Pretty sure a fix was found. VVIS worked fine (to my memory) and VRAD crashed. However if you use LAA on the vrad process, it worked again.
Fix by The Pro here: http://www.facepunch.com/showpost.php?p=16482883&postcount=23 I recall this working, but I do not know if Valve has fixed/broken it since then. On Thu, Jun 17, 2010 at 8:20 AM, Tobias Kammersgaard < tobias.kammersga...@gmail.com> wrote: > VMPI is supported for vvis and broken for vrad isn't it? > I haven't checked since the last SDK update, but imagine it isn't fixed. > Which is lame. > > - ScarT > > > On 17 June 2010 16:53, Jonas 'Sortie' Termansen <hlcod...@maxsi.dk> wrote: > > > On 2010-06-17 16:24, Adam Buckland wrote: > > > You say that, I'm not sure it's that the lighting 'sucks', but more > > > that it's a pain in the arse for modders because they don't have > > > server farms to compile lightmaps unlike Valve. > > > > > What do you mean? I have an Intel Core i7 920 (8 cores @ 2.66Ghz). > > Combined with heavily optimized maps, that's practically a server farm. > ;) > > > > _______________________________________________ > > To unsubscribe, edit your list preferences, or view the list archives, > > please visit: > > http://list.valvesoftware.com/mailman/listinfo/hlcoders > > > > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > http://list.valvesoftware.com/mailman/listinfo/hlcoders > > _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders