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I would be nice to have the trains back also.

> From: [EMAIL PROTECTED]> To: hlds@list.valvesoftware.com> Subject: Re: [hlds] 
> Team Fortress 2/Dedicated Server Updated> Date: Sat, 26 Jan 2008 11:34:03 
> +0100> > Hello,> > it seems like ctf_well does still has some cp_well related 
> things in> it, I get the following errors in server console while running 
> the> map:> > env_soundscape_proxy can't find target soundscape: 
> 'soundscape_deepinside_red'> env_soundscape_proxy can't find target 
> soundscape: 'soundscape_deepinside_blue'> info_player_teamspawn failed to 
> find control point named 'mid_cap'> > The first and second one are showen 3 
> times each and the third one is> spammed a lot.> > I also reported a texture 
> bug with the Report Bug wizard.> > Best regards,> Marc> > am Freitag, 25. 
> Januar 2008 um 23:58 schrieben Sie:> > > Required updates for Team Fortress 2 
> and it's dedicated servers have> > been released. Please run hldsupdatetool 
> to receive these updates. The> > specific changes include:> > > - Added new 
> capture the flag map CTF_Well> > - Added Spanish map descriptions> > - Added 
> new option to auto-save a scoreboard screenshot at the end of a> > map to the 
> Multiplayer->Advanced dialog> > - Added more particle optimizations for mid 
> range and low end hardware> > - Updated CP_GravelPit to fix all known 
> exploits and changed the scoring> > method to score per capture rather than 
> per round> > - Updated "nextlevel" CVAR to trigger a changelevel at the end 
> of the> > current round (not mini-round)> > - Fixed SourceTV demo recording 
> problem> > - Fixed mp_stalemate_enable not preventing Sudden Death mode on 
> some> > maps> > - Fixed a couple cases where player stats were not being 
> recorded> > correctly> > - Fixed some log entries being truncated> > - Fixed 
> crash caused by trying to import a custom player spray> > - Removed the 
> "Reset Stats" button from the Player Stats screen> > > Jason> > > > > 
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