Nope, the engine is in line with TF2, CS:S and DOD:S, not CSGO. The new
lighting system is only part of the CSGO engine has hasn't been backported
to the main engine. The TF2 bot system is NextBot which is also used in
L4D2 and CSGO, that appears to have been removed judging from the lack of
NextBot folders in client and server.


On 27 Jun 2013 07:43, <minh...@telus.net> wrote:

> Does this include upgrades to the engine? Like the new dynamic shadow
> system in CS:GO? New Botcode found in TF2?
>
>
> On 6/26/2013 3:48 PM, Joe Ludwig wrote:
>
> http://store.steampowered.com/news/10962/
>
> Source SDK 2013 Release
>
> We have released an update to the Source SDK, bringing support for Mac OS
> X and Linux to mod developers and exposing the ability for virtual reality
> support in your mod. The biggest change with this update is that we are
> using github to host the source code. You will find the code here. This
> Source SDK 2013 release also includes a new license that can be foundhere.
> This new license allows mod authors to share their changes to the SDK more
> easily.
>
> The other change with the Source SDK is that now Hammer and the other mod
> tools ship with their respective games instead of as part of the SDK
> Launcher. The launcher itself is being phased out, so it will disappear
> from your Tools list. You can find information about how to run the tools
> from the games here.
>
> The source for this new SDK release includes the latest code for all the
> included games, and has many new features:
> . The games now build and run clients on Windows, OSX, and Linux.
> Dedicated servers are supported on Windows and Linux.
> . Steam Pipe (the new Steam content delivery system) is supported by the
> sample mods. Existing mods can change their gameinfo.txt to match the new
> format and gain Steam Pipe support.
> . Support for Virtual Reality via the Oculus Rift has been added to the
> SDK. Running a compatible mod with -vr on the command line will run the mod
> in stereo and enable head tracking on the Rift.
>
> You can find instructions on getting started with the new Source SDK 2013
> on the Valve Developer Community wiki.
>
>
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