Looking to find out more about the player limiter for TF2.  I have the one
from SourceOp.  It works, but is vALVE still blocking those?  Apparently if
the server has players in it it isn't hidden?  Is that correct?  Any info
would be great!
Jerry



----- Original Message -----
From: "Scott Tuttle" <[EMAIL PROTECTED]>
To: <hlds@list.valvesoftware.com>
Sent: Tuesday, October 30, 2007 3:06 PM
Subject: RE: [hlds] Team Fortress 2 Server Install Questions


I already did and it did not help.  I cannot use -verify_all it will not
get
past the first "block" of downloads.

-----Original Message-----
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Kerry Dorsey
Sent: Tuesday, October 30, 2007 2:19 PM
To: hlds@list.valvesoftware.com
Subject: RE: [hlds] Team Fortress 2 Server Install Questions

The only time we've had missing files was immediately following a
"Connection reset by peer" event. Every time3, we followed up with
another -verify_all update and everything returned to normal. No .blob
deletion required. Granted, we probably had 5-10 successive failures,
but once it updated completely, all was good.

One other interesting note...

During the height of the "Connection reset" errors, at Alfred's request,
I ran "-command ticketexplorer" to generate some debug data. It revealed
a Steam authentication error, which shouldn't be of issue since we all
now use anonymous auth for the servers. On a whim, I added the -username
and -password fields to the update command for a valid Steam account and
the error went away. Interesting...

Scott, you might want to consider adding auth info to your update
command.



Kerry

-> -----Original Message-----
-> From: [EMAIL PROTECTED] [mailto:hlds-
-> [EMAIL PROTECTED] On Behalf Of Scott Tuttle
-> Sent: Sunday, October 28, 2007 12:23 AM
-> To: hlds@list.valvesoftware.com
-> Subject: RE: [hlds] Team Fortress 2 Server Install Questions
->
-> Yes I do not think it is all downloaded.  "Connection reset by peer"
I
-> did
-> not notice it because I usually run from a shortcut but I suspected
it
-> was
-> not downloading everything and ran it from an open cmd window. :/
->
-> -----Original Message-----
-> From: [EMAIL PROTECTED]
-> [mailto:[EMAIL PROTECTED] On Behalf Of [EMAIL PROTECTED]
-> gaming.com
-> Sent: Saturday, October 27, 2007 11:41 PM
-> To: hlds@list.valvesoftware.com
-> Subject: RE: [hlds] Team Fortress 2 Server Install Questions
->
-> Exactly.
->
-> As per the person with the problem:  There must be a problem with
your
-> install.  Run the installer again with a -verify_all flag or scrub
the
-> .blob file and try again.
->
-> > Not to mention that the new scrds isn't the same server, it's built
-> off
-> > the
-> > new source stuff. Just install it into it's own directory, what's
-> the
-> > point
-> > of having them both in the same, except for saving space. But if
you
-> can't
-> > space that space you need to delete something or buy more space
from
-> your
-> > provider.
-> >
-> > -----Original Message-----
-> > From: [EMAIL PROTECTED]
-> > [mailto:[EMAIL PROTECTED] On Behalf Of
-> > [EMAIL PROTECTED]
-> > Sent: Saturday, October 27, 2007 10:10 PM
-> > To: hlds@list.valvesoftware.com
-> > Subject: Re: [hlds] Team Fortress 2 Server Install Questions
-> >
-> > It's a standalone directory.  The HLDS Update Tool will
-> automatically
-> > force the download of these two directories at the same level:  hl2
-> and
-> > orangebox.  Inside of orangebox will be the srcds_run and
srcds_i486
-> you
-> > need to operate the server.  Sadly, the orangebox name is FORCED
-> despite
-> > our cries.  I would assume since they are even forcing separate
-> required
-> > directories at the same outer root level that they are going to be
-> using
-> > some sort of share of content between future 'orangebox' games.
-> Good
-> > luck, it's a headache.
-> >
-> >> Exactly how is a person suppose to install a TF2 dedicated server
?
-> >>
-> >> Are was suppose to update a css server and then update a tf2
server
-> into
-> >> the
-> >> same directory?  Because after doing an update for tf2 i.e
-> >> HldsUpdateTool.exe -game tf -command update -dir D:\server\tf
-> >> -verify_all
-> >>
-> >> There is no srcds.exe
-> >>
-> >> If this is what we are suppose to do now to update a tf2 server we
-> are
-> >> suppose to update it for css and then update it for tf2??
-> >>
-> >> Seems little is gained by doing this new "orange box" method
-> directory
-> >> structure.  Unless I just don't understand something properly.
-> This is
-> >> entirely impossible.  But I have been looking around everywhere to
-> >> determine
-> >> how to setup a tf dedicated server.  I suppose I could just copy
-> the css
-> >> ded
-> >> server files then copy the tf files over and try it out.  But I
-> prefer
-> >> to
-> >> know exactly how it is suppose to be setup and also exactly how it
-> is
-> >> suppose to be updated, straight from the horses mouth so to speak
-> :)
-> >>
-> >> Thanks for any answers.
-> >>
-> >> Scott
-> >>
-> >>
-> >>
-> >> _______________________________________________
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-> archives,
-> >> please visit:
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-> >>
-> >
-> >
-> >
-> > _______________________________________________
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-> archives,
-> > please visit:
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-> >
-> > __________ NOD32 2620 (20071027) Information __________
-> >
-> > This message was checked by NOD32 antivirus system.
-> > http://www.eset.com
-> >
-> >
-> >
-> > _______________________________________________
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-> archives,
-> > please visit:
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-> >
->
->
->
-> _______________________________________________
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