Same here, just crashed again. The first crash was on badlands and this one was on a custom map. Nothing in the log files.
> Constant crashes here. Only on my custom map server. My 24/7 dustbowl > server > is just fine. > > > > -----Original Message----- > From: [EMAIL PROTECTED] > [mailto:[EMAIL PROTECTED] On Behalf Of Steve S. > Sent: Thursday, February 14, 2008 2:57 PM > To: hlds@list.valvesoftware.com > Subject: Re: [hlds] Team Fortress 2/Dedicated Server Updated > > don't know why but metamod decided to load all the sudden.. after a crash > with no plugins on badlands > > >> -- >> [ Picked text/plain from multipart/alternative ] >> Is anyone getting constant server side crashes since the patch? Or is it >> one >> of my addons? >> >> On Thu, Feb 14, 2008 at 5:24 PM, Jason Ruymen <[EMAIL PROTECTED]> >> wrote: >> >>> Required updates for Team Fortress 2 and it's dedicated servers have >>> finally been released. Please run hldsupdatetool to receive these >>> updates. The specific changes include: >>> >>> Source Engine: >>> - Refactored how lightmaps are downloaded to the graphics card at level >>> load. On some hardware configurations this can lower level load times >>> significantly >>> - Optimized some particle systems to improve performance on some >>> hardware configurations >>> - Player stats are now sent up as they change, rather than when the >>> player dies >>> - Improved playback of sub-frame sounds >>> - Fixed a crash caused by alt-tabs during map load >>> - Eliminated unnecessary temporary memory allocation in scenefilecache >>> >>> Team Fortress 2: >>> - Badlands released >>> - Changes to Dustbowl >>> - Added a new access point to the stage2 attacker gates >>> (drop-down left from spawn), allowing attackers a way to reach the left >>> route without being subjected to the spam and sentry gun fire >>> - Fixed a gap in stage 3, cap 1 that allowed a player with to >>> wiggle above the "ceiling" clip >>> - Fixed a gap behind stage 1, cap 1 house >>> - Fixed a high perch on stage1 cap1 house roof >>> - Fixed a perch offering view of nodraw textures and the skybox >>> (stage1 cap2 rock barrier) >>> - Fixed a few places where rockets/demoman pipes could pass >>> through non-solid models >>> - Sealed up a gap over stage1 lower startgate >>> - Clipped off tall windows in stage 3 to prevent sentry guns >>> from behind built behind them >>> - Changes to Capture the Flag Well >>> - Fixed trains not starting on map spawn >>> - Removed cap association from red spawns that were >>> spamming console >>> - Changes to Granary >>> - Removed spawn timing advantage from the middle (from >>> -3 to 0) >>> - Fixed several model perch exploits (red, blue cp1 gate >>> and blue cp2 gate pipe) >>> - Fixed a few places where players could get stuck >>> between containers and silos >>> - Adjusted playerclips on red container that made it >>> appear like players were floating >>> - Added a small delay (200 ms) before a zoomed sniper shot can >>> get a critical hit >>> - Added server side convar mp_fadetoblack. Same functionality as >>> Counter-Strike, used mainly during in-person tournaments and LAN events >>> - Added flamethrower "sizzle" sound when the Pyro is hitting a >>> target >>> - Updated explosion debris to be a bit darker >>> - Fixed idle players not being kicked from the server if >>> mp_allowspectators was set to 0 >>> - Added ctf_well to the default mapcycle.txt file >>> - Added ctf_well to the default motd.txt file >>> - Fixed floor tile material type >>> - Fixed some weapon damage info missing from TF2 game stats >>> - Made some small changes to the Demoman viewmodel that were >>> causing performance problems >>> - Added a new timer to the HUD to show the value of >>> mp_timelimit. This is useful if you're playing a timed match on 2Fort, >>> where you only set a timelimit on the server and no other win >>> conditions. >>> - Added server log entry for buildings destroyed by their owner >>> - Fixed sentry gun shadows being clipped >>> - Updated glass material >>> >>> SourceTV: >>> - SourceTV now uses a hidden slot on the game server. This allows for >>> 24 >>> player servers to also have a SourceTV proxy connected to it >>> - Fixed Pyro's flamethrower flames not showing up in SourceTV >>> >>> Jason >>> >>> >>> >>> _______________________________________________ >>> To unsubscribe, edit your list preferences, or view the list archives, >>> please visit: >>> http://list.valvesoftware.com/mailman/listinfo/hlds >>> >> -- >> >> _______________________________________________ >> To unsubscribe, edit your list preferences, or view the list archives, >> please visit: >> http://list.valvesoftware.com/mailman/listinfo/hlds >> > > > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > http://list.valvesoftware.com/mailman/listinfo/hlds > > No virus found in this incoming message. > Checked by AVG Free Edition. > Version: 7.5.516 / Virus Database: 269.20.5/1278 - Release Date: 2/14/2008 > 10:28 AM > > > No virus found in this outgoing message. > Checked by AVG Free Edition. > Version: 7.5.516 / Virus Database: 269.20.5/1278 - Release Date: 2/14/2008 > 10:28 AM > > > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > http://list.valvesoftware.com/mailman/listinfo/hlds > _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds