You can start a vanilla server with +maxplayers 32 and it will run.
Valve IS one step away from naming the custom tab 'unsupported servers
we hate', but that's besides the point. No hacks.
But guess what? The server performs poorly on 24 players too. And 1
player. In fact, it just performs poorly. The title wasn't
"performance above 24 players is poor". Pretend I have a Xeon 3040 and
am running a 24-slot server. Same complaint.

Thanks for your opportune jumping into to act high-and-mighty because
you support valve's max players recommendation, but it's not relevant
to this thread.

- Neph

On Tue, Apr 29, 2008 at 9:14 PM, Kevin Ottalini <[EMAIL PROTECTED]> wrote:
> Nephyrin:
>     TF2 is designed for 24 player servers not 32.
>
>  Asking Valve to support a hacked server is very silly and will get you
>  nowhere.
>
>  Threatening Valve is not an intelligent or beneficial life choice.
>
>  Revert, repent and play.
>
>
>
>
>  ----- Original Message -----
>  From: "Nephyrin Zey" <[EMAIL PROTECTED]>
>  To: "Half-Life dedicated Win32 server mailing list"
>  <hlds@list.valvesoftware.com>; "Half-Life dedicated Linux server mailing
>  list" <[EMAIL PROTECTED]>
>  Sent: Tuesday, April 29, 2008 8:38 PM
>  Subject: [hlds] Linux srcds performance unacceptable
>
>
>  > Dear VALVe:
>  >
>  > With the newest patch, my dual core 2.4GHz conroe xeon can no longer
>  > run a server on each core. Because the game still doesn't support
>  > multithreading, this means i can't run servers at all without maxing
>  > out a core. With 32-players on the server the FPS drops below 100 and
>  > while it still is smooth, I'm one patch away from not being able to
>  > run a single 32-slot server on a dual core xeon. This is absurd. When
>  > I started this box I was averaging like 70% per core, ~80% with
>  > sourcetv+autorecord. Now its at like 95% and my load average is
>  > hovering slightly above 2.0
>  >
>  > Please, please, please work on server performance. There is no reason
>  > this much power should be required. Simple tweaks like fixing the way
>  > overuse of expensive kernel calls (gettimeofday, etc.), improving the
>  > obscenely stupid frame/tick system scheduling, etc, would yield
>  > massive benefits. If the next patch furthers the cpu usage increasing
>  > trend, I *will* be taking my servers offline, as I'm not upgrading
>  > (again) to keep up with bloat.
>  >
>  > Please look at this, or risk me breaking into your offices and
>  > optimizing the engine by force.
>  >
>  > - Neph
>
>
>
>
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