Thanks. Knowing how to fix is very important
On Mon, Jul 8, 2013 at 12:41 PM, Jan Hartung <jan.hart...@gmx.de> wrote: > A late reply, but here it is. In our 2007 based version the first line in > SourceScheme.res read "#base "../../hl2/resource/SourceScheme.res"". For > 2013 based mods this necessarily has to be "#base "SourceSchemeBase.res"". > Not only the base filename has changed, there also must not be any change > in the path to the base file as previously done with ../../.**** > > ** ** > > Jan**** > > ** ** > > *Von:* hlcoders-boun...@list.valvesoftware.com [mailto: > hlcoders-boun...@list.valvesoftware.com] *Im Auftrag von *Jan Hartung > *Gesendet:* Freitag, 5. Juli 2013 20:52 > > *An:* 'Discussion of Half-Life Programming' > *Betreff:* [hlcoders] After mod startup just the menu background and music > **** > > ** ** > > Breaking news: it’s fixed. I checked which files I removed from the > project and decided that none of those could possibly causing this issue. > So I started fiddling around with the .res files and it turns out it’s the > SourceScheme.res file. When I rename it so it cannot be loaded from the > game, everything’s fine (except the fonts, colors and sizes, but that’s a > minor issue). Once I know which specific setting caused the issue, I’ll let > you guys know. Now it’s down to some datatable issues, but that should be > easily fixable.**** > > ** ** > > Jan**** > > ** ** > > *Von:* hlcoders-boun...@list.valvesoftware.com [ > mailto:hlcoders-boun...@list.valvesoftware.com<hlcoders-boun...@list.valvesoftware.com>] > *Im Auftrag von *tobias.kammersga...@gmail.com > *Gesendet:* Freitag, 5. Juli 2013 19:58 > *An:* Discussion of Half-Life Programming > *Betreff:* Re: [hlcoders] After mod startup just the menu background and > music**** > > ** ** > > What does logging the console, and just starting to the main menu give?*** > * > > Could you show us a Picture of this bug (I doubt its interesting, but I’d > like it either way).**** > > ** ** > > Are you doing anything related to custom VGUI in your mod?**** > > ** ** > > - ScarT**** > > ** ** > > *From:* Jan Hartung > *Sent:* Friday, July 5, 2013 7:54 PM > *To:* 'Discussion of Half-Life Programming'**** > > ** ** > > An update on this: when I compile the demo project and load it up, it > works. With our mod, I can still type commands into the console, although > it’s just a white rectangle. Obviously the engine still knows where the > controls are and what they oughtta do. Anyway, I can start a game with the > command “map <mapname>”. Ran the game with console logging, so I now know > that our gamerules are being loaded and installed just fine, our models get > preloaded and so on. The thing is: even after the map has loaded I still > see the main menu background and the white rectangle that is the console. > I’m starting to believe that I must have made a minor mistake in maybe just > one of the classes. Looks like the game just has no target to draw the menu > and actually rendered world on. Any help on this would is appreciated.**** > > **** > > Jan**** > > **** > > *Von:* hlcoders-boun...@list.valvesoftware.com [ > mailto:hlcoders-boun...@list.valvesoftware.com<hlcoders-boun...@list.valvesoftware.com>] > *Im Auftrag von *Jan Hartung > *Gesendet:* Freitag, 5. Juli 2013 01:21 > *An:* 'Discussion of Half-Life Programming' > *Betreff:* Re: [hlcoders] After mod startup just the menu background and > music**** > > **** > > Yes, Source SDK Base 2013 Multiplayer loads up just fine and I can run the > benchmark without any problems.**** > > My gameconfig.txt is exactly the same as in mp/game/mod_hl2mp, except that > I changed the game name, removed the “nomodels”, “nohimodel” and > “nocrosshair” lines. I also added the “developer”, “developer_url”, > “manual” and “icon” lines. Everything below that (starting with > “hidden_maps”) is exactly the same as in mp/game/mod_hl2mp/gameinfo.txt.** > ** > > **** > > Jan**** > > **** > > *Von:* hlcoders-boun...@list.valvesoftware.com [ > mailto:hlcoders-boun...@list.valvesoftware.com<hlcoders-boun...@list.valvesoftware.com>] > *Im Auftrag von *tobias.kammersga...@gmail.com > *Gesendet:* Freitag, 5. Juli 2013 00:05 > *An:* Discussion of Half-Life Programming > *Betreff:* Re: [hlcoders] After mod startup just the menu background and > music**** > > **** > > Did you launch the Source SDK Base 2013 Multiplayer at least once?**** > > **** > > - ScarT**** > > **** > > *From:* Jan Hartung > *Sent:* Thursday, July 4, 2013 10:28 PM > *To:* Discussion of Half-Life Programming**** > > **** > > Hi list,**** > > **** > > Maybe a rather dumb question here, but I cannot figure it out. I’m done > porting our code to the 2013 SDK, got rid of a few edits to Valve files > along the way and had a not so nice time excluding files from the build and > adding some from the “sdk” folders as our ones to fix compiler and linker > errors. Pretty much the same as everyone else here I guess. And here’s the > problem: everything compiles well (except phonemeextractor, but we don’t > need it) but when I run our mod now, the only thing I see and hear is our > menu background and menu music. No buttons whatsoever, when I start the > game with –console the console comes up as a full white rectangle with a > submit button on the lower right and a missing texture on the upper left. > I’m pretty sure that’s down to my gameinfo.txt, as I just changed the name > at the top. So, how would the gameinfo.txt for 2013 multiplayer look like > in case my mod was installed in sourcemods/mymod? Or may something else be > wrong, causing the empty menu?**** > > **** > > Jan**** > > **** > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlcoders > > >
_______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlcoders