?
On Wed, Jun 17, 2015 at 4:09 PM, Gavin Isgar <gisg...@gmail.com> wrote: > The commentary text that shows up in the chapter selection menu. > > On Wed, Jun 17, 2015 at 5:37 AM, Tom Schumann <schumann....@gmail.com> > wrote: > >> Which commentary text specifically? >> >> On 17 June 2015 at 11:21, Gavin Isgar <gisg...@gmail.com> wrote: >> >>> Guys, i need some help with another problem. So, i've been searching my >>> game's files for a bit and, I can't seem to find how to change the HL2 >>> Commentary Text in the main menu? Do i need to make a new file? Thank you! >>> >>> >>> On Sat, May 23, 2015 at 7:52 AM, Gavin Isgar <gisg...@gmail.com> wrote: >>> >>>> Thank you! >>>> >>>> >>>> On Sat, May 23, 2015 at 12:55 AM, Tony "omega" Sergi < >>>> omegal...@gmail.com> wrote: >>>> >>>>> https://developer.valvesoftware.com/wiki/View_Models >>>>> https://developer.valvesoftware.com/wiki/Viewmodels_in_Blender >>>>> >>>>> https://developer.valvesoftware.com/wiki/SDK_Docs >>>>> >>>>> http://forums.steampowered.com/forums/showthread.php?t=842810 >>>>> >>>>> google is fantastic. >>>>> >>>>> On Sat, May 23, 2015 at 11:07 AM, Gavin Isgar <gisg...@gmail.com> >>>>> wrote: >>>>> >>>>>> Hey guys, i got a question! Can anyways please tell me how to model >>>>>> and make weapons? I cant find a solid tutorial anywhere that i can >>>>>> actually >>>>>> do it on! Please help, thank you! >>>>>> >>>>>> On Sun, Apr 26, 2015 at 6:42 PM, Gavin Isgar <gisg...@gmail.com> >>>>>> wrote: >>>>>> >>>>>>> Guys i need some more help. I'm trying to use phoneme editor in face >>>>>>> poser for NPCs to talk. But i get an error message saying "an error >>>>>>> occurred during extraction". I've been trying to find a fix for this >>>>>>> problem for awhile but i cant. I'm also using a Windows 8 computer. >>>>>>> Please, >>>>>>> someone type out a tutorial i can do to fix this problem! Thanks! >>>>>>> >>>>>>> On Fri, Apr 24, 2015 at 5:32 PM, Gavin Isgar <gisg...@gmail.com> >>>>>>> wrote: >>>>>>> >>>>>>>> Nope, still not working. Its saying extraction wont work. I use >>>>>>>> Windows 8 and Audacity for the wavs but still nothing works. Please >>>>>>>> someone >>>>>>>> give me a tutorial on here by text please! >>>>>>>> >>>>>>>> On Fri, Apr 24, 2015 at 8:23 AM, Gavin Isgar <gisg...@gmail.com> >>>>>>>> wrote: >>>>>>>> >>>>>>>>> Thanks! I'll try it! >>>>>>>>> >>>>>>>>> On Fri, Apr 24, 2015 at 12:06 AM, Jesse Oak <wazanato...@gmail.com >>>>>>>>> > wrote: >>>>>>>>> >>>>>>>>>> Silverfish has been out of the Source modding scene for awhile >>>>>>>>>> but I find his tutorial still holds up quite well. >>>>>>>>>> https://www.youtube.com/watch?v=T077tK_hXJo >>>>>>>>>> >>>>>>>>>> On Tue, Apr 21, 2015 at 9:23 PM, Gavin Isgar <gisg...@gmail.com> >>>>>>>>>> wrote: >>>>>>>>>> >>>>>>>>>>> Hey guys, back with ANOTHER question. I've been wondering, how >>>>>>>>>>> can i make voice(choreography) scenes in-game? What i mean by that >>>>>>>>>>> is make >>>>>>>>>>> an NPC say what i said in my recording while lip syncing. I seen >>>>>>>>>>> that >>>>>>>>>>> Source SDK's Faceposer can do that but all tutorials are now >>>>>>>>>>> outdated and i >>>>>>>>>>> cant find a good resource. Can you guys tell me how i can do this? >>>>>>>>>>> >>>>>>>>>>> On Fri, Apr 17, 2015 at 8:30 PM, Jesse Oak < >>>>>>>>>>> wazanato...@gmail.com> wrote: >>>>>>>>>>> >>>>>>>>>>>> It most likely has a corresponding .res file then in which case >>>>>>>>>>>> you should be able to edit that. >>>>>>>>>>>> >>>>>>>>>>>> On Fri, Apr 17, 2015 at 4:30 PM, Gavin Isgar <gisg...@gmail.com >>>>>>>>>>>> > wrote: >>>>>>>>>>>> >>>>>>>>>>>>> Commentary mode isn't on the menu, if it was, i would've >>>>>>>>>>>>> already removed it. It's in the chapter list menu. I still dont >>>>>>>>>>>>> know how to >>>>>>>>>>>>> remove it either >>>>>>>>>>>>> >>>>>>>>>>>>> On Fri, Apr 17, 2015 at 12:35 PM, Jesse Oak < >>>>>>>>>>>>> wazanato...@gmail.com> wrote: >>>>>>>>>>>>> >>>>>>>>>>>>>> If you don't want commentary just remove it from your menu. >>>>>>>>>>>>>> >>>>>>>>>>>>>> On Wed, Apr 15, 2015 at 8:22 PM, Gavin Isgar < >>>>>>>>>>>>>> gisg...@gmail.com> wrote: >>>>>>>>>>>>>> >>>>>>>>>>>>>>> Nope, still is like that. Why did it automatically add HL2 >>>>>>>>>>>>>>> commentary mode and messed up the chapter box with an unusable >>>>>>>>>>>>>>> exit arrow? >>>>>>>>>>>>>>> Please help! >>>>>>>>>>>>>>> >>>>>>>>>>>>>>> On Wed, Apr 15, 2015 at 9:20 PM, Gavin Isgar < >>>>>>>>>>>>>>> gisg...@gmail.com> wrote: >>>>>>>>>>>>>>> >>>>>>>>>>>>>>>> NVM, think i found the answer. HL2 was uninstalled somehow >>>>>>>>>>>>>>>> and only HL2EP2 was installed. I hope! >>>>>>>>>>>>>>>> >>>>>>>>>>>>>>>> On Wed, Apr 15, 2015 at 9:18 PM, Gavin Isgar < >>>>>>>>>>>>>>>> gisg...@gmail.com> wrote: >>>>>>>>>>>>>>>> >>>>>>>>>>>>>>>>> Back with another question guys! So i was looking at the >>>>>>>>>>>>>>>>> chapter list in my game(literally ingame) and i now see >>>>>>>>>>>>>>>>> something new, a >>>>>>>>>>>>>>>>> commentary checkbox! I didnt add one though, im using SDK >>>>>>>>>>>>>>>>> Base 2007 for >>>>>>>>>>>>>>>>> this mod BTW. Did it update and automatically put it in? >>>>>>>>>>>>>>>>> Please help for >>>>>>>>>>>>>>>>> future reference! >>>>>>>>>>>>>>>>> >>>>>>>>>>>>>>>>> On Tue, Apr 14, 2015 at 4:00 PM, Gavin Isgar < >>>>>>>>>>>>>>>>> gisg...@gmail.com> wrote: >>>>>>>>>>>>>>>>> >>>>>>>>>>>>>>>>>> Im not distributing them, and i dont feel like it. I just >>>>>>>>>>>>>>>>>> want to know how i can configure code files for a game so >>>>>>>>>>>>>>>>>> that it can find >>>>>>>>>>>>>>>>>> the game and code it >>>>>>>>>>>>>>>>>> >>>>>>>>>>>>>>>>>> On Tue, Apr 14, 2015 at 1:11 PM, Jesse Oak < >>>>>>>>>>>>>>>>>> wazanato...@gmail.com> wrote: >>>>>>>>>>>>>>>>>> >>>>>>>>>>>>>>>>>>> Are you using SVN or Git? Just make a branch if you are. >>>>>>>>>>>>>>>>>>> On Apr 14, 2015 6:55 AM, "Gavin Isgar" < >>>>>>>>>>>>>>>>>>> gisg...@gmail.com> wrote: >>>>>>>>>>>>>>>>>>> >>>>>>>>>>>>>>>>>>>> Its not that easy. The files within it are all >>>>>>>>>>>>>>>>>>>> configured for the base game other than the beta. But that >>>>>>>>>>>>>>>>>>>> still didnt >>>>>>>>>>>>>>>>>>>> answer my question >>>>>>>>>>>>>>>>>>>> >>>>>>>>>>>>>>>>>>>> On Tue, Apr 14, 2015 at 5:04 AM, Stan R. < >>>>>>>>>>>>>>>>>>>> ca...@inbox.ru> wrote: >>>>>>>>>>>>>>>>>>>> >>>>>>>>>>>>>>>>>>>>> You just...copy it? Create a folder for your "beta" >>>>>>>>>>>>>>>>>>>>> and work in it? Computer basics? >>>>>>>>>>>>>>>>>>>>> >>>>>>>>>>>>>>>>>>>>> >>>>>>>>>>>>>>>>>>>>> Понедельник, 13 апреля 2015, 23:08 -04:00 от Gavin >>>>>>>>>>>>>>>>>>>>> Isgar <gisg...@gmail.com>: >>>>>>>>>>>>>>>>>>>>> >>>>>>>>>>>>>>>>>>>>> Hey guys, back with huge question! Im wondering how >>>>>>>>>>>>>>>>>>>>> i can make a manual code folder for my game(like for >>>>>>>>>>>>>>>>>>>>> Half-Life 2: Example, >>>>>>>>>>>>>>>>>>>>> it would be HL2E in the C Local Disk)? Im wondering how i >>>>>>>>>>>>>>>>>>>>> can copy one from >>>>>>>>>>>>>>>>>>>>> my actual game and edit it for a beta version, so instead >>>>>>>>>>>>>>>>>>>>> of HL2RS it would >>>>>>>>>>>>>>>>>>>>> be HL2RSB! Please tell me how i can do that without >>>>>>>>>>>>>>>>>>>>> Source SDK because it >>>>>>>>>>>>>>>>>>>>> wont work that way! >>>>>>>>>>>>>>>>>>>>> >>>>>>>>>>>>>>>>>>>>> On Sun, Apr 12, 2015 at 3:15 AM, Krzysztof Lesiak < >>>>>>>>>>>>>>>>>>>>> wave....@hotmail.com >>>>>>>>>>>>>>>>>>>>> <https://e.mail.ru/compose/?mailto=mailto%3awave....@hotmail.com> >>>>>>>>>>>>>>>>>>>>> > wrote: >>>>>>>>>>>>>>>>>>>>> >>>>>>>>>>>>>>>>>>>>> Well, normally it shouldn't interfere with your mod >>>>>>>>>>>>>>>>>>>>> in any way, but you can only verify that yourself by >>>>>>>>>>>>>>>>>>>>> testing. I do remember >>>>>>>>>>>>>>>>>>>>> a case where a breaking change was made in the 2013 SDK >>>>>>>>>>>>>>>>>>>>> quite a while ago, >>>>>>>>>>>>>>>>>>>>> but that was announced in a Steam community and on this >>>>>>>>>>>>>>>>>>>>> mailing list. >>>>>>>>>>>>>>>>>>>>> >>>>>>>>>>>>>>>>>>>>> If I'm not mistaken, the SDK Base contains just the >>>>>>>>>>>>>>>>>>>>> engine.dll itself (and a lot of other components it >>>>>>>>>>>>>>>>>>>>> depends on, of course), >>>>>>>>>>>>>>>>>>>>> which in turn loads your server and client code. That >>>>>>>>>>>>>>>>>>>>> means if the >>>>>>>>>>>>>>>>>>>>> interfaces between those modules have not changed in a >>>>>>>>>>>>>>>>>>>>> way that would break >>>>>>>>>>>>>>>>>>>>> compatibility, there should be nothing for you to worry >>>>>>>>>>>>>>>>>>>>> about. >>>>>>>>>>>>>>>>>>>>> ------------------------------ >>>>>>>>>>>>>>>>>>>>> From: Gavin Isgar >>>>>>>>>>>>>>>>>>>>> <https://e.mail.ru/compose/?mailto=mailto%3agisg...@gmail.com> >>>>>>>>>>>>>>>>>>>>> Sent: 12.04.2015 00:13 >>>>>>>>>>>>>>>>>>>>> To: Discussion of Half-Life Programming >>>>>>>>>>>>>>>>>>>>> <https://e.mail.ru/compose/?mailto=mailto%3ahlcod...@list.valvesoftware.com> >>>>>>>>>>>>>>>>>>>>> Subject: Re: [hlcoders] Modding Problems >>>>>>>>>>>>>>>>>>>>> >>>>>>>>>>>>>>>>>>>>> I wanted to use Source SDK Base 2007 for a reason. >>>>>>>>>>>>>>>>>>>>> But my question still hasn't been answered. >>>>>>>>>>>>>>>>>>>>> >>>>>>>>>>>>>>>>>>>>> >>>>>>>>>>>>>>>>>>>>> On Sat, Apr 11, 2015 at 5:08 PM, Stephen Swires < >>>>>>>>>>>>>>>>>>>>> st...@swires.me >>>>>>>>>>>>>>>>>>>>> <https://e.mail.ru/compose/?mailto=mailto%3ast...@swires.me> >>>>>>>>>>>>>>>>>>>>> > wrote: >>>>>>>>>>>>>>>>>>>>> >>>>>>>>>>>>>>>>>>>>> If you're starting a new mod (which it sounds like you >>>>>>>>>>>>>>>>>>>>> are), you should not be using the 2007 base at all. >>>>>>>>>>>>>>>>>>>>> >>>>>>>>>>>>>>>>>>>>> On Sat, Apr 11, 2015 at 8:26 PM, Gavin Isgar < >>>>>>>>>>>>>>>>>>>>> gisg...@gmail.com >>>>>>>>>>>>>>>>>>>>> <https://e.mail.ru/compose/?mailto=mailto%3agisg...@gmail.com> >>>>>>>>>>>>>>>>>>>>> > wrote: >>>>>>>>>>>>>>>>>>>>> >>>>>>>>>>>>>>>>>>>>> Hey guys, back with another question! So i just saw >>>>>>>>>>>>>>>>>>>>> awhile ago that Source SDK Base 2007 got updated. My mod >>>>>>>>>>>>>>>>>>>>> uses Source SDK >>>>>>>>>>>>>>>>>>>>> Base 2007 and i was wondering, do the updates interfere >>>>>>>>>>>>>>>>>>>>> with the mod in >>>>>>>>>>>>>>>>>>>>> anyway? Thanks for the help! >>>>>>>>>>>>>>>>>>>>> >>>>>>>>>>>>>>>>>>>>> On Fri, Apr 3, 2015 at 8:44 PM, Gavin Isgar < >>>>>>>>>>>>>>>>>>>>> gisg...@gmail.com >>>>>>>>>>>>>>>>>>>>> <https://e.mail.ru/compose/?mailto=mailto%3agisg...@gmail.com> >>>>>>>>>>>>>>>>>>>>> > wrote: >>>>>>>>>>>>>>>>>>>>> >>>>>>>>>>>>>>>>>>>>> Thanks Stan! >>>>>>>>>>>>>>>>>>>>> >>>>>>>>>>>>>>>>>>>>> >>>>>>>>>>>>>>>>>>>>> On Fri, Apr 3, 2015 at 8:42 PM, Stan R. < >>>>>>>>>>>>>>>>>>>>> ca...@inbox.ru >>>>>>>>>>>>>>>>>>>>> <https://e.mail.ru/compose/?mailto=mailto%3aca...@inbox.ru> >>>>>>>>>>>>>>>>>>>>> > wrote: >>>>>>>>>>>>>>>>>>>>> >>>>>>>>>>>>>>>>>>>>> You dont need to use VPKs to add sounds to your mod, >>>>>>>>>>>>>>>>>>>>> just put them in yourmod/sound/ folder. You dont need to >>>>>>>>>>>>>>>>>>>>> touch sources and >>>>>>>>>>>>>>>>>>>>> build solution at all, weapon sounds defined in weapon >>>>>>>>>>>>>>>>>>>>> script file >>>>>>>>>>>>>>>>>>>>> (scripts/weapon_smg1.txt for example) and sound >>>>>>>>>>>>>>>>>>>>> definition scripts >>>>>>>>>>>>>>>>>>>>> (game_sounds_weapons.txt, game_sounds_player.txt). Yes, >>>>>>>>>>>>>>>>>>>>> they should be WAV >>>>>>>>>>>>>>>>>>>>> 44khz/16bit. No, you can use any length you want. >>>>>>>>>>>>>>>>>>>>> >>>>>>>>>>>>>>>>>>>>> >>>>>>>>>>>>>>>>>>>>> Пятница, 3 апреля 2015, 20:33 -04:00 от Gavin Isgar < >>>>>>>>>>>>>>>>>>>>> gisg...@gmail.com >>>>>>>>>>>>>>>>>>>>> <https://e.mail.ru/compose/?mailto=mailto%3agisg...@gmail.com>>: >>>>>>>>>>>>>>>>>>>>> >>>>>>>>>>>>>>>>>>>>> >>>>>>>>>>>>>>>>>>>>> Hey guys, im back with a question. I've been >>>>>>>>>>>>>>>>>>>>> trying everything to change the weapon sounds of weapons >>>>>>>>>>>>>>>>>>>>> but i cant find a >>>>>>>>>>>>>>>>>>>>> very "precise" tutorial on how, and most are outdated. Do >>>>>>>>>>>>>>>>>>>>> i need VPKs? Do i >>>>>>>>>>>>>>>>>>>>> need to rebuild the game solution in Visual Studio after >>>>>>>>>>>>>>>>>>>>> sound replacement? >>>>>>>>>>>>>>>>>>>>> Do they have to be in WAV format and does the sound files >>>>>>>>>>>>>>>>>>>>> need to be a >>>>>>>>>>>>>>>>>>>>> certain length of time? Long story short, can anyone >>>>>>>>>>>>>>>>>>>>> please tell me a very >>>>>>>>>>>>>>>>>>>>> precise tutorial on replacing sounds on mods! Thanks! >>>>>>>>>>>>>>>>>>>>> >>>>>>>>>>>>>>>>>>>>> On Wed, Apr 1, 2015 at 9:32 PM, Tom Clay < >>>>>>>>>>>>>>>>>>>>> tom_clay...@live.com >>>>>>>>>>>>>>>>>>>>> <https://e.mail.ru/compose/?mailto=mailto%3atom_clay...@live.com> >>>>>>>>>>>>>>>>>>>>> > wrote: >>>>>>>>>>>>>>>>>>>>> >>>>>>>>>>>>>>>>>>>>> You don't need a VPK to use the sounds, if you place >>>>>>>>>>>>>>>>>>>>> them in the sounds folder, then into a respective sub >>>>>>>>>>>>>>>>>>>>> directory they will >>>>>>>>>>>>>>>>>>>>> work fine. >>>>>>>>>>>>>>>>>>>>> >>>>>>>>>>>>>>>>>>>>> >>>>>>>>>>>>>>>>>>>>> >>>>>>>>>>>>>>>>>>>>> On Apr 1, 2015, at 9:15 PM, Minh Le <minh...@telus.net >>>>>>>>>>>>>>>>>>>>> <https://e.mail.ru/compose/?mailto=mailto%3aminh...@telus.net>> >>>>>>>>>>>>>>>>>>>>> wrote: >>>>>>>>>>>>>>>>>>>>> >>>>>>>>>>>>>>>>>>>>> If you google, "make vpk" >>>>>>>>>>>>>>>>>>>>> you'll find a bunch of tutorials. This video looked >>>>>>>>>>>>>>>>>>>>> helpful >>>>>>>>>>>>>>>>>>>>> https://www.youtube.com/watch?v=P3ILjexx0cE >>>>>>>>>>>>>>>>>>>>> >>>>>>>>>>>>>>>>>>>>> On 4/1/2015 5:01 PM, Gavin Isgar wrote: >>>>>>>>>>>>>>>>>>>>> >>>>>>>>>>>>>>>>>>>>> Hey guys, im back again! I'm having trouble figuring >>>>>>>>>>>>>>>>>>>>> out how to make vpk's to use for sounds for my mod and >>>>>>>>>>>>>>>>>>>>> how to convert the >>>>>>>>>>>>>>>>>>>>> sound files for use in Source! Can someone please leave a >>>>>>>>>>>>>>>>>>>>> nice >>>>>>>>>>>>>>>>>>>>> tutorial(text tutorial) on how to do this. >>>>>>>>>>>>>>>>>>>>> >>>>>>>>>>>>>>>>>>>>> On Wed, Apr 1, 2015 at 7:50 PM, Gavin Isgar < >>>>>>>>>>>>>>>>>>>>> gisg...@gmail.com >>>>>>>>>>>>>>>>>>>>> <https://e.mail.ru/compose/?mailto=mailto%3agisg...@gmail.com> >>>>>>>>>>>>>>>>>>>>> > wrote: >>>>>>>>>>>>>>>>>>>>> >>>>>>>>>>>>>>>>>>>>> Thanks Jesse, you saved my life lol. >>>>>>>>>>>>>>>>>>>>> >>>>>>>>>>>>>>>>>>>>> >>>>>>>>>>>>>>>>>>>>> On Wed, Apr 1, 2015 at 6:45 PM, Jesse Oak < >>>>>>>>>>>>>>>>>>>>> wazanato...@gmail.com >>>>>>>>>>>>>>>>>>>>> <https://e.mail.ru/compose/?mailto=mailto%3awazanato...@gmail.com> >>>>>>>>>>>>>>>>>>>>> > wrote: >>>>>>>>>>>>>>>>>>>>> >>>>>>>>>>>>>>>>>>>>> Yes use gcf scape and look in the games vpks the ones >>>>>>>>>>>>>>>>>>>>> you want are the directory vpks which use _dir >>>>>>>>>>>>>>>>>>>>> On Apr 1, 2015 3:21 PM, "Gavin Isgar" < >>>>>>>>>>>>>>>>>>>>> gisg...@gmail.com >>>>>>>>>>>>>>>>>>>>> <https://e.mail.ru/compose/?mailto=mailto%3agisg...@gmail.com>> >>>>>>>>>>>>>>>>>>>>> wrote: >>>>>>>>>>>>>>>>>>>>> >>>>>>>>>>>>>>>>>>>>> I've checked all sound folders in the games but don't >>>>>>>>>>>>>>>>>>>>> see any sounds themself. Do i have to use GCFScape or >>>>>>>>>>>>>>>>>>>>> something? Sorry if i >>>>>>>>>>>>>>>>>>>>> sound like i have no experience, i've just been very >>>>>>>>>>>>>>>>>>>>> tired recently and >>>>>>>>>>>>>>>>>>>>> didnt get a lot of sleep. >>>>>>>>>>>>>>>>>>>>> >>>>>>>>>>>>>>>>>>>>> On Wed, Apr 1, 2015 at 11:30 AM, Tony "omega" Sergi < >>>>>>>>>>>>>>>>>>>>> omegal...@gmail.com >>>>>>>>>>>>>>>>>>>>> <https://e.mail.ru/compose/?mailto=mailto%3aomegal...@gmail.com> >>>>>>>>>>>>>>>>>>>>> > wrote: >>>>>>>>>>>>>>>>>>>>> >>>>>>>>>>>>>>>>>>>>> What do you think your mod is running off of? >>>>>>>>>>>>>>>>>>>>> You have the base source content, which includes all >>>>>>>>>>>>>>>>>>>>> of the sounds and soundscripts for hl2, ep1, ep2, lost >>>>>>>>>>>>>>>>>>>>> coast, etc. Plus if >>>>>>>>>>>>>>>>>>>>> you own tf2 or any of the other valve games you can >>>>>>>>>>>>>>>>>>>>> easily look at their >>>>>>>>>>>>>>>>>>>>> files too. >>>>>>>>>>>>>>>>>>>>> >>>>>>>>>>>>>>>>>>>>> On Wed, Apr 1, 2015 at 9:03 PM, Gavin Isgar < >>>>>>>>>>>>>>>>>>>>> gisg...@gmail.com >>>>>>>>>>>>>>>>>>>>> <https://e.mail.ru/compose/?mailto=mailto%3agisg...@gmail.com> >>>>>>>>>>>>>>>>>>>>> > wrote: >>>>>>>>>>>>>>>>>>>>> >>>>>>>>>>>>>>>>>>>>> My mod didn't come with existing sound files. I've >>>>>>>>>>>>>>>>>>>>> also read the developer wiki, but i didn't find much, so >>>>>>>>>>>>>>>>>>>>> i'm asking you. >>>>>>>>>>>>>>>>>>>>> >>>>>>>>>>>>>>>>>>>>> >>>>>>>>>>>>>>>>>>>>> On Wed, Apr 1, 2015 at 12:43 AM, Tony "omega" Sergi < >>>>>>>>>>>>>>>>>>>>> omegal...@gmail.com >>>>>>>>>>>>>>>>>>>>> <https://e.mail.ru/compose/?mailto=mailto%3aomegal...@gmail.com> >>>>>>>>>>>>>>>>>>>>> > wrote: >>>>>>>>>>>>>>>>>>>>> >>>>>>>>>>>>>>>>>>>>> open existing sound files and sound scripts and look. >>>>>>>>>>>>>>>>>>>>> also read the developer wiki. >>>>>>>>>>>>>>>>>>>>> >>>>>>>>>>>>>>>>>>>>> On Wed, Apr 1, 2015 at 1:06 PM, Gavin Isgar < >>>>>>>>>>>>>>>>>>>>> gisg...@gmail.com >>>>>>>>>>>>>>>>>>>>> <https://e.mail.ru/compose/?mailto=mailto%3agisg...@gmail.com> >>>>>>>>>>>>>>>>>>>>> > wrote: >>>>>>>>>>>>>>>>>>>>> >>>>>>>>>>>>>>>>>>>>> Hey guys, i have another question! How do i change >>>>>>>>>>>>>>>>>>>>> weapon sound for my mod? What format does it have to be >>>>>>>>>>>>>>>>>>>>> and what files do i >>>>>>>>>>>>>>>>>>>>> need to edit? Long story short, i need to know everything >>>>>>>>>>>>>>>>>>>>> about changing >>>>>>>>>>>>>>>>>>>>> the sounds please! >>>>>>>>>>>>>>>>>>>>> >>>>>>>>>>>>>>>>>>>>> On Sun, Mar 29, 2015 at 8:21 AM, Gavin Isgar < >>>>>>>>>>>>>>>>>>>>> gisg...@gmail.com >>>>>>>>>>>>>>>>>>>>> <https://e.mail.ru/compose/?mailto=mailto%3agisg...@gmail.com> >>>>>>>>>>>>>>>>>>>>> > wrote: >>>>>>>>>>>>>>>>>>>>> >>>>>>>>>>>>>>>>>>>>> Thanks Ken, i was just tired last night and having a >>>>>>>>>>>>>>>>>>>>> rough time with some stuff, thanks though! >>>>>>>>>>>>>>>>>>>>> >>>>>>>>>>>>>>>>>>>>> On Sun, Mar 29, 2015 at 5:58 AM, Ken Swisher < >>>>>>>>>>>>>>>>>>>>> capt...@qis.net >>>>>>>>>>>>>>>>>>>>> <https://e.mail.ru/compose/?mailto=mailto%3acapt...@qis.net> >>>>>>>>>>>>>>>>>>>>> > wrote: >>>>>>>>>>>>>>>>>>>>> >>>>>>>>>>>>>>>>>>>>> It says right there... >>>>>>>>>>>>>>>>>>>>> The images displayed in the new game dialogue are >>>>>>>>>>>>>>>>>>>>> 152x86. Since texture dimensions must both be a power of >>>>>>>>>>>>>>>>>>>>> two, your VTFs >>>>>>>>>>>>>>>>>>>>> will be 256x128 with a border to the right and bottom. >>>>>>>>>>>>>>>>>>>>> >>>>>>>>>>>>>>>>>>>>> That means that the full dimensions of the image >>>>>>>>>>>>>>>>>>>>> will be 256 wide by 128 tall, but only a portion of that >>>>>>>>>>>>>>>>>>>>> gets used. 152 x >>>>>>>>>>>>>>>>>>>>> 86 to be specific. What you should do is create your >>>>>>>>>>>>>>>>>>>>> chapter images as >>>>>>>>>>>>>>>>>>>>> 152x86 images, and then either edit that image's canvas >>>>>>>>>>>>>>>>>>>>> size to 256x128 >>>>>>>>>>>>>>>>>>>>> (but don't scale/stretch the actual image), or take that >>>>>>>>>>>>>>>>>>>>> 152x86 image and >>>>>>>>>>>>>>>>>>>>> copy it into a new 256x128 image, and just make sure it >>>>>>>>>>>>>>>>>>>>> is positioned in >>>>>>>>>>>>>>>>>>>>> the top-left. The unused portion of the image should just >>>>>>>>>>>>>>>>>>>>> be black. >>>>>>>>>>>>>>>>>>>>> >>>>>>>>>>>>>>>>>>>>> >>>>>>>>>>>>>>>>>>>>> -------- Original message -------- >>>>>>>>>>>>>>>>>>>>> From: Gavin Isgar <gisg...@gmail.com >>>>>>>>>>>>>>>>>>>>> <https://e.mail.ru/compose/?mailto=mailto%3agisg...@gmail.com>> >>>>>>>>>>>>>>>>>>>>> >>>>>>>>>>>>>>>>>>>>> Date: 03/28/2015 10:36 PM (GMT-05:00) >>>>>>>>>>>>>>>>>>>>> To: Discussion of Half-Life Programming < >>>>>>>>>>>>>>>>>>>>> hlcoders@list.valvesoftware.com >>>>>>>>>>>>>>>>>>>>> <https://e.mail.ru/compose/?mailto=mailto%3ahlcod...@list.valvesoftware.com>> >>>>>>>>>>>>>>>>>>>>> >>>>>>>>>>>>>>>>>>>>> Subject: Re: [hlcoders] Modding Problems >>>>>>>>>>>>>>>>>>>>> >>>>>>>>>>>>>>>>>>>>> Alright I guess >>>>>>>>>>>>>>>>>>>>> >>>>>>>>>>>>>>>>>>>>> On Sat, Mar 28, 2015 at 10:24 PM, Tom Schumann < >>>>>>>>>>>>>>>>>>>>> schumann....@gmail.com >>>>>>>>>>>>>>>>>>>>> <https://e.mail.ru/compose/?mailto=mailto%3aschumann....@gmail.com> >>>>>>>>>>>>>>>>>>>>> > wrote: >>>>>>>>>>>>>>>>>>>>> >>>>>>>>>>>>>>>>>>>>> Other than that I'd just use the images from Half-Life >>>>>>>>>>>>>>>>>>>>> 2 as a base. >>>>>>>>>>>>>>>>>>>>> >>>>>>>>>>>>>>>>>>>>> On 29 March 2015 at 12:20, Gavin Isgar < >>>>>>>>>>>>>>>>>>>>> gisg...@gmail.com >>>>>>>>>>>>>>>>>>>>> <https://e.mail.ru/compose/?mailto=mailto%3agisg...@gmail.com> >>>>>>>>>>>>>>>>>>>>> > wrote: >>>>>>>>>>>>>>>>>>>>> >>>>>>>>>>>>>>>>>>>>> Tom, i checked that but, to be honest, i didnt >>>>>>>>>>>>>>>>>>>>> understand it a bit. Anything else? >>>>>>>>>>>>>>>>>>>>> >>>>>>>>>>>>>>>>>>>>> On Sat, Mar 28, 2015 at 9:40 PM, Tom Schumann < >>>>>>>>>>>>>>>>>>>>> schumann....@gmail.com >>>>>>>>>>>>>>>>>>>>> <https://e.mail.ru/compose/?mailto=mailto%3aschumann....@gmail.com> >>>>>>>>>>>>>>>>>>>>> > wrote: >>>>>>>>>>>>>>>>>>>>> >>>>>>>>>>>>>>>>>>>>> There's some information on that at >>>>>>>>>>>>>>>>>>>>> https://developer.valvesoftware.com/wiki/Background#Images >>>>>>>>>>>>>>>>>>>>> >>>>>>>>>>>>>>>>>>>>> On 29 March 2015 at 09:09, Gavin Isgar < >>>>>>>>>>>>>>>>>>>>> gisg...@gmail.com >>>>>>>>>>>>>>>>>>>>> <https://e.mail.ru/compose/?mailto=mailto%3agisg...@gmail.com> >>>>>>>>>>>>>>>>>>>>> > wrote: >>>>>>>>>>>>>>>>>>>>> >>>>>>>>>>>>>>>>>>>>> Hey guys, im having another problem again and couldnt >>>>>>>>>>>>>>>>>>>>> find a fix on the internet. I dont know the right size >>>>>>>>>>>>>>>>>>>>> for chapter >>>>>>>>>>>>>>>>>>>>> thumbnails, what size do i make the picture(not the vtf >>>>>>>>>>>>>>>>>>>>> or vmt)? >>>>>>>>>>>>>>>>>>>>> >>>>>>>>>>>>>>>>>>>>> On Thu, Mar 26, 2015 at 8:53 PM, Ben Lubar < >>>>>>>>>>>>>>>>>>>>> ben.lu...@gmail.com >>>>>>>>>>>>>>>>>>>>> <https://e.mail.ru/compose/?mailto=mailto%3aben.lu...@gmail.com> >>>>>>>>>>>>>>>>>>>>> > wrote: >>>>>>>>>>>>>>>>>>>>> >>>>>>>>>>>>>>>>>>>>> The two dots means "parent directory". You start in >>>>>>>>>>>>>>>>>>>>> materials/vgui, go >>>>>>>>>>>>>>>>>>>>> up one to materials, then to materials/logo and >>>>>>>>>>>>>>>>>>>>> materials/logo/hl2rslogo1.vmt. >>>>>>>>>>>>>>>>>>>>> >>>>>>>>>>>>>>>>>>>>> On Thu, Mar 26, 2015 at 7:46 PM, Gavin Isgar < >>>>>>>>>>>>>>>>>>>>> gisg...@gmail.com >>>>>>>>>>>>>>>>>>>>> <https://e.mail.ru/compose/?mailto=mailto%3agisg...@gmail.com>> >>>>>>>>>>>>>>>>>>>>> wrote: >>>>>>>>>>>>>>>>>>>>> > Yea Jesse, here's how i fixed it! So in my materials >>>>>>>>>>>>>>>>>>>>> folder, i made a logo >>>>>>>>>>>>>>>>>>>>> > folder, inside i put both put the vmt and vtf file >>>>>>>>>>>>>>>>>>>>> with the same name. >>>>>>>>>>>>>>>>>>>>> > Inside the vmt file, i put: >>>>>>>>>>>>>>>>>>>>> > >>>>>>>>>>>>>>>>>>>>> > "UnlitGeneric" >>>>>>>>>>>>>>>>>>>>> > { >>>>>>>>>>>>>>>>>>>>> > "$basetexture" "logo/hl2rslogo1" >>>>>>>>>>>>>>>>>>>>> > "$nolod" 1 >>>>>>>>>>>>>>>>>>>>> > "$translucent" 1 >>>>>>>>>>>>>>>>>>>>> > } >>>>>>>>>>>>>>>>>>>>> > >>>>>>>>>>>>>>>>>>>>> > The path automatically detects the material folder, >>>>>>>>>>>>>>>>>>>>> so just put the folder >>>>>>>>>>>>>>>>>>>>> > and the name of both the vmt and vtf file(no >>>>>>>>>>>>>>>>>>>>> extension). Then in my >>>>>>>>>>>>>>>>>>>>> > gamelogo.res in my resource folder, i put: >>>>>>>>>>>>>>>>>>>>> > >>>>>>>>>>>>>>>>>>>>> > Resource/GameLogo.res >>>>>>>>>>>>>>>>>>>>> > { >>>>>>>>>>>>>>>>>>>>> > GameLogo >>>>>>>>>>>>>>>>>>>>> > { >>>>>>>>>>>>>>>>>>>>> > ControlName EditablePanel >>>>>>>>>>>>>>>>>>>>> > fieldName GameLogo >>>>>>>>>>>>>>>>>>>>> > xpos 0 >>>>>>>>>>>>>>>>>>>>> > ypos 0 >>>>>>>>>>>>>>>>>>>>> > zpos 50 >>>>>>>>>>>>>>>>>>>>> > wide 400 >>>>>>>>>>>>>>>>>>>>> > tall 100 >>>>>>>>>>>>>>>>>>>>> > autoResize 1 >>>>>>>>>>>>>>>>>>>>> > pinCorner 0 >>>>>>>>>>>>>>>>>>>>> > visible 1 >>>>>>>>>>>>>>>>>>>>> > enabled 1 >>>>>>>>>>>>>>>>>>>>> > offsetX -20 >>>>>>>>>>>>>>>>>>>>> > offsetY -15 >>>>>>>>>>>>>>>>>>>>> > } >>>>>>>>>>>>>>>>>>>>> > >>>>>>>>>>>>>>>>>>>>> > Logo >>>>>>>>>>>>>>>>>>>>> > { >>>>>>>>>>>>>>>>>>>>> > ControlName ImagePanel >>>>>>>>>>>>>>>>>>>>> > fieldName Logo >>>>>>>>>>>>>>>>>>>>> > xpos 0 >>>>>>>>>>>>>>>>>>>>> > ypos 0 >>>>>>>>>>>>>>>>>>>>> > zpos 50 >>>>>>>>>>>>>>>>>>>>> > wide 400 >>>>>>>>>>>>>>>>>>>>> > tall 100 >>>>>>>>>>>>>>>>>>>>> > visible 1 >>>>>>>>>>>>>>>>>>>>> > enabled 1 >>>>>>>>>>>>>>>>>>>>> > image ../logo/hl2rslogo1 >>>>>>>>>>>>>>>>>>>>> > scaleImage 1 >>>>>>>>>>>>>>>>>>>>> > } >>>>>>>>>>>>>>>>>>>>> > } >>>>>>>>>>>>>>>>>>>>> > >>>>>>>>>>>>>>>>>>>>> > The dots in the path specify how many folders are >>>>>>>>>>>>>>>>>>>>> before vmt and vtf, but i >>>>>>>>>>>>>>>>>>>>> > rather just do it like this: >>>>>>>>>>>>>>>>>>>>> > >>>>>>>>>>>>>>>>>>>>> > 2 dots specifies 2 folders/files like >>>>>>>>>>>>>>>>>>>>> logo/hl2rslogo1, thats 1 folder, 1 >>>>>>>>>>>>>>>>>>>>> > file! If it was material/logo/hl2rslogo1 it would be >>>>>>>>>>>>>>>>>>>>> 3 dots. Thats how i< >>>>>>>>>>>>>>>>>>>>> >>>>>>>>>>>>>>>>>>>>> >>>>>>>>>>>>>>>>>>>>> _______________________________________________ >>>>>>>>>>>>>>>>>>>>> To unsubscribe, edit your list preferences, or view >>>>>>>>>>>>>>>>>>>>> the list archives, please visit: >>>>>>>>>>>>>>>>>>>>> >>>>>>>>>>>>>>>>>>>>> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlcoders >>>>>>>>>>>>>>>>>>>>> >>>>>>>>>>>>>>>>>>>>> >>>>>>>>>>>>>>>>>>>>> >>>>>>>>>>>>>>>>>>>>> >>>>>>>>>>>>>>>>>>>>> >>>>>>>>>>>>>>>>>>>>> _______________________________________________ >>>>>>>>>>>>>>>>>>>>> To unsubscribe, edit your list preferences, or view >>>>>>>>>>>>>>>>>>>>> the list archives, please visit: >>>>>>>>>>>>>>>>>>>>> >>>>>>>>>>>>>>>>>>>>> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlcoders >>>>>>>>>>>>>>>>>>>>> >>>>>>>>>>>>>>>>>>>>> >>>>>>>>>>>>>>>>>>>>> >>>>>>>>>>>>>>>>>>>>> >>>>>>>>>>>>>>>>>>>>> >>>>>>>>>>>>>>>>>>>>> -- >>>>>>>>>>>>>>>>>>>>> -Tony >>>>>>>>>>>>>>>>>>>>> >>>>>>>>>>>>>>>>>>>>> _______________________________________________ >>>>>>>>>>>>>>>>>>>>> To unsubscribe, edit your list preferences, or view >>>>>>>>>>>>>>>>>>>>> the list archives, please visit: >>>>>>>>>>>>>>>>>>>>> >>>>>>>>>>>>>>>>>>>>> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlcoders >>>>>>>>>>>>>>>>>>>>> >>>>>>>>>>>>>>>>>>>>> >>>>>>>>>>>>>>>>>>>>> >>>>>>>>>>>>>>>>>>>>> >>>>>>>>>>>>>>>>>>>>> _______________________________________________ >>>>>>>>>>>>>>>>>>>>> To unsubscribe, edit your list preferences, or view >>>>>>>>>>>>>>>>>>>>> the list archives, please visit: >>>>>>>>>>>>>>>>>>>>> >>>>>>>>>>>>>>>>>>>>> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlcoders >>>>>>>>>>>>>>>>>>>>> >>>>>>>>>>>>>>>>>>>>> >>>>>>>>>>>>>>>>>>>>> >>>>>>>>>>>>>>>>>>>>> >>>>>>>>>>>>>>>>>>>>> >>>>>>>>>>>>>>>>>>>>> -- >>>>>>>>>>>>>>>>>>>>> -Tony >>>>>>>>>>>>>>>>>>>>> >>>>>>>>>>>>>>>>>>>>> _______________________________________________ >>>>>>>>>>>>>>>>>>>>> To unsubscribe, edit your list preferences, or view >>>>>>>>>>>>>>>>>>>>> the list archives, please visit: >>>>>>>>>>>>>>>>>>>>> >>>>>>>>>>>>>>>>>>>>> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlcoders >>>>>>>>>>>>>>>>>>>>> >>>>>>>>>>>>>>>>>>>>> >>>>>>>>>>>>>>>>>>>>> >>>>>>>>>>>>>>>>>>>>> >>>>>>>>>>>>>>>>>>>>> _______________________________________________ >>>>>>>>>>>>>>>>>>>>> To unsubscribe, edit your list preferences, or view >>>>>>>>>>>>>>>>>>>>> the list archives, please visit: >>>>>>>>>>>>>>>>>>>>> >>>>>>>>>>>>>>>>>>>>> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlcoders >>>>>>>>>>>>>>>>>>>>> >>>>>>>>>>>>>>>>>>>>> >>>>>>>>>>>>>>>>>>>>> >>>>>>>>>>>>>>>>>>>>> _______________________________________________ >>>>>>>>>>>>>>>>>>>>> To unsubscribe, edit your list preferences, or view >>>>>>>>>>>>>>>>>>>>> the list archives, please visit: >>>>>>>>>>>>>>>>>>>>> >>>>>>>>>>>>>>>>>>>>> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlcoders >>>>>>>>>>>>>>>>>>>>> >>>>>>>>>>>>>>>>>>>>> >>>>>>>>>>>>>>>>>>>>> >>>>>>>>>>>>>>>>>>>>> >>>>>>>>>>>>>>>>>>>>> >>>>>>>>>>>>>>>>>>>>> >>>>>>>>>>>>>>>>>>>>> _______________________________________________ >>>>>>>>>>>>>>>>>>>>> To unsubscribe, edit your list preferences, or view the >>>>>>>>>>>>>>>>>>>>> list archives, please >>>>>>>>>>>>>>>>>>>>> visit:https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlcoders >>>>>>>>>>>>>>>>>>>>> >>>>>>>>>>>>>>>>>>>>> >>>>>>>>>>>>>>>>>>>>> _______________________________________________ >>>>>>>>>>>>>>>>>>>>> To unsubscribe, edit your list preferences, or view >>>>>>>>>>>>>>>>>>>>> the list archives, please visit: >>>>>>>>>>>>>>>>>>>>> >>>>>>>>>>>>>>>>>>>>> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlcoders >>>>>>>>>>>>>>>>>>>>> >>>>>>>>>>>>>>>>>>>>> >>>>>>>>>>>>>>>>>>>>> _______________________________________________ >>>>>>>>>>>>>>>>>>>>> To unsubscribe, edit your list preferences, or view >>>>>>>>>>>>>>>>>>>>> the list archives, please visit: >>>>>>>>>>>>>>>>>>>>> >>>>>>>>>>>>>>>>>>>>> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlcoders >>>>>>>>>>>>>>>>>>>>> >>>>>>>>>>>>>>>>>>>>> >>>>>>>>>>>>>>>>>>>>> >>>>>>>>>>>>>>>>>>>>> _______________________________________________ >>>>>>>>>>>>>>>>>>>>> To unsubscribe, edit your list preferences, or view >>>>>>>>>>>>>>>>>>>>> the list archives, please visit: >>>>>>>>>>>>>>>>>>>>> >>>>>>>>>>>>>>>>>>>>> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlcoders >>>>>>>>>>>>>>>>>>>>> >>>>>>>>>>>>>>>>>>>>> >>>>>>>>>>>>>>>>>>>>> >>>>>>>>>>>>>>>>>>>>> >>>>>>>>>>>>>>>>>>>>> >>>>>>>>>>>>>>>>>>>>> _______________________________________________ >>>>>>>>>>>>>>>>>>>>> To unsubscribe, edit your list preferences, or view >>>>>>>>>>>>>>>>>>>>> the list archives, please visit: >>>>>>>>>>>>>>>>>>>>> >>>>>>>>>>>>>>>>>>>>> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlcoders >>>>>>>>>>>>>>>>>>>>> >>>>>>>>>>>>>>>>>>>>> >>>>>>>>>>>>>>>>>>>>> >>>>>>>>>>>>>>>>>>>>> >>>>>>>>>>>>>>>>>>>>> >>>>>>>>>>>>>>>>>>>>> _______________________________________________ >>>>>>>>>>>>>>>>>>>>> To unsubscribe, edit your list preferences, or view >>>>>>>>>>>>>>>>>>>>> the list archives, please visit: >>>>>>>>>>>>>>>>>>>>> >>>>>>>>>>>>>>>>>>>>> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlcoders >>>>>>>>>>>>>>>>>>>>> >>>>>>>>>>>>>>>>>>>>> >>>>>>>>>>>>>>>>>>>>> >>>>>>>>>>>>>>>>>>>>> >>>>>>>>>>>>>>>>>>>>> _______________________________________________ >>>>>>>>>>>>>>>>>>>>> To unsubscribe, edit your list preferences, or view >>>>>>>>>>>>>>>>>>>>> the list archives, please visit: >>>>>>>>>>>>>>>>>>>>> >>>>>>>>>>>>>>>>>>>>> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlcoders >>>>>>>>>>>>>>>>>>>>> >>>>>>>>>>>>>>>>>>>>> >>>>>>>>>>>>>>>>>>>>> >>>>>>>>>>>>>>>>>>>>> >>>>>>>>>>>>>>>>>>>>> _______________________________________________ >>>>>>>>>>>>>>>>>>>>> To unsubscribe, edit your list preferences, or view >>>>>>>>>>>>>>>>>>>>> the list archives, please visit: >>>>>>>>>>>>>>>>>>>>> >>>>>>>>>>>>>>>>>>>>> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlcoders >>>>>>>>>>>>>>>>>>>>> >>>>>>>>>>>>>>>>>>>>> >>>>>>>>>>>>>>>>>>>>> >>>>>>>>>>>>>>>>>>>>> _______________________________________________ >>>>>>>>>>>>>>>>>>>>> To unsubscribe, edit your list preferences, or view >>>>>>>>>>>>>>>>>>>>> the list archives, please visit: >>>>>>>>>>>>>>>>>>>>> >>>>>>>>>>>>>>>>>>>>> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlcoders >>>>>>>>>>>>>>>>>>>>> >>>>>>>>>>>>>>>>>>>>> >>>>>>>>>>>>>>>>>>>>> >>>>>>>>>>>>>>>>>>>>> >>>>>>>>>>>>>>>>>>>>> >>>>>>>>>>>>>>>>>>>>> _______________________________________________ >>>>>>>>>>>>>>>>>>>>> To unsubscribe, edit your list preferences, or view >>>>>>>>>>>>>>>>>>>>> the list archives, please visit: >>>>>>>>>>>>>>>>>>>>> >>>>>>>>>>>>>>>>>>>>> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlcoders >>>>>>>>>>>>>>>>>>>>> >>>>>>>>>>>>>>>>>>>>> >>>>>>>>>>>>>>>>>>>>> >>>>>>>>>>>>>>>>>>>> >>>>>>>>>>>>>>>>>>>> _______________________________________________ >>>>>>>>>>>>>>>>>>>> To unsubscribe, edit your list preferences, or view the >>>>>>>>>>>>>>>>>>>> list archives, please visit: >>>>>>>>>>>>>>>>>>>> >>>>>>>>>>>>>>>>>>>> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlcoders >>>>>>>>>>>>>>>>>>>> >>>>>>>>>>>>>>>>>>>> >>>>>>>>>>>>>>>>>>>> >>>>>>>>>>>>>>>>>>> _______________________________________________ >>>>>>>>>>>>>>>>>>> To unsubscribe, edit your list preferences, or view the >>>>>>>>>>>>>>>>>>> list archives, please visit: >>>>>>>>>>>>>>>>>>> >>>>>>>>>>>>>>>>>>> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlcoders >>>>>>>>>>>>>>>>>>> >>>>>>>>>>>>>>>>>>> >>>>>>>>>>>>>>>>>>> >>>>>>>>>>>>>>>>>> >>>>>>>>>>>>>>>>> >>>>>>>>>>>>>>>> >>>>>>>>>>>>>>> >>>>>>>>>>>>>>> _______________________________________________ >>>>>>>>>>>>>>> To unsubscribe, edit your list preferences, or view the list >>>>>>>>>>>>>>> archives, please visit: >>>>>>>>>>>>>>> >>>>>>>>>>>>>>> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlcoders >>>>>>>>>>>>>>> >>>>>>>>>>>>>>> >>>>>>>>>>>>>>> >>>>>>>>>>>>>> >>>>>>>>>>>>>> _______________________________________________ >>>>>>>>>>>>>> To unsubscribe, edit your list preferences, or view the list >>>>>>>>>>>>>> archives, please visit: >>>>>>>>>>>>>> >>>>>>>>>>>>>> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlcoders >>>>>>>>>>>>>> >>>>>>>>>>>>>> >>>>>>>>>>>>>> >>>>>>>>>>>>> >>>>>>>>>>>>> _______________________________________________ >>>>>>>>>>>>> To unsubscribe, edit your list preferences, or view the list >>>>>>>>>>>>> archives, please visit: >>>>>>>>>>>>> >>>>>>>>>>>>> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlcoders >>>>>>>>>>>>> >>>>>>>>>>>>> >>>>>>>>>>>>> >>>>>>>>>>>> >>>>>>>>>>>> _______________________________________________ >>>>>>>>>>>> To unsubscribe, edit your list preferences, or view the list >>>>>>>>>>>> archives, please visit: >>>>>>>>>>>> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlcoders >>>>>>>>>>>> >>>>>>>>>>>> >>>>>>>>>>>> >>>>>>>>>>> >>>>>>>>>>> _______________________________________________ >>>>>>>>>>> To unsubscribe, edit your list preferences, or view the list >>>>>>>>>>> archives, please visit: >>>>>>>>>>> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlcoders >>>>>>>>>>> >>>>>>>>>>> >>>>>>>>>>> >>>>>>>>>> >>>>>>>>>> _______________________________________________ >>>>>>>>>> To unsubscribe, edit your list preferences, or view the list >>>>>>>>>> archives, please visit: >>>>>>>>>> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlcoders >>>>>>>>>> >>>>>>>>>> >>>>>>>>>> >>>>>>>>> >>>>>>>> >>>>>>> >>>>>> >>>>>> _______________________________________________ >>>>>> To unsubscribe, edit your list preferences, or view the list >>>>>> archives, please visit: >>>>>> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlcoders >>>>>> >>>>>> >>>>>> >>>>> >>>>> >>>>> -- >>>>> -Tony >>>>> >>>>> _______________________________________________ >>>>> To unsubscribe, edit your list preferences, or view the list archives, >>>>> please visit: >>>>> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlcoders >>>>> >>>>> >>>>> >>>> >>> >>> _______________________________________________ >>> To unsubscribe, edit your list preferences, or view the list archives, >>> please visit: >>> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlcoders >>> >>> >>> >> >> _______________________________________________ >> To unsubscribe, edit your list preferences, or view the list archives, >> please visit: >> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlcoders >> >> >> >
_______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlcoders