I would consider that to be the main version of Source as that's what most
of Valve core multiplayer games sit on.


On 27 June 2013 15:02, Netshroud <netshr...@gmail.com> wrote:

> "to the main engine"
>
> There's a main Source engine now?
>
> On 27/06/2013, at 11:56 PM, Stephen Swires <st...@swires.me> wrote:
>
> Nope, the engine is in line with TF2, CS:S and DOD:S, not CSGO. The new
> lighting system is only part of the CSGO engine has hasn't been backported
> to the main engine. The TF2 bot system is NextBot which is also used in
> L4D2 and CSGO, that appears to have been removed judging from the lack of
> NextBot folders in client and server.
>
>
> On 27 Jun 2013 07:43, <minh...@telus.net> wrote:
>
>> Does this include upgrades to the engine? Like the new dynamic shadow
>> system in CS:GO? New Botcode found in TF2?
>>
>>
>> On 6/26/2013 3:48 PM, Joe Ludwig wrote:
>>
>> http://store.steampowered.com/news/10962/
>>
>> Source SDK 2013 Release
>>
>> We have released an update to the Source SDK, bringing support for Mac OS
>> X and Linux to mod developers and exposing the ability for virtual reality
>> support in your mod. The biggest change with this update is that we are
>> using github to host the source code. You will find the code here. This
>> Source SDK 2013 release also includes a new license that can be foundhere.
>> This new license allows mod authors to share their changes to the SDK more
>> easily.
>>
>> The other change with the Source SDK is that now Hammer and the other mod
>> tools ship with their respective games instead of as part of the SDK
>> Launcher. The launcher itself is being phased out, so it will disappear
>> from your Tools list. You can find information about how to run the tools
>> from the games here.
>>
>> The source for this new SDK release includes the latest code for all the
>> included games, and has many new features:
>> . The games now build and run clients on Windows, OSX, and Linux.
>> Dedicated servers are supported on Windows and Linux.
>> . Steam Pipe (the new Steam content delivery system) is supported by the
>> sample mods. Existing mods can change their gameinfo.txt to match the new
>> format and gain Steam Pipe support.
>> . Support for Virtual Reality via the Oculus Rift has been added to the
>> SDK. Running a compatible mod with -vr on the command line will run the mod
>> in stereo and enable head tracking on the Rift.
>>
>> You can find instructions on getting started with the new Source SDK 2013
>> on the Valve Developer Community wiki.
>>
>>
>> _______________________________________________
>> To unsubscribe, edit your list preferences, or view the list archives,
>> please visit:
>> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlcoders
>>
>>
>>
>> _______________________________________________
>> To unsubscribe, edit your list preferences, or view the list archives,
>> please visit:
>> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlcoders
>>
>>
>>  _______________________________________________
> To unsubscribe, edit your list preferences, or view the list archives,
> please visit:
> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlcoders
>
>
>
> _______________________________________________
> To unsubscribe, edit your list preferences, or view the list archives,
> please visit:
> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlcoders
>
>
>
_______________________________________________
To unsubscribe, edit your list preferences, or view the list archives, please 
visit:
https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlcoders

Reply via email to