I concur.  I personally know several people that are pissed at the moment.
Guess they'll have to actually learn how to do some of that stuff now ;)

Thanks for the help Valve!
Keeper

-----Original Message-----
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Adam Sando
Sent: Tuesday, May 15, 2007 1:46 AM
To: hlds@list.valvesoftware.com; [EMAIL PROTECTED]
Subject: RE: [hlds] Source Dedicated Server Beta Update

Secondly, the updates listed in the changelog below are brilliant. I am
glad the guys at valve are gathering statistics about exploits and
cheats, and putting methods in place to give server operators the choice
to stop or allow these from happening.

Top work valve, well done :)

Regards,
Adam.

-----Original Message-----
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Jason Ruymen
Sent: Tuesday, 15 May 2007 8:51 AM
To: [EMAIL PROTECTED]; hlds@list.valvesoftware.com
Subject: [hlds] Source Dedicated Server Beta Update

This is a multi-part message in MIME format.
--
[ Picked text/plain from multipart/alternative ] Updates to the Source
Dedicated Server, Source Engine, Counter-Strike:
Source and Half-Life 2: Deathmatch have been released as a Beta.  To
receive these updates run Steam or the hldsupdatetool with the command
"-beta srcds0407".  The specific changes include:

- Added sv_pure 2.  When set, then pure_server_whitelist.txt is ignored
and all content files must come from Steam
- Changed ent_fire to only be useable from the host client on a listen
server

- Changed soundscape_flush to only be useable from the dedicated server
console or the listen server host
- Added sv_allow_wait_command. If set to 0, then clients can't use
"wait"
- Added sv_allow_color_correction. If set to 0, then clients can't use
mat_colorcorrection
- Fixed player count bugs in serverbrowser
- Added "findflags" console command, which can list all cvars with a
specified flag
- Fixed a bug with sv_minrate and sv_maxrate not applying properly on
the client
- Cheat protected the following commands:
  r_TransitionSensitivity, mat_bloomamount_rate,
mat_debug_process_halfscreen, mat_debug_autoexposure, mat_force_bloom,
mat_debug_bloom, mem_force_flush, mod_forcedata, mod_test_not_available,
mod_test_mesh_not_available, mod_test_verts_not_available,
mod_load_mesh_async, mod_load_anims_async, mod_load_vcollide_async,
mod_trace_load, mod_lock_mdls_on_load, mat_leafvis, mat_debug,
mat_surfaceid, mat_surfacemat, flush, r_entity, r_ambientfraction,
lightcache_maxmiss, r_avglight, mat_debugalttab, mat_showlightmappage,
mat_bumpbasis, showbudget, showbudget_texture,
showbudget_texture_global, mat_hdroverbrightrange, mat_debugdepth,
r_modellodscale, m_pitch

Jason

--

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