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[ Picked text/plain from multipart/alternative ]
I'v just installed SrcDS on a local machine to play around with this beta,
however it doesn't appear to be updating to the beta at all (Yes I do have
the beta switch appended). Anyone else having the problem?

On 5/15/07, Robert Whelan <[EMAIL PROTECTED]> wrote:
>
> --
> [ Picked text/plain from multipart/alternative ]
> Quoted from the whitelist:
>
>    //
>    // Three types of file specifications:
>    //
>    //   1. directory\*.*         - refers to all files under the directory
>    //   2. directory\...         - refers to all files under the directory
> and all directories under that recursively)
>    //   3. directory\filename      - refers to a single file
>
> Best way and easiest would be to do the second one.
>
> Like they show:
>
>    //
>    // By default, when in pure server mode, most content file types are
> only allowed to come from Steam.
>    //
>    materials\...      from_steam
>    models\...         from_steam
>    sounds\...         from_steam
>    scripts\...         from_steam
>
>
>
> Dominick Orefice <[EMAIL PROTECTED]> wrote:  --
> [ Picked text/plain from multipart/alternative ]
> Where can I find an example of how to list files and directories in the
> pure_server_whitelist.txt file. I thought it was posted on this list a
> while back, but I can't seem to find it.
>
> Thanks
>
> On 5/14/07, Jason Ruymen wrote:
> >
> > This is a multi-part message in MIME format.
> > --
> > [ Picked text/plain from multipart/alternative ]
> > Updates to the Source Dedicated Server, Source Engine, Counter-Strike:
> > Source and Half-Life 2: Deathmatch have been released as a Beta. To
> > receive these updates run Steam or the hldsupdatetool with the command
> > "-beta srcds0407". The specific changes include:
> >
> > - Added sv_pure 2. When set, then pure_server_whitelist.txt is ignored
> > and all content files must come from Steam
> > - Changed ent_fire to only be useable from the host client on a listen
> > server
> >
> > - Changed soundscape_flush to only be useable from the dedicated server
> > console or the listen server host
> > - Added sv_allow_wait_command. If set to 0, then clients can't use
> > "wait"
> > - Added sv_allow_color_correction. If set to 0, then clients can't use
> > mat_colorcorrection
> > - Fixed player count bugs in serverbrowser
> > - Added "findflags" console command, which can list all cvars with a
> > specified flag
> > - Fixed a bug with sv_minrate and sv_maxrate not applying properly on
> > the client
> > - Cheat protected the following commands:
> > r_TransitionSensitivity, mat_bloomamount_rate,
> > mat_debug_process_halfscreen, mat_debug_autoexposure, mat_force_bloom,
> > mat_debug_bloom, mem_force_flush, mod_forcedata,
> > mod_test_not_available, mod_test_mesh_not_available,
> > mod_test_verts_not_available, mod_load_mesh_async, mod_load_anims_async,
> > mod_load_vcollide_async, mod_trace_load, mod_lock_mdls_on_load,
> > mat_leafvis, mat_debug, mat_surfaceid, mat_surfacemat, flush, r_entity,
> > r_ambientfraction, lightcache_maxmiss, r_avglight, mat_debugalttab,
> > mat_showlightmappage, mat_bumpbasis, showbudget, showbudget_texture,
> > showbudget_texture_global, mat_hdroverbrightrange, mat_debugdepth,
> > r_modellodscale, m_pitch
> >
> > Jason
> >
> > --
> >
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> >
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Wim 'TheUnknownFactor' Barelds
[EMAIL PROTECTED]
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