Which commentary text specifically?

On 17 June 2015 at 11:21, Gavin Isgar <gisg...@gmail.com> wrote:

> Guys, i need some help with another problem. So, i've been searching my
> game's files for a bit and, I can't seem to find how to change the HL2
> Commentary Text in the main menu? Do i need to make a new file? Thank you!
>
>
> On Sat, May 23, 2015 at 7:52 AM, Gavin Isgar <gisg...@gmail.com> wrote:
>
>> Thank you!
>>
>>
>> On Sat, May 23, 2015 at 12:55 AM, Tony "omega" Sergi <omegal...@gmail.com
>> > wrote:
>>
>>> https://developer.valvesoftware.com/wiki/View_Models
>>> https://developer.valvesoftware.com/wiki/Viewmodels_in_Blender
>>>
>>> https://developer.valvesoftware.com/wiki/SDK_Docs
>>>
>>> http://forums.steampowered.com/forums/showthread.php?t=842810
>>>
>>> google is fantastic.
>>>
>>> On Sat, May 23, 2015 at 11:07 AM, Gavin Isgar <gisg...@gmail.com> wrote:
>>>
>>>> Hey guys, i got a question! Can anyways please tell me how to model and
>>>> make weapons? I cant find a solid tutorial anywhere that i can actually do
>>>> it on! Please help, thank you!
>>>>
>>>> On Sun, Apr 26, 2015 at 6:42 PM, Gavin Isgar <gisg...@gmail.com> wrote:
>>>>
>>>>> Guys i need some more help. I'm trying to use phoneme editor in face
>>>>> poser for NPCs to talk. But i get an error message saying "an error
>>>>> occurred during extraction". I've been trying to find a fix for this
>>>>> problem for awhile but i cant. I'm also using a Windows 8 computer. 
>>>>> Please,
>>>>> someone type out a tutorial i can do to fix this problem! Thanks!
>>>>>
>>>>> On Fri, Apr 24, 2015 at 5:32 PM, Gavin Isgar <gisg...@gmail.com>
>>>>> wrote:
>>>>>
>>>>>> Nope, still not working. Its saying extraction wont work. I use
>>>>>> Windows 8 and Audacity for the wavs but still nothing works. Please 
>>>>>> someone
>>>>>> give me a tutorial on here by text please!
>>>>>>
>>>>>> On Fri, Apr 24, 2015 at 8:23 AM, Gavin Isgar <gisg...@gmail.com>
>>>>>> wrote:
>>>>>>
>>>>>>> Thanks! I'll try it!
>>>>>>>
>>>>>>> On Fri, Apr 24, 2015 at 12:06 AM, Jesse Oak <wazanato...@gmail.com>
>>>>>>> wrote:
>>>>>>>
>>>>>>>> Silverfish has been out of the Source modding scene for awhile but
>>>>>>>> I find his tutorial still holds up quite well.
>>>>>>>> https://www.youtube.com/watch?v=T077tK_hXJo
>>>>>>>>
>>>>>>>> On Tue, Apr 21, 2015 at 9:23 PM, Gavin Isgar <gisg...@gmail.com>
>>>>>>>> wrote:
>>>>>>>>
>>>>>>>>> Hey guys, back with ANOTHER question. I've been wondering, how can
>>>>>>>>> i make voice(choreography) scenes in-game? What i mean by that is 
>>>>>>>>> make an
>>>>>>>>> NPC say what i said in my recording while lip syncing. I seen that 
>>>>>>>>> Source
>>>>>>>>> SDK's Faceposer can do that but all tutorials are now outdated and i 
>>>>>>>>> cant
>>>>>>>>> find a good resource. Can you guys tell me how i can do this?
>>>>>>>>>
>>>>>>>>> On Fri, Apr 17, 2015 at 8:30 PM, Jesse Oak <wazanato...@gmail.com>
>>>>>>>>> wrote:
>>>>>>>>>
>>>>>>>>>> It most likely has a corresponding .res file then in which case
>>>>>>>>>> you should be able to edit that.
>>>>>>>>>>
>>>>>>>>>> On Fri, Apr 17, 2015 at 4:30 PM, Gavin Isgar <gisg...@gmail.com>
>>>>>>>>>> wrote:
>>>>>>>>>>
>>>>>>>>>>> Commentary mode isn't on the menu, if it was, i would've already
>>>>>>>>>>> removed it. It's in the chapter list menu. I still dont know how to 
>>>>>>>>>>> remove
>>>>>>>>>>> it either
>>>>>>>>>>>
>>>>>>>>>>> On Fri, Apr 17, 2015 at 12:35 PM, Jesse Oak <
>>>>>>>>>>> wazanato...@gmail.com> wrote:
>>>>>>>>>>>
>>>>>>>>>>>> If you don't want commentary just remove it from your menu.
>>>>>>>>>>>>
>>>>>>>>>>>> On Wed, Apr 15, 2015 at 8:22 PM, Gavin Isgar <gisg...@gmail.com
>>>>>>>>>>>> > wrote:
>>>>>>>>>>>>
>>>>>>>>>>>>> Nope, still is like that. Why did it automatically add HL2
>>>>>>>>>>>>> commentary mode and messed up the chapter box with an unusable 
>>>>>>>>>>>>> exit arrow?
>>>>>>>>>>>>> Please help!
>>>>>>>>>>>>>
>>>>>>>>>>>>> On Wed, Apr 15, 2015 at 9:20 PM, Gavin Isgar <
>>>>>>>>>>>>> gisg...@gmail.com> wrote:
>>>>>>>>>>>>>
>>>>>>>>>>>>>> NVM, think i found the answer. HL2 was uninstalled somehow
>>>>>>>>>>>>>> and only HL2EP2 was installed. I hope!
>>>>>>>>>>>>>>
>>>>>>>>>>>>>> On Wed, Apr 15, 2015 at 9:18 PM, Gavin Isgar <
>>>>>>>>>>>>>> gisg...@gmail.com> wrote:
>>>>>>>>>>>>>>
>>>>>>>>>>>>>>> Back with another question guys! So i was looking at the
>>>>>>>>>>>>>>> chapter list in my game(literally ingame) and i now see 
>>>>>>>>>>>>>>> something new, a
>>>>>>>>>>>>>>> commentary checkbox! I didnt add one though, im using SDK Base 
>>>>>>>>>>>>>>> 2007 for
>>>>>>>>>>>>>>> this mod BTW. Did it update and automatically put it in? Please 
>>>>>>>>>>>>>>> help for
>>>>>>>>>>>>>>> future reference!
>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>> On Tue, Apr 14, 2015 at 4:00 PM, Gavin Isgar <
>>>>>>>>>>>>>>> gisg...@gmail.com> wrote:
>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>> Im not distributing them, and i dont feel like it. I just
>>>>>>>>>>>>>>>> want to know how i can configure code files for a game so that 
>>>>>>>>>>>>>>>> it can find
>>>>>>>>>>>>>>>> the game and code it
>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>> On Tue, Apr 14, 2015 at 1:11 PM, Jesse Oak <
>>>>>>>>>>>>>>>> wazanato...@gmail.com> wrote:
>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>>> Are you using SVN or Git? Just make a branch if you are.
>>>>>>>>>>>>>>>>> On Apr 14, 2015 6:55 AM, "Gavin Isgar" <gisg...@gmail.com>
>>>>>>>>>>>>>>>>> wrote:
>>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>>>> Its not that easy. The files within it are all configured
>>>>>>>>>>>>>>>>>> for the base game other than the beta. But that still didnt 
>>>>>>>>>>>>>>>>>> answer my
>>>>>>>>>>>>>>>>>> question
>>>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>>>> On Tue, Apr 14, 2015 at 5:04 AM, Stan R. <ca...@inbox.ru>
>>>>>>>>>>>>>>>>>> wrote:
>>>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>>>>> You just...copy it? Create a folder for your "beta" and
>>>>>>>>>>>>>>>>>>> work in it? Computer basics?
>>>>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>>>>> Понедельник, 13 апреля 2015, 23:08 -04:00 от Gavin Isgar
>>>>>>>>>>>>>>>>>>> <gisg...@gmail.com>:
>>>>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>>>>>   Hey guys, back with huge question! Im wondering how i
>>>>>>>>>>>>>>>>>>> can make a manual code folder for my game(like for 
>>>>>>>>>>>>>>>>>>> Half-Life 2: Example, it
>>>>>>>>>>>>>>>>>>> would be HL2E in the C Local Disk)? Im wondering how i can 
>>>>>>>>>>>>>>>>>>> copy one from my
>>>>>>>>>>>>>>>>>>> actual game and edit it for a beta version, so instead of 
>>>>>>>>>>>>>>>>>>> HL2RS it would be
>>>>>>>>>>>>>>>>>>> HL2RSB! Please tell me how i can do that without Source SDK 
>>>>>>>>>>>>>>>>>>> because it wont
>>>>>>>>>>>>>>>>>>> work that way!
>>>>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>>>>> On Sun, Apr 12, 2015 at 3:15 AM, Krzysztof Lesiak <
>>>>>>>>>>>>>>>>>>> wave....@hotmail.com
>>>>>>>>>>>>>>>>>>> <https://e.mail.ru/compose/?mailto=mailto%3awave....@hotmail.com>
>>>>>>>>>>>>>>>>>>> > wrote:
>>>>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>>>>>  Well, normally it shouldn't interfere with your mod in
>>>>>>>>>>>>>>>>>>> any way, but you can only verify that yourself by testing. 
>>>>>>>>>>>>>>>>>>> I do remember a
>>>>>>>>>>>>>>>>>>> case where a breaking change was made in the 2013 SDK quite 
>>>>>>>>>>>>>>>>>>> a while ago,
>>>>>>>>>>>>>>>>>>> but that was announced in a Steam community and on this 
>>>>>>>>>>>>>>>>>>> mailing list.
>>>>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>>>>> If I'm not mistaken, the SDK Base contains just the
>>>>>>>>>>>>>>>>>>> engine.dll itself (and a lot of other components it depends 
>>>>>>>>>>>>>>>>>>> on, of course),
>>>>>>>>>>>>>>>>>>> which in turn loads your server and client code. That means 
>>>>>>>>>>>>>>>>>>> if the
>>>>>>>>>>>>>>>>>>> interfaces between those modules have not changed in a way 
>>>>>>>>>>>>>>>>>>> that would break
>>>>>>>>>>>>>>>>>>> compatibility, there should be nothing for you to worry 
>>>>>>>>>>>>>>>>>>> about.
>>>>>>>>>>>>>>>>>>>  ------------------------------
>>>>>>>>>>>>>>>>>>> From: Gavin Isgar
>>>>>>>>>>>>>>>>>>> <https://e.mail.ru/compose/?mailto=mailto%3agisg...@gmail.com>
>>>>>>>>>>>>>>>>>>> Sent: ‎12.‎04.‎2015 00:13
>>>>>>>>>>>>>>>>>>> To: Discussion of Half-Life Programming
>>>>>>>>>>>>>>>>>>> <https://e.mail.ru/compose/?mailto=mailto%3ahlcod...@list.valvesoftware.com>
>>>>>>>>>>>>>>>>>>> Subject: Re: [hlcoders] Modding Problems
>>>>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>>>>>  I wanted to use Source SDK Base 2007 for a reason. But
>>>>>>>>>>>>>>>>>>> my question still hasn't been answered.
>>>>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>>>>> On Sat, Apr 11, 2015 at 5:08 PM, Stephen Swires <
>>>>>>>>>>>>>>>>>>> st...@swires.me
>>>>>>>>>>>>>>>>>>> <https://e.mail.ru/compose/?mailto=mailto%3ast...@swires.me>
>>>>>>>>>>>>>>>>>>> > wrote:
>>>>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>>>>> If you're starting a new mod (which it sounds like you
>>>>>>>>>>>>>>>>>>> are), you should not be using the 2007 base at all.
>>>>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>>>>> On Sat, Apr 11, 2015 at 8:26 PM, Gavin Isgar <
>>>>>>>>>>>>>>>>>>> gisg...@gmail.com
>>>>>>>>>>>>>>>>>>> <https://e.mail.ru/compose/?mailto=mailto%3agisg...@gmail.com>
>>>>>>>>>>>>>>>>>>> > wrote:
>>>>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>>>>> Hey guys, back with another question! So i just saw
>>>>>>>>>>>>>>>>>>> awhile ago that Source SDK Base 2007 got updated. My mod 
>>>>>>>>>>>>>>>>>>> uses Source SDK
>>>>>>>>>>>>>>>>>>> Base 2007 and i was wondering, do the updates interfere 
>>>>>>>>>>>>>>>>>>> with the mod in
>>>>>>>>>>>>>>>>>>> anyway? Thanks for the help!
>>>>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>>>>> On Fri, Apr 3, 2015 at 8:44 PM, Gavin Isgar <
>>>>>>>>>>>>>>>>>>> gisg...@gmail.com
>>>>>>>>>>>>>>>>>>> <https://e.mail.ru/compose/?mailto=mailto%3agisg...@gmail.com>
>>>>>>>>>>>>>>>>>>> > wrote:
>>>>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>>>>> Thanks Stan!
>>>>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>>>>> On Fri, Apr 3, 2015 at 8:42 PM, Stan R. <ca...@inbox.ru
>>>>>>>>>>>>>>>>>>> <https://e.mail.ru/compose/?mailto=mailto%3aca...@inbox.ru>
>>>>>>>>>>>>>>>>>>> > wrote:
>>>>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>>>>> You dont need to use VPKs to add sounds to your mod,
>>>>>>>>>>>>>>>>>>> just put them in yourmod/sound/ folder. You dont need to 
>>>>>>>>>>>>>>>>>>> touch sources and
>>>>>>>>>>>>>>>>>>> build solution at all, weapon sounds defined in weapon 
>>>>>>>>>>>>>>>>>>> script file
>>>>>>>>>>>>>>>>>>> (scripts/weapon_smg1.txt for example) and sound definition 
>>>>>>>>>>>>>>>>>>> scripts
>>>>>>>>>>>>>>>>>>> (game_sounds_weapons.txt, game_sounds_player.txt). Yes, 
>>>>>>>>>>>>>>>>>>> they should be WAV
>>>>>>>>>>>>>>>>>>> 44khz/16bit. No, you can use any length you want.
>>>>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>>>>> Пятница, 3 апреля 2015, 20:33 -04:00 от Gavin Isgar <
>>>>>>>>>>>>>>>>>>> gisg...@gmail.com
>>>>>>>>>>>>>>>>>>> <https://e.mail.ru/compose/?mailto=mailto%3agisg...@gmail.com>>:
>>>>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>>>>>    Hey guys, im back with a question. I've been trying
>>>>>>>>>>>>>>>>>>> everything to change the weapon sounds of weapons but i 
>>>>>>>>>>>>>>>>>>> cant find a very
>>>>>>>>>>>>>>>>>>> "precise" tutorial on how, and most are outdated. Do i need 
>>>>>>>>>>>>>>>>>>> VPKs? Do i need
>>>>>>>>>>>>>>>>>>> to rebuild the game solution in Visual Studio after sound 
>>>>>>>>>>>>>>>>>>> replacement? Do
>>>>>>>>>>>>>>>>>>> they have to be in WAV format and does the sound files need 
>>>>>>>>>>>>>>>>>>> to be a certain
>>>>>>>>>>>>>>>>>>> length of time? Long story short, can anyone please tell me 
>>>>>>>>>>>>>>>>>>> a very precise
>>>>>>>>>>>>>>>>>>> tutorial on replacing sounds on mods! Thanks!
>>>>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>>>>>  On Wed, Apr 1, 2015 at 9:32 PM, Tom Clay <
>>>>>>>>>>>>>>>>>>> tom_clay...@live.com
>>>>>>>>>>>>>>>>>>> <https://e.mail.ru/compose/?mailto=mailto%3atom_clay...@live.com>
>>>>>>>>>>>>>>>>>>> > wrote:
>>>>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>>>>>  You don't need a VPK to use the sounds, if you place
>>>>>>>>>>>>>>>>>>> them in the sounds folder, then into a respective sub 
>>>>>>>>>>>>>>>>>>> directory they will
>>>>>>>>>>>>>>>>>>> work fine.
>>>>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>>>>> On Apr 1, 2015, at 9:15 PM, Minh Le <minh...@telus.net
>>>>>>>>>>>>>>>>>>> <https://e.mail.ru/compose/?mailto=mailto%3aminh...@telus.net>>
>>>>>>>>>>>>>>>>>>> wrote:
>>>>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>>>>>   If you google, "make vpk"
>>>>>>>>>>>>>>>>>>> you'll find a bunch of tutorials. This video looked
>>>>>>>>>>>>>>>>>>> helpful
>>>>>>>>>>>>>>>>>>> https://www.youtube.com/watch?v=P3ILjexx0cE
>>>>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>>>>> On 4/1/2015 5:01 PM, Gavin Isgar wrote:
>>>>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>>>>> Hey guys, im back again! I'm having trouble figuring out
>>>>>>>>>>>>>>>>>>> how to make vpk's to use for sounds for my mod and how to 
>>>>>>>>>>>>>>>>>>> convert the sound
>>>>>>>>>>>>>>>>>>> files for use in Source! Can someone please leave a nice 
>>>>>>>>>>>>>>>>>>> tutorial(text
>>>>>>>>>>>>>>>>>>> tutorial) on how to do this.
>>>>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>>>>> On Wed, Apr 1, 2015 at 7:50 PM, Gavin Isgar <
>>>>>>>>>>>>>>>>>>> gisg...@gmail.com
>>>>>>>>>>>>>>>>>>> <https://e.mail.ru/compose/?mailto=mailto%3agisg...@gmail.com>
>>>>>>>>>>>>>>>>>>> > wrote:
>>>>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>>>>> Thanks Jesse, you saved my life lol.
>>>>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>>>>> On Wed, Apr 1, 2015 at 6:45 PM, Jesse Oak <
>>>>>>>>>>>>>>>>>>> wazanato...@gmail.com
>>>>>>>>>>>>>>>>>>> <https://e.mail.ru/compose/?mailto=mailto%3awazanato...@gmail.com>
>>>>>>>>>>>>>>>>>>> > wrote:
>>>>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>>>>> Yes use gcf scape and look in the games vpks the ones
>>>>>>>>>>>>>>>>>>> you want are the directory vpks which use _dir
>>>>>>>>>>>>>>>>>>>  On Apr 1, 2015 3:21 PM, "Gavin Isgar" <
>>>>>>>>>>>>>>>>>>> gisg...@gmail.com
>>>>>>>>>>>>>>>>>>> <https://e.mail.ru/compose/?mailto=mailto%3agisg...@gmail.com>>
>>>>>>>>>>>>>>>>>>> wrote:
>>>>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>>>>> I've checked all sound folders in the games but don't
>>>>>>>>>>>>>>>>>>> see any sounds themself. Do i have to use GCFScape or 
>>>>>>>>>>>>>>>>>>> something? Sorry if i
>>>>>>>>>>>>>>>>>>> sound like i have no experience, i've just been very tired 
>>>>>>>>>>>>>>>>>>> recently and
>>>>>>>>>>>>>>>>>>> didnt get a lot of sleep.
>>>>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>>>>> On Wed, Apr 1, 2015 at 11:30 AM, Tony "omega" Sergi <
>>>>>>>>>>>>>>>>>>> omegal...@gmail.com
>>>>>>>>>>>>>>>>>>> <https://e.mail.ru/compose/?mailto=mailto%3aomegal...@gmail.com>
>>>>>>>>>>>>>>>>>>> > wrote:
>>>>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>>>>>  What do you think your mod is running off of?
>>>>>>>>>>>>>>>>>>>  You have the base source content, which includes all of
>>>>>>>>>>>>>>>>>>> the sounds and soundscripts for hl2, ep1, ep2, lost coast, 
>>>>>>>>>>>>>>>>>>> etc. Plus if you
>>>>>>>>>>>>>>>>>>> own tf2 or any of the other valve games you can easily look 
>>>>>>>>>>>>>>>>>>> at their files
>>>>>>>>>>>>>>>>>>> too.
>>>>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>>>>> On Wed, Apr 1, 2015 at 9:03 PM, Gavin Isgar <
>>>>>>>>>>>>>>>>>>> gisg...@gmail.com
>>>>>>>>>>>>>>>>>>> <https://e.mail.ru/compose/?mailto=mailto%3agisg...@gmail.com>
>>>>>>>>>>>>>>>>>>> > wrote:
>>>>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>>>>> My mod didn't come with existing sound files. I've also
>>>>>>>>>>>>>>>>>>> read the developer wiki, but i didn't find much, so i'm 
>>>>>>>>>>>>>>>>>>> asking you.
>>>>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>>>>> On Wed, Apr 1, 2015 at 12:43 AM, Tony "omega" Sergi <
>>>>>>>>>>>>>>>>>>> omegal...@gmail.com
>>>>>>>>>>>>>>>>>>> <https://e.mail.ru/compose/?mailto=mailto%3aomegal...@gmail.com>
>>>>>>>>>>>>>>>>>>> > wrote:
>>>>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>>>>> open existing sound files and sound scripts and look.
>>>>>>>>>>>>>>>>>>> also read the developer wiki.
>>>>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>>>>> On Wed, Apr 1, 2015 at 1:06 PM, Gavin Isgar <
>>>>>>>>>>>>>>>>>>> gisg...@gmail.com
>>>>>>>>>>>>>>>>>>> <https://e.mail.ru/compose/?mailto=mailto%3agisg...@gmail.com>
>>>>>>>>>>>>>>>>>>> > wrote:
>>>>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>>>>> Hey guys, i have another question! How do i change
>>>>>>>>>>>>>>>>>>> weapon sound for my mod? What format does it have to be and 
>>>>>>>>>>>>>>>>>>> what files do i
>>>>>>>>>>>>>>>>>>> need to edit? Long story short, i need to know everything 
>>>>>>>>>>>>>>>>>>> about changing
>>>>>>>>>>>>>>>>>>> the sounds please!
>>>>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>>>>> On Sun, Mar 29, 2015 at 8:21 AM, Gavin Isgar <
>>>>>>>>>>>>>>>>>>> gisg...@gmail.com
>>>>>>>>>>>>>>>>>>> <https://e.mail.ru/compose/?mailto=mailto%3agisg...@gmail.com>
>>>>>>>>>>>>>>>>>>> > wrote:
>>>>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>>>>> Thanks Ken, i was just tired last night and having a
>>>>>>>>>>>>>>>>>>> rough time with some stuff, thanks though!
>>>>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>>>>>  On Sun, Mar 29, 2015 at 5:58 AM, Ken Swisher <
>>>>>>>>>>>>>>>>>>> capt...@qis.net
>>>>>>>>>>>>>>>>>>> <https://e.mail.ru/compose/?mailto=mailto%3acapt...@qis.net>
>>>>>>>>>>>>>>>>>>> > wrote:
>>>>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>>>>>   It says right there...
>>>>>>>>>>>>>>>>>>> The images displayed in the new game dialogue are
>>>>>>>>>>>>>>>>>>> 152x86. Since texture dimensions must both be a power of 
>>>>>>>>>>>>>>>>>>> two, your VTFs
>>>>>>>>>>>>>>>>>>> will be 256x128 with a border to the right and bottom.
>>>>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>>>>>  That means that the full dimensions of the image will
>>>>>>>>>>>>>>>>>>> be 256 wide by 128 tall, but only a portion of that gets 
>>>>>>>>>>>>>>>>>>> used. 152 x 86 to
>>>>>>>>>>>>>>>>>>> be specific. What you should do is create your chapter 
>>>>>>>>>>>>>>>>>>> images as 152x86
>>>>>>>>>>>>>>>>>>> images, and then either edit that image's canvas size to 
>>>>>>>>>>>>>>>>>>> 256x128 (but don't
>>>>>>>>>>>>>>>>>>> scale/stretch the actual image), or take that 152x86 image 
>>>>>>>>>>>>>>>>>>> and copy it into
>>>>>>>>>>>>>>>>>>> a new 256x128 image, and just make sure it is positioned in 
>>>>>>>>>>>>>>>>>>> the top-left.
>>>>>>>>>>>>>>>>>>> The unused portion of the image should just be black.
>>>>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>>>>> -------- Original message --------
>>>>>>>>>>>>>>>>>>> From: Gavin Isgar <gisg...@gmail.com
>>>>>>>>>>>>>>>>>>> <https://e.mail.ru/compose/?mailto=mailto%3agisg...@gmail.com>>
>>>>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>>>>> Date: 03/28/2015 10:36 PM (GMT-05:00)
>>>>>>>>>>>>>>>>>>> To: Discussion of Half-Life Programming <
>>>>>>>>>>>>>>>>>>> hlcoders@list.valvesoftware.com
>>>>>>>>>>>>>>>>>>> <https://e.mail.ru/compose/?mailto=mailto%3ahlcod...@list.valvesoftware.com>>
>>>>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>>>>> Subject: Re: [hlcoders] Modding Problems
>>>>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>>>>> Alright I guess
>>>>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>>>>> On Sat, Mar 28, 2015 at 10:24 PM, Tom Schumann <
>>>>>>>>>>>>>>>>>>> schumann....@gmail.com
>>>>>>>>>>>>>>>>>>> <https://e.mail.ru/compose/?mailto=mailto%3aschumann....@gmail.com>
>>>>>>>>>>>>>>>>>>> > wrote:
>>>>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>>>>> Other than that I'd just use the images from Half-Life 2
>>>>>>>>>>>>>>>>>>> as a base.
>>>>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>>>>> On 29 March 2015 at 12:20, Gavin Isgar <
>>>>>>>>>>>>>>>>>>> gisg...@gmail.com
>>>>>>>>>>>>>>>>>>> <https://e.mail.ru/compose/?mailto=mailto%3agisg...@gmail.com>
>>>>>>>>>>>>>>>>>>> > wrote:
>>>>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>>>>> Tom, i checked that but, to be honest, i didnt
>>>>>>>>>>>>>>>>>>> understand it a bit. Anything else?
>>>>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>>>>> On Sat, Mar 28, 2015 at 9:40 PM, Tom Schumann <
>>>>>>>>>>>>>>>>>>> schumann....@gmail.com
>>>>>>>>>>>>>>>>>>> <https://e.mail.ru/compose/?mailto=mailto%3aschumann....@gmail.com>
>>>>>>>>>>>>>>>>>>> > wrote:
>>>>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>>>>> There's some information on that at
>>>>>>>>>>>>>>>>>>> https://developer.valvesoftware.com/wiki/Background#Images
>>>>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>>>>> On 29 March 2015 at 09:09, Gavin Isgar <
>>>>>>>>>>>>>>>>>>> gisg...@gmail.com
>>>>>>>>>>>>>>>>>>> <https://e.mail.ru/compose/?mailto=mailto%3agisg...@gmail.com>
>>>>>>>>>>>>>>>>>>> > wrote:
>>>>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>>>>> Hey guys, im having another problem again and couldnt
>>>>>>>>>>>>>>>>>>> find a fix on the internet. I dont know the right size for 
>>>>>>>>>>>>>>>>>>> chapter
>>>>>>>>>>>>>>>>>>> thumbnails, what size do i make the picture(not the vtf or 
>>>>>>>>>>>>>>>>>>> vmt)?
>>>>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>>>>> On Thu, Mar 26, 2015 at 8:53 PM, Ben Lubar <
>>>>>>>>>>>>>>>>>>> ben.lu...@gmail.com
>>>>>>>>>>>>>>>>>>> <https://e.mail.ru/compose/?mailto=mailto%3aben.lu...@gmail.com>
>>>>>>>>>>>>>>>>>>> > wrote:
>>>>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>>>>> The two dots means "parent directory". You start in
>>>>>>>>>>>>>>>>>>> materials/vgui, go
>>>>>>>>>>>>>>>>>>> up one to materials, then to materials/logo and
>>>>>>>>>>>>>>>>>>> materials/logo/hl2rslogo1.vmt.
>>>>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>>>>> On Thu, Mar 26, 2015 at 7:46 PM, Gavin Isgar <
>>>>>>>>>>>>>>>>>>> gisg...@gmail.com
>>>>>>>>>>>>>>>>>>> <https://e.mail.ru/compose/?mailto=mailto%3agisg...@gmail.com>>
>>>>>>>>>>>>>>>>>>> wrote:
>>>>>>>>>>>>>>>>>>> > Yea Jesse, here's how i fixed it! So in my materials
>>>>>>>>>>>>>>>>>>> folder, i made a logo
>>>>>>>>>>>>>>>>>>> > folder, inside i put both put the vmt and vtf file
>>>>>>>>>>>>>>>>>>> with the same name.
>>>>>>>>>>>>>>>>>>> > Inside the vmt file, i put:
>>>>>>>>>>>>>>>>>>> >
>>>>>>>>>>>>>>>>>>> > "UnlitGeneric"
>>>>>>>>>>>>>>>>>>> > {
>>>>>>>>>>>>>>>>>>> > "$basetexture" "logo/hl2rslogo1"
>>>>>>>>>>>>>>>>>>> > "$nolod" 1
>>>>>>>>>>>>>>>>>>> > "$translucent" 1
>>>>>>>>>>>>>>>>>>> > }
>>>>>>>>>>>>>>>>>>> >
>>>>>>>>>>>>>>>>>>> > The path automatically detects the material folder, so
>>>>>>>>>>>>>>>>>>> just put the folder
>>>>>>>>>>>>>>>>>>> > and the name of both the vmt and vtf file(no
>>>>>>>>>>>>>>>>>>> extension). Then in my
>>>>>>>>>>>>>>>>>>> > gamelogo.res in my resource folder, i put:
>>>>>>>>>>>>>>>>>>> >
>>>>>>>>>>>>>>>>>>> > Resource/GameLogo.res
>>>>>>>>>>>>>>>>>>> > {
>>>>>>>>>>>>>>>>>>> > GameLogo
>>>>>>>>>>>>>>>>>>> > {
>>>>>>>>>>>>>>>>>>> > ControlName EditablePanel
>>>>>>>>>>>>>>>>>>> > fieldName GameLogo
>>>>>>>>>>>>>>>>>>> > xpos 0
>>>>>>>>>>>>>>>>>>> > ypos 0
>>>>>>>>>>>>>>>>>>> > zpos 50
>>>>>>>>>>>>>>>>>>> > wide 400
>>>>>>>>>>>>>>>>>>> > tall 100
>>>>>>>>>>>>>>>>>>> > autoResize 1
>>>>>>>>>>>>>>>>>>> > pinCorner 0
>>>>>>>>>>>>>>>>>>> > visible 1
>>>>>>>>>>>>>>>>>>> > enabled 1
>>>>>>>>>>>>>>>>>>> > offsetX -20
>>>>>>>>>>>>>>>>>>> > offsetY -15
>>>>>>>>>>>>>>>>>>> > }
>>>>>>>>>>>>>>>>>>> >
>>>>>>>>>>>>>>>>>>> > Logo
>>>>>>>>>>>>>>>>>>> > {
>>>>>>>>>>>>>>>>>>> > ControlName ImagePanel
>>>>>>>>>>>>>>>>>>> > fieldName Logo
>>>>>>>>>>>>>>>>>>> > xpos 0
>>>>>>>>>>>>>>>>>>> > ypos 0
>>>>>>>>>>>>>>>>>>> > zpos 50
>>>>>>>>>>>>>>>>>>> > wide 400
>>>>>>>>>>>>>>>>>>> > tall 100
>>>>>>>>>>>>>>>>>>> > visible 1
>>>>>>>>>>>>>>>>>>> > enabled 1
>>>>>>>>>>>>>>>>>>> > image ../logo/hl2rslogo1
>>>>>>>>>>>>>>>>>>> > scaleImage 1
>>>>>>>>>>>>>>>>>>> > }
>>>>>>>>>>>>>>>>>>> > }
>>>>>>>>>>>>>>>>>>> >
>>>>>>>>>>>>>>>>>>> > The dots in the path specify how many folders are
>>>>>>>>>>>>>>>>>>> before vmt and vtf, but i
>>>>>>>>>>>>>>>>>>> > rather just do it like this:
>>>>>>>>>>>>>>>>>>> >
>>>>>>>>>>>>>>>>>>> > 2 dots specifies 2 folders/files like logo/hl2rslogo1,
>>>>>>>>>>>>>>>>>>> thats 1 folder, 1
>>>>>>>>>>>>>>>>>>> > file! If it was material/logo/hl2rslogo1 it would be 3
>>>>>>>>>>>>>>>>>>> dots. Thats how i<
>>>>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>>>>>  _______________________________________________
>>>>>>>>>>>>>>>>>>> To unsubscribe, edit your list preferences, or view the
>>>>>>>>>>>>>>>>>>> list archives, please visit:
>>>>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>>>>> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlcoders
>>>>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>>>>> _______________________________________________
>>>>>>>>>>>>>>>>>>> To unsubscribe, edit your list preferences, or view the
>>>>>>>>>>>>>>>>>>> list archives, please visit:
>>>>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>>>>> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlcoders
>>>>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>>>>>  --
>>>>>>>>>>>>>>>>>>> -Tony
>>>>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>>>>> _______________________________________________
>>>>>>>>>>>>>>>>>>> To unsubscribe, edit your list preferences, or view the
>>>>>>>>>>>>>>>>>>> list archives, please visit:
>>>>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>>>>> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlcoders
>>>>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>>>>> _______________________________________________
>>>>>>>>>>>>>>>>>>> To unsubscribe, edit your list preferences, or view the
>>>>>>>>>>>>>>>>>>> list archives, please visit:
>>>>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>>>>> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlcoders
>>>>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>>>>> --
>>>>>>>>>>>>>>>>>>> -Tony
>>>>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>>>>> _______________________________________________
>>>>>>>>>>>>>>>>>>> To unsubscribe, edit your list preferences, or view the
>>>>>>>>>>>>>>>>>>> list archives, please visit:
>>>>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>>>>> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlcoders
>>>>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>>>>> _______________________________________________
>>>>>>>>>>>>>>>>>>> To unsubscribe, edit your list preferences, or view the
>>>>>>>>>>>>>>>>>>> list archives, please visit:
>>>>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>>>>> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlcoders
>>>>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>>>>> _______________________________________________
>>>>>>>>>>>>>>>>>>> To unsubscribe, edit your list preferences, or view the
>>>>>>>>>>>>>>>>>>> list archives, please visit:
>>>>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>>>>> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlcoders
>>>>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>>>>> _______________________________________________
>>>>>>>>>>>>>>>>>>> To unsubscribe, edit your list preferences, or view the 
>>>>>>>>>>>>>>>>>>> list archives, please 
>>>>>>>>>>>>>>>>>>> visit:https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlcoders
>>>>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>>>>>   _______________________________________________
>>>>>>>>>>>>>>>>>>> To unsubscribe, edit your list preferences, or view the
>>>>>>>>>>>>>>>>>>> list archives, please visit:
>>>>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>>>>> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlcoders
>>>>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>>>>> _______________________________________________
>>>>>>>>>>>>>>>>>>> To unsubscribe, edit your list preferences, or view the
>>>>>>>>>>>>>>>>>>> list archives, please visit:
>>>>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>>>>> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlcoders
>>>>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>>>>>  _______________________________________________
>>>>>>>>>>>>>>>>>>> To unsubscribe, edit your list preferences, or view the
>>>>>>>>>>>>>>>>>>> list archives, please visit:
>>>>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>>>>> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlcoders
>>>>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>>>>> _______________________________________________
>>>>>>>>>>>>>>>>>>> To unsubscribe, edit your list preferences, or view the
>>>>>>>>>>>>>>>>>>> list archives, please visit:
>>>>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>>>>> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlcoders
>>>>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>>>>> _______________________________________________
>>>>>>>>>>>>>>>>>>> To unsubscribe, edit your list preferences, or view the
>>>>>>>>>>>>>>>>>>> list archives, please visit:
>>>>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>>>>> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlcoders
>>>>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>>>>> _______________________________________________
>>>>>>>>>>>>>>>>>>> To unsubscribe, edit your list preferences, or view the
>>>>>>>>>>>>>>>>>>> list archives, please visit:
>>>>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>>>>> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlcoders
>>>>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>>>>> _______________________________________________
>>>>>>>>>>>>>>>>>>> To unsubscribe, edit your list preferences, or view the
>>>>>>>>>>>>>>>>>>> list archives, please visit:
>>>>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>>>>> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlcoders
>>>>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>>>>>  _______________________________________________
>>>>>>>>>>>>>>>>>>> To unsubscribe, edit your list preferences, or view the
>>>>>>>>>>>>>>>>>>> list archives, please visit:
>>>>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>>>>> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlcoders
>>>>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>>>>> _______________________________________________
>>>>>>>>>>>>>>>>>>> To unsubscribe, edit your list preferences, or view the
>>>>>>>>>>>>>>>>>>> list archives, please visit:
>>>>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>>>>> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlcoders
>>>>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>>>> _______________________________________________
>>>>>>>>>>>>>>>>>> To unsubscribe, edit your list preferences, or view the
>>>>>>>>>>>>>>>>>> list archives, please visit:
>>>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>>>> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlcoders
>>>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>>> _______________________________________________
>>>>>>>>>>>>>>>>> To unsubscribe, edit your list preferences, or view the
>>>>>>>>>>>>>>>>> list archives, please visit:
>>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>>> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlcoders
>>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>
>>>>>>>>>>>>>
>>>>>>>>>>>>> _______________________________________________
>>>>>>>>>>>>> To unsubscribe, edit your list preferences, or view the list
>>>>>>>>>>>>> archives, please visit:
>>>>>>>>>>>>>
>>>>>>>>>>>>> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlcoders
>>>>>>>>>>>>>
>>>>>>>>>>>>>
>>>>>>>>>>>>>
>>>>>>>>>>>>
>>>>>>>>>>>> _______________________________________________
>>>>>>>>>>>> To unsubscribe, edit your list preferences, or view the list
>>>>>>>>>>>> archives, please visit:
>>>>>>>>>>>> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlcoders
>>>>>>>>>>>>
>>>>>>>>>>>>
>>>>>>>>>>>>
>>>>>>>>>>>
>>>>>>>>>>> _______________________________________________
>>>>>>>>>>> To unsubscribe, edit your list preferences, or view the list
>>>>>>>>>>> archives, please visit:
>>>>>>>>>>> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlcoders
>>>>>>>>>>>
>>>>>>>>>>>
>>>>>>>>>>>
>>>>>>>>>>
>>>>>>>>>> _______________________________________________
>>>>>>>>>> To unsubscribe, edit your list preferences, or view the list
>>>>>>>>>> archives, please visit:
>>>>>>>>>> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlcoders
>>>>>>>>>>
>>>>>>>>>>
>>>>>>>>>>
>>>>>>>>>
>>>>>>>>> _______________________________________________
>>>>>>>>> To unsubscribe, edit your list preferences, or view the list
>>>>>>>>> archives, please visit:
>>>>>>>>> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlcoders
>>>>>>>>>
>>>>>>>>>
>>>>>>>>>
>>>>>>>>
>>>>>>>> _______________________________________________
>>>>>>>> To unsubscribe, edit your list preferences, or view the list
>>>>>>>> archives, please visit:
>>>>>>>> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlcoders
>>>>>>>>
>>>>>>>>
>>>>>>>>
>>>>>>>
>>>>>>
>>>>>
>>>>
>>>> _______________________________________________
>>>> To unsubscribe, edit your list preferences, or view the list archives,
>>>> please visit:
>>>> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlcoders
>>>>
>>>>
>>>>
>>>
>>>
>>> --
>>> -Tony
>>>
>>> _______________________________________________
>>> To unsubscribe, edit your list preferences, or view the list archives,
>>> please visit:
>>> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlcoders
>>>
>>>
>>>
>>
>
> _______________________________________________
> To unsubscribe, edit your list preferences, or view the list archives,
> please visit:
> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlcoders
>
>
>
_______________________________________________
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