my is working fine

On Thu, Feb 14, 2008 at 5:45 PM, P. Bhandal <[EMAIL PROTECTED]> wrote:
> --
> [ Picked text/plain from multipart/alternative ]
> Is anyone getting constant server side crashes since the patch? Or is it one
> of my addons?
>
> On Thu, Feb 14, 2008 at 5:24 PM, Jason Ruymen <[EMAIL PROTECTED]>
> wrote:
>
>
> > Required updates for Team Fortress 2 and it's dedicated servers have
> > finally been released.  Please run hldsupdatetool to receive these
> > updates.  The specific changes include:
> >
> > Source Engine:
> > - Refactored how lightmaps are downloaded to the graphics card at level
> > load. On some hardware configurations this can lower level load times
> > significantly
> > - Optimized some particle systems to improve performance on some
> > hardware configurations
> > - Player stats are now sent up as they change, rather than when the
> > player dies
> > - Improved playback of sub-frame sounds
> > - Fixed a crash caused by alt-tabs during map load
> > - Eliminated unnecessary temporary memory allocation in scenefilecache
> >
> > Team Fortress 2:
> > - Badlands released
> > - Changes to Dustbowl
> >        - Added a new access point to the stage2 attacker gates
> > (drop-down left from spawn), allowing attackers a way to reach the left
> > route without being subjected to the spam and sentry gun fire
> >        - Fixed a gap in stage 3, cap 1 that allowed a player with to
> > wiggle above the "ceiling" clip
> >        - Fixed a gap behind stage 1, cap 1 house
> >        - Fixed a high perch on stage1 cap1 house roof
> >        - Fixed a perch offering view of nodraw textures and the skybox
> > (stage1 cap2 rock barrier)
> >        - Fixed a few places where rockets/demoman pipes could pass
> > through non-solid models
> >        - Sealed up a gap over stage1 lower startgate
> >        - Clipped off tall windows in stage 3 to prevent sentry guns
> > from behind built behind them
> >        - Changes to Capture the Flag Well
> >                - Fixed trains not starting on map spawn
> >                - Removed cap association from red spawns that were
> > spamming console
> >        - Changes to Granary
> >                - Removed spawn timing advantage from the middle (from
> > -3 to 0)
> >                - Fixed several model perch exploits (red, blue cp1 gate
> > and blue cp2 gate pipe)
> >                - Fixed a few places where players could get stuck
> > between containers and silos
> >                - Adjusted playerclips on red container that made it
> > appear like players were floating
> >        - Added a small delay (200 ms) before a zoomed sniper shot can
> > get a critical hit
> >        - Added server side convar mp_fadetoblack. Same functionality as
> > Counter-Strike, used mainly during in-person tournaments and LAN events
> >        - Added flamethrower "sizzle" sound when the Pyro is hitting a
> > target
> >        - Updated explosion debris to be a bit darker
> >        - Fixed idle players not being kicked from the server if
> > mp_allowspectators was set to 0
> >        - Added ctf_well to the default mapcycle.txt file
> >        - Added ctf_well to the default motd.txt file
> >        - Fixed floor tile material type
> >        - Fixed some weapon damage info missing from TF2 game stats
> >        - Made some small changes to the Demoman viewmodel that were
> > causing performance problems
> >        - Added a new timer to the HUD to show the value of
> > mp_timelimit. This is useful if you're playing a timed match on 2Fort,
> > where you only set a timelimit on the server and no other win
> > conditions.
> >        - Added server log entry for buildings destroyed by their owner
> >        - Fixed sentry gun shadows being clipped
> >        - Updated glass material
> >
> > SourceTV:
> > - SourceTV now uses a hidden slot on the game server. This allows for 24
> > player servers to also have a SourceTV proxy connected to it
> > - Fixed Pyro's flamethrower flames not showing up in SourceTV
> >
> > Jason
> >
> >
> >
> > _______________________________________________
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> >
> --
>
>
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