-- [ Picked text/plain from multipart/alternative ] steam:// is already registered by Steam itself bookmarking your favorite servers is possible using your internet browser.
You can create bookmarks with your web browser to connect to any servers: Examples: urls can be used as well steam: -applaunch 10 +connect xx.xx.xx.xx:27015 steam: -applaunch 240 +connect xx.xx.xx.xx:27015 It may not look like a valid URL, but it is. You can type that into IE, or Firefox, or any browser on Windows and it'll start Steam, start the game you specify with the applaunch number and then pass it the parameter +connect XX.XX.XX.XX:270XX which causes it to connect to the server. No third-party apps required. You can obviously change the applaunch number for any of the Steam games or IP's you play. To use a RadLink with a STEAM game such as Half-Life, simply create a RadLink to Steam.exe. Under "Command Line Arguments", add the string to run the particular game you want. RMaioroff <[EMAIL PROTECTED]> wrote: Not sure since we've yet to try this with srcds based servers, but I believe the support for domain names already exists. For example if your server can be resolved to a domain, then a player can add the server based on the domain name, not the IP. In other words, you should be able to advertise the server like: css1.mydomain.com:27015 or www.mycooldomain.com:27015 and then steam / HL will attempt to resolve via DNS, without the need for a server cvar. If I am missing the point here I apologize, but I think this might help you. Good luck. Regards, Rob -----Original Message----- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Andreas Grimm Sent: Monday, January 22, 2007 5:11 PM To: hlds@list.valvesoftware.com Subject: [hlds] Feature request: sv_serverdomain Hello, at first sorry for my bad english :) this is a feature request for dedicated server and steam client to valve. I would like to have a server cvar called "sv_serverdomain" for example. Saved into server.cfg like the following line: sv_serverdomain "mydomain.com" So, when a player adds this server into his favorites, the client will check the cvar and will save the ip (like it is at the moment) AND the sv_serverdomain value into the favorites. So that he got saved something like "mydomain.com:27015" for example. And everytime when the player opens the favorite list, the steam client will try to find a connection to the ip, but when the server isnt reachable, the client will try to find the server connection via its saved domain, too ... This feature would have the following advantage: When we as server admins change the hardware, most times the ip adress of that machine changes, too ... The problem is, that the gameserver will lose all its players after an ip change. and since the redirect function is blocked we have no chance to give the players the new ip of their gameserver. buuut, when we got the domain "mydomain.com" routed to the old server, we can change it to route it to the new server, too ... same domain, other ip ... and when a steam client got saved this domain in their favorites, the players can find their saved favorites server again after the change. this feature would help server admins to change the hardware without losing all its players and functions for redirecting would become less important then ... what do u people think about this idea ? i hope there is a chance to realize it ... andreas _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds --------------------------------- Any questions? Get answers on any topic at Yahoo! Answers. Try it now. -- _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds