?

On Wed, Jun 17, 2015 at 4:09 PM, Gavin Isgar <gisg...@gmail.com> wrote:

> The commentary text that shows up in the chapter selection menu.
>
> On Wed, Jun 17, 2015 at 5:37 AM, Tom Schumann <schumann....@gmail.com>
> wrote:
>
>> Which commentary text specifically?
>>
>> On 17 June 2015 at 11:21, Gavin Isgar <gisg...@gmail.com> wrote:
>>
>>> Guys, i need some help with another problem. So, i've been searching my
>>> game's files for a bit and, I can't seem to find how to change the HL2
>>> Commentary Text in the main menu? Do i need to make a new file? Thank you!
>>>
>>>
>>> On Sat, May 23, 2015 at 7:52 AM, Gavin Isgar <gisg...@gmail.com> wrote:
>>>
>>>> Thank you!
>>>>
>>>>
>>>> On Sat, May 23, 2015 at 12:55 AM, Tony "omega" Sergi <
>>>> omegal...@gmail.com> wrote:
>>>>
>>>>> https://developer.valvesoftware.com/wiki/View_Models
>>>>> https://developer.valvesoftware.com/wiki/Viewmodels_in_Blender
>>>>>
>>>>> https://developer.valvesoftware.com/wiki/SDK_Docs
>>>>>
>>>>> http://forums.steampowered.com/forums/showthread.php?t=842810
>>>>>
>>>>> google is fantastic.
>>>>>
>>>>> On Sat, May 23, 2015 at 11:07 AM, Gavin Isgar <gisg...@gmail.com>
>>>>> wrote:
>>>>>
>>>>>> Hey guys, i got a question! Can anyways please tell me how to model
>>>>>> and make weapons? I cant find a solid tutorial anywhere that i can 
>>>>>> actually
>>>>>> do it on! Please help, thank you!
>>>>>>
>>>>>> On Sun, Apr 26, 2015 at 6:42 PM, Gavin Isgar <gisg...@gmail.com>
>>>>>> wrote:
>>>>>>
>>>>>>> Guys i need some more help. I'm trying to use phoneme editor in face
>>>>>>> poser for NPCs to talk. But i get an error message saying "an error
>>>>>>> occurred during extraction". I've been trying to find a fix for this
>>>>>>> problem for awhile but i cant. I'm also using a Windows 8 computer. 
>>>>>>> Please,
>>>>>>> someone type out a tutorial i can do to fix this problem! Thanks!
>>>>>>>
>>>>>>> On Fri, Apr 24, 2015 at 5:32 PM, Gavin Isgar <gisg...@gmail.com>
>>>>>>> wrote:
>>>>>>>
>>>>>>>> Nope, still not working. Its saying extraction wont work. I use
>>>>>>>> Windows 8 and Audacity for the wavs but still nothing works. Please 
>>>>>>>> someone
>>>>>>>> give me a tutorial on here by text please!
>>>>>>>>
>>>>>>>> On Fri, Apr 24, 2015 at 8:23 AM, Gavin Isgar <gisg...@gmail.com>
>>>>>>>> wrote:
>>>>>>>>
>>>>>>>>> Thanks! I'll try it!
>>>>>>>>>
>>>>>>>>> On Fri, Apr 24, 2015 at 12:06 AM, Jesse Oak <wazanato...@gmail.com
>>>>>>>>> > wrote:
>>>>>>>>>
>>>>>>>>>> Silverfish has been out of the Source modding scene for awhile
>>>>>>>>>> but I find his tutorial still holds up quite well.
>>>>>>>>>> https://www.youtube.com/watch?v=T077tK_hXJo
>>>>>>>>>>
>>>>>>>>>> On Tue, Apr 21, 2015 at 9:23 PM, Gavin Isgar <gisg...@gmail.com>
>>>>>>>>>> wrote:
>>>>>>>>>>
>>>>>>>>>>> Hey guys, back with ANOTHER question. I've been wondering, how
>>>>>>>>>>> can i make voice(choreography) scenes in-game? What i mean by that 
>>>>>>>>>>> is make
>>>>>>>>>>> an NPC say what i said in my recording while lip syncing. I seen 
>>>>>>>>>>> that
>>>>>>>>>>> Source SDK's Faceposer can do that but all tutorials are now 
>>>>>>>>>>> outdated and i
>>>>>>>>>>> cant find a good resource. Can you guys tell me how i can do this?
>>>>>>>>>>>
>>>>>>>>>>> On Fri, Apr 17, 2015 at 8:30 PM, Jesse Oak <
>>>>>>>>>>> wazanato...@gmail.com> wrote:
>>>>>>>>>>>
>>>>>>>>>>>> It most likely has a corresponding .res file then in which case
>>>>>>>>>>>> you should be able to edit that.
>>>>>>>>>>>>
>>>>>>>>>>>> On Fri, Apr 17, 2015 at 4:30 PM, Gavin Isgar <gisg...@gmail.com
>>>>>>>>>>>> > wrote:
>>>>>>>>>>>>
>>>>>>>>>>>>> Commentary mode isn't on the menu, if it was, i would've
>>>>>>>>>>>>> already removed it. It's in the chapter list menu. I still dont 
>>>>>>>>>>>>> know how to
>>>>>>>>>>>>> remove it either
>>>>>>>>>>>>>
>>>>>>>>>>>>> On Fri, Apr 17, 2015 at 12:35 PM, Jesse Oak <
>>>>>>>>>>>>> wazanato...@gmail.com> wrote:
>>>>>>>>>>>>>
>>>>>>>>>>>>>> If you don't want commentary just remove it from your menu.
>>>>>>>>>>>>>>
>>>>>>>>>>>>>> On Wed, Apr 15, 2015 at 8:22 PM, Gavin Isgar <
>>>>>>>>>>>>>> gisg...@gmail.com> wrote:
>>>>>>>>>>>>>>
>>>>>>>>>>>>>>> Nope, still is like that. Why did it automatically add HL2
>>>>>>>>>>>>>>> commentary mode and messed up the chapter box with an unusable 
>>>>>>>>>>>>>>> exit arrow?
>>>>>>>>>>>>>>> Please help!
>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>> On Wed, Apr 15, 2015 at 9:20 PM, Gavin Isgar <
>>>>>>>>>>>>>>> gisg...@gmail.com> wrote:
>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>> NVM, think i found the answer. HL2 was uninstalled somehow
>>>>>>>>>>>>>>>> and only HL2EP2 was installed. I hope!
>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>> On Wed, Apr 15, 2015 at 9:18 PM, Gavin Isgar <
>>>>>>>>>>>>>>>> gisg...@gmail.com> wrote:
>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>>> Back with another question guys! So i was looking at the
>>>>>>>>>>>>>>>>> chapter list in my game(literally ingame) and i now see 
>>>>>>>>>>>>>>>>> something new, a
>>>>>>>>>>>>>>>>> commentary checkbox! I didnt add one though, im using SDK 
>>>>>>>>>>>>>>>>> Base 2007 for
>>>>>>>>>>>>>>>>> this mod BTW. Did it update and automatically put it in? 
>>>>>>>>>>>>>>>>> Please help for
>>>>>>>>>>>>>>>>> future reference!
>>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>>> On Tue, Apr 14, 2015 at 4:00 PM, Gavin Isgar <
>>>>>>>>>>>>>>>>> gisg...@gmail.com> wrote:
>>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>>>> Im not distributing them, and i dont feel like it. I just
>>>>>>>>>>>>>>>>>> want to know how i can configure code files for a game so 
>>>>>>>>>>>>>>>>>> that it can find
>>>>>>>>>>>>>>>>>> the game and code it
>>>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>>>> On Tue, Apr 14, 2015 at 1:11 PM, Jesse Oak <
>>>>>>>>>>>>>>>>>> wazanato...@gmail.com> wrote:
>>>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>>>>> Are you using SVN or Git? Just make a branch if you are.
>>>>>>>>>>>>>>>>>>> On Apr 14, 2015 6:55 AM, "Gavin Isgar" <
>>>>>>>>>>>>>>>>>>> gisg...@gmail.com> wrote:
>>>>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>>>>>> Its not that easy. The files within it are all
>>>>>>>>>>>>>>>>>>>> configured for the base game other than the beta. But that 
>>>>>>>>>>>>>>>>>>>> still didnt
>>>>>>>>>>>>>>>>>>>> answer my question
>>>>>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>>>>>> On Tue, Apr 14, 2015 at 5:04 AM, Stan R. <
>>>>>>>>>>>>>>>>>>>> ca...@inbox.ru> wrote:
>>>>>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>>>>>>> You just...copy it? Create a folder for your "beta"
>>>>>>>>>>>>>>>>>>>>> and work in it? Computer basics?
>>>>>>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>>>>>>> Понедельник, 13 апреля 2015, 23:08 -04:00 от Gavin
>>>>>>>>>>>>>>>>>>>>> Isgar <gisg...@gmail.com>:
>>>>>>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>>>>>>>   Hey guys, back with huge question! Im wondering how
>>>>>>>>>>>>>>>>>>>>> i can make a manual code folder for my game(like for 
>>>>>>>>>>>>>>>>>>>>> Half-Life 2: Example,
>>>>>>>>>>>>>>>>>>>>> it would be HL2E in the C Local Disk)? Im wondering how i 
>>>>>>>>>>>>>>>>>>>>> can copy one from
>>>>>>>>>>>>>>>>>>>>> my actual game and edit it for a beta version, so instead 
>>>>>>>>>>>>>>>>>>>>> of HL2RS it would
>>>>>>>>>>>>>>>>>>>>> be HL2RSB! Please tell me how i can do that without 
>>>>>>>>>>>>>>>>>>>>> Source SDK because it
>>>>>>>>>>>>>>>>>>>>> wont work that way!
>>>>>>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>>>>>>> On Sun, Apr 12, 2015 at 3:15 AM, Krzysztof Lesiak <
>>>>>>>>>>>>>>>>>>>>> wave....@hotmail.com
>>>>>>>>>>>>>>>>>>>>> <https://e.mail.ru/compose/?mailto=mailto%3awave....@hotmail.com>
>>>>>>>>>>>>>>>>>>>>> > wrote:
>>>>>>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>>>>>>>  Well, normally it shouldn't interfere with your mod
>>>>>>>>>>>>>>>>>>>>> in any way, but you can only verify that yourself by 
>>>>>>>>>>>>>>>>>>>>> testing. I do remember
>>>>>>>>>>>>>>>>>>>>> a case where a breaking change was made in the 2013 SDK 
>>>>>>>>>>>>>>>>>>>>> quite a while ago,
>>>>>>>>>>>>>>>>>>>>> but that was announced in a Steam community and on this 
>>>>>>>>>>>>>>>>>>>>> mailing list.
>>>>>>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>>>>>>> If I'm not mistaken, the SDK Base contains just the
>>>>>>>>>>>>>>>>>>>>> engine.dll itself (and a lot of other components it 
>>>>>>>>>>>>>>>>>>>>> depends on, of course),
>>>>>>>>>>>>>>>>>>>>> which in turn loads your server and client code. That 
>>>>>>>>>>>>>>>>>>>>> means if the
>>>>>>>>>>>>>>>>>>>>> interfaces between those modules have not changed in a 
>>>>>>>>>>>>>>>>>>>>> way that would break
>>>>>>>>>>>>>>>>>>>>> compatibility, there should be nothing for you to worry 
>>>>>>>>>>>>>>>>>>>>> about.
>>>>>>>>>>>>>>>>>>>>>  ------------------------------
>>>>>>>>>>>>>>>>>>>>> From: Gavin Isgar
>>>>>>>>>>>>>>>>>>>>> <https://e.mail.ru/compose/?mailto=mailto%3agisg...@gmail.com>
>>>>>>>>>>>>>>>>>>>>> Sent: ‎12.‎04.‎2015 00:13
>>>>>>>>>>>>>>>>>>>>> To: Discussion of Half-Life Programming
>>>>>>>>>>>>>>>>>>>>> <https://e.mail.ru/compose/?mailto=mailto%3ahlcod...@list.valvesoftware.com>
>>>>>>>>>>>>>>>>>>>>> Subject: Re: [hlcoders] Modding Problems
>>>>>>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>>>>>>>  I wanted to use Source SDK Base 2007 for a reason.
>>>>>>>>>>>>>>>>>>>>> But my question still hasn't been answered.
>>>>>>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>>>>>>> On Sat, Apr 11, 2015 at 5:08 PM, Stephen Swires <
>>>>>>>>>>>>>>>>>>>>> st...@swires.me
>>>>>>>>>>>>>>>>>>>>> <https://e.mail.ru/compose/?mailto=mailto%3ast...@swires.me>
>>>>>>>>>>>>>>>>>>>>> > wrote:
>>>>>>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>>>>>>> If you're starting a new mod (which it sounds like you
>>>>>>>>>>>>>>>>>>>>> are), you should not be using the 2007 base at all.
>>>>>>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>>>>>>> On Sat, Apr 11, 2015 at 8:26 PM, Gavin Isgar <
>>>>>>>>>>>>>>>>>>>>> gisg...@gmail.com
>>>>>>>>>>>>>>>>>>>>> <https://e.mail.ru/compose/?mailto=mailto%3agisg...@gmail.com>
>>>>>>>>>>>>>>>>>>>>> > wrote:
>>>>>>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>>>>>>> Hey guys, back with another question! So i just saw
>>>>>>>>>>>>>>>>>>>>> awhile ago that Source SDK Base 2007 got updated. My mod 
>>>>>>>>>>>>>>>>>>>>> uses Source SDK
>>>>>>>>>>>>>>>>>>>>> Base 2007 and i was wondering, do the updates interfere 
>>>>>>>>>>>>>>>>>>>>> with the mod in
>>>>>>>>>>>>>>>>>>>>> anyway? Thanks for the help!
>>>>>>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>>>>>>> On Fri, Apr 3, 2015 at 8:44 PM, Gavin Isgar <
>>>>>>>>>>>>>>>>>>>>> gisg...@gmail.com
>>>>>>>>>>>>>>>>>>>>> <https://e.mail.ru/compose/?mailto=mailto%3agisg...@gmail.com>
>>>>>>>>>>>>>>>>>>>>> > wrote:
>>>>>>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>>>>>>> Thanks Stan!
>>>>>>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>>>>>>> On Fri, Apr 3, 2015 at 8:42 PM, Stan R. <
>>>>>>>>>>>>>>>>>>>>> ca...@inbox.ru
>>>>>>>>>>>>>>>>>>>>> <https://e.mail.ru/compose/?mailto=mailto%3aca...@inbox.ru>
>>>>>>>>>>>>>>>>>>>>> > wrote:
>>>>>>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>>>>>>> You dont need to use VPKs to add sounds to your mod,
>>>>>>>>>>>>>>>>>>>>> just put them in yourmod/sound/ folder. You dont need to 
>>>>>>>>>>>>>>>>>>>>> touch sources and
>>>>>>>>>>>>>>>>>>>>> build solution at all, weapon sounds defined in weapon 
>>>>>>>>>>>>>>>>>>>>> script file
>>>>>>>>>>>>>>>>>>>>> (scripts/weapon_smg1.txt for example) and sound 
>>>>>>>>>>>>>>>>>>>>> definition scripts
>>>>>>>>>>>>>>>>>>>>> (game_sounds_weapons.txt, game_sounds_player.txt). Yes, 
>>>>>>>>>>>>>>>>>>>>> they should be WAV
>>>>>>>>>>>>>>>>>>>>> 44khz/16bit. No, you can use any length you want.
>>>>>>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>>>>>>> Пятница, 3 апреля 2015, 20:33 -04:00 от Gavin Isgar <
>>>>>>>>>>>>>>>>>>>>> gisg...@gmail.com
>>>>>>>>>>>>>>>>>>>>> <https://e.mail.ru/compose/?mailto=mailto%3agisg...@gmail.com>>:
>>>>>>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>>>>>>>    Hey guys, im back with a question. I've been
>>>>>>>>>>>>>>>>>>>>> trying everything to change the weapon sounds of weapons 
>>>>>>>>>>>>>>>>>>>>> but i cant find a
>>>>>>>>>>>>>>>>>>>>> very "precise" tutorial on how, and most are outdated. Do 
>>>>>>>>>>>>>>>>>>>>> i need VPKs? Do i
>>>>>>>>>>>>>>>>>>>>> need to rebuild the game solution in Visual Studio after 
>>>>>>>>>>>>>>>>>>>>> sound replacement?
>>>>>>>>>>>>>>>>>>>>> Do they have to be in WAV format and does the sound files 
>>>>>>>>>>>>>>>>>>>>> need to be a
>>>>>>>>>>>>>>>>>>>>> certain length of time? Long story short, can anyone 
>>>>>>>>>>>>>>>>>>>>> please tell me a very
>>>>>>>>>>>>>>>>>>>>> precise tutorial on replacing sounds on mods! Thanks!
>>>>>>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>>>>>>>  On Wed, Apr 1, 2015 at 9:32 PM, Tom Clay <
>>>>>>>>>>>>>>>>>>>>> tom_clay...@live.com
>>>>>>>>>>>>>>>>>>>>> <https://e.mail.ru/compose/?mailto=mailto%3atom_clay...@live.com>
>>>>>>>>>>>>>>>>>>>>> > wrote:
>>>>>>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>>>>>>>  You don't need a VPK to use the sounds, if you place
>>>>>>>>>>>>>>>>>>>>> them in the sounds folder, then into a respective sub 
>>>>>>>>>>>>>>>>>>>>> directory they will
>>>>>>>>>>>>>>>>>>>>> work fine.
>>>>>>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>>>>>>> On Apr 1, 2015, at 9:15 PM, Minh Le <minh...@telus.net
>>>>>>>>>>>>>>>>>>>>> <https://e.mail.ru/compose/?mailto=mailto%3aminh...@telus.net>>
>>>>>>>>>>>>>>>>>>>>> wrote:
>>>>>>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>>>>>>>   If you google, "make vpk"
>>>>>>>>>>>>>>>>>>>>> you'll find a bunch of tutorials. This video looked
>>>>>>>>>>>>>>>>>>>>> helpful
>>>>>>>>>>>>>>>>>>>>> https://www.youtube.com/watch?v=P3ILjexx0cE
>>>>>>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>>>>>>> On 4/1/2015 5:01 PM, Gavin Isgar wrote:
>>>>>>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>>>>>>> Hey guys, im back again! I'm having trouble figuring
>>>>>>>>>>>>>>>>>>>>> out how to make vpk's to use for sounds for my mod and 
>>>>>>>>>>>>>>>>>>>>> how to convert the
>>>>>>>>>>>>>>>>>>>>> sound files for use in Source! Can someone please leave a 
>>>>>>>>>>>>>>>>>>>>> nice
>>>>>>>>>>>>>>>>>>>>> tutorial(text tutorial) on how to do this.
>>>>>>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>>>>>>> On Wed, Apr 1, 2015 at 7:50 PM, Gavin Isgar <
>>>>>>>>>>>>>>>>>>>>> gisg...@gmail.com
>>>>>>>>>>>>>>>>>>>>> <https://e.mail.ru/compose/?mailto=mailto%3agisg...@gmail.com>
>>>>>>>>>>>>>>>>>>>>> > wrote:
>>>>>>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>>>>>>> Thanks Jesse, you saved my life lol.
>>>>>>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>>>>>>> On Wed, Apr 1, 2015 at 6:45 PM, Jesse Oak <
>>>>>>>>>>>>>>>>>>>>> wazanato...@gmail.com
>>>>>>>>>>>>>>>>>>>>> <https://e.mail.ru/compose/?mailto=mailto%3awazanato...@gmail.com>
>>>>>>>>>>>>>>>>>>>>> > wrote:
>>>>>>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>>>>>>> Yes use gcf scape and look in the games vpks the ones
>>>>>>>>>>>>>>>>>>>>> you want are the directory vpks which use _dir
>>>>>>>>>>>>>>>>>>>>>  On Apr 1, 2015 3:21 PM, "Gavin Isgar" <
>>>>>>>>>>>>>>>>>>>>> gisg...@gmail.com
>>>>>>>>>>>>>>>>>>>>> <https://e.mail.ru/compose/?mailto=mailto%3agisg...@gmail.com>>
>>>>>>>>>>>>>>>>>>>>> wrote:
>>>>>>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>>>>>>> I've checked all sound folders in the games but don't
>>>>>>>>>>>>>>>>>>>>> see any sounds themself. Do i have to use GCFScape or 
>>>>>>>>>>>>>>>>>>>>> something? Sorry if i
>>>>>>>>>>>>>>>>>>>>> sound like i have no experience, i've just been very 
>>>>>>>>>>>>>>>>>>>>> tired recently and
>>>>>>>>>>>>>>>>>>>>> didnt get a lot of sleep.
>>>>>>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>>>>>>> On Wed, Apr 1, 2015 at 11:30 AM, Tony "omega" Sergi <
>>>>>>>>>>>>>>>>>>>>> omegal...@gmail.com
>>>>>>>>>>>>>>>>>>>>> <https://e.mail.ru/compose/?mailto=mailto%3aomegal...@gmail.com>
>>>>>>>>>>>>>>>>>>>>> > wrote:
>>>>>>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>>>>>>>  What do you think your mod is running off of?
>>>>>>>>>>>>>>>>>>>>>  You have the base source content, which includes all
>>>>>>>>>>>>>>>>>>>>> of the sounds and soundscripts for hl2, ep1, ep2, lost 
>>>>>>>>>>>>>>>>>>>>> coast, etc. Plus if
>>>>>>>>>>>>>>>>>>>>> you own tf2 or any of the other valve games you can 
>>>>>>>>>>>>>>>>>>>>> easily look at their
>>>>>>>>>>>>>>>>>>>>> files too.
>>>>>>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>>>>>>> On Wed, Apr 1, 2015 at 9:03 PM, Gavin Isgar <
>>>>>>>>>>>>>>>>>>>>> gisg...@gmail.com
>>>>>>>>>>>>>>>>>>>>> <https://e.mail.ru/compose/?mailto=mailto%3agisg...@gmail.com>
>>>>>>>>>>>>>>>>>>>>> > wrote:
>>>>>>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>>>>>>> My mod didn't come with existing sound files. I've
>>>>>>>>>>>>>>>>>>>>> also read the developer wiki, but i didn't find much, so 
>>>>>>>>>>>>>>>>>>>>> i'm asking you.
>>>>>>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>>>>>>> On Wed, Apr 1, 2015 at 12:43 AM, Tony "omega" Sergi <
>>>>>>>>>>>>>>>>>>>>> omegal...@gmail.com
>>>>>>>>>>>>>>>>>>>>> <https://e.mail.ru/compose/?mailto=mailto%3aomegal...@gmail.com>
>>>>>>>>>>>>>>>>>>>>> > wrote:
>>>>>>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>>>>>>> open existing sound files and sound scripts and look.
>>>>>>>>>>>>>>>>>>>>> also read the developer wiki.
>>>>>>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>>>>>>> On Wed, Apr 1, 2015 at 1:06 PM, Gavin Isgar <
>>>>>>>>>>>>>>>>>>>>> gisg...@gmail.com
>>>>>>>>>>>>>>>>>>>>> <https://e.mail.ru/compose/?mailto=mailto%3agisg...@gmail.com>
>>>>>>>>>>>>>>>>>>>>> > wrote:
>>>>>>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>>>>>>> Hey guys, i have another question! How do i change
>>>>>>>>>>>>>>>>>>>>> weapon sound for my mod? What format does it have to be 
>>>>>>>>>>>>>>>>>>>>> and what files do i
>>>>>>>>>>>>>>>>>>>>> need to edit? Long story short, i need to know everything 
>>>>>>>>>>>>>>>>>>>>> about changing
>>>>>>>>>>>>>>>>>>>>> the sounds please!
>>>>>>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>>>>>>> On Sun, Mar 29, 2015 at 8:21 AM, Gavin Isgar <
>>>>>>>>>>>>>>>>>>>>> gisg...@gmail.com
>>>>>>>>>>>>>>>>>>>>> <https://e.mail.ru/compose/?mailto=mailto%3agisg...@gmail.com>
>>>>>>>>>>>>>>>>>>>>> > wrote:
>>>>>>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>>>>>>> Thanks Ken, i was just tired last night and having a
>>>>>>>>>>>>>>>>>>>>> rough time with some stuff, thanks though!
>>>>>>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>>>>>>>  On Sun, Mar 29, 2015 at 5:58 AM, Ken Swisher <
>>>>>>>>>>>>>>>>>>>>> capt...@qis.net
>>>>>>>>>>>>>>>>>>>>> <https://e.mail.ru/compose/?mailto=mailto%3acapt...@qis.net>
>>>>>>>>>>>>>>>>>>>>> > wrote:
>>>>>>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>>>>>>>   It says right there...
>>>>>>>>>>>>>>>>>>>>> The images displayed in the new game dialogue are
>>>>>>>>>>>>>>>>>>>>> 152x86. Since texture dimensions must both be a power of 
>>>>>>>>>>>>>>>>>>>>> two, your VTFs
>>>>>>>>>>>>>>>>>>>>> will be 256x128 with a border to the right and bottom.
>>>>>>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>>>>>>>  That means that the full dimensions of the image
>>>>>>>>>>>>>>>>>>>>> will be 256 wide by 128 tall, but only a portion of that 
>>>>>>>>>>>>>>>>>>>>> gets used. 152 x
>>>>>>>>>>>>>>>>>>>>> 86 to be specific. What you should do is create your 
>>>>>>>>>>>>>>>>>>>>> chapter images as
>>>>>>>>>>>>>>>>>>>>> 152x86 images, and then either edit that image's canvas 
>>>>>>>>>>>>>>>>>>>>> size to 256x128
>>>>>>>>>>>>>>>>>>>>> (but don't scale/stretch the actual image), or take that 
>>>>>>>>>>>>>>>>>>>>> 152x86 image and
>>>>>>>>>>>>>>>>>>>>> copy it into a new 256x128 image, and just make sure it 
>>>>>>>>>>>>>>>>>>>>> is positioned in
>>>>>>>>>>>>>>>>>>>>> the top-left. The unused portion of the image should just 
>>>>>>>>>>>>>>>>>>>>> be black.
>>>>>>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>>>>>>> -------- Original message --------
>>>>>>>>>>>>>>>>>>>>> From: Gavin Isgar <gisg...@gmail.com
>>>>>>>>>>>>>>>>>>>>> <https://e.mail.ru/compose/?mailto=mailto%3agisg...@gmail.com>>
>>>>>>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>>>>>>> Date: 03/28/2015 10:36 PM (GMT-05:00)
>>>>>>>>>>>>>>>>>>>>> To: Discussion of Half-Life Programming <
>>>>>>>>>>>>>>>>>>>>> hlcoders@list.valvesoftware.com
>>>>>>>>>>>>>>>>>>>>> <https://e.mail.ru/compose/?mailto=mailto%3ahlcod...@list.valvesoftware.com>>
>>>>>>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>>>>>>> Subject: Re: [hlcoders] Modding Problems
>>>>>>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>>>>>>> Alright I guess
>>>>>>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>>>>>>> On Sat, Mar 28, 2015 at 10:24 PM, Tom Schumann <
>>>>>>>>>>>>>>>>>>>>> schumann....@gmail.com
>>>>>>>>>>>>>>>>>>>>> <https://e.mail.ru/compose/?mailto=mailto%3aschumann....@gmail.com>
>>>>>>>>>>>>>>>>>>>>> > wrote:
>>>>>>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>>>>>>> Other than that I'd just use the images from Half-Life
>>>>>>>>>>>>>>>>>>>>> 2 as a base.
>>>>>>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>>>>>>> On 29 March 2015 at 12:20, Gavin Isgar <
>>>>>>>>>>>>>>>>>>>>> gisg...@gmail.com
>>>>>>>>>>>>>>>>>>>>> <https://e.mail.ru/compose/?mailto=mailto%3agisg...@gmail.com>
>>>>>>>>>>>>>>>>>>>>> > wrote:
>>>>>>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>>>>>>> Tom, i checked that but, to be honest, i didnt
>>>>>>>>>>>>>>>>>>>>> understand it a bit. Anything else?
>>>>>>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>>>>>>> On Sat, Mar 28, 2015 at 9:40 PM, Tom Schumann <
>>>>>>>>>>>>>>>>>>>>> schumann....@gmail.com
>>>>>>>>>>>>>>>>>>>>> <https://e.mail.ru/compose/?mailto=mailto%3aschumann....@gmail.com>
>>>>>>>>>>>>>>>>>>>>> > wrote:
>>>>>>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>>>>>>> There's some information on that at
>>>>>>>>>>>>>>>>>>>>> https://developer.valvesoftware.com/wiki/Background#Images
>>>>>>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>>>>>>> On 29 March 2015 at 09:09, Gavin Isgar <
>>>>>>>>>>>>>>>>>>>>> gisg...@gmail.com
>>>>>>>>>>>>>>>>>>>>> <https://e.mail.ru/compose/?mailto=mailto%3agisg...@gmail.com>
>>>>>>>>>>>>>>>>>>>>> > wrote:
>>>>>>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>>>>>>> Hey guys, im having another problem again and couldnt
>>>>>>>>>>>>>>>>>>>>> find a fix on the internet. I dont know the right size 
>>>>>>>>>>>>>>>>>>>>> for chapter
>>>>>>>>>>>>>>>>>>>>> thumbnails, what size do i make the picture(not the vtf 
>>>>>>>>>>>>>>>>>>>>> or vmt)?
>>>>>>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>>>>>>> On Thu, Mar 26, 2015 at 8:53 PM, Ben Lubar <
>>>>>>>>>>>>>>>>>>>>> ben.lu...@gmail.com
>>>>>>>>>>>>>>>>>>>>> <https://e.mail.ru/compose/?mailto=mailto%3aben.lu...@gmail.com>
>>>>>>>>>>>>>>>>>>>>> > wrote:
>>>>>>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>>>>>>> The two dots means "parent directory". You start in
>>>>>>>>>>>>>>>>>>>>> materials/vgui, go
>>>>>>>>>>>>>>>>>>>>> up one to materials, then to materials/logo and
>>>>>>>>>>>>>>>>>>>>> materials/logo/hl2rslogo1.vmt.
>>>>>>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>>>>>>> On Thu, Mar 26, 2015 at 7:46 PM, Gavin Isgar <
>>>>>>>>>>>>>>>>>>>>> gisg...@gmail.com
>>>>>>>>>>>>>>>>>>>>> <https://e.mail.ru/compose/?mailto=mailto%3agisg...@gmail.com>>
>>>>>>>>>>>>>>>>>>>>> wrote:
>>>>>>>>>>>>>>>>>>>>> > Yea Jesse, here's how i fixed it! So in my materials
>>>>>>>>>>>>>>>>>>>>> folder, i made a logo
>>>>>>>>>>>>>>>>>>>>> > folder, inside i put both put the vmt and vtf file
>>>>>>>>>>>>>>>>>>>>> with the same name.
>>>>>>>>>>>>>>>>>>>>> > Inside the vmt file, i put:
>>>>>>>>>>>>>>>>>>>>> >
>>>>>>>>>>>>>>>>>>>>> > "UnlitGeneric"
>>>>>>>>>>>>>>>>>>>>> > {
>>>>>>>>>>>>>>>>>>>>> > "$basetexture" "logo/hl2rslogo1"
>>>>>>>>>>>>>>>>>>>>> > "$nolod" 1
>>>>>>>>>>>>>>>>>>>>> > "$translucent" 1
>>>>>>>>>>>>>>>>>>>>> > }
>>>>>>>>>>>>>>>>>>>>> >
>>>>>>>>>>>>>>>>>>>>> > The path automatically detects the material folder,
>>>>>>>>>>>>>>>>>>>>> so just put the folder
>>>>>>>>>>>>>>>>>>>>> > and the name of both the vmt and vtf file(no
>>>>>>>>>>>>>>>>>>>>> extension). Then in my
>>>>>>>>>>>>>>>>>>>>> > gamelogo.res in my resource folder, i put:
>>>>>>>>>>>>>>>>>>>>> >
>>>>>>>>>>>>>>>>>>>>> > Resource/GameLogo.res
>>>>>>>>>>>>>>>>>>>>> > {
>>>>>>>>>>>>>>>>>>>>> > GameLogo
>>>>>>>>>>>>>>>>>>>>> > {
>>>>>>>>>>>>>>>>>>>>> > ControlName EditablePanel
>>>>>>>>>>>>>>>>>>>>> > fieldName GameLogo
>>>>>>>>>>>>>>>>>>>>> > xpos 0
>>>>>>>>>>>>>>>>>>>>> > ypos 0
>>>>>>>>>>>>>>>>>>>>> > zpos 50
>>>>>>>>>>>>>>>>>>>>> > wide 400
>>>>>>>>>>>>>>>>>>>>> > tall 100
>>>>>>>>>>>>>>>>>>>>> > autoResize 1
>>>>>>>>>>>>>>>>>>>>> > pinCorner 0
>>>>>>>>>>>>>>>>>>>>> > visible 1
>>>>>>>>>>>>>>>>>>>>> > enabled 1
>>>>>>>>>>>>>>>>>>>>> > offsetX -20
>>>>>>>>>>>>>>>>>>>>> > offsetY -15
>>>>>>>>>>>>>>>>>>>>> > }
>>>>>>>>>>>>>>>>>>>>> >
>>>>>>>>>>>>>>>>>>>>> > Logo
>>>>>>>>>>>>>>>>>>>>> > {
>>>>>>>>>>>>>>>>>>>>> > ControlName ImagePanel
>>>>>>>>>>>>>>>>>>>>> > fieldName Logo
>>>>>>>>>>>>>>>>>>>>> > xpos 0
>>>>>>>>>>>>>>>>>>>>> > ypos 0
>>>>>>>>>>>>>>>>>>>>> > zpos 50
>>>>>>>>>>>>>>>>>>>>> > wide 400
>>>>>>>>>>>>>>>>>>>>> > tall 100
>>>>>>>>>>>>>>>>>>>>> > visible 1
>>>>>>>>>>>>>>>>>>>>> > enabled 1
>>>>>>>>>>>>>>>>>>>>> > image ../logo/hl2rslogo1
>>>>>>>>>>>>>>>>>>>>> > scaleImage 1
>>>>>>>>>>>>>>>>>>>>> > }
>>>>>>>>>>>>>>>>>>>>> > }
>>>>>>>>>>>>>>>>>>>>> >
>>>>>>>>>>>>>>>>>>>>> > The dots in the path specify how many folders are
>>>>>>>>>>>>>>>>>>>>> before vmt and vtf, but i
>>>>>>>>>>>>>>>>>>>>> > rather just do it like this:
>>>>>>>>>>>>>>>>>>>>> >
>>>>>>>>>>>>>>>>>>>>> > 2 dots specifies 2 folders/files like
>>>>>>>>>>>>>>>>>>>>> logo/hl2rslogo1, thats 1 folder, 1
>>>>>>>>>>>>>>>>>>>>> > file! If it was material/logo/hl2rslogo1 it would be
>>>>>>>>>>>>>>>>>>>>> 3 dots. Thats how i<
>>>>>>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>>>>>>>  _______________________________________________
>>>>>>>>>>>>>>>>>>>>> To unsubscribe, edit your list preferences, or view
>>>>>>>>>>>>>>>>>>>>> the list archives, please visit:
>>>>>>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>>>>>>> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlcoders
>>>>>>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>>>>>>> _______________________________________________
>>>>>>>>>>>>>>>>>>>>> To unsubscribe, edit your list preferences, or view
>>>>>>>>>>>>>>>>>>>>> the list archives, please visit:
>>>>>>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>>>>>>> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlcoders
>>>>>>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>>>>>>>  --
>>>>>>>>>>>>>>>>>>>>> -Tony
>>>>>>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>>>>>>> _______________________________________________
>>>>>>>>>>>>>>>>>>>>> To unsubscribe, edit your list preferences, or view
>>>>>>>>>>>>>>>>>>>>> the list archives, please visit:
>>>>>>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>>>>>>> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlcoders
>>>>>>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>>>>>>> _______________________________________________
>>>>>>>>>>>>>>>>>>>>> To unsubscribe, edit your list preferences, or view
>>>>>>>>>>>>>>>>>>>>> the list archives, please visit:
>>>>>>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>>>>>>> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlcoders
>>>>>>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>>>>>>> --
>>>>>>>>>>>>>>>>>>>>> -Tony
>>>>>>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>>>>>>> _______________________________________________
>>>>>>>>>>>>>>>>>>>>> To unsubscribe, edit your list preferences, or view
>>>>>>>>>>>>>>>>>>>>> the list archives, please visit:
>>>>>>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>>>>>>> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlcoders
>>>>>>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>>>>>>> _______________________________________________
>>>>>>>>>>>>>>>>>>>>> To unsubscribe, edit your list preferences, or view
>>>>>>>>>>>>>>>>>>>>> the list archives, please visit:
>>>>>>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>>>>>>> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlcoders
>>>>>>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>>>>>>> _______________________________________________
>>>>>>>>>>>>>>>>>>>>> To unsubscribe, edit your list preferences, or view
>>>>>>>>>>>>>>>>>>>>> the list archives, please visit:
>>>>>>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>>>>>>> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlcoders
>>>>>>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>>>>>>> _______________________________________________
>>>>>>>>>>>>>>>>>>>>> To unsubscribe, edit your list preferences, or view the 
>>>>>>>>>>>>>>>>>>>>> list archives, please 
>>>>>>>>>>>>>>>>>>>>> visit:https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlcoders
>>>>>>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>>>>>>>   _______________________________________________
>>>>>>>>>>>>>>>>>>>>> To unsubscribe, edit your list preferences, or view
>>>>>>>>>>>>>>>>>>>>> the list archives, please visit:
>>>>>>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>>>>>>> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlcoders
>>>>>>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>>>>>>> _______________________________________________
>>>>>>>>>>>>>>>>>>>>> To unsubscribe, edit your list preferences, or view
>>>>>>>>>>>>>>>>>>>>> the list archives, please visit:
>>>>>>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>>>>>>> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlcoders
>>>>>>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>>>>>>>  _______________________________________________
>>>>>>>>>>>>>>>>>>>>> To unsubscribe, edit your list preferences, or view
>>>>>>>>>>>>>>>>>>>>> the list archives, please visit:
>>>>>>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>>>>>>> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlcoders
>>>>>>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>>>>>>> _______________________________________________
>>>>>>>>>>>>>>>>>>>>> To unsubscribe, edit your list preferences, or view
>>>>>>>>>>>>>>>>>>>>> the list archives, please visit:
>>>>>>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>>>>>>> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlcoders
>>>>>>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>>>>>>> _______________________________________________
>>>>>>>>>>>>>>>>>>>>> To unsubscribe, edit your list preferences, or view
>>>>>>>>>>>>>>>>>>>>> the list archives, please visit:
>>>>>>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>>>>>>> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlcoders
>>>>>>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>>>>>>> _______________________________________________
>>>>>>>>>>>>>>>>>>>>> To unsubscribe, edit your list preferences, or view
>>>>>>>>>>>>>>>>>>>>> the list archives, please visit:
>>>>>>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>>>>>>> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlcoders
>>>>>>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>>>>>>> _______________________________________________
>>>>>>>>>>>>>>>>>>>>> To unsubscribe, edit your list preferences, or view
>>>>>>>>>>>>>>>>>>>>> the list archives, please visit:
>>>>>>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>>>>>>> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlcoders
>>>>>>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>>>>>>>  _______________________________________________
>>>>>>>>>>>>>>>>>>>>> To unsubscribe, edit your list preferences, or view
>>>>>>>>>>>>>>>>>>>>> the list archives, please visit:
>>>>>>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>>>>>>> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlcoders
>>>>>>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>>>>>>> _______________________________________________
>>>>>>>>>>>>>>>>>>>>> To unsubscribe, edit your list preferences, or view
>>>>>>>>>>>>>>>>>>>>> the list archives, please visit:
>>>>>>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>>>>>>> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlcoders
>>>>>>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>>>>>> _______________________________________________
>>>>>>>>>>>>>>>>>>>> To unsubscribe, edit your list preferences, or view the
>>>>>>>>>>>>>>>>>>>> list archives, please visit:
>>>>>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>>>>>> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlcoders
>>>>>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>>>>> _______________________________________________
>>>>>>>>>>>>>>>>>>> To unsubscribe, edit your list preferences, or view the
>>>>>>>>>>>>>>>>>>> list archives, please visit:
>>>>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>>>>> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlcoders
>>>>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>> _______________________________________________
>>>>>>>>>>>>>>> To unsubscribe, edit your list preferences, or view the list
>>>>>>>>>>>>>>> archives, please visit:
>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlcoders
>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>
>>>>>>>>>>>>>> _______________________________________________
>>>>>>>>>>>>>> To unsubscribe, edit your list preferences, or view the list
>>>>>>>>>>>>>> archives, please visit:
>>>>>>>>>>>>>>
>>>>>>>>>>>>>> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlcoders
>>>>>>>>>>>>>>
>>>>>>>>>>>>>>
>>>>>>>>>>>>>>
>>>>>>>>>>>>>
>>>>>>>>>>>>> _______________________________________________
>>>>>>>>>>>>> To unsubscribe, edit your list preferences, or view the list
>>>>>>>>>>>>> archives, please visit:
>>>>>>>>>>>>>
>>>>>>>>>>>>> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlcoders
>>>>>>>>>>>>>
>>>>>>>>>>>>>
>>>>>>>>>>>>>
>>>>>>>>>>>>
>>>>>>>>>>>> _______________________________________________
>>>>>>>>>>>> To unsubscribe, edit your list preferences, or view the list
>>>>>>>>>>>> archives, please visit:
>>>>>>>>>>>> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlcoders
>>>>>>>>>>>>
>>>>>>>>>>>>
>>>>>>>>>>>>
>>>>>>>>>>>
>>>>>>>>>>> _______________________________________________
>>>>>>>>>>> To unsubscribe, edit your list preferences, or view the list
>>>>>>>>>>> archives, please visit:
>>>>>>>>>>> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlcoders
>>>>>>>>>>>
>>>>>>>>>>>
>>>>>>>>>>>
>>>>>>>>>>
>>>>>>>>>> _______________________________________________
>>>>>>>>>> To unsubscribe, edit your list preferences, or view the list
>>>>>>>>>> archives, please visit:
>>>>>>>>>> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlcoders
>>>>>>>>>>
>>>>>>>>>>
>>>>>>>>>>
>>>>>>>>>
>>>>>>>>
>>>>>>>
>>>>>>
>>>>>> _______________________________________________
>>>>>> To unsubscribe, edit your list preferences, or view the list
>>>>>> archives, please visit:
>>>>>> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlcoders
>>>>>>
>>>>>>
>>>>>>
>>>>>
>>>>>
>>>>> --
>>>>> -Tony
>>>>>
>>>>> _______________________________________________
>>>>> To unsubscribe, edit your list preferences, or view the list archives,
>>>>> please visit:
>>>>> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlcoders
>>>>>
>>>>>
>>>>>
>>>>
>>>
>>> _______________________________________________
>>> To unsubscribe, edit your list preferences, or view the list archives,
>>> please visit:
>>> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlcoders
>>>
>>>
>>>
>>
>> _______________________________________________
>> To unsubscribe, edit your list preferences, or view the list archives,
>> please visit:
>> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlcoders
>>
>>
>>
>
_______________________________________________
To unsubscribe, edit your list preferences, or view the list archives, please 
visit:
https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlcoders

Reply via email to