You still won't be able to play the old hl2 maps unless you mount the  
old content as well, which is your main problem. The map file has no  
relevance.

~Ryan

On Jun 15, 2010, at 1:04 AM, "Adrian" <adri...@polsat.net.pl> wrote:

> Hello,
>
>
> I have a question. I have tried starting a source mod yesterday  
> evening, and
> I have failed.
> The problem is that I want to start the mod on newest engine (2009  
> in the
> source_sdk)
> but the application tells me that mods are not yet supported for this
> version of source.
>
> Does any of You have an idea, when will Valve let us work on this  
> engine?
>
>
> A little offtopic now, but related to my plans.
> I'd like to create my mod on newest engine because I noticed that  
> HL2 works
> on EP2 engine now ( or sort of ) and the maps work totally fine.
> When I tried playing my mod (episode 2 engine ( 2007 if I remember
> correctly)) on those stock HL2 maps the game was unplayable
> due to massive ammounts of bugs like missing sequences, sounds and
> animations ( like lack Alyx beating metrocops near the Kleiner's  
> elevator so
> I couldn't advance in the campaign.)
> I have tried decompiling those maps of course, but re-compiling  
> haven't
> fixed anything, plus it caused even more bugs.
>
> Now again I have tried making a mod on the EP2 engine, due to old  
> files
> being lost.
> This is impossible due to C++ errors, the same stuff happens when  
> I'm trying
> to compile a mod on the earliest engine - errors.
>
> Is the SDK some sort of patch-broken or is it just me?
>
>
>
> Thanks,
>
> Adrian
>
>
> __________ Informacja programu ESET NOD32 Antivirus, wersja bazy  
> sygnatur
> wirusow 5196 (20100614) __________
>
> Wiadomosc zostala sprawdzona przez program ESET NOD32 Antivirus.
> http://www.eset.pl lub http://www.eset.com
>
>
>
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