Almost! My mod is a single player mod, and I wan't to make custom loading screens(the original for Valve games is the gray box with white rectangles as progress bars). I want to make a custom one, like one they use in CS:GO! Thanks!
On Wed, Jun 24, 2015 at 8:20 PM, Ken Swisher <capt...@qis.net> wrote: > This what you're looking for? Loading screens for the chapters (or just > for the game itself if it doesn't contain chapters) > > https://developer.valvesoftware.com/wiki/Menu_Background_Map > > Sent from my Verizon Wireless 4G LTE smartphone > > > -------- Original message -------- > From: Gavin Isgar <gisg...@gmail.com> > Date: 06/24/2015 6:45 PM (GMT-06:00) > To: Discussion of Half-Life Programming <hlcoders@list.valvesoftware.com> > Subject: Re: [hlcoders] Modding Problems > > ? > > On Tue, Jun 23, 2015 at 10:17 PM, Gavin Isgar <gisg...@gmail.com> wrote: > > > Hey guys, back with another question. For a singleplayer mod, how would i > > be able to change the background for the loading screen, or make a custom > > loading bar? Thanks! > > > > On Fri, Jun 19, 2015 at 4:00 PM, Gavin Isgar <gisg...@gmail.com> wrote: > > > >> Alright, but i want to at least get this done by today. I will try > >> looking in Half-Life 2's files and try to find a corresponding file, > but if > >> you find any good information for me, please tell me! Thanks! > >> > >> On Fri, Jun 19, 2015 at 2:34 PM, Tony "omega" Sergi < > omegal...@gmail.com> > >> wrote: > >> > >>> if i remember correctly, it's sort of a bug. you need to replace a > >>> specific file, or gameui won't read certain strings. I can't remember > which > >>> one right now though. > >>> > >>> On Fri, Jun 19, 2015 at 9:25 PM, Gavin Isgar <gisg...@gmail.com> > wrote: > >>> > >>>> Alright, I'll try to look around there. If I can't find anything, i > >>>> might have to just look in the HL2 files. > >>>> > >>>> > >>>> On Fri, Jun 19, 2015 at 6:26 AM, Tom Schumann <schumann....@gmail.com > > > >>>> wrote: > >>>> > >>>>> Off the top of my head I don't know but probably in one of the .txt > >>>>> files in hl2/resource/ > >>>>> > >>>>> On 19 June 2015 at 06:00, Gavin Isgar <gisg...@gmail.com> wrote: > >>>>> > >>>>>> ? > >>>>>> > >>>>>> > >>>>>> On Wed, Jun 17, 2015 at 4:09 PM, Gavin Isgar <gisg...@gmail.com> > >>>>>> wrote: > >>>>>> > >>>>>>> The commentary text that shows up in the chapter selection menu. > >>>>>>> > >>>>>>> On Wed, Jun 17, 2015 at 5:37 AM, Tom Schumann < > >>>>>>> schumann....@gmail.com> wrote: > >>>>>>> > >>>>>>>> Which commentary text specifically? > >>>>>>>> > >>>>>>>> On 17 June 2015 at 11:21, Gavin Isgar <gisg...@gmail.com> wrote: > >>>>>>>> > >>>>>>>>> Guys, i need some help with another problem. So, i've been > >>>>>>>>> searching my game's files for a bit and, I can't seem to find > how to change > >>>>>>>>> the HL2 Commentary Text in the main menu? Do i need to make a > new file? > >>>>>>>>> Thank you! > >>>>>>>>> > >>>>>>>>> > >>>>>>>>> On Sat, May 23, 2015 at 7:52 AM, Gavin Isgar <gisg...@gmail.com> > >>>>>>>>> wrote: > >>>>>>>>> > >>>>>>>>>> Thank you! > >>>>>>>>>> > >>>>>>>>>> > >>>>>>>>>> On Sat, May 23, 2015 at 12:55 AM, Tony "omega" Sergi < > >>>>>>>>>> omegal...@gmail.com> wrote: > >>>>>>>>>> > >>>>>>>>>>> https://developer.valvesoftware.com/wiki/View_Models > >>>>>>>>>>> https://developer.valvesoftware.com/wiki/Viewmodels_in_Blender > >>>>>>>>>>> > >>>>>>>>>>> https://developer.valvesoftware.com/wiki/SDK_Docs > >>>>>>>>>>> > >>>>>>>>>>> http://forums.steampowered.com/forums/showthread.php?t=842810 > >>>>>>>>>>> > >>>>>>>>>>> google is fantastic. > >>>>>>>>>>> > >>>>>>>>>>> On Sat, May 23, 2015 at 11:07 AM, Gavin Isgar < > gisg...@gmail.com > >>>>>>>>>>> > wrote: > >>>>>>>>>>> > >>>>>>>>>>>> Hey guys, i got a question! Can anyways please tell me how to > >>>>>>>>>>>> model and make weapons? I cant find a solid tutorial anywhere > that i can > >>>>>>>>>>>> actually do it on! Please help, thank you! > >>>>>>>>>>>> > >>>>>>>>>>>> On Sun, Apr 26, 2015 at 6:42 PM, Gavin Isgar < > gisg...@gmail.com > >>>>>>>>>>>> > wrote: > >>>>>>>>>>>> > >>>>>>>>>>>>> Guys i need some more help. I'm trying to use phoneme editor > >>>>>>>>>>>>> in face poser for NPCs to talk. But i get an error message > saying "an error > >>>>>>>>>>>>> occurred during extraction". I've been trying to find a fix > for this > >>>>>>>>>>>>> problem for awhile but i cant. I'm also using a Windows 8 > computer. Please, > >>>>>>>>>>>>> someone type out a tutorial i can do to fix this problem! > Thanks! > >>>>>>>>>>>>> > >>>>>>>>>>>>> On Fri, Apr 24, 2015 at 5:32 PM, Gavin Isgar < > >>>>>>>>>>>>> gisg...@gmail.com> wrote: > >>>>>>>>>>>>> > >>>>>>>>>>>>>> Nope, still not working. Its saying extraction wont work. I > >>>>>>>>>>>>>> use Windows 8 and Audacity for the wavs but still nothing > works. Please > >>>>>>>>>>>>>> someone give me a tutorial on here by text please! > >>>>>>>>>>>>>> > >>>>>>>>>>>>>> On Fri, Apr 24, 2015 at 8:23 AM, Gavin Isgar < > >>>>>>>>>>>>>> gisg...@gmail.com> wrote: > >>>>>>>>>>>>>> > >>>>>>>>>>>>>>> Thanks! I'll try it! > >>>>>>>>>>>>>>> > >>>>>>>>>>>>>>> On Fri, Apr 24, 2015 at 12:06 AM, Jesse Oak < > >>>>>>>>>>>>>>> wazanato...@gmail.com> wrote: > >>>>>>>>>>>>>>> > >>>>>>>>>>>>>>>> Silverfish has been out of the Source modding scene for > >>>>>>>>>>>>>>>> awhile but I find his tutorial still holds up quite well. > >>>>>>>>>>>>>>>> https://www.youtube.com/watch?v=T077tK_hXJo > >>>>>>>>>>>>>>>> > >>>>>>>>>>>>>>>> On Tue, Apr 21, 2015 at 9:23 PM, Gavin Isgar < > >>>>>>>>>>>>>>>> gisg...@gmail.com> wrote: > >>>>>>>>>>>>>>>> > >>>>>>>>>>>>>>>>> Hey guys, back with ANOTHER question. I've been > wondering, > >>>>>>>>>>>>>>>>> how can i make voice(choreography) scenes in-game? What > i mean by that is > >>>>>>>>>>>>>>>>> make an NPC say what i said in my recording while lip > syncing. I seen that > >>>>>>>>>>>>>>>>> Source SDK's Faceposer can do that but all tutorials are > now outdated and i > >>>>>>>>>>>>>>>>> cant find a good resource. Can you guys tell me how i > can do this? > >>>>>>>>>>>>>>>>> > >>>>>>>>>>>>>>>>> On Fri, Apr 17, 2015 at 8:30 PM, Jesse Oak < > >>>>>>>>>>>>>>>>> wazanato...@gmail.com> wrote: > >>>>>>>>>>>>>>>>> > >>>>>>>>>>>>>>>>>> It most likely has a corresponding .res file then in > >>>>>>>>>>>>>>>>>> which case you should be able to edit that. > >>>>>>>>>>>>>>>>>> > >>>>>>>>>>>>>>>>>> On Fri, Apr 17, 2015 at 4:30 PM, Gavin Isgar < > >>>>>>>>>>>>>>>>>> gisg...@gmail.com> wrote: > >>>>>>>>>>>>>>>>>> > >>>>>>>>>>>>>>>>>>> Commentary mode isn't on the menu, if it was, i > would've > >>>>>>>>>>>>>>>>>>> already removed it. It's in the chapter list menu. I > still dont know how to > >>>>>>>>>>>>>>>>>>> remove it either > >>>>>>>>>>>>>>>>>>> > >>>>>>>>>>>>>>>>>>> On Fri, Apr 17, 2015 at 12:35 PM, Jesse Oak < > >>>>>>>>>>>>>>>>>>> wazanato...@gmail.com> wrote: > >>>>>>>>>>>>>>>>>>> > >>>>>>>>>>>>>>>>>>>> If you don't want commentary just remove it from your > >>>>>>>>>>>>>>>>>>>> menu. > >>>>>>>>>>>>>>>>>>>> > >>>>>>>>>>>>>>>>>>>> On Wed, Apr 15, 2015 at 8:22 PM, Gavin Isgar < > >>>>>>>>>>>>>>>>>>>> gisg...@gmail.com> wrote: > >>>>>>>>>>>>>>>>>>>> > >>>>>>>>>>>>>>>>>>>>> Nope, still is like that. Why did it automatically > add > >>>>>>>>>>>>>>>>>>>>> HL2 commentary mode and messed up the chapter box > with an unusable exit > >>>>>>>>>>>>>>>>>>>>> arrow? Please help! > >>>>>>>>>>>>>>>>>>>>> > >>>>>>>>>>>>>>>>>>>>> On Wed, Apr 15, 2015 at 9:20 PM, Gavin Isgar < > >>>>>>>>>>>>>>>>>>>>> gisg...@gmail.com> wrote: > >>>>>>>>>>>>>>>>>>>>> > >>>>>>>>>>>>>>>>>>>>>> NVM, think i found the answer. HL2 was uninstalled > >>>>>>>>>>>>>>>>>>>>>> somehow and only HL2EP2 was installed. I hope! > >>>>>>>>>>>>>>>>>>>>>> > >>>>>>>>>>>>>>>>>>>>>> On Wed, Apr 15, 2015 at 9:18 PM, Gavin Isgar < > >>>>>>>>>>>>>>>>>>>>>> gisg...@gmail.com> wrote: > >>>>>>>>>>>>>>>>>>>>>> > >>>>>>>>>>>>>>>>>>>>>>> Back with another question guys! So i was looking > at > >>>>>>>>>>>>>>>>>>>>>>> the chapter list in my game(literally ingame) and > i now see something new, > >>>>>>>>>>>>>>>>>>>>>>> a commentary checkbox! I didnt add one though, im > using SDK Base 2007 for > >>>>>>>>>>>>>>>>>>>>>>> this mod BTW. Did it update and automatically put > it in? Please help for > >>>>>>>>>>>>>>>>>>>>>>> future reference! > >>>>>>>>>>>>>>>>>>>>>>> > >>>>>>>>>>>>>>>>>>>>>>> On Tue, Apr 14, 2015 at 4:00 PM, Gavin Isgar < > >>>>>>>>>>>>>>>>>>>>>>> gisg...@gmail.com> wrote: > >>>>>>>>>>>>>>>>>>>>>>> > >>>>>>>>>>>>>>>>>>>>>>>> Im not distributing them, and i dont feel like it. > >>>>>>>>>>>>>>>>>>>>>>>> I just want to know how i can configure code > files for a game so that it > >>>>>>>>>>>>>>>>>>>>>>>> can find the game and code it > >>>>>>>>>>>>>>>>>>>>>>>> > >>>>>>>>>>>>>>>>>>>>>>>> On Tue, Apr 14, 2015 at 1:11 PM, Jesse Oak < > >>>>>>>>>>>>>>>>>>>>>>>> wazanato...@gmail.com> wrote: > >>>>>>>>>>>>>>>>>>>>>>>> > >>>>>>>>>>>>>>>>>>>>>>>>> Are you using SVN or Git? Just make a branch if > >>>>>>>>>>>>>>>>>>>>>>>>> you are. > >>>>>>>>>>>>>>>>>>>>>>>>> On Apr 14, 2015 6:55 AM, "Gavin Isgar" < > >>>>>>>>>>>>>>>>>>>>>>>>> gisg...@gmail.com> wrote: > >>>>>>>>>>>>>>>>>>>>>>>>> > >>>>>>>>>>>>>>>>>>>>>>>>>> Its not that easy. The files within it are all > >>>>>>>>>>>>>>>>>>>>>>>>>> configured for the base game other than the > beta. But that still didnt > >>>>>>>>>>>>>>>>>>>>>>>>>> answer my question > >>>>>>>>>>>>>>>>>>>>>>>>>> > >>>>>>>>>>>>>>>>>>>>>>>>>> On Tue, Apr 14, 2015 at 5:04 AM, Stan R. < > >>>>>>>>>>>>>>>>>>>>>>>>>> ca...@inbox.ru> wrote: > >>>>>>>>>>>>>>>>>>>>>>>>>> > >>>>>>>>>>>>>>>>>>>>>>>>>>> You just...copy it? Create a folder for your > >>>>>>>>>>>>>>>>>>>>>>>>>>> "beta" and work in it? Computer basics? > >>>>>>>>>>>>>>>>>>>>>>>>>>> > >>>>>>>>>>>>>>>>>>>>>>>>>>> > >>>>>>>>>>>>>>>>>>>>>>>>>>> Понедельник, 13 апреля 2015, 23:08 -04:00 от > >>>>>>>>>>>>>>>>>>>>>>>>>>> Gavin Isgar <gisg...@gmail.com>: > >>>>>>>>>>>>>>>>>>>>>>>>>>> > >>>>>>>>>>>>>>>>>>>>>>>>>>> Hey guys, back with huge question! Im > >>>>>>>>>>>>>>>>>>>>>>>>>>> wondering how i can make a manual code folder > for my game(like for > >>>>>>>>>>>>>>>>>>>>>>>>>>> Half-Life 2: Example, it would be HL2E in the > C Local Disk)? Im wondering > >>>>>>>>>>>>>>>>>>>>>>>>>>> how i can copy one from my actual game and > edit it for a beta version, so > >>>>>>>>>>>>>>>>>>>>>>>>>>> instead of HL2RS it would be HL2RSB! Please > tell me how i can do that > >>>>>>>>>>>>>>>>>>>>>>>>>>> without Source SDK because it wont work that > way! > >>>>>>>>>>>>>>>>>>>>>>>>>>> > >>>>>>>>>>>>>>>>>>>>>>>>>>> On Sun, Apr 12, 2015 at 3:15 AM, Krzysztof > >>>>>>>>>>>>>>>>>>>>>>>>>>> Lesiak <wave....@hotmail.com > >>>>>>>>>>>>>>>>>>>>>>>>>>> < > https://e.mail.ru/compose/?mailto=mailto%3awave....@hotmail.com> > >>>>>>>>>>>>>>>>>>>>>>>>>>> > wrote: > >>>>>>>>>>>>>>>>>>>>>>>>>>> > >>>>>>>>>>>>>>>>>>>>>>>>>>> Well, normally it shouldn't interfere with > >>>>>>>>>>>>>>>>>>>>>>>>>>> your mod in any way, but you can only verify > that yourself by testing. I do > >>>>>>>>>>>>>>>>>>>>>>>>>>> remember a case where a breaking change was > made in the 2013 SDK quite a > >>>>>>>>>>>>>>>>>>>>>>>>>>> while ago, but that was announced in a Steam > community and on this mailing > >>>>>>>>>>>>>>>>>>>>>>>>>>> list. > >>>>>>>>>>>>>>>>>>>>>>>>>>> > >>>>>>>>>>>>>>>>>>>>>>>>>>> If I'm not mistaken, the SDK Base contains just > >>>>>>>>>>>>>>>>>>>>>>>>>>> the engine.dll itself (and a lot of other > components it depends on, of > >>>>>>>>>>>>>>>>>>>>>>>>>>> course), which in turn loads your server and > client code. That means if the > >>>>>>>>>>>>>>>>>>>>>>>>>>> interfaces between those modules have not > changed in a way that would break > >>>>>>>>>>>>>>>>>>>>>>>>>>> compatibility, there should be nothing for you > to worry about. > >>>>>>>>>>>>>>>>>>>>>>>>>>> ------------------------------ > >>>>>>>>>>>>>>>>>>>>>>>>>>> From: Gavin Isgar > >>>>>>>>>>>>>>>>>>>>>>>>>>> < > https://e.mail.ru/compose/?mailto=mailto%3agisg...@gmail.com> > >>>>>>>>>>>>>>>>>>>>>>>>>>> Sent: 12.04.2015 00:13 > >>>>>>>>>>>>>>>>>>>>>>>>>>> To: Discussion of Half-Life Programming > >>>>>>>>>>>>>>>>>>>>>>>>>>> < > https://e.mail.ru/compose/?mailto=mailto%3ahlcod...@list.valvesoftware.com > > > >>>>>>>>>>>>>>>>>>>>>>>>>>> Subject: Re: [hlcoders] Modding Problems > >>>>>>>>>>>>>>>>>>>>>>>>>>> > >>>>>>>>>>>>>>>>>>>>>>>>>>> I wanted to use Source SDK Base 2007 for a > >>>>>>>>>>>>>>>>>>>>>>>>>>> reason. But my question still hasn't been > answered. > >>>>>>>>>>>>>>>>>>>>>>>>>>> > >>>>>>>>>>>>>>>>>>>>>>>>>>> > >>>>>>>>>>>>>>>>>>>>>>>>>>> On Sat, Apr 11, 2015 at 5:08 PM, Stephen Swires > >>>>>>>>>>>>>>>>>>>>>>>>>>> <st...@swires.me > >>>>>>>>>>>>>>>>>>>>>>>>>>> < > https://e.mail.ru/compose/?mailto=mailto%3ast...@swires.me> > >>>>>>>>>>>>>>>>>>>>>>>>>>> > wrote: > >>>>>>>>>>>>>>>>>>>>>>>>>>> > >>>>>>>>>>>>>>>>>>>>>>>>>>> If you're starting a new mod (which it sounds > >>>>>>>>>>>>>>>>>>>>>>>>>>> like you are), you should not be using the > 2007 base at all. > >>>>>>>>>>>>>>>>>>>>>>>>>>> > >>>>>>>>>>>>>>>>>>>>>>>>>>> On Sat, Apr 11, 2015 at 8:26 PM, Gavin Isgar < > >>>>>>>>>>>>>>>>>>>>>>>>>>> gisg...@gmail.com > >>>>>>>>>>>>>>>>>>>>>>>>>>> < > https://e.mail.ru/compose/?mailto=mailto%3agisg...@gmail.com> > >>>>>>>>>>>>>>>>>>>>>>>>>>> > wrote: > >>>>>>>>>>>>>>>>>>>>>>>>>>> > >>>>>>>>>>>>>>>>>>>>>>>>>>> Hey guys, back with another question! So i just > >>>>>>>>>>>>>>>>>>>>>>>>>>> saw awhile ago that Source SDK Base 2007 got > updated. My mod uses Source > >>>>>>>>>>>>>>>>>>>>>>>>>>> SDK Base 2007 and i was wondering, do the > updates interfere with the mod in > >>>>>>>>>>>>>>>>>>>>>>>>>>> anyway? Thanks for the help! > >>>>>>>>>>>>>>>>>>>>>>>>>>> > >>>>>>>>>>>>>>>>>>>>>>>>>>> On Fri, Apr 3, 2015 at 8:44 PM, Gavin Isgar < > >>>>>>>>>>>>>>>>>>>>>>>>>>> gisg...@gmail.com > >>>>>>>>>>>>>>>>>>>>>>>>>>> < > https://e.mail.ru/compose/?mailto=mailto%3agisg...@gmail.com> > >>>>>>>>>>>>>>>>>>>>>>>>>>> > wrote: > >>>>>>>>>>>>>>>>>>>>>>>>>>> > >>>>>>>>>>>>>>>>>>>>>>>>>>> Thanks Stan! > >>>>>>>>>>>>>>>>>>>>>>>>>>> > >>>>>>>>>>>>>>>>>>>>>>>>>>> > >>>>>>>>>>>>>>>>>>>>>>>>>>> On Fri, Apr 3, 2015 at 8:42 PM, Stan R. < > >>>>>>>>>>>>>>>>>>>>>>>>>>> ca...@inbox.ru > >>>>>>>>>>>>>>>>>>>>>>>>>>> < > https://e.mail.ru/compose/?mailto=mailto%3aca...@inbox.ru> > >>>>>>>>>>>>>>>>>>>>>>>>>>> > wrote: > >>>>>>>>>>>>>>>>>>>>>>>>>>> > >>>>>>>>>>>>>>>>>>>>>>>>>>> You dont need to use VPKs to add sounds to your > >>>>>>>>>>>>>>>>>>>>>>>>>>> mod, just put them in yourmod/sound/ folder. > You dont need to touch sources > >>>>>>>>>>>>>>>>>>>>>>>>>>> and build solution at all, weapon sounds > defined in weapon script file > >>>>>>>>>>>>>>>>>>>>>>>>>>> (scripts/weapon_smg1.txt for example) and > sound definition scripts > >>>>>>>>>>>>>>>>>>>>>>>>>>> (game_sounds_weapons.txt, > game_sounds_player.txt). Yes, they should be WAV > >>>>>>>>>>>>>>>>>>>>>>>>>>> 44khz/16bit. No, you can use any length you > want. > >>>>>>>>>>>>>>>>>>>>>>>>>>> > >>>>>>>>>>>>>>>>>>>>>>>>>>> > >>>>>>>>>>>>>>>>>>>>>>>>>>> Пятница, 3 апреля 2015, 20:33 -04:00 от Gavin > >>>>>>>>>>>>>>>>>>>>>>>>>>> Isgar <gisg...@gmail.com > >>>>>>>>>>>>>>>>>>>>>>>>>>> < > https://e.mail.ru/compose/?mailto=mailto%3agisg...@gmail.com>>: > >>>>>>>>>>>>>>>>>>>>>>>>>>> > >>>>>>>>>>>>>>>>>>>>>>>>>>> > >>>>>>>>>>>>>>>>>>>>>>>>>>> Hey guys, im back with a question. I've been > >>>>>>>>>>>>>>>>>>>>>>>>>>> trying everything to change the weapon sounds > of weapons but i cant find a > >>>>>>>>>>>>>>>>>>>>>>>>>>> very "precise" tutorial on how, and most are > outdated. Do i need VPKs? Do i > >>>>>>>>>>>>>>>>>>>>>>>>>>> need to rebuild the game solution in Visual > Studio after sound replacement? > >>>>>>>>>>>>>>>>>>>>>>>>>>> Do they have to be in WAV format and does the > sound files need to be a > >>>>>>>>>>>>>>>>>>>>>>>>>>> certain length of time? Long story short, can > anyone please tell me a very > >>>>>>>>>>>>>>>>>>>>>>>>>>> precise tutorial on replacing sounds on mods! > Thanks! > >>>>>>>>>>>>>>>>>>>>>>>>>>> > >>>>>>>>>>>>>>>>>>>>>>>>>>> On Wed, Apr 1, 2015 at 9:32 PM, Tom Clay < > >>>>>>>>>>>>>>>>>>>>>>>>>>> tom_clay...@live.com > >>>>>>>>>>>>>>>>>>>>>>>>>>> < > https://e.mail.ru/compose/?mailto=mailto%3atom_clay...@live.com> > >>>>>>>>>>>>>>>>>>>>>>>>>>> > wrote: > >>>>>>>>>>>>>>>>>>>>>>>>>>> > >>>>>>>>>>>>>>>>>>>>>>>>>>> You don't need a VPK to use the sounds, if you > >>>>>>>>>>>>>>>>>>>>>>>>>>> place them in the sounds folder, then into a > respective sub directory they > >>>>>>>>>>>>>>>>>>>>>>>>>>> will work fine. > >>>>>>>>>>>>>>>>>>>>>>>>>>> > >>>>>>>>>>>>>>>>>>>>>>>>>>> > >>>>>>>>>>>>>>>>>>>>>>>>>>> > >>>>>>>>>>>>>>>>>>>>>>>>>>> On Apr 1, 2015, at 9:15 PM, Minh Le < > >>>>>>>>>>>>>>>>>>>>>>>>>>> minh...@telus.net > >>>>>>>>>>>>>>>>>>>>>>>>>>> < > https://e.mail.ru/compose/?mailto=mailto%3aminh...@telus.net>> > >>>>>>>>>>>>>>>>>>>>>>>>>>> wrote: > >>>>>>>>>>>>>>>>>>>>>>>>>>> > >>>>>>>>>>>>>>>>>>>>>>>>>>> If > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlcoders > > >
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