my is working fine On Thu, Feb 14, 2008 at 5:45 PM, P. Bhandal <[EMAIL PROTECTED]> wrote: > -- > [ Picked text/plain from multipart/alternative ] > Is anyone getting constant server side crashes since the patch? Or is it one > of my addons? > > On Thu, Feb 14, 2008 at 5:24 PM, Jason Ruymen <[EMAIL PROTECTED]> > wrote: > > > > Required updates for Team Fortress 2 and it's dedicated servers have > > finally been released. Please run hldsupdatetool to receive these > > updates. The specific changes include: > > > > Source Engine: > > - Refactored how lightmaps are downloaded to the graphics card at level > > load. On some hardware configurations this can lower level load times > > significantly > > - Optimized some particle systems to improve performance on some > > hardware configurations > > - Player stats are now sent up as they change, rather than when the > > player dies > > - Improved playback of sub-frame sounds > > - Fixed a crash caused by alt-tabs during map load > > - Eliminated unnecessary temporary memory allocation in scenefilecache > > > > Team Fortress 2: > > - Badlands released > > - Changes to Dustbowl > > - Added a new access point to the stage2 attacker gates > > (drop-down left from spawn), allowing attackers a way to reach the left > > route without being subjected to the spam and sentry gun fire > > - Fixed a gap in stage 3, cap 1 that allowed a player with to > > wiggle above the "ceiling" clip > > - Fixed a gap behind stage 1, cap 1 house > > - Fixed a high perch on stage1 cap1 house roof > > - Fixed a perch offering view of nodraw textures and the skybox > > (stage1 cap2 rock barrier) > > - Fixed a few places where rockets/demoman pipes could pass > > through non-solid models > > - Sealed up a gap over stage1 lower startgate > > - Clipped off tall windows in stage 3 to prevent sentry guns > > from behind built behind them > > - Changes to Capture the Flag Well > > - Fixed trains not starting on map spawn > > - Removed cap association from red spawns that were > > spamming console > > - Changes to Granary > > - Removed spawn timing advantage from the middle (from > > -3 to 0) > > - Fixed several model perch exploits (red, blue cp1 gate > > and blue cp2 gate pipe) > > - Fixed a few places where players could get stuck > > between containers and silos > > - Adjusted playerclips on red container that made it > > appear like players were floating > > - Added a small delay (200 ms) before a zoomed sniper shot can > > get a critical hit > > - Added server side convar mp_fadetoblack. Same functionality as > > Counter-Strike, used mainly during in-person tournaments and LAN events > > - Added flamethrower "sizzle" sound when the Pyro is hitting a > > target > > - Updated explosion debris to be a bit darker > > - Fixed idle players not being kicked from the server if > > mp_allowspectators was set to 0 > > - Added ctf_well to the default mapcycle.txt file > > - Added ctf_well to the default motd.txt file > > - Fixed floor tile material type > > - Fixed some weapon damage info missing from TF2 game stats > > - Made some small changes to the Demoman viewmodel that were > > causing performance problems > > - Added a new timer to the HUD to show the value of > > mp_timelimit. This is useful if you're playing a timed match on 2Fort, > > where you only set a timelimit on the server and no other win > > conditions. > > - Added server log entry for buildings destroyed by their owner > > - Fixed sentry gun shadows being clipped > > - Updated glass material > > > > SourceTV: > > - SourceTV now uses a hidden slot on the game server. This allows for 24 > > player servers to also have a SourceTV proxy connected to it > > - Fixed Pyro's flamethrower flames not showing up in SourceTV > > > > Jason > > > > > > > > _______________________________________________ > > To unsubscribe, edit your list preferences, or view the list archives, > > please visit: > > http://list.valvesoftware.com/mailman/listinfo/hlds > > > -- > > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, please > visit: > http://list.valvesoftware.com/mailman/listinfo/hlds >
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