Dear VALVe: With the newest patch, my dual core 2.4GHz conroe xeon can no longer run a server on each core. Because the game still doesn't support multithreading, this means i can't run servers at all without maxing out a core. With 32-players on the server the FPS drops below 100 and while it still is smooth, I'm one patch away from not being able to run a single 32-slot server on a dual core xeon. This is absurd. When I started this box I was averaging like 70% per core, ~80% with sourcetv+autorecord. Now its at like 95% and my load average is hovering slightly above 2.0
Please, please, please work on server performance. There is no reason this much power should be required. Simple tweaks like fixing the way overuse of expensive kernel calls (gettimeofday, etc.), improving the obscenely stupid frame/tick system scheduling, etc, would yield massive benefits. If the next patch furthers the cpu usage increasing trend, I *will* be taking my servers offline, as I'm not upgrading (again) to keep up with bloat. Please look at this, or risk me breaking into your offices and optimizing the engine by force. - Neph _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds