We can ban you, if you'd feel better 


On Oct 22, 2010, at 9:47 PM, "Dexter" <dex...@linux.com> wrote:

> I used an opengl32.dll wrapper that was effectively a hack to create an
> effect when I was making a DoD movie I forgot about it and joined a VAC
> secured server with it in place a while back and I never got VAC banned.
> Figure that out! the screen was just stuck at being black and I went 'oh
> crap' and disconnected and removed it. No ill-effects to this day. I doubt
> VAC sometimes though..
> 
> On Fri, Oct 22, 2010 at 9:10 PM, Braeden Thomas Lynden <boesch1...@gmail.com
>> wrote:
> 
>> VAC will detect an opengl32.dll wrapper, that's all you need to know.
>> 
>> 
>> On 23/10/10 8:02 AM, David Kraeutmann wrote:
>> 
>>> VAC works with blacklists usually; however it might detect
>>> modifications to game executables too; doubt it though.
>>> 
>>> On Tue, Oct 12, 2010 at 9:06 AM, Braeden Thomas Lynden
>>> <boesch1...@gmail.com>  wrote:
>>> 
>>>> On 12/10/10 5:51 PM, Krzysztof Krysztofiak wrote:
>>>> 
>>>>> Hello !
>>>>> 
>>>>> I recently worked with stencil shadowing system for Half-Life 1 made by
>>>>> Buzzer in my mod.
>>>>> So, everything is okay, no problems at all. But they`re really cool and
>>>>> i`d
>>>>> like
>>>>> to have them in multiplayer too. Stencil shadowing needs a
>>>>> hacked opengl32.dll, without it i can see only black things over hole
>>>>> screen.
>>>>> 
>>>>> So, it is possible to play with hacked opengl32.dll located in
>>>>> steamapps/bla/half-life/
>>>>> without any risk that VAC will give me unfair ban ?
>>>>> 
>>>>> No, opengl32.dll are the most common of cheats to be detected.
>>>> You're going to have to find another way,
>>>> Any modification to the .code section of the game executables is
>>>> typically
>>>> classified as modification/cheat.
>>>> 
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>>> 
>> 
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