A late reply, but here it is. In our 2007 based version the first line in 
SourceScheme.res read "#base "../../hl2/resource/SourceScheme.res"". For 2013 
based mods this necessarily has to be "#base "SourceSchemeBase.res"". Not only 
the base filename has changed, there also must not be any change in the path to 
the base file as previously done with ../../.

 

Jan

 

Von: hlcoders-boun...@list.valvesoftware.com 
[mailto:hlcoders-boun...@list.valvesoftware.com] Im Auftrag von Jan Hartung
Gesendet: Freitag, 5. Juli 2013 20:52
An: 'Discussion of Half-Life Programming'
Betreff: [hlcoders] After mod startup just the menu background and music

 

Breaking news: it’s fixed. I checked which files I removed from the project and 
decided that none of those could possibly causing this issue. So I started 
fiddling around with the .res files and it turns out it’s the SourceScheme.res 
file. When I rename it so it cannot be loaded from the game, everything’s fine 
(except the fonts, colors and sizes, but that’s a minor issue). Once I know 
which specific setting caused the issue, I’ll let you guys know. Now it’s down 
to some datatable issues, but that should be easily fixable.

 

Jan

 

Von: hlcoders-boun...@list.valvesoftware.com 
[mailto:hlcoders-boun...@list.valvesoftware.com] Im Auftrag von 
tobias.kammersga...@gmail.com
Gesendet: Freitag, 5. Juli 2013 19:58
An: Discussion of Half-Life Programming
Betreff: Re: [hlcoders] After mod startup just the menu background and music

 

What does logging the console, and just starting to the main menu give?

Could you show us a Picture of this bug (I doubt its interesting, but I’d like 
it either way).

 

Are you doing anything related to custom VGUI in your mod?

 

 - ScarT

 

From: Jan Hartung
Sent: ‎Friday‎, ‎July‎ ‎5‎, ‎2013 ‎7‎:‎54‎ ‎PM
To: 'Discussion of Half-Life Programming'

 

An update on this: when I compile the demo project and load it up, it works. 
With our mod, I can still type commands into the console, although it’s just a 
white rectangle. Obviously the engine still knows where the controls are and 
what they oughtta do. Anyway, I can start a game with the command “map 
<mapname>”. Ran the game with console logging, so I now know that our gamerules 
are being loaded and installed just fine, our models get preloaded and so on. 
The thing is: even after the map has loaded I still see the main menu 
background and the white rectangle that is the console. I’m starting to believe 
that I must have made a minor mistake in maybe just one of the classes. Looks 
like the game just has no target to draw the menu and actually rendered world 
on. Any help on this would is appreciated.

 

Jan

 

Von: hlcoders-boun...@list.valvesoftware.com 
[mailto:hlcoders-boun...@list.valvesoftware.com] Im Auftrag von Jan Hartung
Gesendet: Freitag, 5. Juli 2013 01:21
An: 'Discussion of Half-Life Programming'
Betreff: Re: [hlcoders] After mod startup just the menu background and music

 

Yes, Source SDK Base 2013 Multiplayer loads up just fine and I can run the 
benchmark without any problems.

My gameconfig.txt is exactly the same as in mp/game/mod_hl2mp, except that I 
changed the game name, removed the “nomodels”, “nohimodel” and “nocrosshair” 
lines. I also added the “developer”, “developer_url”, “manual” and “icon” 
lines. Everything below that (starting with “hidden_maps”) is exactly the same 
as in mp/game/mod_hl2mp/gameinfo.txt.

 

Jan

 

Von: hlcoders-boun...@list.valvesoftware.com 
[mailto:hlcoders-boun...@list.valvesoftware.com] Im Auftrag von 
tobias.kammersga...@gmail.com
Gesendet: Freitag, 5. Juli 2013 00:05
An: Discussion of Half-Life Programming
Betreff: Re: [hlcoders] After mod startup just the menu background and music

 

Did you launch the Source SDK Base 2013 Multiplayer at least once?

 

 - ScarT

 

From: Jan Hartung
Sent: ‎Thursday‎, ‎July‎ ‎4‎, ‎2013 ‎10‎:‎28‎ ‎PM
To: Discussion of Half-Life Programming

 

Hi list,

 

Maybe a rather dumb question here, but I cannot figure it out. I’m done porting 
our code to the 2013 SDK, got rid of a few edits to Valve files along the way 
and had a not so nice time excluding files from the build and adding some from 
the “sdk” folders as our ones to fix compiler and linker errors. Pretty much 
the same as everyone else here I guess. And here’s the problem: everything 
compiles well (except phonemeextractor, but we don’t need it) but when I run 
our mod now, the only thing I see and hear is our menu background and menu 
music. No buttons whatsoever, when I start the game with –console the console 
comes up as a full white rectangle with a submit button on the lower right and 
a missing texture on the upper left. I’m pretty sure that’s down to my 
gameinfo.txt, as I just changed the name at the top. So, how would the 
gameinfo.txt for 2013 multiplayer look like in case my mod was installed in 
sourcemods/mymod? Or may something else be wrong, causing the empty menu?

 

Jan

 

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