don't know why but metamod decided to load all the sudden.. after a crash
with no plugins on badlands


> --
> [ Picked text/plain from multipart/alternative ]
> Is anyone getting constant server side crashes since the patch? Or is it
> one
> of my addons?
>
> On Thu, Feb 14, 2008 at 5:24 PM, Jason Ruymen <[EMAIL PROTECTED]>
> wrote:
>
>> Required updates for Team Fortress 2 and it's dedicated servers have
>> finally been released.  Please run hldsupdatetool to receive these
>> updates.  The specific changes include:
>>
>> Source Engine:
>> - Refactored how lightmaps are downloaded to the graphics card at level
>> load. On some hardware configurations this can lower level load times
>> significantly
>> - Optimized some particle systems to improve performance on some
>> hardware configurations
>> - Player stats are now sent up as they change, rather than when the
>> player dies
>> - Improved playback of sub-frame sounds
>> - Fixed a crash caused by alt-tabs during map load
>> - Eliminated unnecessary temporary memory allocation in scenefilecache
>>
>> Team Fortress 2:
>> - Badlands released
>> - Changes to Dustbowl
>>        - Added a new access point to the stage2 attacker gates
>> (drop-down left from spawn), allowing attackers a way to reach the left
>> route without being subjected to the spam and sentry gun fire
>>        - Fixed a gap in stage 3, cap 1 that allowed a player with to
>> wiggle above the "ceiling" clip
>>        - Fixed a gap behind stage 1, cap 1 house
>>        - Fixed a high perch on stage1 cap1 house roof
>>        - Fixed a perch offering view of nodraw textures and the skybox
>> (stage1 cap2 rock barrier)
>>        - Fixed a few places where rockets/demoman pipes could pass
>> through non-solid models
>>        - Sealed up a gap over stage1 lower startgate
>>        - Clipped off tall windows in stage 3 to prevent sentry guns
>> from behind built behind them
>>        - Changes to Capture the Flag Well
>>                - Fixed trains not starting on map spawn
>>                - Removed cap association from red spawns that were
>> spamming console
>>        - Changes to Granary
>>                - Removed spawn timing advantage from the middle (from
>> -3 to 0)
>>                - Fixed several model perch exploits (red, blue cp1 gate
>> and blue cp2 gate pipe)
>>                - Fixed a few places where players could get stuck
>> between containers and silos
>>                - Adjusted playerclips on red container that made it
>> appear like players were floating
>>        - Added a small delay (200 ms) before a zoomed sniper shot can
>> get a critical hit
>>        - Added server side convar mp_fadetoblack. Same functionality as
>> Counter-Strike, used mainly during in-person tournaments and LAN events
>>        - Added flamethrower "sizzle" sound when the Pyro is hitting a
>> target
>>        - Updated explosion debris to be a bit darker
>>        - Fixed idle players not being kicked from the server if
>> mp_allowspectators was set to 0
>>        - Added ctf_well to the default mapcycle.txt file
>>        - Added ctf_well to the default motd.txt file
>>        - Fixed floor tile material type
>>        - Fixed some weapon damage info missing from TF2 game stats
>>        - Made some small changes to the Demoman viewmodel that were
>> causing performance problems
>>        - Added a new timer to the HUD to show the value of
>> mp_timelimit. This is useful if you're playing a timed match on 2Fort,
>> where you only set a timelimit on the server and no other win
>> conditions.
>>        - Added server log entry for buildings destroyed by their owner
>>        - Fixed sentry gun shadows being clipped
>>        - Updated glass material
>>
>> SourceTV:
>> - SourceTV now uses a hidden slot on the game server. This allows for 24
>> player servers to also have a SourceTV proxy connected to it
>> - Fixed Pyro's flamethrower flames not showing up in SourceTV
>>
>> Jason
>>
>>
>>
>> _______________________________________________
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>>
> --
>
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