Valve already said that when they compile a mac and windows version are made. I 
don't know how they are doing this but as the only non modular part of Source 
is the engine, I'm guessing they have a compile script that places in the 
corect modules for mac or windows.

Gabriel Smith

On Jun 13, 2010, at 6:23 AM, cathal mc nally <mcnallycat...@yahoo.ie> wrote:

And thats the end of that Chapter!!!

Back to what Katrina Said about endifs and indefs for different systems doesn't 
the Cry 3 engine have some kind of system So that when you compile the code on 
the PC the code is simultaneously converted to Xbox and PS3 code. Would 
something similar not just be handy for Mac and Linux. I know the engine would 
need a major re haul as it is but just a thought. That way porting would be a 
piece of (Portal)cake and the SDK would be a little less Rtarded. 

Well i can still dream cant i?

;p

Cathal
Ireland



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