> On 21 March 2010 12:32, Garry Newman<garrynew...@gmail.com> wrote: >>>>>> >>>>>> >>>>>>> Thanks, this is what I ended up doing. It's working great right now. >>>>>>> >>>>>>> garry >>>>>>> >>>>>>> On Sun, Mar 21, 2010 at 12:12 PM, Harry Jeffery >>>>>>> <harry101jeff...@googlemail.com> wrote: >>>>>>> >>>>>>>> Prehaps try linking an account on your website to a steam account. >>>>>>>> >>>>>>>> For example: >>>>>>>> >>>>>>>> To verify that they own an account with gmod on it ask them to put a >>>>>>>> small code/id in their steam community profile about-me section >>>>>>>> temporarily. Then you can have your website check it's existence by >>>>>>>> parsing the user's profile in xml: >>>>>>>> >>>>>>>> http://steamcommunity.com/id/profilename/?xml=1 >>>>>>>> >>>>>>>> If it exists you can then check if their account posesses the game: >>>>>>>> >>>>>>>> http://steamcommunity.com/id/profilename/games/?xml=1 >>>>>>>> >>>>>>>> Of course they would have to temporarily set their profile to public >>>>>>>> for this to work. Just make it a one off thing and you should have a >>>>>>>> pretty good way of verifying that the user owns a copy of gmod >>>>>>>> legitimately. >>>>>>>> >>>>>>>> On 21 March 2010 08:45, Garry Newman<garrynew...@gmail.com> wrote: >>>>>>>> >>>>>>>>> Is there any way that another website can verify a steam login? >>>>>>>>> >>>>>>>>> I'm quite keen to make one of my websites check whether a user owns >>>>>>>>> GMod before letting them download files (because at the moment in >>>>>>>>> the >>>>>>>>> comments there's a lot of "does this work on non-steam" - and I >>>>>>>>> don't >>>>>>>>> want to pay to let them download stuff). >>>>>>>>> >>>>>>>>> I'm sure I could manually post to the steam login form and see if >>>>>>>>> it >>>>>>>>> succeeds - but I'm guessing that if it doesn't, it will eventually >>>>>>>>> ban >>>>>>>>> my web server's IP. >>>>>>>>> >>>>>>>>> Anyone got any ideas, anyone already done something similar? >>>>>>>>> >>>>>>>>> garry >>>>>>>>> >>>>>>>>> _______________________________________________ >>>>>>>>> To unsubscribe, edit your list preferences, or view the list >>>>>>>>> archives, >>>>>>>>> >>>>>>> please visit: >>>>>>> >>>>>>>>> http://list.valvesoftware.com/mailman/listinfo/hlcoders >>>>>>>>> >>>>>>>>> >>>>>>>>> >>>>>>>> _______________________________________________ >>>>>>>> To unsubscribe, edit your list preferences, or view the list >>>>>>>> archives, >>>>>>>> >>>>>>> please visit: >>>>>>> >>>>>>>> http://list.valvesoftware.com/mailman/listinfo/hlcoders >>>>>>>> >>>>>>>> >>>>>>>> >>>>>>> _______________________________________________ >>>>>>> To unsubscribe, edit your list preferences, or view the list archives, >>>>>>> please visit: >>>>>>> http://list.valvesoftware.com/mailman/listinfo/hlcoders >>>>>>> >>>>>>> >>>>>>> >>>>>> _______________________________________________ >>>>>> To unsubscribe, edit your list preferences, or view the list archives, >>>>>> please visit: >>>>>> http://list.valvesoftware.com/mailman/listinfo/hlcoders >>>>>> >>>>>> >>>>>> >>>>> >>>>> -- >>>>> - Stephen Swires >>>>> _______________________________________________ >>>>> To unsubscribe, edit your list preferences, or view the list archives, >>>>> please visit: >>>>> http://list.valvesoftware.com/mailman/listinfo/hlcoders >>>>> >>>>> >>>>> >>>> _______________________________________________ >>>> To unsubscribe, edit your list preferences, or view the list archives, >>>> please visit: >>>> http://list.valvesoftware.com/mailman/listinfo/hlcoders >>>> >>>> >>>> >>> _______________________________________________ >>> To unsubscribe, edit your list preferences, or view the list archives, >>> please visit: >>> http://list.valvesoftware.com/mailman/listinfo/hlcoders >>> >>> >>> >> > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, please > visit: > http://list.valvesoftware.com/mailman/listinfo/hlcoders > >
_______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders