Alright, I'll try to look around there. If I can't find anything, i might
have to just look in the HL2 files.


On Fri, Jun 19, 2015 at 6:26 AM, Tom Schumann <schumann....@gmail.com>
wrote:

> Off the top of my head I don't know but probably in one of the .txt files
> in hl2/resource/
>
> On 19 June 2015 at 06:00, Gavin Isgar <gisg...@gmail.com> wrote:
>
>> ?
>>
>>
>> On Wed, Jun 17, 2015 at 4:09 PM, Gavin Isgar <gisg...@gmail.com> wrote:
>>
>>> The commentary text that shows up in the chapter selection menu.
>>>
>>> On Wed, Jun 17, 2015 at 5:37 AM, Tom Schumann <schumann....@gmail.com>
>>> wrote:
>>>
>>>> Which commentary text specifically?
>>>>
>>>> On 17 June 2015 at 11:21, Gavin Isgar <gisg...@gmail.com> wrote:
>>>>
>>>>> Guys, i need some help with another problem. So, i've been searching
>>>>> my game's files for a bit and, I can't seem to find how to change the HL2
>>>>> Commentary Text in the main menu? Do i need to make a new file? Thank you!
>>>>>
>>>>>
>>>>> On Sat, May 23, 2015 at 7:52 AM, Gavin Isgar <gisg...@gmail.com>
>>>>> wrote:
>>>>>
>>>>>> Thank you!
>>>>>>
>>>>>>
>>>>>> On Sat, May 23, 2015 at 12:55 AM, Tony "omega" Sergi <
>>>>>> omegal...@gmail.com> wrote:
>>>>>>
>>>>>>> https://developer.valvesoftware.com/wiki/View_Models
>>>>>>> https://developer.valvesoftware.com/wiki/Viewmodels_in_Blender
>>>>>>>
>>>>>>> https://developer.valvesoftware.com/wiki/SDK_Docs
>>>>>>>
>>>>>>> http://forums.steampowered.com/forums/showthread.php?t=842810
>>>>>>>
>>>>>>> google is fantastic.
>>>>>>>
>>>>>>> On Sat, May 23, 2015 at 11:07 AM, Gavin Isgar <gisg...@gmail.com>
>>>>>>> wrote:
>>>>>>>
>>>>>>>> Hey guys, i got a question! Can anyways please tell me how to model
>>>>>>>> and make weapons? I cant find a solid tutorial anywhere that i can 
>>>>>>>> actually
>>>>>>>> do it on! Please help, thank you!
>>>>>>>>
>>>>>>>> On Sun, Apr 26, 2015 at 6:42 PM, Gavin Isgar <gisg...@gmail.com>
>>>>>>>> wrote:
>>>>>>>>
>>>>>>>>> Guys i need some more help. I'm trying to use phoneme editor in
>>>>>>>>> face poser for NPCs to talk. But i get an error message saying "an 
>>>>>>>>> error
>>>>>>>>> occurred during extraction". I've been trying to find a fix for this
>>>>>>>>> problem for awhile but i cant. I'm also using a Windows 8 computer. 
>>>>>>>>> Please,
>>>>>>>>> someone type out a tutorial i can do to fix this problem! Thanks!
>>>>>>>>>
>>>>>>>>> On Fri, Apr 24, 2015 at 5:32 PM, Gavin Isgar <gisg...@gmail.com>
>>>>>>>>> wrote:
>>>>>>>>>
>>>>>>>>>> Nope, still not working. Its saying extraction wont work. I use
>>>>>>>>>> Windows 8 and Audacity for the wavs but still nothing works. Please 
>>>>>>>>>> someone
>>>>>>>>>> give me a tutorial on here by text please!
>>>>>>>>>>
>>>>>>>>>> On Fri, Apr 24, 2015 at 8:23 AM, Gavin Isgar <gisg...@gmail.com>
>>>>>>>>>> wrote:
>>>>>>>>>>
>>>>>>>>>>> Thanks! I'll try it!
>>>>>>>>>>>
>>>>>>>>>>> On Fri, Apr 24, 2015 at 12:06 AM, Jesse Oak <
>>>>>>>>>>> wazanato...@gmail.com> wrote:
>>>>>>>>>>>
>>>>>>>>>>>> Silverfish has been out of the Source modding scene for awhile
>>>>>>>>>>>> but I find his tutorial still holds up quite well.
>>>>>>>>>>>> https://www.youtube.com/watch?v=T077tK_hXJo
>>>>>>>>>>>>
>>>>>>>>>>>> On Tue, Apr 21, 2015 at 9:23 PM, Gavin Isgar <gisg...@gmail.com
>>>>>>>>>>>> > wrote:
>>>>>>>>>>>>
>>>>>>>>>>>>> Hey guys, back with ANOTHER question. I've been wondering, how
>>>>>>>>>>>>> can i make voice(choreography) scenes in-game? What i mean by 
>>>>>>>>>>>>> that is make
>>>>>>>>>>>>> an NPC say what i said in my recording while lip syncing. I seen 
>>>>>>>>>>>>> that
>>>>>>>>>>>>> Source SDK's Faceposer can do that but all tutorials are now 
>>>>>>>>>>>>> outdated and i
>>>>>>>>>>>>> cant find a good resource. Can you guys tell me how i can do this?
>>>>>>>>>>>>>
>>>>>>>>>>>>> On Fri, Apr 17, 2015 at 8:30 PM, Jesse Oak <
>>>>>>>>>>>>> wazanato...@gmail.com> wrote:
>>>>>>>>>>>>>
>>>>>>>>>>>>>> It most likely has a corresponding .res file then in which
>>>>>>>>>>>>>> case you should be able to edit that.
>>>>>>>>>>>>>>
>>>>>>>>>>>>>> On Fri, Apr 17, 2015 at 4:30 PM, Gavin Isgar <
>>>>>>>>>>>>>> gisg...@gmail.com> wrote:
>>>>>>>>>>>>>>
>>>>>>>>>>>>>>> Commentary mode isn't on the menu, if it was, i would've
>>>>>>>>>>>>>>> already removed it. It's in the chapter list menu. I still dont 
>>>>>>>>>>>>>>> know how to
>>>>>>>>>>>>>>> remove it either
>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>> On Fri, Apr 17, 2015 at 12:35 PM, Jesse Oak <
>>>>>>>>>>>>>>> wazanato...@gmail.com> wrote:
>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>> If you don't want commentary just remove it from your menu.
>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>> On Wed, Apr 15, 2015 at 8:22 PM, Gavin Isgar <
>>>>>>>>>>>>>>>> gisg...@gmail.com> wrote:
>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>>> Nope, still is like that. Why did it automatically add HL2
>>>>>>>>>>>>>>>>> commentary mode and messed up the chapter box with an 
>>>>>>>>>>>>>>>>> unusable exit arrow?
>>>>>>>>>>>>>>>>> Please help!
>>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>>> On Wed, Apr 15, 2015 at 9:20 PM, Gavin Isgar <
>>>>>>>>>>>>>>>>> gisg...@gmail.com> wrote:
>>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>>>> NVM, think i found the answer. HL2 was uninstalled
>>>>>>>>>>>>>>>>>> somehow and only HL2EP2 was installed. I hope!
>>>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>>>> On Wed, Apr 15, 2015 at 9:18 PM, Gavin Isgar <
>>>>>>>>>>>>>>>>>> gisg...@gmail.com> wrote:
>>>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>>>>> Back with another question guys! So i was looking at the
>>>>>>>>>>>>>>>>>>> chapter list in my game(literally ingame) and i now see 
>>>>>>>>>>>>>>>>>>> something new, a
>>>>>>>>>>>>>>>>>>> commentary checkbox! I didnt add one though, im using SDK 
>>>>>>>>>>>>>>>>>>> Base 2007 for
>>>>>>>>>>>>>>>>>>> this mod BTW. Did it update and automatically put it in? 
>>>>>>>>>>>>>>>>>>> Please help for
>>>>>>>>>>>>>>>>>>> future reference!
>>>>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>>>>> On Tue, Apr 14, 2015 at 4:00 PM, Gavin Isgar <
>>>>>>>>>>>>>>>>>>> gisg...@gmail.com> wrote:
>>>>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>>>>>> Im not distributing them, and i dont feel like it. I
>>>>>>>>>>>>>>>>>>>> just want to know how i can configure code files for a 
>>>>>>>>>>>>>>>>>>>> game so that it can
>>>>>>>>>>>>>>>>>>>> find the game and code it
>>>>>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>>>>>> On Tue, Apr 14, 2015 at 1:11 PM, Jesse Oak <
>>>>>>>>>>>>>>>>>>>> wazanato...@gmail.com> wrote:
>>>>>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>>>>>>> Are you using SVN or Git? Just make a branch if you
>>>>>>>>>>>>>>>>>>>>> are.
>>>>>>>>>>>>>>>>>>>>> On Apr 14, 2015 6:55 AM, "Gavin Isgar" <
>>>>>>>>>>>>>>>>>>>>> gisg...@gmail.com> wrote:
>>>>>>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>>>>>>>> Its not that easy. The files within it are all
>>>>>>>>>>>>>>>>>>>>>> configured for the base game other than the beta. But 
>>>>>>>>>>>>>>>>>>>>>> that still didnt
>>>>>>>>>>>>>>>>>>>>>> answer my question
>>>>>>>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>>>>>>>> On Tue, Apr 14, 2015 at 5:04 AM, Stan R. <
>>>>>>>>>>>>>>>>>>>>>> ca...@inbox.ru> wrote:
>>>>>>>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>>>>>>>>> You just...copy it? Create a folder for your "beta"
>>>>>>>>>>>>>>>>>>>>>>> and work in it? Computer basics?
>>>>>>>>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>>>>>>>>> Понедельник, 13 апреля 2015, 23:08 -04:00 от Gavin
>>>>>>>>>>>>>>>>>>>>>>> Isgar <gisg...@gmail.com>:
>>>>>>>>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>>>>>>>>>   Hey guys, back with huge question! Im wondering
>>>>>>>>>>>>>>>>>>>>>>> how i can make a manual code folder for my game(like 
>>>>>>>>>>>>>>>>>>>>>>> for Half-Life 2:
>>>>>>>>>>>>>>>>>>>>>>> Example, it would be HL2E in the C Local Disk)? Im 
>>>>>>>>>>>>>>>>>>>>>>> wondering how i can copy
>>>>>>>>>>>>>>>>>>>>>>> one from my actual game and edit it for a beta version, 
>>>>>>>>>>>>>>>>>>>>>>> so instead of HL2RS
>>>>>>>>>>>>>>>>>>>>>>> it would be HL2RSB! Please tell me how i can do that 
>>>>>>>>>>>>>>>>>>>>>>> without Source SDK
>>>>>>>>>>>>>>>>>>>>>>> because it wont work that way!
>>>>>>>>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>>>>>>>>> On Sun, Apr 12, 2015 at 3:15 AM, Krzysztof Lesiak <
>>>>>>>>>>>>>>>>>>>>>>> wave....@hotmail.com
>>>>>>>>>>>>>>>>>>>>>>> <https://e.mail.ru/compose/?mailto=mailto%3awave....@hotmail.com>
>>>>>>>>>>>>>>>>>>>>>>> > wrote:
>>>>>>>>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>>>>>>>>>  Well, normally it shouldn't interfere with your
>>>>>>>>>>>>>>>>>>>>>>> mod in any way, but you can only verify that yourself 
>>>>>>>>>>>>>>>>>>>>>>> by testing. I do
>>>>>>>>>>>>>>>>>>>>>>> remember a case where a breaking change was made in the 
>>>>>>>>>>>>>>>>>>>>>>> 2013 SDK quite a
>>>>>>>>>>>>>>>>>>>>>>> while ago, but that was announced in a Steam community 
>>>>>>>>>>>>>>>>>>>>>>> and on this mailing
>>>>>>>>>>>>>>>>>>>>>>> list.
>>>>>>>>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>>>>>>>>> If I'm not mistaken, the SDK Base contains just the
>>>>>>>>>>>>>>>>>>>>>>> engine.dll itself (and a lot of other components it 
>>>>>>>>>>>>>>>>>>>>>>> depends on, of course),
>>>>>>>>>>>>>>>>>>>>>>> which in turn loads your server and client code. That 
>>>>>>>>>>>>>>>>>>>>>>> means if the
>>>>>>>>>>>>>>>>>>>>>>> interfaces between those modules have not changed in a 
>>>>>>>>>>>>>>>>>>>>>>> way that would break
>>>>>>>>>>>>>>>>>>>>>>> compatibility, there should be nothing for you to worry 
>>>>>>>>>>>>>>>>>>>>>>> about.
>>>>>>>>>>>>>>>>>>>>>>>  ------------------------------
>>>>>>>>>>>>>>>>>>>>>>> From: Gavin Isgar
>>>>>>>>>>>>>>>>>>>>>>> <https://e.mail.ru/compose/?mailto=mailto%3agisg...@gmail.com>
>>>>>>>>>>>>>>>>>>>>>>> Sent: ‎12.‎04.‎2015 00:13
>>>>>>>>>>>>>>>>>>>>>>> To: Discussion of Half-Life Programming
>>>>>>>>>>>>>>>>>>>>>>> <https://e.mail.ru/compose/?mailto=mailto%3ahlcod...@list.valvesoftware.com>
>>>>>>>>>>>>>>>>>>>>>>> Subject: Re: [hlcoders] Modding Problems
>>>>>>>>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>>>>>>>>>  I wanted to use Source SDK Base 2007 for a reason.
>>>>>>>>>>>>>>>>>>>>>>> But my question still hasn't been answered.
>>>>>>>>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>>>>>>>>> On Sat, Apr 11, 2015 at 5:08 PM, Stephen Swires <
>>>>>>>>>>>>>>>>>>>>>>> st...@swires.me
>>>>>>>>>>>>>>>>>>>>>>> <https://e.mail.ru/compose/?mailto=mailto%3ast...@swires.me>
>>>>>>>>>>>>>>>>>>>>>>> > wrote:
>>>>>>>>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>>>>>>>>> If you're starting a new mod (which it sounds like
>>>>>>>>>>>>>>>>>>>>>>> you are), you should not be using the 2007 base at all.
>>>>>>>>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>>>>>>>>> On Sat, Apr 11, 2015 at 8:26 PM, Gavin Isgar <
>>>>>>>>>>>>>>>>>>>>>>> gisg...@gmail.com
>>>>>>>>>>>>>>>>>>>>>>> <https://e.mail.ru/compose/?mailto=mailto%3agisg...@gmail.com>
>>>>>>>>>>>>>>>>>>>>>>> > wrote:
>>>>>>>>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>>>>>>>>> Hey guys, back with another question! So i just saw
>>>>>>>>>>>>>>>>>>>>>>> awhile ago that Source SDK Base 2007 got updated. My 
>>>>>>>>>>>>>>>>>>>>>>> mod uses Source SDK
>>>>>>>>>>>>>>>>>>>>>>> Base 2007 and i was wondering, do the updates interfere 
>>>>>>>>>>>>>>>>>>>>>>> with the mod in
>>>>>>>>>>>>>>>>>>>>>>> anyway? Thanks for the help!
>>>>>>>>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>>>>>>>>> On Fri, Apr 3, 2015 at 8:44 PM, Gavin Isgar <
>>>>>>>>>>>>>>>>>>>>>>> gisg...@gmail.com
>>>>>>>>>>>>>>>>>>>>>>> <https://e.mail.ru/compose/?mailto=mailto%3agisg...@gmail.com>
>>>>>>>>>>>>>>>>>>>>>>> > wrote:
>>>>>>>>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>>>>>>>>> Thanks Stan!
>>>>>>>>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>>>>>>>>> On Fri, Apr 3, 2015 at 8:42 PM, Stan R. <
>>>>>>>>>>>>>>>>>>>>>>> ca...@inbox.ru
>>>>>>>>>>>>>>>>>>>>>>> <https://e.mail.ru/compose/?mailto=mailto%3aca...@inbox.ru>
>>>>>>>>>>>>>>>>>>>>>>> > wrote:
>>>>>>>>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>>>>>>>>> You dont need to use VPKs to add sounds to your mod,
>>>>>>>>>>>>>>>>>>>>>>> just put them in yourmod/sound/ folder. You dont need 
>>>>>>>>>>>>>>>>>>>>>>> to touch sources and
>>>>>>>>>>>>>>>>>>>>>>> build solution at all, weapon sounds defined in weapon 
>>>>>>>>>>>>>>>>>>>>>>> script file
>>>>>>>>>>>>>>>>>>>>>>> (scripts/weapon_smg1.txt for example) and sound 
>>>>>>>>>>>>>>>>>>>>>>> definition scripts
>>>>>>>>>>>>>>>>>>>>>>> (game_sounds_weapons.txt, game_sounds_player.txt). Yes, 
>>>>>>>>>>>>>>>>>>>>>>> they should be WAV
>>>>>>>>>>>>>>>>>>>>>>> 44khz/16bit. No, you can use any length you want.
>>>>>>>>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>>>>>>>>> Пятница, 3 апреля 2015, 20:33 -04:00 от Gavin Isgar <
>>>>>>>>>>>>>>>>>>>>>>> gisg...@gmail.com
>>>>>>>>>>>>>>>>>>>>>>> <https://e.mail.ru/compose/?mailto=mailto%3agisg...@gmail.com>>:
>>>>>>>>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>>>>>>>>>    Hey guys, im back with a question. I've been
>>>>>>>>>>>>>>>>>>>>>>> trying everything to change the weapon sounds of 
>>>>>>>>>>>>>>>>>>>>>>> weapons but i cant find a
>>>>>>>>>>>>>>>>>>>>>>> very "precise" tutorial on how, and most are outdated. 
>>>>>>>>>>>>>>>>>>>>>>> Do i need VPKs? Do i
>>>>>>>>>>>>>>>>>>>>>>> need to rebuild the game solution in Visual Studio 
>>>>>>>>>>>>>>>>>>>>>>> after sound replacement?
>>>>>>>>>>>>>>>>>>>>>>> Do they have to be in WAV format and does the sound 
>>>>>>>>>>>>>>>>>>>>>>> files need to be a
>>>>>>>>>>>>>>>>>>>>>>> certain length of time? Long story short, can anyone 
>>>>>>>>>>>>>>>>>>>>>>> please tell me a very
>>>>>>>>>>>>>>>>>>>>>>> precise tutorial on replacing sounds on mods! Thanks!
>>>>>>>>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>>>>>>>>>  On Wed, Apr 1, 2015 at 9:32 PM, Tom Clay <
>>>>>>>>>>>>>>>>>>>>>>> tom_clay...@live.com
>>>>>>>>>>>>>>>>>>>>>>> <https://e.mail.ru/compose/?mailto=mailto%3atom_clay...@live.com>
>>>>>>>>>>>>>>>>>>>>>>> > wrote:
>>>>>>>>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>>>>>>>>>  You don't need a VPK to use the sounds, if you
>>>>>>>>>>>>>>>>>>>>>>> place them in the sounds folder, then into a respective 
>>>>>>>>>>>>>>>>>>>>>>> sub directory they
>>>>>>>>>>>>>>>>>>>>>>> will work fine.
>>>>>>>>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>>>>>>>>> On Apr 1, 2015, at 9:15 PM, Minh Le <
>>>>>>>>>>>>>>>>>>>>>>> minh...@telus.net
>>>>>>>>>>>>>>>>>>>>>>> <https://e.mail.ru/compose/?mailto=mailto%3aminh...@telus.net>>
>>>>>>>>>>>>>>>>>>>>>>> wrote:
>>>>>>>>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>>>>>>>>>   If you google, "make vpk"
>>>>>>>>>>>>>>>>>>>>>>> you'll find a bunch of tutorials. This video looked
>>>>>>>>>>>>>>>>>>>>>>> helpful
>>>>>>>>>>>>>>>>>>>>>>> https://www.youtube.com/watch?v=P3ILjexx0cE
>>>>>>>>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>>>>>>>>> On 4/1/2015 5:01 PM, Gavin Isgar wrote:
>>>>>>>>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>>>>>>>>> Hey guys, im back again! I'm having trouble figuring
>>>>>>>>>>>>>>>>>>>>>>> out how to make vpk's to use for sounds for my mod and 
>>>>>>>>>>>>>>>>>>>>>>> how to convert the
>>>>>>>>>>>>>>>>>>>>>>> sound files for use in Source! Can someone please leave 
>>>>>>>>>>>>>>>>>>>>>>> a nice
>>>>>>>>>>>>>>>>>>>>>>> tutorial(text tutorial) on how to do this.
>>>>>>>>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>>>>>>>>> On Wed, Apr 1, 2015 at 7:50 PM, Gavin Isgar <
>>>>>>>>>>>>>>>>>>>>>>> gisg...@gmail.com
>>>>>>>>>>>>>>>>>>>>>>> <https://e.mail.ru/compose/?mailto=mailto%3agisg...@gmail.com>
>>>>>>>>>>>>>>>>>>>>>>> > wrote:
>>>>>>>>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>>>>>>>>> Thanks Jesse, you saved my life lol.
>>>>>>>>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>>>>>>>>> On Wed, Apr 1, 2015 at 6:45 PM, Jesse Oak <
>>>>>>>>>>>>>>>>>>>>>>> wazanato...@gmail.com
>>>>>>>>>>>>>>>>>>>>>>> <https://e.mail.ru/compose/?mailto=mailto%3awazanato...@gmail.com>
>>>>>>>>>>>>>>>>>>>>>>> > wrote:
>>>>>>>>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>>>>>>>>> Yes use gcf scape and look in the games vpks the
>>>>>>>>>>>>>>>>>>>>>>> ones you want are the directory vpks which use _dir
>>>>>>>>>>>>>>>>>>>>>>>  On Apr 1, 2015 3:21 PM, "Gavin Isgar" <
>>>>>>>>>>>>>>>>>>>>>>> gisg...@gmail.com
>>>>>>>>>>>>>>>>>>>>>>> <https://e.mail.ru/compose/?mailto=mailto%3agisg...@gmail.com>>
>>>>>>>>>>>>>>>>>>>>>>> wrote:
>>>>>>>>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>>>>>>>>> I've checked all sound folders in the games but
>>>>>>>>>>>>>>>>>>>>>>> don't see any sounds themself. Do i have to use 
>>>>>>>>>>>>>>>>>>>>>>> GCFScape or something?
>>>>>>>>>>>>>>>>>>>>>>> Sorry if i sound like i have no experience, i've just 
>>>>>>>>>>>>>>>>>>>>>>> been very tired
>>>>>>>>>>>>>>>>>>>>>>> recently and didnt get a lot of sleep.
>>>>>>>>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>>>>>>>>> On Wed, Apr 1, 2015 at 11:30 AM, Tony "omega" Sergi
>>>>>>>>>>>>>>>>>>>>>>> <omegal...@gmail.com
>>>>>>>>>>>>>>>>>>>>>>> <https://e.mail.ru/compose/?mailto=mailto%3aomegal...@gmail.com>
>>>>>>>>>>>>>>>>>>>>>>> > wrote:
>>>>>>>>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>>>>>>>>>  What do you think your mod is running off of?
>>>>>>>>>>>>>>>>>>>>>>>  You have the base source content, which includes
>>>>>>>>>>>>>>>>>>>>>>> all of the sounds and soundscripts for hl2, ep1, ep2, 
>>>>>>>>>>>>>>>>>>>>>>> lost coast, etc. Plus
>>>>>>>>>>>>>>>>>>>>>>> if you own tf2 or any of the other valve games you can 
>>>>>>>>>>>>>>>>>>>>>>> easily look at their
>>>>>>>>>>>>>>>>>>>>>>> files too.
>>>>>>>>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>>>>>>>>> On Wed, Apr 1, 2015 at 9:03 PM, Gavin Isgar <
>>>>>>>>>>>>>>>>>>>>>>> gisg...@gmail.com
>>>>>>>>>>>>>>>>>>>>>>> <https://e.mail.ru/compose/?mailto=mailto%3agisg...@gmail.com>
>>>>>>>>>>>>>>>>>>>>>>> > wrote:
>>>>>>>>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>>>>>>>>> My mod didn't come with existing sound files. I've
>>>>>>>>>>>>>>>>>>>>>>> also read the developer wiki, but i didn't find much, 
>>>>>>>>>>>>>>>>>>>>>>> so i'm asking you.
>>>>>>>>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>>>>>>>>> On Wed, Apr 1, 2015 at 12:43 AM, Tony "omega" Sergi
>>>>>>>>>>>>>>>>>>>>>>> <omegal...@gmail.com
>>>>>>>>>>>>>>>>>>>>>>> <https://e.mail.ru/compose/?mailto=mailto%3aomegal...@gmail.com>
>>>>>>>>>>>>>>>>>>>>>>> > wrote:
>>>>>>>>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>>>>>>>>> open existing sound files and sound scripts and
>>>>>>>>>>>>>>>>>>>>>>> look. also read the developer wiki.
>>>>>>>>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>>>>>>>>> On Wed, Apr 1, 2015 at 1:06 PM, Gavin Isgar <
>>>>>>>>>>>>>>>>>>>>>>> gisg...@gmail.com
>>>>>>>>>>>>>>>>>>>>>>> <https://e.mail.ru/compose/?mailto=mailto%3agisg...@gmail.com>
>>>>>>>>>>>>>>>>>>>>>>> > wrote:
>>>>>>>>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>>>>>>>>> Hey guys, i have another question! How do i change
>>>>>>>>>>>>>>>>>>>>>>> weapon sound for my mod? What format does it have to be 
>>>>>>>>>>>>>>>>>>>>>>> and what files do i
>>>>>>>>>>>>>>>>>>>>>>> need to edit? Long story short, i need to know 
>>>>>>>>>>>>>>>>>>>>>>> everything about changing
>>>>>>>>>>>>>>>>>>>>>>> the sounds please!
>>>>>>>>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>>>>>>>>> On Sun, Mar 29, 2015 at 8:21 AM, Gavin Isgar <
>>>>>>>>>>>>>>>>>>>>>>> gisg...@gmail.com
>>>>>>>>>>>>>>>>>>>>>>> <https://e.mail.ru/compose/?mailto=mailto%3agisg...@gmail.com>
>>>>>>>>>>>>>>>>>>>>>>> > wrote:
>>>>>>>>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>>>>>>>>> Thanks Ken, i was just tired last night and having a
>>>>>>>>>>>>>>>>>>>>>>> rough time with some stuff, thanks though!
>>>>>>>>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>>>>>>>>>  On Sun, Mar 29, 2015 at 5:58 AM, Ken Swisher <
>>>>>>>>>>>>>>>>>>>>>>> capt...@qis.net
>>>>>>>>>>>>>>>>>>>>>>> <https://e.mail.ru/compose/?mailto=mailto%3acapt...@qis.net>
>>>>>>>>>>>>>>>>>>>>>>> > wrote:
>>>>>>>>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>>>>>>>>>   It says right there...
>>>>>>>>>>>>>>>>>>>>>>> The images displayed in the new game dialogue are
>>>>>>>>>>>>>>>>>>>>>>> 152x86. Since texture dimensions must both be a power 
>>>>>>>>>>>>>>>>>>>>>>> of two, your VTFs
>>>>>>>>>>>>>>>>>>>>>>> will be 256x128 with a border to the right and bottom.
>>>>>>>>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>>>>>>>>>  That means that the full dimensions of the image
>>>>>>>>>>>>>>>>>>>>>>> will be 256 wide by 128 tall, but only a portion of 
>>>>>>>>>>>>>>>>>>>>>>> that gets used. 152 x
>>>>>>>>>>>>>>>>>>>>>>> 86 to be specific. What you should do is create your 
>>>>>>>>>>>>>>>>>>>>>>> chapter images as
>>>>>>>>>>>>>>>>>>>>>>> 152x86 images, and then either edit that image's canvas 
>>>>>>>>>>>>>>>>>>>>>>> size to 256x128
>>>>>>>>>>>>>>>>>>>>>>> (but don't scale/stretch the actual image), or take 
>>>>>>>>>>>>>>>>>>>>>>> that 152x86 image and
>>>>>>>>>>>>>>>>>>>>>>> copy it into a new 256x128 image, and just make sure it 
>>>>>>>>>>>>>>>>>>>>>>> is positioned in
>>>>>>>>>>>>>>>>>>>>>>> the top-left. The unused portion of the image should 
>>>>>>>>>>>>>>>>>>>>>>> just be black.
>>>>>>>>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>>>>>>>>> -------- Original message --------
>>>>>>>>>>>>>>>>>>>>>>> From: Gavin Isgar <gisg...@gmail.com
>>>>>>>>>>>>>>>>>>>>>>> <https://e.mail.ru/compose/?mailto=mailto%3agisg...@gmail.com>>
>>>>>>>>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>>>>>>>>> Date: 03/28/2015 10:36 PM (GMT-05:00)
>>>>>>>>>>>>>>>>>>>>>>> To: Discussion of Half-Life Programming <
>>>>>>>>>>>>>>>>>>>>>>> hlcoders@list.valvesoftware.com
>>>>>>>>>>>>>>>>>>>>>>> <https://e.mail.ru/compose/?mailto=mailto%3ahlcod...@list.valvesoftware.com>>
>>>>>>>>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>>>>>>>>> Subject: Re: [hlcoders] Modding Problems
>>>>>>>>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>>>>>>>>> Alright I guess
>>>>>>>>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>>>>>>>>> On Sat, Mar 28, 2015 at 10:24 PM, Tom Schumann <
>>>>>>>>>>>>>>>>>>>>>>> schumann....@gmail.com
>>>>>>>>>>>>>>>>>>>>>>> <https://e.mail.ru/compose/?mailto=mailto%3aschumann....@gmail.com>
>>>>>>>>>>>>>>>>>>>>>>> > wrote:
>>>>>>>>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>>>>>>>>> Other than that I'd just use the images from
>>>>>>>>>>>>>>>>>>>>>>> Half-Life 2 as a base.
>>>>>>>>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>>>>>>>>> On 29 March 2015 at 12:20, Gavin Isgar <
>>>>>>>>>>>>>>>>>>>>>>> gisg...@gmail.com
>>>>>>>>>>>>>>>>>>>>>>> <https://e.mail.ru/compose/?mailto=mailto%3agisg...@gmail.com>
>>>>>>>>>>>>>>>>>>>>>>> > wrote:
>>>>>>>>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>>>>>>>>> Tom, i checked that but, to be honest, i didnt
>>>>>>>>>>>>>>>>>>>>>>> understand it a bit. Anything else?
>>>>>>>>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>>>>>>>>> On Sat, Mar 28, 2015 at 9:40 PM, Tom Schumann <
>>>>>>>>>>>>>>>>>>>>>>> schumann....@gmail.com
>>>>>>>>>>>>>>>>>>>>>>> <https://e.mail.ru/compose/?mailto=mailto%3aschumann....@gmail.com>
>>>>>>>>>>>>>>>>>>>>>>> > wrote:
>>>>>>>>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>>>>>>>>> There's some information on that at
>>>>>>>>>>>>>>>>>>>>>>> https://developer.valvesoftware.com/wiki/Background#Images
>>>>>>>>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>>>>>>>>> On 29 March 2015 at 09:09, Gavin Isgar <
>>>>>>>>>>>>>>>>>>>>>>> gisg...@gmail.com
>>>>>>>>>>>>>>>>>>>>>>> <https://e.mail.ru/compose/?mailto=mailto%3agisg...@gmail.com>
>>>>>>>>>>>>>>>>>>>>>>> > wrote:
>>>>>>>>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>>>>>>>>> Hey guys, im having another problem again and
>>>>>>>>>>>>>>>>>>>>>>> couldnt find a fix on the internet. I dont know the 
>>>>>>>>>>>>>>>>>>>>>>> right size for chapter
>>>>>>>>>>>>>>>>>>>>>>> thumbnails, what size do i make the picture(not the vtf 
>>>>>>>>>>>>>>>>>>>>>>> or vmt)?
>>>>>>>>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>>>>>>>>> On Thu, Mar 26, 2015 at 8:53 PM, Ben Lubar <
>>>>>>>>>>>>>>>>>>>>>>> ben.lu...@gmail.com
>>>>>>>>>>>>>>>>>>>>>>> <https://e.mail.ru/compose/?mailto=mailto%3aben.lu...@gmail.com>
>>>>>>>>>>>>>>>>>>>>>>> > wrote:
>>>>>>>>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>>>>>>>>> The two dots means "parent directory". You start in
>>>>>>>>>>>>>>>>>>>>>>> materials/vgui, go
>>>>>>>>>>>>>>>>>>>>>>> up one to materials, then to materials/logo and
>>>>>>>>>>>>>>>>>>>>>>> materials/logo/hl2rslogo1.vmt.
>>>>>>>>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>>>>>>>>> On Thu, Mar 26, 2015 at 7:46 PM, Gavin Isgar <
>>>>>>>>>>>>>>>>>>>>>>> gisg...@gmail.com
>>>>>>>>>>>>>>>>>>>>>>> <https://e.mail.ru/compose/?mailto=mailto%3agisg...@gmail.com>>
>>>>>>>>>>>>>>>>>>>>>>> wrote:
>>>>>>>>>>>>>>>>>>>>>>> > Yea Jesse, here's how i fixed it! So in my
>>>>>>>>>>>>>>>>>>>>>>> materials folder, i made a logo
>>>>>>>>>>>>>>>>>>>>>>> > folder, inside i put both put the vmt and vtf file
>>>>>>>>>>>>>>>>>>>>>>> with the same name.
>>>>>>>>>>>>>>>>>>>>>>> > Inside the vmt file, i put:
>>>>>>>>>>>>>>>>>>>>>>> >
>>>>>>>>>>>>>>>>>>>>>>> > "UnlitGeneric"
>>>>>>>>>>>>>>>>>>>>>>> > {
>>>>>>>>>>>>>>>>>>>>>>> > "$basetexture" "logo/hl2rslogo1"
>>>>>>>>>>>>>>>>>>>>>>> > "$nolod" 1
>>>>>>>>>>>>>>>>>>>>>>> > "$translucent" 1
>>>>>>>>>>>>>>>>>>>>>>> > }
>>>>>>>>>>>>>>>>>>>>>>> >
>>>>>>>>>>>>>>>>>>>>>>> > The path automatically detects the material
>>>>>>>>>>>>>>>>>>>>>>> folder, so just put the folder
>>>>>>>>>>>>>>>>>>>>>>> > and the name of both the vmt and vtf file(no
>>>>>>>>>>>>>>>>>>>>>>> extension). Then in my
>>>>>>>>>>>>>>>>>>>>>>> > gamelogo.res in my resource folder, i put:
>>>>>>>>>>>>>>>>>>>>>>> >
>>>>>>>>>>>>>>>>>>>>>>> > Resource/GameLogo.res
>>>>>>>>>>>>>>>>>>>>>>> > {
>>>>>>>>>>>>>>>>>>>>>>> > GameLogo
>>>>>>>>>>>>>>>>>>>>>>> > {
>>>>>>>>>>>>>>>>>>>>>>> > ControlName EditablePanel
>>>>>>>>>>>>>>>>>>>>>>> > fieldName GameLogo
>>>>>>>>>>>>>>>>>>>>>>> > xpos 0
>>>>>>>>>>>>>>>>>>>>>>> > ypos 0
>>>>>>>>>>>>>>>>>>>>>>> > zpos 50
>>>>>>>>>>>>>>>>>>>>>>> > wide 400
>>>>>>>>>>>>>>>>>>>>>>> > tall 100
>>>>>>>>>>>>>>>>>>>>>>> > autoResize 1
>>>>>>>>>>>>>>>>>>>>>>> > pinCorner 0
>>>>>>>>>>>>>>>>>>>>>>> > visible 1
>>>>>>>>>>>>>>>>>>>>>>> > enabled 1
>>>>>>>>>>>>>>>>>>>>>>> > offsetX -20
>>>>>>>>>>>>>>>>>>>>>>> > offsetY -15
>>>>>>>>>>>>>>>>>>>>>>> > }
>>>>>>>>>>>>>>>>>>>>>>> >
>>>>>>>>>>>>>>>>>>>>>>> > Logo
>>>>>>>>>>>>>>>>>>>>>>> > {
>>>>>>>>>>>>>>>>>>>>>>> > ControlName ImagePanel
>>>>>>>>>>>>>>>>>>>>>>> > fieldName Logo
>>>>>>>>>>>>>>>>>>>>>>> > xpos 0
>>>>>>>>>>>>>>>>>>>>>>> > ypos 0
>>>>>>>>>>>>>>>>>>>>>>> > zpos 50
>>>>>>>>>>>>>>>>>>>>>>> > wide 400
>>>>>>>>>>>>>>>>>>>>>>> > tall 100
>>>>>>>>>>>>>>>>>>>>>>> > visible 1
>>>>>>>>>>>>>>>>>>>>>>> > enabled 1
>>>>>>>>>>>>>>>>>>>>>>> > image ../logo/hl2rslogo1
>>>>>>>>>>>>>>>>>>>>>>> > scaleImage 1
>>>>>>>>>>>>>>>>>>>>>>> > }
>>>>>>>>>>>>>>>>>>>>>>> > }
>>>>>>>>>>>>>>>>>>>>>>> >
>>>>>>>>>>>>>>>>>>>>>>> > The dots in the path specify how many folders are
>>>>>>>>>>>>>>>>>>>>>>> before vmt and vtf, but i
>>>>>>>>>>>>>>>>>>>>>>> > rather just do it like this:
>>>>>>>>>>>>>>>>>>>>>>> >
>>>>>>>>>>>>>>>>>>>>>>> > 2 dots specifies 2 folders/files like
>>>>>>>>>>>>>>>>>>>>>>> logo/hl2rslogo1, thats 1 folder, 1
>>>>>>>>>>>>>>>>>>>>>>> > file! If it was material/logo/hl2rslogo1 it would
>>>>>>>>>>>>>>>>>>>>>>> be 3 dots. Thats how i<
>>>>>>>>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>>>>>>>>>  _______________________________________________
>>>>>>>>>>>>>>>>>>>>>>> To unsubscribe, edit your list preferences, or view
>>>>>>>>>>>>>>>>>>>>>>> the list archives, please visit:
>>>>>>>>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>>>>>>>>> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlcoders
>>>>>>>>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>>>>>>>>> _______________________________________________
>>>>>>>>>>>>>>>>>>>>>>> To unsubscribe, edit your list preferences, or view
>>>>>>>>>>>>>>>>>>>>>>> the list archives, please visit:
>>>>>>>>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>>>>>>>>> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlcoders
>>>>>>>>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>>>>>>>>>  --
>>>>>>>>>>>>>>>>>>>>>>> -Tony
>>>>>>>>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>>>>>>>>> _______________________________________________
>>>>>>>>>>>>>>>>>>>>>>> To unsubscribe, edit your list preferences, or view
>>>>>>>>>>>>>>>>>>>>>>> the list archives, please visit:
>>>>>>>>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>>>>>>>>> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlcoders
>>>>>>>>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>>>>>>>>> _______________________________________________
>>>>>>>>>>>>>>>>>>>>>>> To unsubscribe, edit your list preferences, or view
>>>>>>>>>>>>>>>>>>>>>>> the list archives, please visit:
>>>>>>>>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>>>>>>>>> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlcoders
>>>>>>>>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>>>>>>>>> --
>>>>>>>>>>>>>>>>>>>>>>> -Tony
>>>>>>>>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>>>>>>>>> _______________________________________________
>>>>>>>>>>>>>>>>>>>>>>> To unsubscribe, edit your list preferences, or view
>>>>>>>>>>>>>>>>>>>>>>> the list archives, please visit:
>>>>>>>>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>>>>>>>>> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlcoders
>>>>>>>>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>>>>>>>>> _______________________________________________
>>>>>>>>>>>>>>>>>>>>>>> To unsubscribe, edit your list preferences, or view
>>>>>>>>>>>>>>>>>>>>>>> the list archives, please visit:
>>>>>>>>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>>>>>>>>> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlcoders
>>>>>>>>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>>>>>>>>> _______________________________________________
>>>>>>>>>>>>>>>>>>>>>>> To unsubscribe, edit your list preferences, or view
>>>>>>>>>>>>>>>>>>>>>>> the list archives, please visit:
>>>>>>>>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>>>>>>>>> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlcoders
>>>>>>>>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>>>>>>>>> _______________________________________________
>>>>>>>>>>>>>>>>>>>>>>> To unsubscribe, edit your list preferences, or view the 
>>>>>>>>>>>>>>>>>>>>>>> list archives, please 
>>>>>>>>>>>>>>>>>>>>>>> visit:https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlcoders
>>>>>>>>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>>>>>>>>>   _______________________________________________
>>>>>>>>>>>>>>>>>>>>>>> To unsubscribe, edit your list preferences, or view
>>>>>>>>>>>>>>>>>>>>>>> the list archives, please visit:
>>>>>>>>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>>>>>>>>> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlcoders
>>>>>>>>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>>>>>>>>> _______________________________________________
>>>>>>>>>>>>>>>>>>>>>>> To unsubscribe, edit your list preferences, or view
>>>>>>>>>>>>>>>>>>>>>>> the list archives, please visit:
>>>>>>>>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>>>>>>>>> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlcoders
>>>>>>>>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>>>>>>>>>  _______________________________________________
>>>>>>>>>>>>>>>>>>>>>>> To unsubscribe, edit your list preferences, or view
>>>>>>>>>>>>>>>>>>>>>>> the list archives, please visit:
>>>>>>>>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>>>>>>>>> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlcoders
>>>>>>>>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>>>>>>>>> _______________________________________________
>>>>>>>>>>>>>>>>>>>>>>> To unsubscribe, edit your list preferences, or view
>>>>>>>>>>>>>>>>>>>>>>> the list archives, please visit:
>>>>>>>>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>>>>>>>>> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlcoders
>>>>>>>>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>>>>>>>>> _______________________________________________
>>>>>>>>>>>>>>>>>>>>>>> To unsubscribe, edit your list preferences, or view
>>>>>>>>>>>>>>>>>>>>>>> the list archives, please visit:
>>>>>>>>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>>>>>>>>> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlcoders
>>>>>>>>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>>>>>>>>> _______________________________________________
>>>>>>>>>>>>>>>>>>>>>>> To unsubscribe, edit your list preferences, or view
>>>>>>>>>>>>>>>>>>>>>>> the list archives, please visit:
>>>>>>>>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>>>>>>>>> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlcoders
>>>>>>>>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>>>>>>>>> _______________________________________________
>>>>>>>>>>>>>>>>>>>>>>> To unsubscribe, edit your list preferences, or view
>>>>>>>>>>>>>>>>>>>>>>> the list archives, please visit:
>>>>>>>>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>>>>>>>>> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlcoders
>>>>>>>>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>>>>>>>>>  _______________________________________________
>>>>>>>>>>>>>>>>>>>>>>> To unsubscribe, edit your list preferences, or view
>>>>>>>>>>>>>>>>>>>>>>> the list archives, please visit:
>>>>>>>>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>>>>>>>>> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlcoders
>>>>>>>>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>>>>>>>>> _______________________________________________
>>>>>>>>>>>>>>>>>>>>>>> To unsubscribe, edit your list preferences, or view
>>>>>>>>>>>>>>>>>>>>>>> the list archives, please visit:
>>>>>>>>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>>>>>>>>> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlcoders
>>>>>>>>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>>>>>>>> _______________________________________________
>>>>>>>>>>>>>>>>>>>>>> To unsubscribe, edit your list preferences, or view
>>>>>>>>>>>>>>>>>>>>>> the list archives, please visit:
>>>>>>>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>>>>>>>> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlcoders
>>>>>>>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>>>>>>> _______________________________________________
>>>>>>>>>>>>>>>>>>>>> To unsubscribe, edit your list preferences, or view
>>>>>>>>>>>>>>>>>>>>> the list archives, please visit:
>>>>>>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>>>>>>> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlcoders
>>>>>>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>>> _______________________________________________
>>>>>>>>>>>>>>>>> To unsubscribe, edit your list preferences, or view the
>>>>>>>>>>>>>>>>> list archives, please visit:
>>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>>> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlcoders
>>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>> _______________________________________________
>>>>>>>>>>>>>>>> To unsubscribe, edit your list preferences, or view the
>>>>>>>>>>>>>>>> list archives, please visit:
>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlcoders
>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>> _______________________________________________
>>>>>>>>>>>>>>> To unsubscribe, edit your list preferences, or view the list
>>>>>>>>>>>>>>> archives, please visit:
>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlcoders
>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>
>>>>>>>>>>>>>> _______________________________________________
>>>>>>>>>>>>>> To unsubscribe, edit your list preferences, or view the list
>>>>>>>>>>>>>> archives, please visit:
>>>>>>>>>>>>>>
>>>>>>>>>>>>>> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlcoders
>>>>>>>>>>>>>>
>>>>>>>>>>>>>>
>>>>>>>>>>>>>>
>>>>>>>>>>>>>
>>>>>>>>>>>>> _______________________________________________
>>>>>>>>>>>>> To unsubscribe, edit your list preferences, or view the list
>>>>>>>>>>>>> archives, please visit:
>>>>>>>>>>>>>
>>>>>>>>>>>>> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlcoders
>>>>>>>>>>>>>
>>>>>>>>>>>>>
>>>>>>>>>>>>>
>>>>>>>>>>>>
>>>>>>>>>>>> _______________________________________________
>>>>>>>>>>>> To unsubscribe, edit your list preferences, or view the list
>>>>>>>>>>>> archives, please visit:
>>>>>>>>>>>> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlcoders
>>>>>>>>>>>>
>>>>>>>>>>>>
>>>>>>>>>>>>
>>>>>>>>>>>
>>>>>>>>>>
>>>>>>>>>
>>>>>>>>
>>>>>>>> _______________________________________________
>>>>>>>> To unsubscribe, edit your list preferences, or view the list
>>>>>>>> archives, please visit:
>>>>>>>> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlcoders
>>>>>>>>
>>>>>>>>
>>>>>>>>
>>>>>>>
>>>>>>>
>>>>>>> --
>>>>>>> -Tony
>>>>>>>
>>>>>>> _______________________________________________
>>>>>>> To unsubscribe, edit your list preferences, or view the list
>>>>>>> archives, please visit:
>>>>>>> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlcoders
>>>>>>>
>>>>>>>
>>>>>>>
>>>>>>
>>>>>
>>>>> _______________________________________________
>>>>> To unsubscribe, edit your list preferences, or view the list archives,
>>>>> please visit:
>>>>> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlcoders
>>>>>
>>>>>
>>>>>
>>>>
>>>> _______________________________________________
>>>> To unsubscribe, edit your list preferences, or view the list archives,
>>>> please visit:
>>>> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlcoders
>>>>
>>>>
>>>>
>>>
>>
>> _______________________________________________
>> To unsubscribe, edit your list preferences, or view the list archives,
>> please visit:
>> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlcoders
>>
>>
>>
>
> _______________________________________________
> To unsubscribe, edit your list preferences, or view the list archives,
> please visit:
> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlcoders
>
>
>
_______________________________________________
To unsubscribe, edit your list preferences, or view the list archives, please 
visit:
https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlcoders

Reply via email to