That's actually trivial to implement with standard BIND. I suggest you pick up an O'Reilly book and RTFM before you're quick to shoot down a good idea.
-Mike- ~~~~ -Mike- is: Biker ~ Slacker ~ Iconoclast ~ Eclectic Thinker ----- Original Message ---- From: Andreas Grimm <[EMAIL PROTECTED]> To: hlds@list.valvesoftware.com Sent: Monday, January 22, 2007 5:40:41 PM Subject: Re: [hlds] Feature request: sv_serverdomain i know how DNS works ... but how do u want to resolve something like this with reverse DNS ? two gameservers on one machine: gameserver1: - ip: 1.2.3.4:27015 - for domain: mydomain1.com:27015 gameserver2: - ip: 1.2.3.4:27014 - for domain: mydomain2.com:27014 good luck with DNS only ... u need a saved domain in server's cfg -----Ursprüngliche Nachricht----- Von: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] Im Auftrag von Whisper Gesendet: Dienstag, 23. Januar 2007 02:34 An: hlds@list.valvesoftware.com Betreff: Re: [hlds] Feature request: sv_serverdomain -- [ Picked text/plain from multipart/alternative ] I think you need to do a look up on how DNS works. :D On 1/23/07, Andreas Grimm <[EMAIL PROTECTED]> wrote: > > and how does a steam client while browsing the serverlist know what > domain a server have ? > or what about when the server got 10 domains which have a route to > that machine ? how does the steam client know, which one is the > correct one for that gameserver ? > > adding a server from the browser into the favorites should ask the > server for a given domainname. so the players dont have to find out > any domain names. > > -----Ursprüngliche Nachricht----- > Von: [EMAIL PROTECTED] > [mailto:[EMAIL PROTECTED] Im Auftrag von Whisper > Gesendet: Dienstag, 23. Januar 2007 02:18 > An: hlds@list.valvesoftware.com > Betreff: Re: [hlds] Feature request: sv_serverdomain > > -- > [ Picked text/plain from multipart/alternative ] I don't think we need > another cvar, we only need the STEAM Browser to save the domain name > as well as the IP. > > When the IP fails, it will use the domain name as a backup. > > Sound good? > > On 1/23/07, Andreas Grimm <[EMAIL PROTECTED]> wrote: > > > > yes, players can add a server with its domain, but the steam client > > saves only the IP. > > > > but what i wanted is a feature, that the steam client saves both > > (when the server got a domain saved in config), so that if the > > server is not reachable with its IP, the steam client can check the > > saved domain to find the server, too ... > > > > the problem for me is, that an IP change of my server has the > > result, that the server will lose the most of its players ... and i > > have no chance to tell them, what the new IP of the server is ... > > > > with a saved domain as second way to find a server in favorites > > list, the problem would be solved and redirect functions are no > > longer needed as before > > > > -----Ursprüngliche Nachricht----- > > Von: [EMAIL PROTECTED] > > [mailto:[EMAIL PROTECTED] Im Auftrag von RMaioroff > > Gesendet: Dienstag, 23. Januar 2007 01:59 > > An: hlds@list.valvesoftware.com > > Betreff: RE: [hlds] Feature request: sv_serverdomain > > > > Not sure since we've yet to try this with srcds based servers, but I > > believe the support for domain names already exists. For example if > > your server can be resolved to a domain, then a player can add the > > server based on the domain name, not the IP. In other words, you > > should be able to advertise the server like: > > > > css1.mydomain.com:27015 or www.mycooldomain.com:27015 > > > > and then steam / HL will attempt to resolve via DNS, without the > > need for a server cvar. > > > > If I am missing the point here I apologize, but I think this might > > help you. > > Good luck. > > > > > > Regards, > > Rob > > > > -----Original Message----- > > From: [EMAIL PROTECTED] > > [mailto:[EMAIL PROTECTED] On Behalf Of Andreas > > Grimm > > Sent: Monday, January 22, 2007 5:11 PM > > To: hlds@list.valvesoftware.com > > Subject: [hlds] Feature request: sv_serverdomain > > > > Hello, > > > > at first sorry for my bad english :) this is a feature request for > > dedicated server and steam client to > valve. > > > > I would like to have a server cvar called "sv_serverdomain" for example. > > Saved into server.cfg like the following line: > > > > sv_serverdomain "mydomain.com" > > > > So, when a player adds this server into his favorites, the client > > will check the cvar and will save the ip (like it is at the moment) > > AND the sv_serverdomain value into the favorites. > > So that he got saved something like "mydomain.com:27015" for example. > > And everytime when the player opens the favorite list, the steam > > client will try to find a connection to the ip, but when the server > > isnt reachable, the client will try to find the server connection > > via its saved domain, too ... > > > > This feature would have the following advantage: > > When we as server admins change the hardware, most times the ip > > adress of that machine changes, too ... > > The problem is, that the gameserver will lose all its players after > > an ip change. and since the redirect function is blocked we have no > > chance to give the players the new ip of their gameserver. > > > > buuut, when we got the domain "mydomain.com" routed to the old > > server, we can change it to route it to the new server, too ... same > > domain, other ip ... and when a steam client got saved this domain > > in their favorites, the players can find their saved favorites > > server again after > the change. > > > > this feature would help server admins to change the hardware without > > losing all its players and functions for redirecting would become > > less important then ... > > > > > > what do u people think about this idea ? i hope there is a chance to > > realize it ... > > > > andreas > > > > > > _______________________________________________ > > To unsubscribe, edit your list preferences, or view the list > > archives, please visit: > > http://list.valvesoftware.com/mailman/listinfo/hlds > > > > > > > > _______________________________________________ > > To unsubscribe, edit your list preferences, or view the list > > archives, please visit: > > http://list.valvesoftware.com/mailman/listinfo/hlds > > > > > > _______________________________________________ > > To unsubscribe, edit your list preferences, or view the list > > archives, please visit: > > http://list.valvesoftware.com/mailman/listinfo/hlds > > > -- > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > http://list.valvesoftware.com/mailman/listinfo/hlds > > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > http://list.valvesoftware.com/mailman/listinfo/hlds > -- _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds