This what you're looking for? Loading screens for the chapters (or just for the
game itself if it doesn't contain chapters)
https://developer.valvesoftware.com/wiki/Menu_Background_Map
Sent from my Verizon Wireless 4G LTE smartphone
-------- Original message --------
From: Gavin Isgar <gisg...@gmail.com>
Date: 06/24/2015 6:45 PM (GMT-06:00)
To: Discussion of Half-Life Programming <hlcoders@list.valvesoftware.com>
Subject: Re: [hlcoders] Modding Problems
?
On Tue, Jun 23, 2015 at 10:17 PM, Gavin Isgar <gisg...@gmail.com> wrote:
> Hey guys, back with another question. For a singleplayer mod, how would i
> be able to change the background for the loading screen, or make a custom
> loading bar? Thanks!
>
> On Fri, Jun 19, 2015 at 4:00 PM, Gavin Isgar <gisg...@gmail.com> wrote:
>
>> Alright, but i want to at least get this done by today. I will try
>> looking in Half-Life 2's files and try to find a corresponding file, but if
>> you find any good information for me, please tell me! Thanks!
>>
>> On Fri, Jun 19, 2015 at 2:34 PM, Tony "omega" Sergi <omegal...@gmail.com>
>> wrote:
>>
>>> if i remember correctly, it's sort of a bug. you need to replace a
>>> specific file, or gameui won't read certain strings. I can't remember which
>>> one right now though.
>>>
>>> On Fri, Jun 19, 2015 at 9:25 PM, Gavin Isgar <gisg...@gmail.com> wrote:
>>>
>>>> Alright, I'll try to look around there. If I can't find anything, i
>>>> might have to just look in the HL2 files.
>>>>
>>>>
>>>> On Fri, Jun 19, 2015 at 6:26 AM, Tom Schumann <schumann....@gmail.com>
>>>> wrote:
>>>>
>>>>> Off the top of my head I don't know but probably in one of the .txt
>>>>> files in hl2/resource/
>>>>>
>>>>> On 19 June 2015 at 06:00, Gavin Isgar <gisg...@gmail.com> wrote:
>>>>>
>>>>>> ?
>>>>>>
>>>>>>
>>>>>> On Wed, Jun 17, 2015 at 4:09 PM, Gavin Isgar <gisg...@gmail.com>
>>>>>> wrote:
>>>>>>
>>>>>>> The commentary text that shows up in the chapter selection menu.
>>>>>>>
>>>>>>> On Wed, Jun 17, 2015 at 5:37 AM, Tom Schumann <
>>>>>>> schumann....@gmail.com> wrote:
>>>>>>>
>>>>>>>> Which commentary text specifically?
>>>>>>>>
>>>>>>>> On 17 June 2015 at 11:21, Gavin Isgar <gisg...@gmail.com> wrote:
>>>>>>>>
>>>>>>>>> Guys, i need some help with another problem. So, i've been
>>>>>>>>> searching my game's files for a bit and, I can't seem to find how to
>>>>>>>>> change
>>>>>>>>> the HL2 Commentary Text in the main menu? Do i need to make a new
>>>>>>>>> file?
>>>>>>>>> Thank you!
>>>>>>>>>
>>>>>>>>>
>>>>>>>>> On Sat, May 23, 2015 at 7:52 AM, Gavin Isgar <gisg...@gmail.com>
>>>>>>>>> wrote:
>>>>>>>>>
>>>>>>>>>> Thank you!
>>>>>>>>>>
>>>>>>>>>>
>>>>>>>>>> On Sat, May 23, 2015 at 12:55 AM, Tony "omega" Sergi <
>>>>>>>>>> omegal...@gmail.com> wrote:
>>>>>>>>>>
>>>>>>>>>>> https://developer.valvesoftware.com/wiki/View_Models
>>>>>>>>>>> https://developer.valvesoftware.com/wiki/Viewmodels_in_Blender
>>>>>>>>>>>
>>>>>>>>>>> https://developer.valvesoftware.com/wiki/SDK_Docs
>>>>>>>>>>>
>>>>>>>>>>> http://forums.steampowered.com/forums/showthread.php?t=842810
>>>>>>>>>>>
>>>>>>>>>>> google is fantastic.
>>>>>>>>>>>
>>>>>>>>>>> On Sat, May 23, 2015 at 11:07 AM, Gavin Isgar <gisg...@gmail.com
>>>>>>>>>>> > wrote:
>>>>>>>>>>>
>>>>>>>>>>>> Hey guys, i got a question! Can anyways please tell me how to
>>>>>>>>>>>> model and make weapons? I cant find a solid tutorial anywhere that
>>>>>>>>>>>> i can
>>>>>>>>>>>> actually do it on! Please help, thank you!
>>>>>>>>>>>>
>>>>>>>>>>>> On Sun, Apr 26, 2015 at 6:42 PM, Gavin Isgar <gisg...@gmail.com
>>>>>>>>>>>> > wrote:
>>>>>>>>>>>>
>>>>>>>>>>>>> Guys i need some more help. I'm trying to use phoneme editor
>>>>>>>>>>>>> in face poser for NPCs to talk. But i get an error message saying
>>>>>>>>>>>>> "an error
>>>>>>>>>>>>> occurred during extraction". I've been trying to find a fix for
>>>>>>>>>>>>> this
>>>>>>>>>>>>> problem for awhile but i cant. I'm also using a Windows 8
>>>>>>>>>>>>> computer. Please,
>>>>>>>>>>>>> someone type out a tutorial i can do to fix this problem! Thanks!
>>>>>>>>>>>>>
>>>>>>>>>>>>> On Fri, Apr 24, 2015 at 5:32 PM, Gavin Isgar <
>>>>>>>>>>>>> gisg...@gmail.com> wrote:
>>>>>>>>>>>>>
>>>>>>>>>>>>>> Nope, still not working. Its saying extraction wont work. I
>>>>>>>>>>>>>> use Windows 8 and Audacity for the wavs but still nothing works.
>>>>>>>>>>>>>> Please
>>>>>>>>>>>>>> someone give me a tutorial on here by text please!
>>>>>>>>>>>>>>
>>>>>>>>>>>>>> On Fri, Apr 24, 2015 at 8:23 AM, Gavin Isgar <
>>>>>>>>>>>>>> gisg...@gmail.com> wrote:
>>>>>>>>>>>>>>
>>>>>>>>>>>>>>> Thanks! I'll try it!
>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>> On Fri, Apr 24, 2015 at 12:06 AM, Jesse Oak <
>>>>>>>>>>>>>>> wazanato...@gmail.com> wrote:
>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>> Silverfish has been out of the Source modding scene for
>>>>>>>>>>>>>>>> awhile but I find his tutorial still holds up quite well.
>>>>>>>>>>>>>>>> https://www.youtube.com/watch?v=T077tK_hXJo
>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>> On Tue, Apr 21, 2015 at 9:23 PM, Gavin Isgar <
>>>>>>>>>>>>>>>> gisg...@gmail.com> wrote:
>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>>> Hey guys, back with ANOTHER question. I've been wondering,
>>>>>>>>>>>>>>>>> how can i make voice(choreography) scenes in-game? What i
>>>>>>>>>>>>>>>>> mean by that is
>>>>>>>>>>>>>>>>> make an NPC say what i said in my recording while lip
>>>>>>>>>>>>>>>>> syncing. I seen that
>>>>>>>>>>>>>>>>> Source SDK's Faceposer can do that but all tutorials are now
>>>>>>>>>>>>>>>>> outdated and i
>>>>>>>>>>>>>>>>> cant find a good resource. Can you guys tell me how i can do
>>>>>>>>>>>>>>>>> this?
>>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>>> On Fri, Apr 17, 2015 at 8:30 PM, Jesse Oak <
>>>>>>>>>>>>>>>>> wazanato...@gmail.com> wrote:
>>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>>>> It most likely has a corresponding .res file then in
>>>>>>>>>>>>>>>>>> which case you should be able to edit that.
>>>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>>>> On Fri, Apr 17, 2015 at 4:30 PM, Gavin Isgar <
>>>>>>>>>>>>>>>>>> gisg...@gmail.com> wrote:
>>>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>>>>> Commentary mode isn't on the menu, if it was, i would've
>>>>>>>>>>>>>>>>>>> already removed it. It's in the chapter list menu. I still
>>>>>>>>>>>>>>>>>>> dont know how to
>>>>>>>>>>>>>>>>>>> remove it either
>>>>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>>>>> On Fri, Apr 17, 2015 at 12:35 PM, Jesse Oak <
>>>>>>>>>>>>>>>>>>> wazanato...@gmail.com> wrote:
>>>>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>>>>>> If you don't want commentary just remove it from your
>>>>>>>>>>>>>>>>>>>> menu.
>>>>>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>>>>>> On Wed, Apr 15, 2015 at 8:22 PM, Gavin Isgar <
>>>>>>>>>>>>>>>>>>>> gisg...@gmail.com> wrote:
>>>>>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>>>>>>> Nope, still is like that. Why did it automatically add
>>>>>>>>>>>>>>>>>>>>> HL2 commentary mode and messed up the chapter box with an
>>>>>>>>>>>>>>>>>>>>> unusable exit
>>>>>>>>>>>>>>>>>>>>> arrow? Please help!
>>>>>>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>>>>>>> On Wed, Apr 15, 2015 at 9:20 PM, Gavin Isgar <
>>>>>>>>>>>>>>>>>>>>> gisg...@gmail.com> wrote:
>>>>>>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>>>>>>>> NVM, think i found the answer. HL2 was uninstalled
>>>>>>>>>>>>>>>>>>>>>> somehow and only HL2EP2 was installed. I hope!
>>>>>>>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>>>>>>>> On Wed, Apr 15, 2015 at 9:18 PM, Gavin Isgar <
>>>>>>>>>>>>>>>>>>>>>> gisg...@gmail.com> wrote:
>>>>>>>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>>>>>>>>> Back with another question guys! So i was looking at
>>>>>>>>>>>>>>>>>>>>>>> the chapter list in my game(literally ingame) and i now
>>>>>>>>>>>>>>>>>>>>>>> see something new,
>>>>>>>>>>>>>>>>>>>>>>> a commentary checkbox! I didnt add one though, im using
>>>>>>>>>>>>>>>>>>>>>>> SDK Base 2007 for
>>>>>>>>>>>>>>>>>>>>>>> this mod BTW. Did it update and automatically put it
>>>>>>>>>>>>>>>>>>>>>>> in? Please help for
>>>>>>>>>>>>>>>>>>>>>>> future reference!
>>>>>>>>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>>>>>>>>> On Tue, Apr 14, 2015 at 4:00 PM, Gavin Isgar <
>>>>>>>>>>>>>>>>>>>>>>> gisg...@gmail.com> wrote:
>>>>>>>>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>>>>>>>>>> Im not distributing them, and i dont feel like it.
>>>>>>>>>>>>>>>>>>>>>>>> I just want to know how i can configure code files for
>>>>>>>>>>>>>>>>>>>>>>>> a game so that it
>>>>>>>>>>>>>>>>>>>>>>>> can find the game and code it
>>>>>>>>>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>>>>>>>>>> On Tue, Apr 14, 2015 at 1:11 PM, Jesse Oak <
>>>>>>>>>>>>>>>>>>>>>>>> wazanato...@gmail.com> wrote:
>>>>>>>>>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>>>>>>>>>>> Are you using SVN or Git? Just make a branch if
>>>>>>>>>>>>>>>>>>>>>>>>> you are.
>>>>>>>>>>>>>>>>>>>>>>>>> On Apr 14, 2015 6:55 AM, "Gavin Isgar" <
>>>>>>>>>>>>>>>>>>>>>>>>> gisg...@gmail.com> wrote:
>>>>>>>>>>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>>>>>>>>>>>> Its not that easy. The files within it are all
>>>>>>>>>>>>>>>>>>>>>>>>>> configured for the base game other than the beta.
>>>>>>>>>>>>>>>>>>>>>>>>>> But that still didnt
>>>>>>>>>>>>>>>>>>>>>>>>>> answer my question
>>>>>>>>>>>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>>>>>>>>>>>> On Tue, Apr 14, 2015 at 5:04 AM, Stan R. <
>>>>>>>>>>>>>>>>>>>>>>>>>> ca...@inbox.ru> wrote:
>>>>>>>>>>>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>>>>>>>>>>>>> You just...copy it? Create a folder for your
>>>>>>>>>>>>>>>>>>>>>>>>>>> "beta" and work in it? Computer basics?
>>>>>>>>>>>>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>>>>>>>>>>>>> Понедельник, 13 апреля 2015, 23:08 -04:00 от
>>>>>>>>>>>>>>>>>>>>>>>>>>> Gavin Isgar <gisg...@gmail.com>:
>>>>>>>>>>>>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>>>>>>>>>>>>> Hey guys, back with huge question! Im
>>>>>>>>>>>>>>>>>>>>>>>>>>> wondering how i can make a manual code folder for
>>>>>>>>>>>>>>>>>>>>>>>>>>> my game(like for
>>>>>>>>>>>>>>>>>>>>>>>>>>> Half-Life 2: Example, it would be HL2E in the C
>>>>>>>>>>>>>>>>>>>>>>>>>>> Local Disk)? Im wondering
>>>>>>>>>>>>>>>>>>>>>>>>>>> how i can copy one from my actual game and edit it
>>>>>>>>>>>>>>>>>>>>>>>>>>> for a beta version, so
>>>>>>>>>>>>>>>>>>>>>>>>>>> instead of HL2RS it would be HL2RSB! Please tell me
>>>>>>>>>>>>>>>>>>>>>>>>>>> how i can do that
>>>>>>>>>>>>>>>>>>>>>>>>>>> without Source SDK because it wont work that way!
>>>>>>>>>>>>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>>>>>>>>>>>>> On Sun, Apr 12, 2015 at 3:15 AM, Krzysztof
>>>>>>>>>>>>>>>>>>>>>>>>>>> Lesiak <wave....@hotmail.com
>>>>>>>>>>>>>>>>>>>>>>>>>>> <https://e.mail.ru/compose/?mailto=mailto%3awave....@hotmail.com>
>>>>>>>>>>>>>>>>>>>>>>>>>>> > wrote:
>>>>>>>>>>>>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>>>>>>>>>>>>> Well, normally it shouldn't interfere with
>>>>>>>>>>>>>>>>>>>>>>>>>>> your mod in any way, but you can only verify that
>>>>>>>>>>>>>>>>>>>>>>>>>>> yourself by testing. I do
>>>>>>>>>>>>>>>>>>>>>>>>>>> remember a case where a breaking change was made in
>>>>>>>>>>>>>>>>>>>>>>>>>>> the 2013 SDK quite a
>>>>>>>>>>>>>>>>>>>>>>>>>>> while ago, but that was announced in a Steam
>>>>>>>>>>>>>>>>>>>>>>>>>>> community and on this mailing
>>>>>>>>>>>>>>>>>>>>>>>>>>> list.
>>>>>>>>>>>>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>>>>>>>>>>>>> If I'm not mistaken, the SDK Base contains just
>>>>>>>>>>>>>>>>>>>>>>>>>>> the engine.dll itself (and a lot of other
>>>>>>>>>>>>>>>>>>>>>>>>>>> components it depends on, of
>>>>>>>>>>>>>>>>>>>>>>>>>>> course), which in turn loads your server and client
>>>>>>>>>>>>>>>>>>>>>>>>>>> code. That means if the
>>>>>>>>>>>>>>>>>>>>>>>>>>> interfaces between those modules have not changed
>>>>>>>>>>>>>>>>>>>>>>>>>>> in a way that would break
>>>>>>>>>>>>>>>>>>>>>>>>>>> compatibility, there should be nothing for you to
>>>>>>>>>>>>>>>>>>>>>>>>>>> worry about.
>>>>>>>>>>>>>>>>>>>>>>>>>>> ------------------------------
>>>>>>>>>>>>>>>>>>>>>>>>>>> From: Gavin Isgar
>>>>>>>>>>>>>>>>>>>>>>>>>>> <https://e.mail.ru/compose/?mailto=mailto%3agisg...@gmail.com>
>>>>>>>>>>>>>>>>>>>>>>>>>>> Sent: 12.04.2015 00:13
>>>>>>>>>>>>>>>>>>>>>>>>>>> To: Discussion of Half-Life Programming
>>>>>>>>>>>>>>>>>>>>>>>>>>> <https://e.mail.ru/compose/?mailto=mailto%3ahlcod...@list.valvesoftware.com>
>>>>>>>>>>>>>>>>>>>>>>>>>>> Subject: Re: [hlcoders] Modding Problems
>>>>>>>>>>>>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>>>>>>>>>>>>> I wanted to use Source SDK Base 2007 for a
>>>>>>>>>>>>>>>>>>>>>>>>>>> reason. But my question still hasn't been answered.
>>>>>>>>>>>>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>>>>>>>>>>>>> On Sat, Apr 11, 2015 at 5:08 PM, Stephen Swires
>>>>>>>>>>>>>>>>>>>>>>>>>>> <st...@swires.me
>>>>>>>>>>>>>>>>>>>>>>>>>>> <https://e.mail.ru/compose/?mailto=mailto%3ast...@swires.me>
>>>>>>>>>>>>>>>>>>>>>>>>>>> > wrote:
>>>>>>>>>>>>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>>>>>>>>>>>>> If you're starting a new mod (which it sounds
>>>>>>>>>>>>>>>>>>>>>>>>>>> like you are), you should not be using the 2007
>>>>>>>>>>>>>>>>>>>>>>>>>>> base at all.
>>>>>>>>>>>>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>>>>>>>>>>>>> On Sat, Apr 11, 2015 at 8:26 PM, Gavin Isgar <
>>>>>>>>>>>>>>>>>>>>>>>>>>> gisg...@gmail.com
>>>>>>>>>>>>>>>>>>>>>>>>>>> <https://e.mail.ru/compose/?mailto=mailto%3agisg...@gmail.com>
>>>>>>>>>>>>>>>>>>>>>>>>>>> > wrote:
>>>>>>>>>>>>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>>>>>>>>>>>>> Hey guys, back with another question! So i just
>>>>>>>>>>>>>>>>>>>>>>>>>>> saw awhile ago that Source SDK Base 2007 got
>>>>>>>>>>>>>>>>>>>>>>>>>>> updated. My mod uses Source
>>>>>>>>>>>>>>>>>>>>>>>>>>> SDK Base 2007 and i was wondering, do the updates
>>>>>>>>>>>>>>>>>>>>>>>>>>> interfere with the mod in
>>>>>>>>>>>>>>>>>>>>>>>>>>> anyway? Thanks for the help!
>>>>>>>>>>>>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>>>>>>>>>>>>> On Fri, Apr 3, 2015 at 8:44 PM, Gavin Isgar <
>>>>>>>>>>>>>>>>>>>>>>>>>>> gisg...@gmail.com
>>>>>>>>>>>>>>>>>>>>>>>>>>> <https://e.mail.ru/compose/?mailto=mailto%3agisg...@gmail.com>
>>>>>>>>>>>>>>>>>>>>>>>>>>> > wrote:
>>>>>>>>>>>>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>>>>>>>>>>>>> Thanks Stan!
>>>>>>>>>>>>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>>>>>>>>>>>>> On Fri, Apr 3, 2015 at 8:42 PM, Stan R. <
>>>>>>>>>>>>>>>>>>>>>>>>>>> ca...@inbox.ru
>>>>>>>>>>>>>>>>>>>>>>>>>>> <https://e.mail.ru/compose/?mailto=mailto%3aca...@inbox.ru>
>>>>>>>>>>>>>>>>>>>>>>>>>>> > wrote:
>>>>>>>>>>>>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>>>>>>>>>>>>> You dont need to use VPKs to add sounds to your
>>>>>>>>>>>>>>>>>>>>>>>>>>> mod, just put them in yourmod/sound/ folder. You
>>>>>>>>>>>>>>>>>>>>>>>>>>> dont need to touch sources
>>>>>>>>>>>>>>>>>>>>>>>>>>> and build solution at all, weapon sounds defined in
>>>>>>>>>>>>>>>>>>>>>>>>>>> weapon script file
>>>>>>>>>>>>>>>>>>>>>>>>>>> (scripts/weapon_smg1.txt for example) and sound
>>>>>>>>>>>>>>>>>>>>>>>>>>> definition scripts
>>>>>>>>>>>>>>>>>>>>>>>>>>> (game_sounds_weapons.txt, game_sounds_player.txt).
>>>>>>>>>>>>>>>>>>>>>>>>>>> Yes, they should be WAV
>>>>>>>>>>>>>>>>>>>>>>>>>>> 44khz/16bit. No, you can use any length you want.
>>>>>>>>>>>>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>>>>>>>>>>>>> Пятница, 3 апреля 2015, 20:33 -04:00 от Gavin
>>>>>>>>>>>>>>>>>>>>>>>>>>> Isgar <gisg...@gmail.com
>>>>>>>>>>>>>>>>>>>>>>>>>>> <https://e.mail.ru/compose/?mailto=mailto%3agisg...@gmail.com>>:
>>>>>>>>>>>>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>>>>>>>>>>>>> Hey guys, im back with a question. I've been
>>>>>>>>>>>>>>>>>>>>>>>>>>> trying everything to change the weapon sounds of
>>>>>>>>>>>>>>>>>>>>>>>>>>> weapons but i cant find a
>>>>>>>>>>>>>>>>>>>>>>>>>>> very "precise" tutorial on how, and most are
>>>>>>>>>>>>>>>>>>>>>>>>>>> outdated. Do i need VPKs? Do i
>>>>>>>>>>>>>>>>>>>>>>>>>>> need to rebuild the game solution in Visual Studio
>>>>>>>>>>>>>>>>>>>>>>>>>>> after sound replacement?
>>>>>>>>>>>>>>>>>>>>>>>>>>> Do they have to be in WAV format and does the sound
>>>>>>>>>>>>>>>>>>>>>>>>>>> files need to be a
>>>>>>>>>>>>>>>>>>>>>>>>>>> certain length of time? Long story short, can
>>>>>>>>>>>>>>>>>>>>>>>>>>> anyone please tell me a very
>>>>>>>>>>>>>>>>>>>>>>>>>>> precise tutorial on replacing sounds on mods!
>>>>>>>>>>>>>>>>>>>>>>>>>>> Thanks!
>>>>>>>>>>>>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>>>>>>>>>>>>> On Wed, Apr 1, 2015 at 9:32 PM, Tom Clay <
>>>>>>>>>>>>>>>>>>>>>>>>>>> tom_clay...@live.com
>>>>>>>>>>>>>>>>>>>>>>>>>>> <https://e.mail.ru/compose/?mailto=mailto%3atom_clay...@live.com>
>>>>>>>>>>>>>>>>>>>>>>>>>>> > wrote:
>>>>>>>>>>>>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>>>>>>>>>>>>> You don't need a VPK to use the sounds, if you
>>>>>>>>>>>>>>>>>>>>>>>>>>> place them in the sounds folder, then into a
>>>>>>>>>>>>>>>>>>>>>>>>>>> respective sub directory they
>>>>>>>>>>>>>>>>>>>>>>>>>>> will work fine.
>>>>>>>>>>>>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>>>>>>>>>>>>> On Apr 1, 2015, at 9:15 PM, Minh Le <
>>>>>>>>>>>>>>>>>>>>>>>>>>> minh...@telus.net
>>>>>>>>>>>>>>>>>>>>>>>>>>> <https://e.mail.ru/compose/?mailto=mailto%3aminh...@telus.net>>
>>>>>>>>>>>>>>>>>>>>>>>>>>> wrote:
>>>>>>>>>>>>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>>>>>>>>>>>>> If
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