OK, 5% was a bit generous. How about 1% then?

Or would you like to "educate" me as to how many servers out there are pure
vanilla? Because if you take away the match servers it's next to nothing.

Again, we have the vanilla fans attacking the plugin community, using the
old "But surely we have to protect ourselves against cheaters" line.

Bullshit.

It's easy for them (VALVe) to code for the client to be consistent with the
server. Hell it was done before, but like everything else useful written by
the independent plugin community, it was broken with a Valve update - which
no one minds, if only VALVe would listen to the community and run a freakin
beta program.

So why the talk around here of a pure mode which only checks for consistency
of Valve content?

I'll tell why.

Because a very small number of people, want a world where only server
operators running vanilla Source, to be able to keep out the cheaters,
leaving all the custom servers questionable, so that the only the vanilla
servers get packed out each night.

If you really want to stop the cheaters and you want a pure gaming
experience at the expense of functionality then just disconnect yourself
from the internet and play either your friends on a LAN or some bots.

Cheers.



-----Original Message-----
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of [EMAIL PROTECTED]
Sent: 30 April 2007 13:44
To: hlds@list.valvesoftware.com
Subject: Re: [hlds] Pure Server Mode Question / Request

--
[ Picked text/plain from multipart/alternative ]
5% ???

Why do the consistency check at all?  hmmm...maybe because of all the
hackers out there?
Maybe because of online leagues, cpl, and other lans that people go to and
want to compete fairly?
I agree that special mods and plugins help break up the boredom from time to
time with the vanilla package.
And it seems to me that valve is willing to work around some of those
although it does mean a bit of work and thought for server operators.
But please...educate yourself on the community before you throw out baseless
random statistics.

If you don't like the pure mod being offered...turn it off maybe and don't
worry about it.
Unless you are worried about the 5% of gamers that won't come to your server
anymore...

----- Original Message ----
From: Chris Barnett <[EMAIL PROTECTED]>
To: hlds@list.valvesoftware.com
Sent: Monday, April 30, 2007 7:13:17 AM
Subject: RE: [hlds] Pure Server Mode Question / Request

If it's to only enforce the original resources provided by Steam and not the
server operator, then it's a complete and utter total waste of time then,
unless you are one of those very, very vocal 5%ers, who are trying to force
the vanilla game on the rest of us of course...(I don't believe you are by
the way).




-----Original Message-----
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Roman Hatsiev
Sent: 28 April 2007 07:19
To: hlds@list.valvesoftware.com
Subject: Re: [hlds] Pure Server Mode Question / Request

I think that the idea behind pure server mode is to force the
consistency of original resources delivered via Steam, not to prevent
people from using custom maps.

On 28/04/07, Chris Barnett <[EMAIL PROTECTED]> wrote:
> If you want a pure server, don't install anything on top.
>
> There is no need for Valve to do anything.
>
>
>
> -----Original Message-----
> From: [EMAIL PROTECTED]
> [mailto:[EMAIL PROTECTED] On Behalf Of Keeper
> Sent: 27 April 2007 15:54
> To: hlds@list.valvesoftware.com
> Subject: RE: [hlds] Pure Server Mode Question / Request
>
> Quoted from the whitelist:
>
>   //
>   // Three types of file specifications:
>   //
>   //   1. directory\*.*         - refers to all files under the directory
>   //   2. directory\...         - refers to all files under the directory
> and all directories under that (recursively)
>   //   3. directory\filename      - refers to a single file
>
> Best way and easiest would be to do the second one.
>
> Like they show:
>
>   //
>   // By default, when in pure server mode, most content file types are
only
> allowed to come from Steam.
>   //
>   materials\...      from_steam
>   models\...         from_steam
>   sounds\...         from_steam
>   scripts\...         from_steam
>
>
> -----Original Message-----
> From: [EMAIL PROTECTED]
> [mailto:[EMAIL PROTECTED] On Behalf Of Will
> Sent: Friday, April 27, 2007 10:23 AM
> To: hlds@list.valvesoftware.com
> Subject: Re: [hlds] Pure Server Mode Question / Request
>
> could you be so kind to point out how that could be done without listing
the
> 8,837 files in 273 folders in a whitelist?
>
> Thanks
>
> ----- Original Message -----
> From: <[EMAIL PROTECTED]>
> To: <hlds@list.valvesoftware.com>
> Sent: Friday, April 27, 2007 9:27 AM
> Subject: hlds digest, Vol 1 #5351 - 2 msgs
>
>
> > Send hlds mailing list submissions to
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> >
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> >
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> > When replying, please edit your Subject line so it is more specific
> > than "Re: Contents of hlds digest..."
> >
> >
> > Today's Topics:
> >
> >   1. Pure Server Mode Question / Request (Will)
> >   2. Re: Pure Server Mode Question / Request (Wim Barelds)
> >
> > --__--__--
> >
> > Message: 1
> > From: "Will" <[EMAIL PROTECTED]>
> > To: <hlds@list.valvesoftware.com>
> > Date: Fri, 27 Apr 2007 08:59:24 -0400
> > Subject: [hlds] Pure Server Mode Question / Request
> > Reply-To: hlds@list.valvesoftware.com
> >
> > We want to lock all default game content to use only steam files,
> > everything
> > no "replacement" allowed at all for default game content.
> > We run servers that plays many default maps but also many custom maps,
we
> > want to allow files from disk only for custom maps with the crc checks
as
> > there will be no steam files for these. Will this be possible or are we
> > left
> > out of all this by running custom maps?
> >
> > Can there be a var for all default content from Steam but allow files
from
> > disk with crc for content that was not delivered from Steam?
> > if in steam use steam if not use from disk and crc
> >
> > Looking at the whitelist I don't see a way to do this without adding all
> > the
> > files for 150 custom maps file by file to the whitelist, many custom map
> > files do not path to /custommapname/
> >
> >
> > Also a viewable var for this"?
> > I would think many league and community type servers would want to run
in
> > such a mode, with a viewable var so it can be checked by players in game
> > or
> > hlsw.
> > I think the viewable vars is important to remove suspicion.
> > sv_pure 0/1/2
> > say 2 for default = use whitelist
> > say 1 From Steam only for all default files and
allow_from_disk+check_crc
> > for any non steam content
> > 0 off
> >
> > I recall awhile back you saying you were going to look into removing
some
> > unneeded vars from the server query, can you please make room in the
> > server
> > query for vars from plugins by removing some like:
> > r_VehicleViewDampen
> > r_JeepViewDampenFreq
> > r_JeepViewDampenDamp
> > r_JeepViewZHeight
> > r_AirboatViewDampenFreq
> > r_AirboatViewDampenDamp
> > r_AirboatViewZHeight
> >
> >
> > Thank you
> >
> >
> >
> >
> > --__--__--
> >
> > Message: 2
> > Date: Fri, 27 Apr 2007 15:28:25 +0200
> > From: "Wim Barelds" <[EMAIL PROTECTED]>
> > To: hlds@list.valvesoftware.com
> > Subject: Re: [hlds] Pure Server Mode Question / Request
> > Reply-To: hlds@list.valvesoftware.com
> >
> > --
> > [ Picked text/plain from multipart/alternative ]
> > You should be able to do most of what you want simply by modifying the
> > whitelist.
> >
> > On 4/27/07, Will <[EMAIL PROTECTED]> wrote:
> >>
> >> We want to lock all default game content to use only steam files,
> >> everything
> >> no "replacement" allowed at all for default game content.
> >> We run servers that plays many default maps but also many custom maps,
we
> >> want to allow files from disk only for custom maps with the crc checks
as
> >> there will be no steam files for these. Will this be possible or are we
> >> left
> >> out of all this by running custom maps?
> >>
> >> Can there be a var for all default content from Steam but allow files
> >> from
> >> disk with crc for content that was not delivered from Steam?
> >> if in steam use steam if not use from disk and crc
> >>
> >> Looking at the whitelist I don't see a way to do this without adding
all
> >> the
> >> files for 150 custom maps file by file to the whitelist, many custom
map
> >> files do not path to /custommapname/
> >>
> >>
> >> Also a viewable var for this"?
> >> I would think many league and community type servers would want to run
in
> >> such a mode, with a viewable var so it can be checked by players in
game
> >> or
> >> hlsw.
> >> I think the viewable vars is important to remove suspicion.
> >> sv_pure 0/1/2
> >> say 2 for default = use whitelist
> >> say 1 From Steam only for all default files and
allow_from_disk+check_crc
> >> for any non steam content
> >> 0 off
> >>
> >> I recall awhile back you saying you were going to look into removing
some
> >> unneeded vars from the server query, can you please make room in the
> >> server
> >> query for vars from plugins by removing some like:
> >> r_VehicleViewDampen
> >> r_JeepViewDampenFreq
> >> r_JeepViewDampenDamp
> >> r_JeepViewZHeight
> >> r_AirboatViewDampenFreq
> >> r_AirboatViewDampenDamp
> >> r_AirboatViewZHeight
> >>
> >>
> >> Thank you
> >>
> >>
> >>
> >> _______________________________________________
> >> To unsubscribe, edit your list preferences, or view the list archives,
> >> please visit:
> >> http://list.valvesoftware.com/mailman/listinfo/hlds
> >>
> >
> >
> >
> > --
> > ___________________________
> > Wim 'TheUnknownFactor' Barelds
> > [EMAIL PROTECTED]
> > --
> >
> >
> >
> > --__--__--
> >
> > _______________________________________________
> > To unsubscribe, edit your list preferences, or view the list archives,
> > please visit:
> > http://list.valvesoftware.com/mailman/listinfo/hlds
> >
> >
> >
> > End of hlds Digest
> >
>
>
>
> _______________________________________________
> To unsubscribe, edit your list preferences, or view the list archives,
> please visit:
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>
>
>
>
>
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>
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