Rayne - don't hold back, now - speak your mind :)


-----Original Message-----
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of RaynServ
Sent: Wednesday, February 15, 2006 1:45 PM
To: hlds@list.valvesoftware.com
Subject: Re: [hlds] Valve are you listening?

--
[ Picked text/plain from multipart/alternative ] And I say Valve doesn't
give a shit about anything but sales and their history proves it beyond a
SHADOW of a doubt. I feel your pain Whisper but your kicking a dead horse.
Every patch release only proves the point further. If they gave two fucks
about the Source games they would've fixed SRCTV ages ago as requested on
the biggest sites in online gaming. They CAN'T is the result. They built a
fuck-bag of features into something they can't fix and they're stuck with
it. We're stuck with it as well. "IF" they could fix it you'd think any
common-sense person would. "Actions speak louder than words" and you only
have to look at their actions to see your answer. THEY CAN'T! Counter-Strike
Source is a big fucking LEMON they can't fix so they're riding the
coat-tails of their former games in hopes that the gaming community doesn't
bitch too much and put them out of business. I'd just as soon see Valve DIE
a slow, painful death for what they've done and I hope all their developers
get a good joyful laugh on the way to file their taxes knowing they got paid
for a SHITTY product, full of holes and some of the most worthless coding
known to man. Bottom line is *THEY CAN'T FIX IT* cuz they don't have the
skills needed to redesign their coding to match those that work tirelessly
to crack it. They don't have the manpower to combat those that seek to
undermine their efforts and if they gave two fucks about their product they
would've fixed it ages ago. THEY CAN'T FIX IT!
Proof is in the bottom line. But hey, we've got new maps to play on their
broken engine! W00H00!! Want to know where they care? Look at their
releases.

Rayne (Back one last time cuz "I" give a damn about the players even if you
don't)


On 2/15/06, Stuart Stegall <[EMAIL PROTECTED]> wrote:
>
> Actually considering the sales volume of HL2, I'd have to say SP HL2
> is WAY more popular.
>
>
> -----Original Message-----
> From: [EMAIL PROTECTED]
> [mailto:[EMAIL PROTECTED] On Behalf Of Whisper
> Sent: Wednesday, February 15, 2006 10:36 AM
> To: hlds@list.valvesoftware.com
> Subject: Re: [hlds] Valve are you listening?
>
> --
> [ Picked text/plain from multipart/alternative ] Yes Yes of course
>
> Valve's 2nd most popular game, and Valve's most popular game for
> Source, outstripping all other Source games combined, is clearly not
> their flagship product then.
>
> You got me there
>
> On 2/16/06, Tyler Cook <[EMAIL PROTECTED]> wrote:
> >
> > Errm - I think the Half-Life Series and Steam(r) are VALVe's
> > flagship products...
> >
> > This is a SERVER mailing list... you rant about how you want better
> > gameplay. Maybe you should check out the steam forums?
> >
> > On 2/15/06, Whisper <[EMAIL PROTECTED]> wrote:
> > > --
> > > [ Picked text/plain from multipart/alternative ]
> > >
> > http://www.worldcybergames.com/hottopics/ht_hotnews_view.asp?cont_se
> > q=
> > 4221&page=1&catalog_seq=20
> > >
> > > In addition, the Counter-Strike competition has been changed from
> > 'Source'
> > > > to '1.6' to facilitate better operation of tournaments leading
> > > > up to
> > the
> > > > Grand Final. This move comes as a result of player feedback on
> > > > the
> > World
> > > > Cyber Games website following last year's successful event in
> > Singapore.
> > >
> > >
> > >
> > > This is not aimed at Alfred in any way whatsoever. This just
> > > happens to
> > be a
> > > Valve mailing list, and I am writing in the hope that somebody who
> > > has
> > the
> > > power to chnage things is listening.
> > >
> > > If Valve wants Counter-Strike:Source to be their flagship product,
> > > then
> > they
> > > seriously need to get their head around a few very important
> > > issues and
> > to
> > > fix them post haste.
> > >
> > > SRCTV
> > > Crouch Point of View
> > > Bomb Defusing Bugs
> > > Sloppy Unresponsive movement
> > > Sound Bugs
> > > Items that trap you in place
> > > Poor FPS on top of the line hardware Maps that are abominations of
> > > their 1.6 counterparts (Yes, I'm talking
> > about
> > > Inferno. Cbble in Source is a better map and a shining example of
> > > what players wanted to see, most of the rest have fallen
> > > considerably short) Poorly optimised maps Physic's Props and
> > > associated settings that are just pure annoyances
> > >
> > > Those are in no particular order, and no where near complete, but
> > > most people on this list will surely identify with all of them.
> > >
> > > Does Valve care about what Valve game Competitive Counter-Strike
> > > is
> > using?
> > >
> > > Does Valve want Counter-Strike:Source to show case the best The
> > > Source Engine has to offer, on the widest stage with the best
> > > players in the
> > world?
> > >
> > > Are Hardware Sponsors going to be happy with hardware being
> > > showcased on game engines that are close to 10 years old?
> > >
> > > Valve, are you listening, especially those that make the decisions
> > > on
> > how
> > > internal resources are allocated?
> > >
> > > Honestly, all most of us want is a good game to play, that takes
> > advantage
> > > of all this top of the line hardware we have available to us,
> > > without compromising the game play of the original.
> > >
> > > Thanks
> > > --
> > >
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> > >
> >
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> >
> --
>
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