You still won't be able to play the old hl2 maps unless you mount the old content as well, which is your main problem. The map file has no relevance.
~Ryan On Jun 15, 2010, at 1:04 AM, "Adrian" <adri...@polsat.net.pl> wrote: > Hello, > > > I have a question. I have tried starting a source mod yesterday > evening, and > I have failed. > The problem is that I want to start the mod on newest engine (2009 > in the > source_sdk) > but the application tells me that mods are not yet supported for this > version of source. > > Does any of You have an idea, when will Valve let us work on this > engine? > > > A little offtopic now, but related to my plans. > I'd like to create my mod on newest engine because I noticed that > HL2 works > on EP2 engine now ( or sort of ) and the maps work totally fine. > When I tried playing my mod (episode 2 engine ( 2007 if I remember > correctly)) on those stock HL2 maps the game was unplayable > due to massive ammounts of bugs like missing sequences, sounds and > animations ( like lack Alyx beating metrocops near the Kleiner's > elevator so > I couldn't advance in the campaign.) > I have tried decompiling those maps of course, but re-compiling > haven't > fixed anything, plus it caused even more bugs. > > Now again I have tried making a mod on the EP2 engine, due to old > files > being lost. > This is impossible due to C++ errors, the same stuff happens when > I'm trying > to compile a mod on the earliest engine - errors. > > Is the SDK some sort of patch-broken or is it just me? > > > > Thanks, > > Adrian > > > __________ Informacja programu ESET NOD32 Antivirus, wersja bazy > sygnatur > wirusow 5196 (20100614) __________ > > Wiadomosc zostala sprawdzona przez program ESET NOD32 Antivirus. > http://www.eset.pl lub http://www.eset.com > > > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list > archives, please visit: > http://list.valvesoftware.com/mailman/listinfo/hlcoders > _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders