Does steam mean the gfc files on the server or from a steam server? I am interested in running this for golden eye source which doesn't have any base steam material map or model files.
Mark Golden Eye Source. -----Original Message----- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Robert Whelan Sent: Tuesday, May 15, 2007 8:21 AM To: hlds@list.valvesoftware.com Subject: Re: [hlds] Source Dedicated Server Beta Update -- [ Picked text/plain from multipart/alternative ] Quoted from the whitelist: // // Three types of file specifications: // // 1. directory\*.* - refers to all files under the directory // 2. directory\... - refers to all files under the directory and all directories under that recursively) // 3. directory\filename - refers to a single file Best way and easiest would be to do the second one. Like they show: // // By default, when in pure server mode, most content file types are only allowed to come from Steam. // materials\... from_steam models\... from_steam sounds\... from_steam scripts\... from_steam Dominick Orefice <[EMAIL PROTECTED]> wrote: -- [ Picked text/plain from multipart/alternative ] Where can I find an example of how to list files and directories in the pure_server_whitelist.txt file. I thought it was posted on this list a while back, but I can't seem to find it. Thanks On 5/14/07, Jason Ruymen wrote: > > This is a multi-part message in MIME format. > -- > [ Picked text/plain from multipart/alternative ] > Updates to the Source Dedicated Server, Source Engine, Counter-Strike: > Source and Half-Life 2: Deathmatch have been released as a Beta. To > receive these updates run Steam or the hldsupdatetool with the command > "-beta srcds0407". The specific changes include: > > - Added sv_pure 2. When set, then pure_server_whitelist.txt is ignored > and all content files must come from Steam > - Changed ent_fire to only be useable from the host client on a listen > server > > - Changed soundscape_flush to only be useable from the dedicated server > console or the listen server host > - Added sv_allow_wait_command. If set to 0, then clients can't use > "wait" > - Added sv_allow_color_correction. If set to 0, then clients can't use > mat_colorcorrection > - Fixed player count bugs in serverbrowser > - Added "findflags" console command, which can list all cvars with a > specified flag > - Fixed a bug with sv_minrate and sv_maxrate not applying properly on > the client > - Cheat protected the following commands: > r_TransitionSensitivity, mat_bloomamount_rate, > mat_debug_process_halfscreen, mat_debug_autoexposure, mat_force_bloom, > mat_debug_bloom, mem_force_flush, mod_forcedata, > mod_test_not_available, mod_test_mesh_not_available, > mod_test_verts_not_available, mod_load_mesh_async, mod_load_anims_async, > mod_load_vcollide_async, mod_trace_load, mod_lock_mdls_on_load, > mat_leafvis, mat_debug, mat_surfaceid, mat_surfacemat, flush, r_entity, > r_ambientfraction, lightcache_maxmiss, r_avglight, mat_debugalttab, > mat_showlightmappage, mat_bumpbasis, showbudget, showbudget_texture, > showbudget_texture_global, mat_hdroverbrightrange, mat_debugdepth, > r_modellodscale, m_pitch > > Jason > > -- > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > http://list.valvesoftware.com/mailman/listinfo/hlds > -- _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds --------------------------------- Expecting? Get great news right away with email Auto-Check. Try the Yahoo! Mail Beta. -- _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds