don't know why but metamod decided to load all the sudden.. after a crash with no plugins on badlands
> -- > [ Picked text/plain from multipart/alternative ] > Is anyone getting constant server side crashes since the patch? Or is it > one > of my addons? > > On Thu, Feb 14, 2008 at 5:24 PM, Jason Ruymen <[EMAIL PROTECTED]> > wrote: > >> Required updates for Team Fortress 2 and it's dedicated servers have >> finally been released. Please run hldsupdatetool to receive these >> updates. The specific changes include: >> >> Source Engine: >> - Refactored how lightmaps are downloaded to the graphics card at level >> load. On some hardware configurations this can lower level load times >> significantly >> - Optimized some particle systems to improve performance on some >> hardware configurations >> - Player stats are now sent up as they change, rather than when the >> player dies >> - Improved playback of sub-frame sounds >> - Fixed a crash caused by alt-tabs during map load >> - Eliminated unnecessary temporary memory allocation in scenefilecache >> >> Team Fortress 2: >> - Badlands released >> - Changes to Dustbowl >> - Added a new access point to the stage2 attacker gates >> (drop-down left from spawn), allowing attackers a way to reach the left >> route without being subjected to the spam and sentry gun fire >> - Fixed a gap in stage 3, cap 1 that allowed a player with to >> wiggle above the "ceiling" clip >> - Fixed a gap behind stage 1, cap 1 house >> - Fixed a high perch on stage1 cap1 house roof >> - Fixed a perch offering view of nodraw textures and the skybox >> (stage1 cap2 rock barrier) >> - Fixed a few places where rockets/demoman pipes could pass >> through non-solid models >> - Sealed up a gap over stage1 lower startgate >> - Clipped off tall windows in stage 3 to prevent sentry guns >> from behind built behind them >> - Changes to Capture the Flag Well >> - Fixed trains not starting on map spawn >> - Removed cap association from red spawns that were >> spamming console >> - Changes to Granary >> - Removed spawn timing advantage from the middle (from >> -3 to 0) >> - Fixed several model perch exploits (red, blue cp1 gate >> and blue cp2 gate pipe) >> - Fixed a few places where players could get stuck >> between containers and silos >> - Adjusted playerclips on red container that made it >> appear like players were floating >> - Added a small delay (200 ms) before a zoomed sniper shot can >> get a critical hit >> - Added server side convar mp_fadetoblack. Same functionality as >> Counter-Strike, used mainly during in-person tournaments and LAN events >> - Added flamethrower "sizzle" sound when the Pyro is hitting a >> target >> - Updated explosion debris to be a bit darker >> - Fixed idle players not being kicked from the server if >> mp_allowspectators was set to 0 >> - Added ctf_well to the default mapcycle.txt file >> - Added ctf_well to the default motd.txt file >> - Fixed floor tile material type >> - Fixed some weapon damage info missing from TF2 game stats >> - Made some small changes to the Demoman viewmodel that were >> causing performance problems >> - Added a new timer to the HUD to show the value of >> mp_timelimit. This is useful if you're playing a timed match on 2Fort, >> where you only set a timelimit on the server and no other win >> conditions. >> - Added server log entry for buildings destroyed by their owner >> - Fixed sentry gun shadows being clipped >> - Updated glass material >> >> SourceTV: >> - SourceTV now uses a hidden slot on the game server. This allows for 24 >> player servers to also have a SourceTV proxy connected to it >> - Fixed Pyro's flamethrower flames not showing up in SourceTV >> >> Jason >> >> >> >> _______________________________________________ >> To unsubscribe, edit your list preferences, or view the list archives, >> please visit: >> http://list.valvesoftware.com/mailman/listinfo/hlds >> > -- > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > http://list.valvesoftware.com/mailman/listinfo/hlds > _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds