Which commentary text specifically? On 17 June 2015 at 11:21, Gavin Isgar <gisg...@gmail.com> wrote:
> Guys, i need some help with another problem. So, i've been searching my > game's files for a bit and, I can't seem to find how to change the HL2 > Commentary Text in the main menu? Do i need to make a new file? Thank you! > > > On Sat, May 23, 2015 at 7:52 AM, Gavin Isgar <gisg...@gmail.com> wrote: > >> Thank you! >> >> >> On Sat, May 23, 2015 at 12:55 AM, Tony "omega" Sergi <omegal...@gmail.com >> > wrote: >> >>> https://developer.valvesoftware.com/wiki/View_Models >>> https://developer.valvesoftware.com/wiki/Viewmodels_in_Blender >>> >>> https://developer.valvesoftware.com/wiki/SDK_Docs >>> >>> http://forums.steampowered.com/forums/showthread.php?t=842810 >>> >>> google is fantastic. >>> >>> On Sat, May 23, 2015 at 11:07 AM, Gavin Isgar <gisg...@gmail.com> wrote: >>> >>>> Hey guys, i got a question! Can anyways please tell me how to model and >>>> make weapons? I cant find a solid tutorial anywhere that i can actually do >>>> it on! Please help, thank you! >>>> >>>> On Sun, Apr 26, 2015 at 6:42 PM, Gavin Isgar <gisg...@gmail.com> wrote: >>>> >>>>> Guys i need some more help. I'm trying to use phoneme editor in face >>>>> poser for NPCs to talk. But i get an error message saying "an error >>>>> occurred during extraction". I've been trying to find a fix for this >>>>> problem for awhile but i cant. I'm also using a Windows 8 computer. >>>>> Please, >>>>> someone type out a tutorial i can do to fix this problem! Thanks! >>>>> >>>>> On Fri, Apr 24, 2015 at 5:32 PM, Gavin Isgar <gisg...@gmail.com> >>>>> wrote: >>>>> >>>>>> Nope, still not working. Its saying extraction wont work. I use >>>>>> Windows 8 and Audacity for the wavs but still nothing works. Please >>>>>> someone >>>>>> give me a tutorial on here by text please! >>>>>> >>>>>> On Fri, Apr 24, 2015 at 8:23 AM, Gavin Isgar <gisg...@gmail.com> >>>>>> wrote: >>>>>> >>>>>>> Thanks! I'll try it! >>>>>>> >>>>>>> On Fri, Apr 24, 2015 at 12:06 AM, Jesse Oak <wazanato...@gmail.com> >>>>>>> wrote: >>>>>>> >>>>>>>> Silverfish has been out of the Source modding scene for awhile but >>>>>>>> I find his tutorial still holds up quite well. >>>>>>>> https://www.youtube.com/watch?v=T077tK_hXJo >>>>>>>> >>>>>>>> On Tue, Apr 21, 2015 at 9:23 PM, Gavin Isgar <gisg...@gmail.com> >>>>>>>> wrote: >>>>>>>> >>>>>>>>> Hey guys, back with ANOTHER question. I've been wondering, how can >>>>>>>>> i make voice(choreography) scenes in-game? What i mean by that is >>>>>>>>> make an >>>>>>>>> NPC say what i said in my recording while lip syncing. I seen that >>>>>>>>> Source >>>>>>>>> SDK's Faceposer can do that but all tutorials are now outdated and i >>>>>>>>> cant >>>>>>>>> find a good resource. Can you guys tell me how i can do this? >>>>>>>>> >>>>>>>>> On Fri, Apr 17, 2015 at 8:30 PM, Jesse Oak <wazanato...@gmail.com> >>>>>>>>> wrote: >>>>>>>>> >>>>>>>>>> It most likely has a corresponding .res file then in which case >>>>>>>>>> you should be able to edit that. >>>>>>>>>> >>>>>>>>>> On Fri, Apr 17, 2015 at 4:30 PM, Gavin Isgar <gisg...@gmail.com> >>>>>>>>>> wrote: >>>>>>>>>> >>>>>>>>>>> Commentary mode isn't on the menu, if it was, i would've already >>>>>>>>>>> removed it. It's in the chapter list menu. I still dont know how to >>>>>>>>>>> remove >>>>>>>>>>> it either >>>>>>>>>>> >>>>>>>>>>> On Fri, Apr 17, 2015 at 12:35 PM, Jesse Oak < >>>>>>>>>>> wazanato...@gmail.com> wrote: >>>>>>>>>>> >>>>>>>>>>>> If you don't want commentary just remove it from your menu. >>>>>>>>>>>> >>>>>>>>>>>> On Wed, Apr 15, 2015 at 8:22 PM, Gavin Isgar <gisg...@gmail.com >>>>>>>>>>>> > wrote: >>>>>>>>>>>> >>>>>>>>>>>>> Nope, still is like that. Why did it automatically add HL2 >>>>>>>>>>>>> commentary mode and messed up the chapter box with an unusable >>>>>>>>>>>>> exit arrow? >>>>>>>>>>>>> Please help! >>>>>>>>>>>>> >>>>>>>>>>>>> On Wed, Apr 15, 2015 at 9:20 PM, Gavin Isgar < >>>>>>>>>>>>> gisg...@gmail.com> wrote: >>>>>>>>>>>>> >>>>>>>>>>>>>> NVM, think i found the answer. HL2 was uninstalled somehow >>>>>>>>>>>>>> and only HL2EP2 was installed. I hope! >>>>>>>>>>>>>> >>>>>>>>>>>>>> On Wed, Apr 15, 2015 at 9:18 PM, Gavin Isgar < >>>>>>>>>>>>>> gisg...@gmail.com> wrote: >>>>>>>>>>>>>> >>>>>>>>>>>>>>> Back with another question guys! So i was looking at the >>>>>>>>>>>>>>> chapter list in my game(literally ingame) and i now see >>>>>>>>>>>>>>> something new, a >>>>>>>>>>>>>>> commentary checkbox! I didnt add one though, im using SDK Base >>>>>>>>>>>>>>> 2007 for >>>>>>>>>>>>>>> this mod BTW. Did it update and automatically put it in? Please >>>>>>>>>>>>>>> help for >>>>>>>>>>>>>>> future reference! >>>>>>>>>>>>>>> >>>>>>>>>>>>>>> On Tue, Apr 14, 2015 at 4:00 PM, Gavin Isgar < >>>>>>>>>>>>>>> gisg...@gmail.com> wrote: >>>>>>>>>>>>>>> >>>>>>>>>>>>>>>> Im not distributing them, and i dont feel like it. I just >>>>>>>>>>>>>>>> want to know how i can configure code files for a game so that >>>>>>>>>>>>>>>> it can find >>>>>>>>>>>>>>>> the game and code it >>>>>>>>>>>>>>>> >>>>>>>>>>>>>>>> On Tue, Apr 14, 2015 at 1:11 PM, Jesse Oak < >>>>>>>>>>>>>>>> wazanato...@gmail.com> wrote: >>>>>>>>>>>>>>>> >>>>>>>>>>>>>>>>> Are you using SVN or Git? Just make a branch if you are. >>>>>>>>>>>>>>>>> On Apr 14, 2015 6:55 AM, "Gavin Isgar" <gisg...@gmail.com> >>>>>>>>>>>>>>>>> wrote: >>>>>>>>>>>>>>>>> >>>>>>>>>>>>>>>>>> Its not that easy. The files within it are all configured >>>>>>>>>>>>>>>>>> for the base game other than the beta. But that still didnt >>>>>>>>>>>>>>>>>> answer my >>>>>>>>>>>>>>>>>> question >>>>>>>>>>>>>>>>>> >>>>>>>>>>>>>>>>>> On Tue, Apr 14, 2015 at 5:04 AM, Stan R. <ca...@inbox.ru> >>>>>>>>>>>>>>>>>> wrote: >>>>>>>>>>>>>>>>>> >>>>>>>>>>>>>>>>>>> You just...copy it? Create a folder for your "beta" and >>>>>>>>>>>>>>>>>>> work in it? Computer basics? >>>>>>>>>>>>>>>>>>> >>>>>>>>>>>>>>>>>>> >>>>>>>>>>>>>>>>>>> Понедельник, 13 апреля 2015, 23:08 -04:00 от Gavin Isgar >>>>>>>>>>>>>>>>>>> <gisg...@gmail.com>: >>>>>>>>>>>>>>>>>>> >>>>>>>>>>>>>>>>>>> Hey guys, back with huge question! Im wondering how i >>>>>>>>>>>>>>>>>>> can make a manual code folder for my game(like for >>>>>>>>>>>>>>>>>>> Half-Life 2: Example, it >>>>>>>>>>>>>>>>>>> would be HL2E in the C Local Disk)? Im wondering how i can >>>>>>>>>>>>>>>>>>> copy one from my >>>>>>>>>>>>>>>>>>> actual game and edit it for a beta version, so instead of >>>>>>>>>>>>>>>>>>> HL2RS it would be >>>>>>>>>>>>>>>>>>> HL2RSB! Please tell me how i can do that without Source SDK >>>>>>>>>>>>>>>>>>> because it wont >>>>>>>>>>>>>>>>>>> work that way! >>>>>>>>>>>>>>>>>>> >>>>>>>>>>>>>>>>>>> On Sun, Apr 12, 2015 at 3:15 AM, Krzysztof Lesiak < >>>>>>>>>>>>>>>>>>> wave....@hotmail.com >>>>>>>>>>>>>>>>>>> <https://e.mail.ru/compose/?mailto=mailto%3awave....@hotmail.com> >>>>>>>>>>>>>>>>>>> > wrote: >>>>>>>>>>>>>>>>>>> >>>>>>>>>>>>>>>>>>> Well, normally it shouldn't interfere with your mod in >>>>>>>>>>>>>>>>>>> any way, but you can only verify that yourself by testing. >>>>>>>>>>>>>>>>>>> I do remember a >>>>>>>>>>>>>>>>>>> case where a breaking change was made in the 2013 SDK quite >>>>>>>>>>>>>>>>>>> a while ago, >>>>>>>>>>>>>>>>>>> but that was announced in a Steam community and on this >>>>>>>>>>>>>>>>>>> mailing list. >>>>>>>>>>>>>>>>>>> >>>>>>>>>>>>>>>>>>> If I'm not mistaken, the SDK Base contains just the >>>>>>>>>>>>>>>>>>> engine.dll itself (and a lot of other components it depends >>>>>>>>>>>>>>>>>>> on, of course), >>>>>>>>>>>>>>>>>>> which in turn loads your server and client code. That means >>>>>>>>>>>>>>>>>>> if the >>>>>>>>>>>>>>>>>>> interfaces between those modules have not changed in a way >>>>>>>>>>>>>>>>>>> that would break >>>>>>>>>>>>>>>>>>> compatibility, there should be nothing for you to worry >>>>>>>>>>>>>>>>>>> about. >>>>>>>>>>>>>>>>>>> ------------------------------ >>>>>>>>>>>>>>>>>>> From: Gavin Isgar >>>>>>>>>>>>>>>>>>> <https://e.mail.ru/compose/?mailto=mailto%3agisg...@gmail.com> >>>>>>>>>>>>>>>>>>> Sent: 12.04.2015 00:13 >>>>>>>>>>>>>>>>>>> To: Discussion of Half-Life Programming >>>>>>>>>>>>>>>>>>> <https://e.mail.ru/compose/?mailto=mailto%3ahlcod...@list.valvesoftware.com> >>>>>>>>>>>>>>>>>>> Subject: Re: [hlcoders] Modding Problems >>>>>>>>>>>>>>>>>>> >>>>>>>>>>>>>>>>>>> I wanted to use Source SDK Base 2007 for a reason. But >>>>>>>>>>>>>>>>>>> my question still hasn't been answered. >>>>>>>>>>>>>>>>>>> >>>>>>>>>>>>>>>>>>> >>>>>>>>>>>>>>>>>>> On Sat, Apr 11, 2015 at 5:08 PM, Stephen Swires < >>>>>>>>>>>>>>>>>>> st...@swires.me >>>>>>>>>>>>>>>>>>> <https://e.mail.ru/compose/?mailto=mailto%3ast...@swires.me> >>>>>>>>>>>>>>>>>>> > wrote: >>>>>>>>>>>>>>>>>>> >>>>>>>>>>>>>>>>>>> If you're starting a new mod (which it sounds like you >>>>>>>>>>>>>>>>>>> are), you should not be using the 2007 base at all. >>>>>>>>>>>>>>>>>>> >>>>>>>>>>>>>>>>>>> On Sat, Apr 11, 2015 at 8:26 PM, Gavin Isgar < >>>>>>>>>>>>>>>>>>> gisg...@gmail.com >>>>>>>>>>>>>>>>>>> <https://e.mail.ru/compose/?mailto=mailto%3agisg...@gmail.com> >>>>>>>>>>>>>>>>>>> > wrote: >>>>>>>>>>>>>>>>>>> >>>>>>>>>>>>>>>>>>> Hey guys, back with another question! So i just saw >>>>>>>>>>>>>>>>>>> awhile ago that Source SDK Base 2007 got updated. My mod >>>>>>>>>>>>>>>>>>> uses Source SDK >>>>>>>>>>>>>>>>>>> Base 2007 and i was wondering, do the updates interfere >>>>>>>>>>>>>>>>>>> with the mod in >>>>>>>>>>>>>>>>>>> anyway? Thanks for the help! >>>>>>>>>>>>>>>>>>> >>>>>>>>>>>>>>>>>>> On Fri, Apr 3, 2015 at 8:44 PM, Gavin Isgar < >>>>>>>>>>>>>>>>>>> gisg...@gmail.com >>>>>>>>>>>>>>>>>>> <https://e.mail.ru/compose/?mailto=mailto%3agisg...@gmail.com> >>>>>>>>>>>>>>>>>>> > wrote: >>>>>>>>>>>>>>>>>>> >>>>>>>>>>>>>>>>>>> Thanks Stan! >>>>>>>>>>>>>>>>>>> >>>>>>>>>>>>>>>>>>> >>>>>>>>>>>>>>>>>>> On Fri, Apr 3, 2015 at 8:42 PM, Stan R. <ca...@inbox.ru >>>>>>>>>>>>>>>>>>> <https://e.mail.ru/compose/?mailto=mailto%3aca...@inbox.ru> >>>>>>>>>>>>>>>>>>> > wrote: >>>>>>>>>>>>>>>>>>> >>>>>>>>>>>>>>>>>>> You dont need to use VPKs to add sounds to your mod, >>>>>>>>>>>>>>>>>>> just put them in yourmod/sound/ folder. You dont need to >>>>>>>>>>>>>>>>>>> touch sources and >>>>>>>>>>>>>>>>>>> build solution at all, weapon sounds defined in weapon >>>>>>>>>>>>>>>>>>> script file >>>>>>>>>>>>>>>>>>> (scripts/weapon_smg1.txt for example) and sound definition >>>>>>>>>>>>>>>>>>> scripts >>>>>>>>>>>>>>>>>>> (game_sounds_weapons.txt, game_sounds_player.txt). Yes, >>>>>>>>>>>>>>>>>>> they should be WAV >>>>>>>>>>>>>>>>>>> 44khz/16bit. No, you can use any length you want. >>>>>>>>>>>>>>>>>>> >>>>>>>>>>>>>>>>>>> >>>>>>>>>>>>>>>>>>> Пятница, 3 апреля 2015, 20:33 -04:00 от Gavin Isgar < >>>>>>>>>>>>>>>>>>> gisg...@gmail.com >>>>>>>>>>>>>>>>>>> <https://e.mail.ru/compose/?mailto=mailto%3agisg...@gmail.com>>: >>>>>>>>>>>>>>>>>>> >>>>>>>>>>>>>>>>>>> >>>>>>>>>>>>>>>>>>> Hey guys, im back with a question. I've been trying >>>>>>>>>>>>>>>>>>> everything to change the weapon sounds of weapons but i >>>>>>>>>>>>>>>>>>> cant find a very >>>>>>>>>>>>>>>>>>> "precise" tutorial on how, and most are outdated. Do i need >>>>>>>>>>>>>>>>>>> VPKs? Do i need >>>>>>>>>>>>>>>>>>> to rebuild the game solution in Visual Studio after sound >>>>>>>>>>>>>>>>>>> replacement? Do >>>>>>>>>>>>>>>>>>> they have to be in WAV format and does the sound files need >>>>>>>>>>>>>>>>>>> to be a certain >>>>>>>>>>>>>>>>>>> length of time? Long story short, can anyone please tell me >>>>>>>>>>>>>>>>>>> a very precise >>>>>>>>>>>>>>>>>>> tutorial on replacing sounds on mods! Thanks! >>>>>>>>>>>>>>>>>>> >>>>>>>>>>>>>>>>>>> On Wed, Apr 1, 2015 at 9:32 PM, Tom Clay < >>>>>>>>>>>>>>>>>>> tom_clay...@live.com >>>>>>>>>>>>>>>>>>> <https://e.mail.ru/compose/?mailto=mailto%3atom_clay...@live.com> >>>>>>>>>>>>>>>>>>> > wrote: >>>>>>>>>>>>>>>>>>> >>>>>>>>>>>>>>>>>>> You don't need a VPK to use the sounds, if you place >>>>>>>>>>>>>>>>>>> them in the sounds folder, then into a respective sub >>>>>>>>>>>>>>>>>>> directory they will >>>>>>>>>>>>>>>>>>> work fine. >>>>>>>>>>>>>>>>>>> >>>>>>>>>>>>>>>>>>> >>>>>>>>>>>>>>>>>>> >>>>>>>>>>>>>>>>>>> On Apr 1, 2015, at 9:15 PM, Minh Le <minh...@telus.net >>>>>>>>>>>>>>>>>>> <https://e.mail.ru/compose/?mailto=mailto%3aminh...@telus.net>> >>>>>>>>>>>>>>>>>>> wrote: >>>>>>>>>>>>>>>>>>> >>>>>>>>>>>>>>>>>>> If you google, "make vpk" >>>>>>>>>>>>>>>>>>> you'll find a bunch of tutorials. This video looked >>>>>>>>>>>>>>>>>>> helpful >>>>>>>>>>>>>>>>>>> https://www.youtube.com/watch?v=P3ILjexx0cE >>>>>>>>>>>>>>>>>>> >>>>>>>>>>>>>>>>>>> On 4/1/2015 5:01 PM, Gavin Isgar wrote: >>>>>>>>>>>>>>>>>>> >>>>>>>>>>>>>>>>>>> Hey guys, im back again! I'm having trouble figuring out >>>>>>>>>>>>>>>>>>> how to make vpk's to use for sounds for my mod and how to >>>>>>>>>>>>>>>>>>> convert the sound >>>>>>>>>>>>>>>>>>> files for use in Source! Can someone please leave a nice >>>>>>>>>>>>>>>>>>> tutorial(text >>>>>>>>>>>>>>>>>>> tutorial) on how to do this. >>>>>>>>>>>>>>>>>>> >>>>>>>>>>>>>>>>>>> On Wed, Apr 1, 2015 at 7:50 PM, Gavin Isgar < >>>>>>>>>>>>>>>>>>> gisg...@gmail.com >>>>>>>>>>>>>>>>>>> <https://e.mail.ru/compose/?mailto=mailto%3agisg...@gmail.com> >>>>>>>>>>>>>>>>>>> > wrote: >>>>>>>>>>>>>>>>>>> >>>>>>>>>>>>>>>>>>> Thanks Jesse, you saved my life lol. >>>>>>>>>>>>>>>>>>> >>>>>>>>>>>>>>>>>>> >>>>>>>>>>>>>>>>>>> On Wed, Apr 1, 2015 at 6:45 PM, Jesse Oak < >>>>>>>>>>>>>>>>>>> wazanato...@gmail.com >>>>>>>>>>>>>>>>>>> <https://e.mail.ru/compose/?mailto=mailto%3awazanato...@gmail.com> >>>>>>>>>>>>>>>>>>> > wrote: >>>>>>>>>>>>>>>>>>> >>>>>>>>>>>>>>>>>>> Yes use gcf scape and look in the games vpks the ones >>>>>>>>>>>>>>>>>>> you want are the directory vpks which use _dir >>>>>>>>>>>>>>>>>>> On Apr 1, 2015 3:21 PM, "Gavin Isgar" < >>>>>>>>>>>>>>>>>>> gisg...@gmail.com >>>>>>>>>>>>>>>>>>> <https://e.mail.ru/compose/?mailto=mailto%3agisg...@gmail.com>> >>>>>>>>>>>>>>>>>>> wrote: >>>>>>>>>>>>>>>>>>> >>>>>>>>>>>>>>>>>>> I've checked all sound folders in the games but don't >>>>>>>>>>>>>>>>>>> see any sounds themself. Do i have to use GCFScape or >>>>>>>>>>>>>>>>>>> something? Sorry if i >>>>>>>>>>>>>>>>>>> sound like i have no experience, i've just been very tired >>>>>>>>>>>>>>>>>>> recently and >>>>>>>>>>>>>>>>>>> didnt get a lot of sleep. >>>>>>>>>>>>>>>>>>> >>>>>>>>>>>>>>>>>>> On Wed, Apr 1, 2015 at 11:30 AM, Tony "omega" Sergi < >>>>>>>>>>>>>>>>>>> omegal...@gmail.com >>>>>>>>>>>>>>>>>>> <https://e.mail.ru/compose/?mailto=mailto%3aomegal...@gmail.com> >>>>>>>>>>>>>>>>>>> > wrote: >>>>>>>>>>>>>>>>>>> >>>>>>>>>>>>>>>>>>> What do you think your mod is running off of? >>>>>>>>>>>>>>>>>>> You have the base source content, which includes all of >>>>>>>>>>>>>>>>>>> the sounds and soundscripts for hl2, ep1, ep2, lost coast, >>>>>>>>>>>>>>>>>>> etc. Plus if you >>>>>>>>>>>>>>>>>>> own tf2 or any of the other valve games you can easily look >>>>>>>>>>>>>>>>>>> at their files >>>>>>>>>>>>>>>>>>> too. >>>>>>>>>>>>>>>>>>> >>>>>>>>>>>>>>>>>>> On Wed, Apr 1, 2015 at 9:03 PM, Gavin Isgar < >>>>>>>>>>>>>>>>>>> gisg...@gmail.com >>>>>>>>>>>>>>>>>>> <https://e.mail.ru/compose/?mailto=mailto%3agisg...@gmail.com> >>>>>>>>>>>>>>>>>>> > wrote: >>>>>>>>>>>>>>>>>>> >>>>>>>>>>>>>>>>>>> My mod didn't come with existing sound files. I've also >>>>>>>>>>>>>>>>>>> read the developer wiki, but i didn't find much, so i'm >>>>>>>>>>>>>>>>>>> asking you. >>>>>>>>>>>>>>>>>>> >>>>>>>>>>>>>>>>>>> >>>>>>>>>>>>>>>>>>> On Wed, Apr 1, 2015 at 12:43 AM, Tony "omega" Sergi < >>>>>>>>>>>>>>>>>>> omegal...@gmail.com >>>>>>>>>>>>>>>>>>> <https://e.mail.ru/compose/?mailto=mailto%3aomegal...@gmail.com> >>>>>>>>>>>>>>>>>>> > wrote: >>>>>>>>>>>>>>>>>>> >>>>>>>>>>>>>>>>>>> open existing sound files and sound scripts and look. >>>>>>>>>>>>>>>>>>> also read the developer wiki. >>>>>>>>>>>>>>>>>>> >>>>>>>>>>>>>>>>>>> On Wed, Apr 1, 2015 at 1:06 PM, Gavin Isgar < >>>>>>>>>>>>>>>>>>> gisg...@gmail.com >>>>>>>>>>>>>>>>>>> <https://e.mail.ru/compose/?mailto=mailto%3agisg...@gmail.com> >>>>>>>>>>>>>>>>>>> > wrote: >>>>>>>>>>>>>>>>>>> >>>>>>>>>>>>>>>>>>> Hey guys, i have another question! How do i change >>>>>>>>>>>>>>>>>>> weapon sound for my mod? What format does it have to be and >>>>>>>>>>>>>>>>>>> what files do i >>>>>>>>>>>>>>>>>>> need to edit? Long story short, i need to know everything >>>>>>>>>>>>>>>>>>> about changing >>>>>>>>>>>>>>>>>>> the sounds please! >>>>>>>>>>>>>>>>>>> >>>>>>>>>>>>>>>>>>> On Sun, Mar 29, 2015 at 8:21 AM, Gavin Isgar < >>>>>>>>>>>>>>>>>>> gisg...@gmail.com >>>>>>>>>>>>>>>>>>> <https://e.mail.ru/compose/?mailto=mailto%3agisg...@gmail.com> >>>>>>>>>>>>>>>>>>> > wrote: >>>>>>>>>>>>>>>>>>> >>>>>>>>>>>>>>>>>>> Thanks Ken, i was just tired last night and having a >>>>>>>>>>>>>>>>>>> rough time with some stuff, thanks though! >>>>>>>>>>>>>>>>>>> >>>>>>>>>>>>>>>>>>> On Sun, Mar 29, 2015 at 5:58 AM, Ken Swisher < >>>>>>>>>>>>>>>>>>> capt...@qis.net >>>>>>>>>>>>>>>>>>> <https://e.mail.ru/compose/?mailto=mailto%3acapt...@qis.net> >>>>>>>>>>>>>>>>>>> > wrote: >>>>>>>>>>>>>>>>>>> >>>>>>>>>>>>>>>>>>> It says right there... >>>>>>>>>>>>>>>>>>> The images displayed in the new game dialogue are >>>>>>>>>>>>>>>>>>> 152x86. Since texture dimensions must both be a power of >>>>>>>>>>>>>>>>>>> two, your VTFs >>>>>>>>>>>>>>>>>>> will be 256x128 with a border to the right and bottom. >>>>>>>>>>>>>>>>>>> >>>>>>>>>>>>>>>>>>> That means that the full dimensions of the image will >>>>>>>>>>>>>>>>>>> be 256 wide by 128 tall, but only a portion of that gets >>>>>>>>>>>>>>>>>>> used. 152 x 86 to >>>>>>>>>>>>>>>>>>> be specific. What you should do is create your chapter >>>>>>>>>>>>>>>>>>> images as 152x86 >>>>>>>>>>>>>>>>>>> images, and then either edit that image's canvas size to >>>>>>>>>>>>>>>>>>> 256x128 (but don't >>>>>>>>>>>>>>>>>>> scale/stretch the actual image), or take that 152x86 image >>>>>>>>>>>>>>>>>>> and copy it into >>>>>>>>>>>>>>>>>>> a new 256x128 image, and just make sure it is positioned in >>>>>>>>>>>>>>>>>>> the top-left. >>>>>>>>>>>>>>>>>>> The unused portion of the image should just be black. >>>>>>>>>>>>>>>>>>> >>>>>>>>>>>>>>>>>>> >>>>>>>>>>>>>>>>>>> -------- Original message -------- >>>>>>>>>>>>>>>>>>> From: Gavin Isgar <gisg...@gmail.com >>>>>>>>>>>>>>>>>>> <https://e.mail.ru/compose/?mailto=mailto%3agisg...@gmail.com>> >>>>>>>>>>>>>>>>>>> >>>>>>>>>>>>>>>>>>> Date: 03/28/2015 10:36 PM (GMT-05:00) >>>>>>>>>>>>>>>>>>> To: Discussion of Half-Life Programming < >>>>>>>>>>>>>>>>>>> hlcoders@list.valvesoftware.com >>>>>>>>>>>>>>>>>>> <https://e.mail.ru/compose/?mailto=mailto%3ahlcod...@list.valvesoftware.com>> >>>>>>>>>>>>>>>>>>> >>>>>>>>>>>>>>>>>>> Subject: Re: [hlcoders] Modding Problems >>>>>>>>>>>>>>>>>>> >>>>>>>>>>>>>>>>>>> Alright I guess >>>>>>>>>>>>>>>>>>> >>>>>>>>>>>>>>>>>>> On Sat, Mar 28, 2015 at 10:24 PM, Tom Schumann < >>>>>>>>>>>>>>>>>>> schumann....@gmail.com >>>>>>>>>>>>>>>>>>> <https://e.mail.ru/compose/?mailto=mailto%3aschumann....@gmail.com> >>>>>>>>>>>>>>>>>>> > wrote: >>>>>>>>>>>>>>>>>>> >>>>>>>>>>>>>>>>>>> Other than that I'd just use the images from Half-Life 2 >>>>>>>>>>>>>>>>>>> as a base. >>>>>>>>>>>>>>>>>>> >>>>>>>>>>>>>>>>>>> On 29 March 2015 at 12:20, Gavin Isgar < >>>>>>>>>>>>>>>>>>> gisg...@gmail.com >>>>>>>>>>>>>>>>>>> <https://e.mail.ru/compose/?mailto=mailto%3agisg...@gmail.com> >>>>>>>>>>>>>>>>>>> > wrote: >>>>>>>>>>>>>>>>>>> >>>>>>>>>>>>>>>>>>> Tom, i checked that but, to be honest, i didnt >>>>>>>>>>>>>>>>>>> understand it a bit. Anything else? >>>>>>>>>>>>>>>>>>> >>>>>>>>>>>>>>>>>>> On Sat, Mar 28, 2015 at 9:40 PM, Tom Schumann < >>>>>>>>>>>>>>>>>>> schumann....@gmail.com >>>>>>>>>>>>>>>>>>> <https://e.mail.ru/compose/?mailto=mailto%3aschumann....@gmail.com> >>>>>>>>>>>>>>>>>>> > wrote: >>>>>>>>>>>>>>>>>>> >>>>>>>>>>>>>>>>>>> There's some information on that at >>>>>>>>>>>>>>>>>>> https://developer.valvesoftware.com/wiki/Background#Images >>>>>>>>>>>>>>>>>>> >>>>>>>>>>>>>>>>>>> On 29 March 2015 at 09:09, Gavin Isgar < >>>>>>>>>>>>>>>>>>> gisg...@gmail.com >>>>>>>>>>>>>>>>>>> <https://e.mail.ru/compose/?mailto=mailto%3agisg...@gmail.com> >>>>>>>>>>>>>>>>>>> > wrote: >>>>>>>>>>>>>>>>>>> >>>>>>>>>>>>>>>>>>> Hey guys, im having another problem again and couldnt >>>>>>>>>>>>>>>>>>> find a fix on the internet. I dont know the right size for >>>>>>>>>>>>>>>>>>> chapter >>>>>>>>>>>>>>>>>>> thumbnails, what size do i make the picture(not the vtf or >>>>>>>>>>>>>>>>>>> vmt)? >>>>>>>>>>>>>>>>>>> >>>>>>>>>>>>>>>>>>> On Thu, Mar 26, 2015 at 8:53 PM, Ben Lubar < >>>>>>>>>>>>>>>>>>> ben.lu...@gmail.com >>>>>>>>>>>>>>>>>>> <https://e.mail.ru/compose/?mailto=mailto%3aben.lu...@gmail.com> >>>>>>>>>>>>>>>>>>> > wrote: >>>>>>>>>>>>>>>>>>> >>>>>>>>>>>>>>>>>>> The two dots means "parent directory". You start in >>>>>>>>>>>>>>>>>>> materials/vgui, go >>>>>>>>>>>>>>>>>>> up one to materials, then to materials/logo and >>>>>>>>>>>>>>>>>>> materials/logo/hl2rslogo1.vmt. >>>>>>>>>>>>>>>>>>> >>>>>>>>>>>>>>>>>>> On Thu, Mar 26, 2015 at 7:46 PM, Gavin Isgar < >>>>>>>>>>>>>>>>>>> gisg...@gmail.com >>>>>>>>>>>>>>>>>>> <https://e.mail.ru/compose/?mailto=mailto%3agisg...@gmail.com>> >>>>>>>>>>>>>>>>>>> wrote: >>>>>>>>>>>>>>>>>>> > Yea Jesse, here's how i fixed it! So in my materials >>>>>>>>>>>>>>>>>>> folder, i made a logo >>>>>>>>>>>>>>>>>>> > folder, inside i put both put the vmt and vtf file >>>>>>>>>>>>>>>>>>> with the same name. >>>>>>>>>>>>>>>>>>> > Inside the vmt file, i put: >>>>>>>>>>>>>>>>>>> > >>>>>>>>>>>>>>>>>>> > "UnlitGeneric" >>>>>>>>>>>>>>>>>>> > { >>>>>>>>>>>>>>>>>>> > "$basetexture" "logo/hl2rslogo1" >>>>>>>>>>>>>>>>>>> > "$nolod" 1 >>>>>>>>>>>>>>>>>>> > "$translucent" 1 >>>>>>>>>>>>>>>>>>> > } >>>>>>>>>>>>>>>>>>> > >>>>>>>>>>>>>>>>>>> > The path automatically detects the material folder, so >>>>>>>>>>>>>>>>>>> just put the folder >>>>>>>>>>>>>>>>>>> > and the name of both the vmt and vtf file(no >>>>>>>>>>>>>>>>>>> extension). Then in my >>>>>>>>>>>>>>>>>>> > gamelogo.res in my resource folder, i put: >>>>>>>>>>>>>>>>>>> > >>>>>>>>>>>>>>>>>>> > Resource/GameLogo.res >>>>>>>>>>>>>>>>>>> > { >>>>>>>>>>>>>>>>>>> > GameLogo >>>>>>>>>>>>>>>>>>> > { >>>>>>>>>>>>>>>>>>> > ControlName EditablePanel >>>>>>>>>>>>>>>>>>> > fieldName GameLogo >>>>>>>>>>>>>>>>>>> > xpos 0 >>>>>>>>>>>>>>>>>>> > ypos 0 >>>>>>>>>>>>>>>>>>> > zpos 50 >>>>>>>>>>>>>>>>>>> > wide 400 >>>>>>>>>>>>>>>>>>> > tall 100 >>>>>>>>>>>>>>>>>>> > autoResize 1 >>>>>>>>>>>>>>>>>>> > pinCorner 0 >>>>>>>>>>>>>>>>>>> > visible 1 >>>>>>>>>>>>>>>>>>> > enabled 1 >>>>>>>>>>>>>>>>>>> > offsetX -20 >>>>>>>>>>>>>>>>>>> > offsetY -15 >>>>>>>>>>>>>>>>>>> > } >>>>>>>>>>>>>>>>>>> > >>>>>>>>>>>>>>>>>>> > Logo >>>>>>>>>>>>>>>>>>> > { >>>>>>>>>>>>>>>>>>> > ControlName ImagePanel >>>>>>>>>>>>>>>>>>> > fieldName Logo >>>>>>>>>>>>>>>>>>> > xpos 0 >>>>>>>>>>>>>>>>>>> > ypos 0 >>>>>>>>>>>>>>>>>>> > zpos 50 >>>>>>>>>>>>>>>>>>> > wide 400 >>>>>>>>>>>>>>>>>>> > tall 100 >>>>>>>>>>>>>>>>>>> > visible 1 >>>>>>>>>>>>>>>>>>> > enabled 1 >>>>>>>>>>>>>>>>>>> > image ../logo/hl2rslogo1 >>>>>>>>>>>>>>>>>>> > scaleImage 1 >>>>>>>>>>>>>>>>>>> > } >>>>>>>>>>>>>>>>>>> > } >>>>>>>>>>>>>>>>>>> > >>>>>>>>>>>>>>>>>>> > The dots in the path specify how many folders are >>>>>>>>>>>>>>>>>>> before vmt and vtf, but i >>>>>>>>>>>>>>>>>>> > rather just do it like this: >>>>>>>>>>>>>>>>>>> > >>>>>>>>>>>>>>>>>>> > 2 dots specifies 2 folders/files like logo/hl2rslogo1, >>>>>>>>>>>>>>>>>>> thats 1 folder, 1 >>>>>>>>>>>>>>>>>>> > file! If it was material/logo/hl2rslogo1 it would be 3 >>>>>>>>>>>>>>>>>>> dots. Thats how i< >>>>>>>>>>>>>>>>>>> >>>>>>>>>>>>>>>>>>> >>>>>>>>>>>>>>>>>>> _______________________________________________ >>>>>>>>>>>>>>>>>>> To unsubscribe, edit your list preferences, or view the >>>>>>>>>>>>>>>>>>> list archives, please visit: >>>>>>>>>>>>>>>>>>> >>>>>>>>>>>>>>>>>>> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlcoders >>>>>>>>>>>>>>>>>>> >>>>>>>>>>>>>>>>>>> >>>>>>>>>>>>>>>>>>> >>>>>>>>>>>>>>>>>>> >>>>>>>>>>>>>>>>>>> >>>>>>>>>>>>>>>>>>> _______________________________________________ >>>>>>>>>>>>>>>>>>> To unsubscribe, edit your list preferences, or view the >>>>>>>>>>>>>>>>>>> list archives, please visit: >>>>>>>>>>>>>>>>>>> >>>>>>>>>>>>>>>>>>> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlcoders >>>>>>>>>>>>>>>>>>> >>>>>>>>>>>>>>>>>>> >>>>>>>>>>>>>>>>>>> >>>>>>>>>>>>>>>>>>> >>>>>>>>>>>>>>>>>>> >>>>>>>>>>>>>>>>>>> -- >>>>>>>>>>>>>>>>>>> -Tony >>>>>>>>>>>>>>>>>>> >>>>>>>>>>>>>>>>>>> _______________________________________________ >>>>>>>>>>>>>>>>>>> To unsubscribe, edit your list preferences, or view the >>>>>>>>>>>>>>>>>>> list archives, please visit: >>>>>>>>>>>>>>>>>>> >>>>>>>>>>>>>>>>>>> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlcoders >>>>>>>>>>>>>>>>>>> >>>>>>>>>>>>>>>>>>> >>>>>>>>>>>>>>>>>>> >>>>>>>>>>>>>>>>>>> >>>>>>>>>>>>>>>>>>> _______________________________________________ >>>>>>>>>>>>>>>>>>> To unsubscribe, edit your list preferences, or view the >>>>>>>>>>>>>>>>>>> list archives, please visit: >>>>>>>>>>>>>>>>>>> >>>>>>>>>>>>>>>>>>> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlcoders >>>>>>>>>>>>>>>>>>> >>>>>>>>>>>>>>>>>>> >>>>>>>>>>>>>>>>>>> >>>>>>>>>>>>>>>>>>> >>>>>>>>>>>>>>>>>>> >>>>>>>>>>>>>>>>>>> -- >>>>>>>>>>>>>>>>>>> -Tony >>>>>>>>>>>>>>>>>>> >>>>>>>>>>>>>>>>>>> _______________________________________________ >>>>>>>>>>>>>>>>>>> To unsubscribe, edit your list preferences, or view the >>>>>>>>>>>>>>>>>>> list archives, please visit: >>>>>>>>>>>>>>>>>>> >>>>>>>>>>>>>>>>>>> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlcoders >>>>>>>>>>>>>>>>>>> >>>>>>>>>>>>>>>>>>> >>>>>>>>>>>>>>>>>>> >>>>>>>>>>>>>>>>>>> >>>>>>>>>>>>>>>>>>> _______________________________________________ >>>>>>>>>>>>>>>>>>> To unsubscribe, edit your list preferences, or view the >>>>>>>>>>>>>>>>>>> list archives, please visit: >>>>>>>>>>>>>>>>>>> >>>>>>>>>>>>>>>>>>> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlcoders >>>>>>>>>>>>>>>>>>> >>>>>>>>>>>>>>>>>>> >>>>>>>>>>>>>>>>>>> >>>>>>>>>>>>>>>>>>> _______________________________________________ >>>>>>>>>>>>>>>>>>> To unsubscribe, edit your list preferences, or view the >>>>>>>>>>>>>>>>>>> list archives, please visit: >>>>>>>>>>>>>>>>>>> >>>>>>>>>>>>>>>>>>> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlcoders >>>>>>>>>>>>>>>>>>> >>>>>>>>>>>>>>>>>>> >>>>>>>>>>>>>>>>>>> >>>>>>>>>>>>>>>>>>> >>>>>>>>>>>>>>>>>>> >>>>>>>>>>>>>>>>>>> >>>>>>>>>>>>>>>>>>> _______________________________________________ >>>>>>>>>>>>>>>>>>> To unsubscribe, edit your list preferences, or view the >>>>>>>>>>>>>>>>>>> list archives, please >>>>>>>>>>>>>>>>>>> visit:https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlcoders >>>>>>>>>>>>>>>>>>> >>>>>>>>>>>>>>>>>>> >>>>>>>>>>>>>>>>>>> _______________________________________________ >>>>>>>>>>>>>>>>>>> To unsubscribe, edit your list preferences, or view the >>>>>>>>>>>>>>>>>>> list archives, please visit: >>>>>>>>>>>>>>>>>>> >>>>>>>>>>>>>>>>>>> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlcoders >>>>>>>>>>>>>>>>>>> >>>>>>>>>>>>>>>>>>> >>>>>>>>>>>>>>>>>>> _______________________________________________ >>>>>>>>>>>>>>>>>>> To unsubscribe, edit your list preferences, or view the >>>>>>>>>>>>>>>>>>> list archives, please visit: >>>>>>>>>>>>>>>>>>> >>>>>>>>>>>>>>>>>>> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlcoders >>>>>>>>>>>>>>>>>>> >>>>>>>>>>>>>>>>>>> >>>>>>>>>>>>>>>>>>> >>>>>>>>>>>>>>>>>>> _______________________________________________ >>>>>>>>>>>>>>>>>>> To unsubscribe, edit your list preferences, or view the >>>>>>>>>>>>>>>>>>> list archives, please visit: >>>>>>>>>>>>>>>>>>> >>>>>>>>>>>>>>>>>>> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlcoders >>>>>>>>>>>>>>>>>>> >>>>>>>>>>>>>>>>>>> >>>>>>>>>>>>>>>>>>> >>>>>>>>>>>>>>>>>>> >>>>>>>>>>>>>>>>>>> >>>>>>>>>>>>>>>>>>> _______________________________________________ >>>>>>>>>>>>>>>>>>> To unsubscribe, edit your list preferences, or view the >>>>>>>>>>>>>>>>>>> list archives, please visit: >>>>>>>>>>>>>>>>>>> >>>>>>>>>>>>>>>>>>> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlcoders >>>>>>>>>>>>>>>>>>> >>>>>>>>>>>>>>>>>>> >>>>>>>>>>>>>>>>>>> >>>>>>>>>>>>>>>>>>> >>>>>>>>>>>>>>>>>>> >>>>>>>>>>>>>>>>>>> _______________________________________________ >>>>>>>>>>>>>>>>>>> To unsubscribe, edit your list preferences, or view the >>>>>>>>>>>>>>>>>>> list archives, please visit: >>>>>>>>>>>>>>>>>>> >>>>>>>>>>>>>>>>>>> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlcoders >>>>>>>>>>>>>>>>>>> >>>>>>>>>>>>>>>>>>> >>>>>>>>>>>>>>>>>>> >>>>>>>>>>>>>>>>>>> >>>>>>>>>>>>>>>>>>> _______________________________________________ >>>>>>>>>>>>>>>>>>> To unsubscribe, edit your list preferences, or view the >>>>>>>>>>>>>>>>>>> list archives, please visit: >>>>>>>>>>>>>>>>>>> >>>>>>>>>>>>>>>>>>> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlcoders >>>>>>>>>>>>>>>>>>> >>>>>>>>>>>>>>>>>>> >>>>>>>>>>>>>>>>>>> >>>>>>>>>>>>>>>>>>> >>>>>>>>>>>>>>>>>>> _______________________________________________ >>>>>>>>>>>>>>>>>>> To unsubscribe, edit your list preferences, or view the >>>>>>>>>>>>>>>>>>> list archives, please visit: >>>>>>>>>>>>>>>>>>> >>>>>>>>>>>>>>>>>>> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlcoders >>>>>>>>>>>>>>>>>>> >>>>>>>>>>>>>>>>>>> >>>>>>>>>>>>>>>>>>> >>>>>>>>>>>>>>>>>>> _______________________________________________ >>>>>>>>>>>>>>>>>>> To unsubscribe, edit your list preferences, or view the >>>>>>>>>>>>>>>>>>> list archives, please visit: >>>>>>>>>>>>>>>>>>> >>>>>>>>>>>>>>>>>>> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlcoders >>>>>>>>>>>>>>>>>>> >>>>>>>>>>>>>>>>>>> >>>>>>>>>>>>>>>>>>> >>>>>>>>>>>>>>>>>>> >>>>>>>>>>>>>>>>>>> >>>>>>>>>>>>>>>>>>> _______________________________________________ >>>>>>>>>>>>>>>>>>> To unsubscribe, edit your list preferences, or view the >>>>>>>>>>>>>>>>>>> list archives, please visit: >>>>>>>>>>>>>>>>>>> >>>>>>>>>>>>>>>>>>> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlcoders >>>>>>>>>>>>>>>>>>> >>>>>>>>>>>>>>>>>>> >>>>>>>>>>>>>>>>>>> >>>>>>>>>>>>>>>>>> >>>>>>>>>>>>>>>>>> _______________________________________________ >>>>>>>>>>>>>>>>>> To unsubscribe, edit your list preferences, or view the >>>>>>>>>>>>>>>>>> list archives, please visit: >>>>>>>>>>>>>>>>>> >>>>>>>>>>>>>>>>>> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlcoders >>>>>>>>>>>>>>>>>> >>>>>>>>>>>>>>>>>> >>>>>>>>>>>>>>>>>> >>>>>>>>>>>>>>>>> _______________________________________________ >>>>>>>>>>>>>>>>> To unsubscribe, edit your list preferences, or view the >>>>>>>>>>>>>>>>> list archives, please visit: >>>>>>>>>>>>>>>>> >>>>>>>>>>>>>>>>> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlcoders >>>>>>>>>>>>>>>>> >>>>>>>>>>>>>>>>> >>>>>>>>>>>>>>>>> >>>>>>>>>>>>>>>> >>>>>>>>>>>>>>> >>>>>>>>>>>>>> >>>>>>>>>>>>> >>>>>>>>>>>>> _______________________________________________ >>>>>>>>>>>>> To unsubscribe, edit your list preferences, or view the list >>>>>>>>>>>>> archives, please visit: >>>>>>>>>>>>> >>>>>>>>>>>>> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlcoders >>>>>>>>>>>>> >>>>>>>>>>>>> >>>>>>>>>>>>> >>>>>>>>>>>> >>>>>>>>>>>> _______________________________________________ >>>>>>>>>>>> To unsubscribe, edit your list preferences, or view the list >>>>>>>>>>>> archives, please visit: >>>>>>>>>>>> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlcoders >>>>>>>>>>>> >>>>>>>>>>>> >>>>>>>>>>>> >>>>>>>>>>> >>>>>>>>>>> _______________________________________________ >>>>>>>>>>> To unsubscribe, edit your list preferences, or view the list >>>>>>>>>>> archives, please visit: >>>>>>>>>>> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlcoders >>>>>>>>>>> >>>>>>>>>>> >>>>>>>>>>> >>>>>>>>>> >>>>>>>>>> _______________________________________________ >>>>>>>>>> To unsubscribe, edit your list preferences, or view the list >>>>>>>>>> archives, please visit: >>>>>>>>>> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlcoders >>>>>>>>>> >>>>>>>>>> >>>>>>>>>> >>>>>>>>> >>>>>>>>> _______________________________________________ >>>>>>>>> To unsubscribe, edit your list preferences, or view the list >>>>>>>>> archives, please visit: >>>>>>>>> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlcoders >>>>>>>>> >>>>>>>>> >>>>>>>>> >>>>>>>> >>>>>>>> _______________________________________________ >>>>>>>> To unsubscribe, edit your list preferences, or view the list >>>>>>>> archives, please visit: >>>>>>>> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlcoders >>>>>>>> >>>>>>>> >>>>>>>> >>>>>>> >>>>>> >>>>> >>>> >>>> _______________________________________________ >>>> To unsubscribe, edit your list preferences, or view the list archives, >>>> please visit: >>>> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlcoders >>>> >>>> >>>> >>> >>> >>> -- >>> -Tony >>> >>> _______________________________________________ >>> To unsubscribe, edit your list preferences, or view the list archives, >>> please visit: >>> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlcoders >>> >>> >>> >> > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlcoders > > >
_______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlcoders