I concur. I personally know several people that are pissed at the moment. Guess they'll have to actually learn how to do some of that stuff now ;)
Thanks for the help Valve! Keeper -----Original Message----- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Adam Sando Sent: Tuesday, May 15, 2007 1:46 AM To: hlds@list.valvesoftware.com; [EMAIL PROTECTED] Subject: RE: [hlds] Source Dedicated Server Beta Update Secondly, the updates listed in the changelog below are brilliant. I am glad the guys at valve are gathering statistics about exploits and cheats, and putting methods in place to give server operators the choice to stop or allow these from happening. Top work valve, well done :) Regards, Adam. -----Original Message----- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Jason Ruymen Sent: Tuesday, 15 May 2007 8:51 AM To: [EMAIL PROTECTED]; hlds@list.valvesoftware.com Subject: [hlds] Source Dedicated Server Beta Update This is a multi-part message in MIME format. -- [ Picked text/plain from multipart/alternative ] Updates to the Source Dedicated Server, Source Engine, Counter-Strike: Source and Half-Life 2: Deathmatch have been released as a Beta. To receive these updates run Steam or the hldsupdatetool with the command "-beta srcds0407". The specific changes include: - Added sv_pure 2. When set, then pure_server_whitelist.txt is ignored and all content files must come from Steam - Changed ent_fire to only be useable from the host client on a listen server - Changed soundscape_flush to only be useable from the dedicated server console or the listen server host - Added sv_allow_wait_command. If set to 0, then clients can't use "wait" - Added sv_allow_color_correction. If set to 0, then clients can't use mat_colorcorrection - Fixed player count bugs in serverbrowser - Added "findflags" console command, which can list all cvars with a specified flag - Fixed a bug with sv_minrate and sv_maxrate not applying properly on the client - Cheat protected the following commands: r_TransitionSensitivity, mat_bloomamount_rate, mat_debug_process_halfscreen, mat_debug_autoexposure, mat_force_bloom, mat_debug_bloom, mem_force_flush, mod_forcedata, mod_test_not_available, mod_test_mesh_not_available, mod_test_verts_not_available, mod_load_mesh_async, mod_load_anims_async, mod_load_vcollide_async, mod_trace_load, mod_lock_mdls_on_load, mat_leafvis, mat_debug, mat_surfaceid, mat_surfacemat, flush, r_entity, r_ambientfraction, lightcache_maxmiss, r_avglight, mat_debugalttab, mat_showlightmappage, mat_bumpbasis, showbudget, showbudget_texture, showbudget_texture_global, mat_hdroverbrightrange, mat_debugdepth, r_modellodscale, m_pitch Jason -- _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds