After the last update, and with non-lobby connections allowed, I keep
getting people that try to connect when the server is full, about one
every 10 seconds or so. I assume this is the matchmaking system
because they are all different IPs. Anyone else experiencing this?

On Thu, Nov 6, 2008 at 11:06 PM, Brian D'Arcy <[EMAIL PROTECTED]> wrote:
> It's set by the lobby leader before a dedicated server is automagically
> selected to start the game.
>
> On Thu, Nov 6, 2008 at 5:04 PM, James McKenna <[EMAIL PROTECTED]> wrote:
>
>> I'm still confused about setting difficulty... how is it done? I read this,
>> but I was confused.
>>
>> On Thu, Nov 6, 2008 at 11:50 AM, Chris Brunelle <[EMAIL PROTECTED]
>> >wrote:
>>
>> > Actually the difficulty level may be selected during the match making
>> > process?  I haven't tested the client out yet, so I'm not sure.
>> >
>> > -----Original Message-----
>> > From: [EMAIL PROTECTED]
>> > [mailto:[EMAIL PROTECTED] On Behalf Of Chris Brunelle
>> > Sent: Thursday, November 06, 2008 12:48 PM
>> > To: 'Half-Life dedicated Win32 server mailing list'
>> > Subject: Re: [hlds] Left 4 Dead dedicated servers
>> >
>> > From the cvarlist.
>> >
>> > z_difficulty  : 0        : , "sv", "rep"    : Difficulty of the current
>> > game
>> > (Easy, Normal, Hard, Impossible)
>> >
>> >
>> > -----Original Message-----
>> > From: [EMAIL PROTECTED]
>> > [mailto:[EMAIL PROTECTED] On Behalf Of alexhard
>> > Sent: Thursday, November 06, 2008 12:44 PM
>> > To: Half-Life dedicated Win32 server mailing list
>> > Subject: Re: [hlds] Left 4 Dead dedicated servers
>> >
>> > Any idea as to how to set the difficulty level?
>> >
>> > On Thu, Nov 6, 2008 at 8:34 PM, Chris Brunelle <[EMAIL PROTECTED]>
>> > wrote:
>> > > My server is working.  Players can connect directly and no issues so
>> far
>> > > with the game hanging/locking up.
>> > >
>> > >
>> > >
>> > > -----Original Message-----
>> > > From: [EMAIL PROTECTED]
>> > > [mailto:[EMAIL PROTECTED] On Behalf Of Wolfie -
>> > > Cybernetic
>> > > Sent: Thursday, November 06, 2008 12:18 PM
>> > > To: 'Half-Life dedicated Win32 server mailing list'
>> > > Subject: Re: [hlds] Left 4 Dead dedicated servers
>> > >
>> > > We were just playing with the same variables after seeing an error in
>> the
>> > > console on the client while trying to connect.
>> > >
>> > > The good news is you are right, you are in the server with 3 survivor
>> > bots,
>> > > the bad news for me seems to be that as soon as you move the game bugs
>> > and
>> > > locks your character.
>> > >
>> > > HLSW works as well as connect ip:port in console. FYI
>> > >
>> > > -----Original Message-----
>> > > From: [EMAIL PROTECTED]
>> > > [mailto:[EMAIL PROTECTED] On Behalf Of Brian D'Arcy
>> > > Sent: 06 November 2008 19:00
>> > > To: Frank Hotte; Half-Life dedicated Win32 server mailing list
>> > > Subject: Re: [hlds] Left 4 Dead dedicated servers
>> > >
>> > > *sv_allow_lobby_connect_only 0* ftw =)
>> > >
>> > > Can connect directly!
>> > > _______________________________________________
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>> > >
>> > >
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