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I don't think we need another cvar, we only need the STEAM Browser to save
the domain name as well as the IP.

When the IP fails, it will use the domain name as a backup.

Sound good?

On 1/23/07, Andreas Grimm <[EMAIL PROTECTED]> wrote:
>
> yes, players can add a server with its domain, but the steam client saves
> only the IP.
>
> but what i wanted is a feature, that the steam client saves both (when the
> server got a domain saved in config), so that if the server is not
> reachable
> with its IP, the steam client can check the saved domain to find the
> server,
> too ...
>
> the problem for me is, that an IP change of my server has the result, that
> the server will lose the most of its players ... and i have no chance to
> tell them, what the new IP of the server is ...
>
> with a saved domain as second way to find a server in favorites list, the
> problem would be solved and redirect functions are no longer needed as
> before
>
> -----Ursprüngliche Nachricht-----
> Von: [EMAIL PROTECTED]
> [mailto:[EMAIL PROTECTED] Im Auftrag von RMaioroff
> Gesendet: Dienstag, 23. Januar 2007 01:59
> An: hlds@list.valvesoftware.com
> Betreff: RE: [hlds] Feature request: sv_serverdomain
>
> Not sure since we've yet to try this with srcds based servers, but I
> believe
> the support for domain names already exists. For example if your server
> can
> be resolved to a domain, then a player can add the server based on the
> domain name, not the IP. In other words, you should be able to advertise
> the
> server like:
>
> css1.mydomain.com:27015 or www.mycooldomain.com:27015
>
> and then steam / HL will attempt to resolve via DNS, without the need for
> a
> server cvar.
>
> If I am missing the point here I apologize, but I think this might help
> you.
> Good luck.
>
>
> Regards,
> Rob
>
> -----Original Message-----
> From: [EMAIL PROTECTED]
> [mailto:[EMAIL PROTECTED] On Behalf Of Andreas Grimm
> Sent: Monday, January 22, 2007 5:11 PM
> To: hlds@list.valvesoftware.com
> Subject: [hlds] Feature request: sv_serverdomain
>
> Hello,
>
> at first sorry for my bad english :)
> this is a feature request for dedicated server and steam client to valve.
>
> I would like to have a server cvar called "sv_serverdomain" for example.
> Saved into server.cfg like the following line:
>
> sv_serverdomain "mydomain.com"
>
> So, when a player adds this server into his favorites, the client will
> check
> the cvar and will save the ip (like it is at the moment) AND the
> sv_serverdomain value into the favorites.
> So that he got saved something like "mydomain.com:27015" for example. And
> everytime when the player opens the favorite list, the steam client will
> try
> to find a connection to the ip, but when the server isnt reachable, the
> client will try to find the server connection via its saved domain, too
> ...
>
> This feature would have the following advantage:
> When we as server admins change the hardware, most times the ip adress of
> that machine changes, too ...
> The problem is, that the gameserver will lose all its players after an ip
> change. and since the redirect function is blocked we have no chance to
> give
> the players the new ip of their gameserver.
>
> buuut, when we got the domain "mydomain.com" routed to the old server, we
> can change it to route it to the new server, too ... same domain, other ip
> ... and when a steam client got saved this domain in their favorites, the
> players can find their saved favorites server again after the change.
>
> this feature would help server admins to change the hardware without
> losing
> all its players and functions for redirecting would become less important
> then ...
>
>
> what do u people think about this idea ? i hope there is a chance to
> realize
> it ...
>
> andreas
>
>
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