That's how it works in srcds, not in hlds, which is the point we're getting
at. It IS a problem in hlds, for those of us that still use HL1 mods,
servers, and clients, we don't have the luxury of having the ability to use
"source" especially for servers like mine, in which the entire system that I
use has been stated that it's not likely going to move to source, ever,
which means, I'll stick to HL1, which, I like better anyway, it's never made
me get motion sick, which I can't say for HL2....

Anyway, to bring it on topic, anyone that wants to dispute the theory, is
more than welcome to join my server next time I have it running full force
again, and I'll get ahold of the guy that notoriously kills my server by lag
because his connection sucks, and we'll see what you see happen.


> From: Nashalife | Newbie <[EMAIL PROTECTED]>
> Reply-To: <hlds@list.valvesoftware.com>
> Date: Fri, 5 May 2006 08:50:07 +0400
> To: <hlds@list.valvesoftware.com>
> Subject: Re: [hlds] High Ping Players Lag Server?
>
> Whoa DT, don't be that angry, I didn't intend to flame and I did not call
> you a noob. "Newbie" is my nickname (as you can probably see in From field
> of this e-mail) and it's a long story how I got it. Excuse me if I made you
> think that I call you a noob, yet again, this was not my intention.
>
> Coming back to the topic, please take your time to read
> http://developer.valvesoftware.com/wiki/Source_Multiplayer_Networking - it's
> all there, clear and simple, describing how networking works in Source, how
> lag compensation is implemented, etc. I just don't see the point in
> copy-pasting the whole article here.
>
> Cheers,
> Newbie ( <- that's my name, not an attempt to insult you)
>
> ----- Original Message -----
> From: "DT" <[EMAIL PROTECTED]>
> To: <hlds@list.valvesoftware.com>
> Sent: Friday, May 05, 2006 3:01 AM
> Subject: Re: [hlds] High Ping Players Lag Server?
>>>
>> Well I've only been playing since '99 with beta .9.  I guess that is why
>> your calling me newbie?  Because I've only seen it happen a million
>> times.  I say it does and it is a matter of common sense.  You have the
>> server (1 computer) that is interacting with let's say 30 clients.  So
>> 29 of those are running at a ping rate of under 50 and 1 at 300.  Your
>> telling me that when I hit the 300 ping guy with 3 hs in a row that he's
>> 300 ping has registered my hits?  Or that his 1 hs on me 300 ms ago
>> would not affect the other 4 people that are shooting at him at the same
>> time?  Like in a room with 6 people all shooting at each other.  The
>> server has to register all hits. Since his are registering 6 times later
>> than the rest of ours, the server has to "lag" to update "all" of the
>> information.  I tell you what REAL NOOB, you show me how it's possible
>> NOT to lag with the situation that I just explained?  Oh! and the 56
>> k'ers can go to a server where there are other 56 K'ers just like I did
>> when I was on modem.  Why am I and the other 28 guys who have broadband
>> penalized because 1 Austrian guy wants to play with us instead of his
>> own kind?
>>
>> I am eagerly anticipating your reply so we can see who the real NOOB is.
>>
>>
>> --
>> No virus found in this outgoing message.
>> Checked by AVG Free Edition.
>> Version: 7.1.392 / Virus Database: 268.5.4/332 - Release Date: 5/4/2006
>>
>>
>> _______________________________________________
>> To unsubscribe, edit your list preferences, or view the list archives,
>> please visit:
>> http://list.valvesoftware.com/mailman/listinfo/hlds
>>
>
>
>
> _______________________________________________
> To unsubscribe, edit your list preferences, or view the list archives, please
> visit:
> http://list.valvesoftware.com/mailman/listinfo/hlds
>
>



_______________________________________________
To unsubscribe, edit your list preferences, or view the list archives, please 
visit:
http://list.valvesoftware.com/mailman/listinfo/hlds

Reply via email to