I would consider that to be the main version of Source as that's what most of Valve core multiplayer games sit on.
On 27 June 2013 15:02, Netshroud <netshr...@gmail.com> wrote: > "to the main engine" > > There's a main Source engine now? > > On 27/06/2013, at 11:56 PM, Stephen Swires <st...@swires.me> wrote: > > Nope, the engine is in line with TF2, CS:S and DOD:S, not CSGO. The new > lighting system is only part of the CSGO engine has hasn't been backported > to the main engine. The TF2 bot system is NextBot which is also used in > L4D2 and CSGO, that appears to have been removed judging from the lack of > NextBot folders in client and server. > > > On 27 Jun 2013 07:43, <minh...@telus.net> wrote: > >> Does this include upgrades to the engine? Like the new dynamic shadow >> system in CS:GO? New Botcode found in TF2? >> >> >> On 6/26/2013 3:48 PM, Joe Ludwig wrote: >> >> http://store.steampowered.com/news/10962/ >> >> Source SDK 2013 Release >> >> We have released an update to the Source SDK, bringing support for Mac OS >> X and Linux to mod developers and exposing the ability for virtual reality >> support in your mod. The biggest change with this update is that we are >> using github to host the source code. You will find the code here. This >> Source SDK 2013 release also includes a new license that can be foundhere. >> This new license allows mod authors to share their changes to the SDK more >> easily. >> >> The other change with the Source SDK is that now Hammer and the other mod >> tools ship with their respective games instead of as part of the SDK >> Launcher. The launcher itself is being phased out, so it will disappear >> from your Tools list. You can find information about how to run the tools >> from the games here. >> >> The source for this new SDK release includes the latest code for all the >> included games, and has many new features: >> . The games now build and run clients on Windows, OSX, and Linux. >> Dedicated servers are supported on Windows and Linux. >> . Steam Pipe (the new Steam content delivery system) is supported by the >> sample mods. Existing mods can change their gameinfo.txt to match the new >> format and gain Steam Pipe support. >> . Support for Virtual Reality via the Oculus Rift has been added to the >> SDK. Running a compatible mod with -vr on the command line will run the mod >> in stereo and enable head tracking on the Rift. >> >> You can find instructions on getting started with the new Source SDK 2013 >> on the Valve Developer Community wiki. >> >> >> _______________________________________________ >> To unsubscribe, edit your list preferences, or view the list archives, >> please visit: >> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlcoders >> >> >> >> _______________________________________________ >> To unsubscribe, edit your list preferences, or view the list archives, >> please visit: >> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlcoders >> >> >> _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlcoders > > > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlcoders > > >
_______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlcoders