Same here, just crashed again.  The first crash was on badlands and this
one was on a custom map. Nothing in the log files.



> Constant crashes here. Only on my custom map server. My 24/7 dustbowl
> server
> is just fine.
>
>
>
> -----Original Message-----
> From: [EMAIL PROTECTED]
> [mailto:[EMAIL PROTECTED] On Behalf Of Steve S.
> Sent: Thursday, February 14, 2008 2:57 PM
> To: hlds@list.valvesoftware.com
> Subject: Re: [hlds] Team Fortress 2/Dedicated Server Updated
>
> don't know why but metamod decided to load all the sudden.. after a crash
> with no plugins on badlands
>
>
>> --
>> [ Picked text/plain from multipart/alternative ]
>> Is anyone getting constant server side crashes since the patch? Or is it
>> one
>> of my addons?
>>
>> On Thu, Feb 14, 2008 at 5:24 PM, Jason Ruymen <[EMAIL PROTECTED]>
>> wrote:
>>
>>> Required updates for Team Fortress 2 and it's dedicated servers have
>>> finally been released.  Please run hldsupdatetool to receive these
>>> updates.  The specific changes include:
>>>
>>> Source Engine:
>>> - Refactored how lightmaps are downloaded to the graphics card at level
>>> load. On some hardware configurations this can lower level load times
>>> significantly
>>> - Optimized some particle systems to improve performance on some
>>> hardware configurations
>>> - Player stats are now sent up as they change, rather than when the
>>> player dies
>>> - Improved playback of sub-frame sounds
>>> - Fixed a crash caused by alt-tabs during map load
>>> - Eliminated unnecessary temporary memory allocation in scenefilecache
>>>
>>> Team Fortress 2:
>>> - Badlands released
>>> - Changes to Dustbowl
>>>        - Added a new access point to the stage2 attacker gates
>>> (drop-down left from spawn), allowing attackers a way to reach the left
>>> route without being subjected to the spam and sentry gun fire
>>>        - Fixed a gap in stage 3, cap 1 that allowed a player with to
>>> wiggle above the "ceiling" clip
>>>        - Fixed a gap behind stage 1, cap 1 house
>>>        - Fixed a high perch on stage1 cap1 house roof
>>>        - Fixed a perch offering view of nodraw textures and the skybox
>>> (stage1 cap2 rock barrier)
>>>        - Fixed a few places where rockets/demoman pipes could pass
>>> through non-solid models
>>>        - Sealed up a gap over stage1 lower startgate
>>>        - Clipped off tall windows in stage 3 to prevent sentry guns
>>> from behind built behind them
>>>        - Changes to Capture the Flag Well
>>>                - Fixed trains not starting on map spawn
>>>                - Removed cap association from red spawns that were
>>> spamming console
>>>        - Changes to Granary
>>>                - Removed spawn timing advantage from the middle (from
>>> -3 to 0)
>>>                - Fixed several model perch exploits (red, blue cp1 gate
>>> and blue cp2 gate pipe)
>>>                - Fixed a few places where players could get stuck
>>> between containers and silos
>>>                - Adjusted playerclips on red container that made it
>>> appear like players were floating
>>>        - Added a small delay (200 ms) before a zoomed sniper shot can
>>> get a critical hit
>>>        - Added server side convar mp_fadetoblack. Same functionality as
>>> Counter-Strike, used mainly during in-person tournaments and LAN events
>>>        - Added flamethrower "sizzle" sound when the Pyro is hitting a
>>> target
>>>        - Updated explosion debris to be a bit darker
>>>        - Fixed idle players not being kicked from the server if
>>> mp_allowspectators was set to 0
>>>        - Added ctf_well to the default mapcycle.txt file
>>>        - Added ctf_well to the default motd.txt file
>>>        - Fixed floor tile material type
>>>        - Fixed some weapon damage info missing from TF2 game stats
>>>        - Made some small changes to the Demoman viewmodel that were
>>> causing performance problems
>>>        - Added a new timer to the HUD to show the value of
>>> mp_timelimit. This is useful if you're playing a timed match on 2Fort,
>>> where you only set a timelimit on the server and no other win
>>> conditions.
>>>        - Added server log entry for buildings destroyed by their owner
>>>        - Fixed sentry gun shadows being clipped
>>>        - Updated glass material
>>>
>>> SourceTV:
>>> - SourceTV now uses a hidden slot on the game server. This allows for
>>> 24
>>> player servers to also have a SourceTV proxy connected to it
>>> - Fixed Pyro's flamethrower flames not showing up in SourceTV
>>>
>>> Jason
>>>
>>>
>>>
>>> _______________________________________________
>>> To unsubscribe, edit your list preferences, or view the list archives,
>>> please visit:
>>> http://list.valvesoftware.com/mailman/listinfo/hlds
>>>
>> --
>>
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>
>
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> 10:28 AM
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