That's actually trivial to implement with standard BIND.  I suggest you pick up 
an O'Reilly book and RTFM before you're quick to shoot down a good idea.

-Mike-
~~~~
-Mike- is: Biker ~ Slacker ~ Iconoclast ~ Eclectic Thinker


----- Original Message ----
From: Andreas Grimm <[EMAIL PROTECTED]>
To: hlds@list.valvesoftware.com
Sent: Monday, January 22, 2007 5:40:41 PM
Subject: Re: [hlds] Feature request: sv_serverdomain


i know how DNS works ... but how do u want to resolve something like this
with reverse DNS ?

two gameservers on one machine:

gameserver1:
- ip: 1.2.3.4:27015
- for domain: mydomain1.com:27015

gameserver2:
- ip: 1.2.3.4:27014
- for domain: mydomain2.com:27014

good luck with DNS only ... u need a saved domain in server's cfg

-----Ursprüngliche Nachricht-----
Von: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] Im Auftrag von Whisper
Gesendet: Dienstag, 23. Januar 2007 02:34
An: hlds@list.valvesoftware.com
Betreff: Re: [hlds] Feature request: sv_serverdomain

--
[ Picked text/plain from multipart/alternative ] I think you need to do a
look up on how DNS works. :D

On 1/23/07, Andreas Grimm <[EMAIL PROTECTED]> wrote:
>
> and how does a steam client while browsing the serverlist know what
> domain a server have ?
> or what about when the server got 10 domains which have a route to
> that machine ? how does the steam client know, which one is the
> correct one for that gameserver ?
>
> adding a server from the browser into the favorites should ask the
> server for a given domainname. so the players dont have to find out
> any domain names.
>
> -----Ursprüngliche Nachricht-----
> Von: [EMAIL PROTECTED]
> [mailto:[EMAIL PROTECTED] Im Auftrag von Whisper
> Gesendet: Dienstag, 23. Januar 2007 02:18
> An: hlds@list.valvesoftware.com
> Betreff: Re: [hlds] Feature request: sv_serverdomain
>
> --
> [ Picked text/plain from multipart/alternative ] I don't think we need
> another cvar, we only need the STEAM Browser to save the domain name
> as well as the IP.
>
> When the IP fails, it will use the domain name as a backup.
>
> Sound good?
>
> On 1/23/07, Andreas Grimm <[EMAIL PROTECTED]> wrote:
> >
> > yes, players can add a server with its domain, but the steam client
> > saves only the IP.
> >
> > but what i wanted is a feature, that the steam client saves both
> > (when the server got a domain saved in config), so that if the
> > server is not reachable with its IP, the steam client can check the
> > saved domain to find the server, too ...
> >
> > the problem for me is, that an IP change of my server has the
> > result, that the server will lose the most of its players ... and i
> > have no chance to tell them, what the new IP of the server is ...
> >
> > with a saved domain as second way to find a server in favorites
> > list, the problem would be solved and redirect functions are no
> > longer needed as before
> >
> > -----Ursprüngliche Nachricht-----
> > Von: [EMAIL PROTECTED]
> > [mailto:[EMAIL PROTECTED] Im Auftrag von RMaioroff
> > Gesendet: Dienstag, 23. Januar 2007 01:59
> > An: hlds@list.valvesoftware.com
> > Betreff: RE: [hlds] Feature request: sv_serverdomain
> >
> > Not sure since we've yet to try this with srcds based servers, but I
> > believe the support for domain names already exists. For example if
> > your server can be resolved to a domain, then a player can add the
> > server based on the domain name, not the IP. In other words, you
> > should be able to advertise the server like:
> >
> > css1.mydomain.com:27015 or www.mycooldomain.com:27015
> >
> > and then steam / HL will attempt to resolve via DNS, without the
> > need for a server cvar.
> >
> > If I am missing the point here I apologize, but I think this might
> > help you.
> > Good luck.
> >
> >
> > Regards,
> > Rob
> >
> > -----Original Message-----
> > From: [EMAIL PROTECTED]
> > [mailto:[EMAIL PROTECTED] On Behalf Of Andreas
> > Grimm
> > Sent: Monday, January 22, 2007 5:11 PM
> > To: hlds@list.valvesoftware.com
> > Subject: [hlds] Feature request: sv_serverdomain
> >
> > Hello,
> >
> > at first sorry for my bad english :) this is a feature request for
> > dedicated server and steam client to
> valve.
> >
> > I would like to have a server cvar called "sv_serverdomain" for example.
> > Saved into server.cfg like the following line:
> >
> > sv_serverdomain "mydomain.com"
> >
> > So, when a player adds this server into his favorites, the client
> > will check the cvar and will save the ip (like it is at the moment)
> > AND the sv_serverdomain value into the favorites.
> > So that he got saved something like "mydomain.com:27015" for example.
> > And everytime when the player opens the favorite list, the steam
> > client will try to find a connection to the ip, but when the server
> > isnt reachable, the client will try to find the server connection
> > via its saved domain, too ...
> >
> > This feature would have the following advantage:
> > When we as server admins change the hardware, most times the ip
> > adress of that machine changes, too ...
> > The problem is, that the gameserver will lose all its players after
> > an ip change. and since the redirect function is blocked we have no
> > chance to give the players the new ip of their gameserver.
> >
> > buuut, when we got the domain "mydomain.com" routed to the old
> > server, we can change it to route it to the new server, too ... same
> > domain, other ip ... and when a steam client got saved this domain
> > in their favorites, the players can find their saved favorites
> > server again after
> the change.
> >
> > this feature would help server admins to change the hardware without
> > losing all its players and functions for redirecting would become
> > less important then ...
> >
> >
> > what do u people think about this idea ? i hope there is a chance to
> > realize it ...
> >
> > andreas
> >
> >
> > _______________________________________________
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> >
> >
> >
> > _______________________________________________
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> >
> >
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> > archives, please visit:
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> >
> --
>
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