Almost! My mod is a single player mod, and I wan't to make custom loading
screens(the original for Valve games is the gray box with white rectangles
as progress bars). I want to make a custom one, like one they use in CS:GO!
Thanks!

On Wed, Jun 24, 2015 at 8:20 PM, Ken Swisher <capt...@qis.net> wrote:

> This what you're looking for? Loading screens for the chapters (or just
> for the game itself if it doesn't contain chapters)
>
> https://developer.valvesoftware.com/wiki/Menu_Background_Map
>
> Sent from my Verizon Wireless 4G LTE smartphone
>
>
> -------- Original message --------
> From: Gavin Isgar <gisg...@gmail.com>
> Date: 06/24/2015 6:45 PM (GMT-06:00)
> To: Discussion of Half-Life Programming <hlcoders@list.valvesoftware.com>
> Subject: Re: [hlcoders] Modding Problems
>
> ?
>
> On Tue, Jun 23, 2015 at 10:17 PM, Gavin Isgar <gisg...@gmail.com> wrote:
>
> > Hey guys, back with another question. For a singleplayer mod, how would i
> > be able to change the background for the loading screen, or make a custom
> > loading bar? Thanks!
> >
> > On Fri, Jun 19, 2015 at 4:00 PM, Gavin Isgar <gisg...@gmail.com> wrote:
> >
> >> Alright, but i want to at least get this done by today. I will try
> >> looking in Half-Life 2's files and try to find a corresponding file,
> but if
> >> you find any good information for me, please tell me! Thanks!
> >>
> >> On Fri, Jun 19, 2015 at 2:34 PM, Tony "omega" Sergi <
> omegal...@gmail.com>
> >> wrote:
> >>
> >>> if i remember correctly, it's sort of a bug. you need to replace a
> >>> specific file, or gameui won't read certain strings. I can't remember
> which
> >>> one right now though.
> >>>
> >>> On Fri, Jun 19, 2015 at 9:25 PM, Gavin Isgar <gisg...@gmail.com>
> wrote:
> >>>
> >>>> Alright, I'll try to look around there. If I can't find anything, i
> >>>> might have to just look in the HL2 files.
> >>>>
> >>>>
> >>>> On Fri, Jun 19, 2015 at 6:26 AM, Tom Schumann <schumann....@gmail.com
> >
> >>>> wrote:
> >>>>
> >>>>> Off the top of my head I don't know but probably in one of the .txt
> >>>>> files in hl2/resource/
> >>>>>
> >>>>> On 19 June 2015 at 06:00, Gavin Isgar <gisg...@gmail.com> wrote:
> >>>>>
> >>>>>> ?
> >>>>>>
> >>>>>>
> >>>>>> On Wed, Jun 17, 2015 at 4:09 PM, Gavin Isgar <gisg...@gmail.com>
> >>>>>> wrote:
> >>>>>>
> >>>>>>> The commentary text that shows up in the chapter selection menu.
> >>>>>>>
> >>>>>>> On Wed, Jun 17, 2015 at 5:37 AM, Tom Schumann <
> >>>>>>> schumann....@gmail.com> wrote:
> >>>>>>>
> >>>>>>>> Which commentary text specifically?
> >>>>>>>>
> >>>>>>>> On 17 June 2015 at 11:21, Gavin Isgar <gisg...@gmail.com> wrote:
> >>>>>>>>
> >>>>>>>>> Guys, i need some help with another problem. So, i've been
> >>>>>>>>> searching my game's files for a bit and, I can't seem to find
> how to change
> >>>>>>>>> the HL2 Commentary Text in the main menu? Do i need to make a
> new file?
> >>>>>>>>> Thank you!
> >>>>>>>>>
> >>>>>>>>>
> >>>>>>>>> On Sat, May 23, 2015 at 7:52 AM, Gavin Isgar <gisg...@gmail.com>
> >>>>>>>>> wrote:
> >>>>>>>>>
> >>>>>>>>>> Thank you!
> >>>>>>>>>>
> >>>>>>>>>>
> >>>>>>>>>> On Sat, May 23, 2015 at 12:55 AM, Tony "omega" Sergi <
> >>>>>>>>>> omegal...@gmail.com> wrote:
> >>>>>>>>>>
> >>>>>>>>>>> https://developer.valvesoftware.com/wiki/View_Models
> >>>>>>>>>>> https://developer.valvesoftware.com/wiki/Viewmodels_in_Blender
> >>>>>>>>>>>
> >>>>>>>>>>> https://developer.valvesoftware.com/wiki/SDK_Docs
> >>>>>>>>>>>
> >>>>>>>>>>> http://forums.steampowered.com/forums/showthread.php?t=842810
> >>>>>>>>>>>
> >>>>>>>>>>> google is fantastic.
> >>>>>>>>>>>
> >>>>>>>>>>> On Sat, May 23, 2015 at 11:07 AM, Gavin Isgar <
> gisg...@gmail.com
> >>>>>>>>>>> > wrote:
> >>>>>>>>>>>
> >>>>>>>>>>>> Hey guys, i got a question! Can anyways please tell me how to
> >>>>>>>>>>>> model and make weapons? I cant find a solid tutorial anywhere
> that i can
> >>>>>>>>>>>> actually do it on! Please help, thank you!
> >>>>>>>>>>>>
> >>>>>>>>>>>> On Sun, Apr 26, 2015 at 6:42 PM, Gavin Isgar <
> gisg...@gmail.com
> >>>>>>>>>>>> > wrote:
> >>>>>>>>>>>>
> >>>>>>>>>>>>> Guys i need some more help. I'm trying to use phoneme editor
> >>>>>>>>>>>>> in face poser for NPCs to talk. But i get an error message
> saying "an error
> >>>>>>>>>>>>> occurred during extraction". I've been trying to find a fix
> for this
> >>>>>>>>>>>>> problem for awhile but i cant. I'm also using a Windows 8
> computer. Please,
> >>>>>>>>>>>>> someone type out a tutorial i can do to fix this problem!
> Thanks!
> >>>>>>>>>>>>>
> >>>>>>>>>>>>> On Fri, Apr 24, 2015 at 5:32 PM, Gavin Isgar <
> >>>>>>>>>>>>> gisg...@gmail.com> wrote:
> >>>>>>>>>>>>>
> >>>>>>>>>>>>>> Nope, still not working. Its saying extraction wont work. I
> >>>>>>>>>>>>>> use Windows 8 and Audacity for the wavs but still nothing
> works. Please
> >>>>>>>>>>>>>> someone give me a tutorial on here by text please!
> >>>>>>>>>>>>>>
> >>>>>>>>>>>>>> On Fri, Apr 24, 2015 at 8:23 AM, Gavin Isgar <
> >>>>>>>>>>>>>> gisg...@gmail.com> wrote:
> >>>>>>>>>>>>>>
> >>>>>>>>>>>>>>> Thanks! I'll try it!
> >>>>>>>>>>>>>>>
> >>>>>>>>>>>>>>> On Fri, Apr 24, 2015 at 12:06 AM, Jesse Oak <
> >>>>>>>>>>>>>>> wazanato...@gmail.com> wrote:
> >>>>>>>>>>>>>>>
> >>>>>>>>>>>>>>>> Silverfish has been out of the Source modding scene for
> >>>>>>>>>>>>>>>> awhile but I find his tutorial still holds up quite well.
> >>>>>>>>>>>>>>>> https://www.youtube.com/watch?v=T077tK_hXJo
> >>>>>>>>>>>>>>>>
> >>>>>>>>>>>>>>>> On Tue, Apr 21, 2015 at 9:23 PM, Gavin Isgar <
> >>>>>>>>>>>>>>>> gisg...@gmail.com> wrote:
> >>>>>>>>>>>>>>>>
> >>>>>>>>>>>>>>>>> Hey guys, back with ANOTHER question. I've been
> wondering,
> >>>>>>>>>>>>>>>>> how can i make voice(choreography) scenes in-game? What
> i mean by that is
> >>>>>>>>>>>>>>>>> make an NPC say what i said in my recording while lip
> syncing. I seen that
> >>>>>>>>>>>>>>>>> Source SDK's Faceposer can do that but all tutorials are
> now outdated and i
> >>>>>>>>>>>>>>>>> cant find a good resource. Can you guys tell me how i
> can do this?
> >>>>>>>>>>>>>>>>>
> >>>>>>>>>>>>>>>>> On Fri, Apr 17, 2015 at 8:30 PM, Jesse Oak <
> >>>>>>>>>>>>>>>>> wazanato...@gmail.com> wrote:
> >>>>>>>>>>>>>>>>>
> >>>>>>>>>>>>>>>>>> It most likely has a corresponding .res file then in
> >>>>>>>>>>>>>>>>>> which case you should be able to edit that.
> >>>>>>>>>>>>>>>>>>
> >>>>>>>>>>>>>>>>>> On Fri, Apr 17, 2015 at 4:30 PM, Gavin Isgar <
> >>>>>>>>>>>>>>>>>> gisg...@gmail.com> wrote:
> >>>>>>>>>>>>>>>>>>
> >>>>>>>>>>>>>>>>>>> Commentary mode isn't on the menu, if it was, i
> would've
> >>>>>>>>>>>>>>>>>>> already removed it. It's in the chapter list menu. I
> still dont know how to
> >>>>>>>>>>>>>>>>>>> remove it either
> >>>>>>>>>>>>>>>>>>>
> >>>>>>>>>>>>>>>>>>> On Fri, Apr 17, 2015 at 12:35 PM, Jesse Oak <
> >>>>>>>>>>>>>>>>>>> wazanato...@gmail.com> wrote:
> >>>>>>>>>>>>>>>>>>>
> >>>>>>>>>>>>>>>>>>>> If you don't want commentary just remove it from your
> >>>>>>>>>>>>>>>>>>>> menu.
> >>>>>>>>>>>>>>>>>>>>
> >>>>>>>>>>>>>>>>>>>> On Wed, Apr 15, 2015 at 8:22 PM, Gavin Isgar <
> >>>>>>>>>>>>>>>>>>>> gisg...@gmail.com> wrote:
> >>>>>>>>>>>>>>>>>>>>
> >>>>>>>>>>>>>>>>>>>>> Nope, still is like that. Why did it automatically
> add
> >>>>>>>>>>>>>>>>>>>>> HL2 commentary mode and messed up the chapter box
> with an unusable exit
> >>>>>>>>>>>>>>>>>>>>> arrow? Please help!
> >>>>>>>>>>>>>>>>>>>>>
> >>>>>>>>>>>>>>>>>>>>> On Wed, Apr 15, 2015 at 9:20 PM, Gavin Isgar <
> >>>>>>>>>>>>>>>>>>>>> gisg...@gmail.com> wrote:
> >>>>>>>>>>>>>>>>>>>>>
> >>>>>>>>>>>>>>>>>>>>>> NVM, think i found the answer. HL2 was uninstalled
> >>>>>>>>>>>>>>>>>>>>>> somehow and only HL2EP2 was installed. I hope!
> >>>>>>>>>>>>>>>>>>>>>>
> >>>>>>>>>>>>>>>>>>>>>> On Wed, Apr 15, 2015 at 9:18 PM, Gavin Isgar <
> >>>>>>>>>>>>>>>>>>>>>> gisg...@gmail.com> wrote:
> >>>>>>>>>>>>>>>>>>>>>>
> >>>>>>>>>>>>>>>>>>>>>>> Back with another question guys! So i was looking
> at
> >>>>>>>>>>>>>>>>>>>>>>> the chapter list in my game(literally ingame) and
> i now see something new,
> >>>>>>>>>>>>>>>>>>>>>>> a commentary checkbox! I didnt add one though, im
> using SDK Base 2007 for
> >>>>>>>>>>>>>>>>>>>>>>> this mod BTW. Did it update and automatically put
> it in? Please help for
> >>>>>>>>>>>>>>>>>>>>>>> future reference!
> >>>>>>>>>>>>>>>>>>>>>>>
> >>>>>>>>>>>>>>>>>>>>>>> On Tue, Apr 14, 2015 at 4:00 PM, Gavin Isgar <
> >>>>>>>>>>>>>>>>>>>>>>> gisg...@gmail.com> wrote:
> >>>>>>>>>>>>>>>>>>>>>>>
> >>>>>>>>>>>>>>>>>>>>>>>> Im not distributing them, and i dont feel like it.
> >>>>>>>>>>>>>>>>>>>>>>>> I just want to know how i can configure code
> files for a game so that it
> >>>>>>>>>>>>>>>>>>>>>>>> can find the game and code it
> >>>>>>>>>>>>>>>>>>>>>>>>
> >>>>>>>>>>>>>>>>>>>>>>>> On Tue, Apr 14, 2015 at 1:11 PM, Jesse Oak <
> >>>>>>>>>>>>>>>>>>>>>>>> wazanato...@gmail.com> wrote:
> >>>>>>>>>>>>>>>>>>>>>>>>
> >>>>>>>>>>>>>>>>>>>>>>>>> Are you using SVN or Git? Just make a branch if
> >>>>>>>>>>>>>>>>>>>>>>>>> you are.
> >>>>>>>>>>>>>>>>>>>>>>>>> On Apr 14, 2015 6:55 AM, "Gavin Isgar" <
> >>>>>>>>>>>>>>>>>>>>>>>>> gisg...@gmail.com> wrote:
> >>>>>>>>>>>>>>>>>>>>>>>>>
> >>>>>>>>>>>>>>>>>>>>>>>>>> Its not that easy. The files within it are all
> >>>>>>>>>>>>>>>>>>>>>>>>>> configured for the base game other than the
> beta. But that still didnt
> >>>>>>>>>>>>>>>>>>>>>>>>>> answer my question
> >>>>>>>>>>>>>>>>>>>>>>>>>>
> >>>>>>>>>>>>>>>>>>>>>>>>>> On Tue, Apr 14, 2015 at 5:04 AM, Stan R. <
> >>>>>>>>>>>>>>>>>>>>>>>>>> ca...@inbox.ru> wrote:
> >>>>>>>>>>>>>>>>>>>>>>>>>>
> >>>>>>>>>>>>>>>>>>>>>>>>>>> You just...copy it? Create a folder for your
> >>>>>>>>>>>>>>>>>>>>>>>>>>> "beta" and work in it? Computer basics?
> >>>>>>>>>>>>>>>>>>>>>>>>>>>
> >>>>>>>>>>>>>>>>>>>>>>>>>>>
> >>>>>>>>>>>>>>>>>>>>>>>>>>> Понедельник, 13 апреля 2015, 23:08 -04:00 от
> >>>>>>>>>>>>>>>>>>>>>>>>>>> Gavin Isgar <gisg...@gmail.com>:
> >>>>>>>>>>>>>>>>>>>>>>>>>>>
> >>>>>>>>>>>>>>>>>>>>>>>>>>>   Hey guys, back with huge question! Im
> >>>>>>>>>>>>>>>>>>>>>>>>>>> wondering how i can make a manual code folder
> for my game(like for
> >>>>>>>>>>>>>>>>>>>>>>>>>>> Half-Life 2: Example, it would be HL2E in the
> C Local Disk)? Im wondering
> >>>>>>>>>>>>>>>>>>>>>>>>>>> how i can copy one from my actual game and
> edit it for a beta version, so
> >>>>>>>>>>>>>>>>>>>>>>>>>>> instead of HL2RS it would be HL2RSB! Please
> tell me how i can do that
> >>>>>>>>>>>>>>>>>>>>>>>>>>> without Source SDK because it wont work that
> way!
> >>>>>>>>>>>>>>>>>>>>>>>>>>>
> >>>>>>>>>>>>>>>>>>>>>>>>>>> On Sun, Apr 12, 2015 at 3:15 AM, Krzysztof
> >>>>>>>>>>>>>>>>>>>>>>>>>>> Lesiak <wave....@hotmail.com
> >>>>>>>>>>>>>>>>>>>>>>>>>>> <
> https://e.mail.ru/compose/?mailto=mailto%3awave....@hotmail.com>
> >>>>>>>>>>>>>>>>>>>>>>>>>>> > wrote:
> >>>>>>>>>>>>>>>>>>>>>>>>>>>
> >>>>>>>>>>>>>>>>>>>>>>>>>>>  Well, normally it shouldn't interfere with
> >>>>>>>>>>>>>>>>>>>>>>>>>>> your mod in any way, but you can only verify
> that yourself by testing. I do
> >>>>>>>>>>>>>>>>>>>>>>>>>>> remember a case where a breaking change was
> made in the 2013 SDK quite a
> >>>>>>>>>>>>>>>>>>>>>>>>>>> while ago, but that was announced in a Steam
> community and on this mailing
> >>>>>>>>>>>>>>>>>>>>>>>>>>> list.
> >>>>>>>>>>>>>>>>>>>>>>>>>>>
> >>>>>>>>>>>>>>>>>>>>>>>>>>> If I'm not mistaken, the SDK Base contains just
> >>>>>>>>>>>>>>>>>>>>>>>>>>> the engine.dll itself (and a lot of other
> components it depends on, of
> >>>>>>>>>>>>>>>>>>>>>>>>>>> course), which in turn loads your server and
> client code. That means if the
> >>>>>>>>>>>>>>>>>>>>>>>>>>> interfaces between those modules have not
> changed in a way that would break
> >>>>>>>>>>>>>>>>>>>>>>>>>>> compatibility, there should be nothing for you
> to worry about.
> >>>>>>>>>>>>>>>>>>>>>>>>>>>  ------------------------------
> >>>>>>>>>>>>>>>>>>>>>>>>>>> From: Gavin Isgar
> >>>>>>>>>>>>>>>>>>>>>>>>>>> <
> https://e.mail.ru/compose/?mailto=mailto%3agisg...@gmail.com>
> >>>>>>>>>>>>>>>>>>>>>>>>>>> Sent: ‎12.‎04.‎2015 00:13
> >>>>>>>>>>>>>>>>>>>>>>>>>>> To: Discussion of Half-Life Programming
> >>>>>>>>>>>>>>>>>>>>>>>>>>> <
> https://e.mail.ru/compose/?mailto=mailto%3ahlcod...@list.valvesoftware.com
> >
> >>>>>>>>>>>>>>>>>>>>>>>>>>> Subject: Re: [hlcoders] Modding Problems
> >>>>>>>>>>>>>>>>>>>>>>>>>>>
> >>>>>>>>>>>>>>>>>>>>>>>>>>>  I wanted to use Source SDK Base 2007 for a
> >>>>>>>>>>>>>>>>>>>>>>>>>>> reason. But my question still hasn't been
> answered.
> >>>>>>>>>>>>>>>>>>>>>>>>>>>
> >>>>>>>>>>>>>>>>>>>>>>>>>>>
> >>>>>>>>>>>>>>>>>>>>>>>>>>> On Sat, Apr 11, 2015 at 5:08 PM, Stephen Swires
> >>>>>>>>>>>>>>>>>>>>>>>>>>> <st...@swires.me
> >>>>>>>>>>>>>>>>>>>>>>>>>>> <
> https://e.mail.ru/compose/?mailto=mailto%3ast...@swires.me>
> >>>>>>>>>>>>>>>>>>>>>>>>>>> > wrote:
> >>>>>>>>>>>>>>>>>>>>>>>>>>>
> >>>>>>>>>>>>>>>>>>>>>>>>>>> If you're starting a new mod (which it sounds
> >>>>>>>>>>>>>>>>>>>>>>>>>>> like you are), you should not be using the
> 2007 base at all.
> >>>>>>>>>>>>>>>>>>>>>>>>>>>
> >>>>>>>>>>>>>>>>>>>>>>>>>>> On Sat, Apr 11, 2015 at 8:26 PM, Gavin Isgar <
> >>>>>>>>>>>>>>>>>>>>>>>>>>> gisg...@gmail.com
> >>>>>>>>>>>>>>>>>>>>>>>>>>> <
> https://e.mail.ru/compose/?mailto=mailto%3agisg...@gmail.com>
> >>>>>>>>>>>>>>>>>>>>>>>>>>> > wrote:
> >>>>>>>>>>>>>>>>>>>>>>>>>>>
> >>>>>>>>>>>>>>>>>>>>>>>>>>> Hey guys, back with another question! So i just
> >>>>>>>>>>>>>>>>>>>>>>>>>>> saw awhile ago that Source SDK Base 2007 got
> updated. My mod uses Source
> >>>>>>>>>>>>>>>>>>>>>>>>>>> SDK Base 2007 and i was wondering, do the
> updates interfere with the mod in
> >>>>>>>>>>>>>>>>>>>>>>>>>>> anyway? Thanks for the help!
> >>>>>>>>>>>>>>>>>>>>>>>>>>>
> >>>>>>>>>>>>>>>>>>>>>>>>>>> On Fri, Apr 3, 2015 at 8:44 PM, Gavin Isgar <
> >>>>>>>>>>>>>>>>>>>>>>>>>>> gisg...@gmail.com
> >>>>>>>>>>>>>>>>>>>>>>>>>>> <
> https://e.mail.ru/compose/?mailto=mailto%3agisg...@gmail.com>
> >>>>>>>>>>>>>>>>>>>>>>>>>>> > wrote:
> >>>>>>>>>>>>>>>>>>>>>>>>>>>
> >>>>>>>>>>>>>>>>>>>>>>>>>>> Thanks Stan!
> >>>>>>>>>>>>>>>>>>>>>>>>>>>
> >>>>>>>>>>>>>>>>>>>>>>>>>>>
> >>>>>>>>>>>>>>>>>>>>>>>>>>> On Fri, Apr 3, 2015 at 8:42 PM, Stan R. <
> >>>>>>>>>>>>>>>>>>>>>>>>>>> ca...@inbox.ru
> >>>>>>>>>>>>>>>>>>>>>>>>>>> <
> https://e.mail.ru/compose/?mailto=mailto%3aca...@inbox.ru>
> >>>>>>>>>>>>>>>>>>>>>>>>>>> > wrote:
> >>>>>>>>>>>>>>>>>>>>>>>>>>>
> >>>>>>>>>>>>>>>>>>>>>>>>>>> You dont need to use VPKs to add sounds to your
> >>>>>>>>>>>>>>>>>>>>>>>>>>> mod, just put them in yourmod/sound/ folder.
> You dont need to touch sources
> >>>>>>>>>>>>>>>>>>>>>>>>>>> and build solution at all, weapon sounds
> defined in weapon script file
> >>>>>>>>>>>>>>>>>>>>>>>>>>> (scripts/weapon_smg1.txt for example) and
> sound definition scripts
> >>>>>>>>>>>>>>>>>>>>>>>>>>> (game_sounds_weapons.txt,
> game_sounds_player.txt). Yes, they should be WAV
> >>>>>>>>>>>>>>>>>>>>>>>>>>> 44khz/16bit. No, you can use any length you
> want.
> >>>>>>>>>>>>>>>>>>>>>>>>>>>
> >>>>>>>>>>>>>>>>>>>>>>>>>>>
> >>>>>>>>>>>>>>>>>>>>>>>>>>> Пятница, 3 апреля 2015, 20:33 -04:00 от Gavin
> >>>>>>>>>>>>>>>>>>>>>>>>>>> Isgar <gisg...@gmail.com
> >>>>>>>>>>>>>>>>>>>>>>>>>>> <
> https://e.mail.ru/compose/?mailto=mailto%3agisg...@gmail.com>>:
> >>>>>>>>>>>>>>>>>>>>>>>>>>>
> >>>>>>>>>>>>>>>>>>>>>>>>>>>
> >>>>>>>>>>>>>>>>>>>>>>>>>>>    Hey guys, im back with a question. I've been
> >>>>>>>>>>>>>>>>>>>>>>>>>>> trying everything to change the weapon sounds
> of weapons but i cant find a
> >>>>>>>>>>>>>>>>>>>>>>>>>>> very "precise" tutorial on how, and most are
> outdated. Do i need VPKs? Do i
> >>>>>>>>>>>>>>>>>>>>>>>>>>> need to rebuild the game solution in Visual
> Studio after sound replacement?
> >>>>>>>>>>>>>>>>>>>>>>>>>>> Do they have to be in WAV format and does the
> sound files need to be a
> >>>>>>>>>>>>>>>>>>>>>>>>>>> certain length of time? Long story short, can
> anyone please tell me a very
> >>>>>>>>>>>>>>>>>>>>>>>>>>> precise tutorial on replacing sounds on mods!
> Thanks!
> >>>>>>>>>>>>>>>>>>>>>>>>>>>
> >>>>>>>>>>>>>>>>>>>>>>>>>>>  On Wed, Apr 1, 2015 at 9:32 PM, Tom Clay <
> >>>>>>>>>>>>>>>>>>>>>>>>>>> tom_clay...@live.com
> >>>>>>>>>>>>>>>>>>>>>>>>>>> <
> https://e.mail.ru/compose/?mailto=mailto%3atom_clay...@live.com>
> >>>>>>>>>>>>>>>>>>>>>>>>>>> > wrote:
> >>>>>>>>>>>>>>>>>>>>>>>>>>>
> >>>>>>>>>>>>>>>>>>>>>>>>>>>  You don't need a VPK to use the sounds, if you
> >>>>>>>>>>>>>>>>>>>>>>>>>>> place them in the sounds folder, then into a
> respective sub directory they
> >>>>>>>>>>>>>>>>>>>>>>>>>>> will work fine.
> >>>>>>>>>>>>>>>>>>>>>>>>>>>
> >>>>>>>>>>>>>>>>>>>>>>>>>>>
> >>>>>>>>>>>>>>>>>>>>>>>>>>>
> >>>>>>>>>>>>>>>>>>>>>>>>>>> On Apr 1, 2015, at 9:15 PM, Minh Le <
> >>>>>>>>>>>>>>>>>>>>>>>>>>> minh...@telus.net
> >>>>>>>>>>>>>>>>>>>>>>>>>>> <
> https://e.mail.ru/compose/?mailto=mailto%3aminh...@telus.net>>
> >>>>>>>>>>>>>>>>>>>>>>>>>>> wrote:
> >>>>>>>>>>>>>>>>>>>>>>>>>>>
> >>>>>>>>>>>>>>>>>>>>>>>>>>>   If
>
> _______________________________________________
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> please visit:
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>
>
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