im using sv_unreserve 0 and people are joining the server..

did you add the master servers to the server.cfg as i couldnt get people 
to join until i did that

Alec Sanger wrote:
> Can anyone confirm that a certain cvar will kick your server from the lobby 
> list? I have 2 servers running that show up on the browser list, but 
> nobodyhas joined from the lobby so far. 
>  
> I have a feeling it's sv_unreserve. The description for this is "Clears any 
> lobby reservation for this server"
>  
> if anyone is using sv_unreserve but has people joining from the lobby, please 
> let me know!
>  
>  
> Thanks!
>  
>  
> .> From: [EMAIL PROTECTED]> To: hlds@list.valvesoftware.com> Date: Fri, 7 Nov 
> 2008 10:12:46 -0500> Subject: Re: [hlds] Left 4 Dead dedicated servers> > 
> That's hlsws way of showing a server with a low fps. If you have another hl1> 
> or 2 server set fps to 10 (hibernating) or 30 (game in process) and you will> 
> See the same triangles. In game though it shouldn't really be happening or> 
> be a problem. HLSW on the other hand looks weird so people may complain> 
> about that if they don't understand valve did what they did (for cpu usage> 
> im sure otherwise it would be nutty) to keep things undercontrol. 30 fps is> 
> still a sleep state of only 33ms so that allows 30 packets a second> 
> theoretical plenty for a good game. The issue may be people just like to see> 
> high numbers of fps and updates even if it doesn't affect game play. Those> 
> that just look at netgraph and not at the actual gameplay will have issues> 
> with it. > > -----Original Message-----> From: [EMAIL PROTECTED]> 
> [mailto:[EMAIL PROTECTED] On Behalf Of Alec Sanger> Sent: Friday, November 
> 07, 2008 9:45 AM> To: hlds@list.valvesoftware.com> Subject: Re: [hlds] Left 4 
> Dead dedicated servers> > > Is anyone having strange pings? Here is a section 
> of my ping graph...> > http://i34.tinypic.com/2h3d4pg.jpg> > starts around 15 
> and crawls up to ~110 then drops back to ~15. Cycles take> approximately 7 
> seconds.> > Date: Fri, 7 Nov 2008 12:09:48 +0000> From: [EMAIL PROTECTED]> 
> To:> hlds@list.valvesoftware.com> Subject: Re: [hlds] Left 4 Dead dedicated> 
> servers> > Yup, I get this too> > Vista 64, Q6600, 4gb ram, 4870x2, xfi> 
> prelude, same drivers.> > Andrey Titov wrote:> > L4D demo is crash after few> 
> minutes. Both processes.> > Anyone have this? i think this happends in sound> 
> buffer overflow.. sound is> > looping one of time-freeze. Audigy2 val,> 
> modifed sound driver with eax and> > unlocked xp features.> > Vista 64. core> 
> quad, 6gb mem, 3870 ati 512mb latest farcry2 fix2,> >> > 2008/11/7 alexhard> 
> <[EMAIL PROTECTED]>> >> > > >> After the last update, and with non-lobby> 
> connections allowed, I keep> >> getting people that try to connect when the> 
> server is full, about one> >> every 10 seconds or so. I assume this is the> 
> matchmaking system> >> because they are all different IPs. Anyone else> 
> experiencing this?> >>> >> On Thu, Nov 6, 2008 at 11:06 PM, Brian D'Arcy> 
> <[EMAIL PROTECTED]> wrote:> >> > >>> It's set by the lobby leader before a> 
> dedicated server is automagically> >>> selected to start the game.> >>>> >>>> 
> On Thu, Nov 6, 2008 at 5:04 PM, James McKenna <[EMAIL PROTECTED]>> >>> >> >> 
> wrote:> >> > >>>> I'm still confused about setting difficulty... how is> it 
> done? I read> >>>> > >> this,> >> > >>>> but I was confused.> >>>>> >>>>> On 
> Thu, Nov 6, 2008 at 11:50 AM, Chris Brunelle <[EMAIL PROTECTED]> >>>>> > 
> >>>>> wrote:> >>>>> > >>>>> Actually the difficulty level may be selected> 
> during the match making> >>>>> process? I haven't tested the client out yet,> 
> so I'm not sure.> >>>>>> >>>>> -----Original Message-----> >>>>> From:> 
> [EMAIL PROTECTED]> >>>>>> [mailto:[EMAIL PROTECTED] On Behalf Of Chris> >>>>> 
> > >>> Brunelle> >> > >>>>> Sent: Thursday, November 06, 2008 12:48 PM> >>>>> 
> To:> 'Half-Life dedicated Win32 server mailing list'> >>>>> Subject: Re: 
> [hlds]> Left 4 Dead dedicated servers> >>>>>> >>>>> From the cvarlist.> 
> >>>>>> >>>>>> z_difficulty : 0 : , "sv", "rep" : Difficulty of the> >>>>> > 
> >> current> >>> > >>>>> game> >>>>> (Easy, Normal, Hard, Impossible)> >>>>>> 
> >>>>>> >>>>>> -----Original Message-----> >>>>> From: [EMAIL PROTECTED]>> 
> >>>>> [mailto:[EMAIL PROTECTED] On Behalf Of alexhard>> >>>>> Sent: Thursday, 
> November 06, 2008 12:44 PM> >>>>> To: Half-Life> dedicated Win32 server 
> mailing list> >>>>> Subject: Re: [hlds] Left 4 Dead> dedicated servers> 
> >>>>>> >>>>> Any idea as to how to set the difficulty> level?> >>>>>> >>>>> 
> On Thu, Nov 6, 2008 at 8:34 PM, Chris Brunelle> <[EMAIL PROTECTED]>> >>>>> 
> wrote:> >>>>> > >>>>>> My server is working.> Players can connect directly 
> and no issues so> >>>>>> > >>>> far> >>>> >> >>>>>> with the game 
> hanging/locking up.> >>>>>>> >>>>>>> >>>>>>> >>>>>>> -----Original 
> Message-----> >>>>>> From:> [EMAIL PROTECTED]> >>>>>>> [mailto:[EMAIL 
> PROTECTED] On Behalf Of Wolfie -> >>>>>>> Cybernetic> >>>>>> Sent: Thursday, 
> November 06, 2008 12:18 PM> >>>>>> To:> 'Half-Life dedicated Win32 server 
> mailing list'> >>>>>> Subject: Re: [hlds]> Left 4 Dead dedicated servers> 
> >>>>>>> >>>>>> We were just playing with the> same variables after seeing an 
> error> >>>>>> > >> in> >> > >>>> the> >>>> >> >>>>>> console on the client 
> while trying to connect.> >>>>>>> >>>>>> The> good news is you are right, you 
> are in the server with 3> >>>>>> > >>> survivor> >> > >>>>> bots,> >>>>> > 
> >>>>>> the bad news for me seems to be> that as soon as you move the game> 
> >>>>>> > >> bugs> >> > >>>>> and> >>>>> >> >>>>>> locks your character.> 
> >>>>>>> >>>>>> HLSW works as well as connect> ip:port in console. FYI> 
> >>>>>>> >>>>>> -----Original Message-----> >>>>>>> From: [EMAIL PROTECTED]> 
> >>>>>>> [mailto:[EMAIL PROTECTED] On Behalf Of Brian> >>>>>> > >>> D'Arcy> >> 
> > >>>>>> Sent: 06 November 2008 19:00> >>>>>> To: Frank Hotte;> Half-Life 
> dedicated Win32 server mailing list> >>>>>> Subject: Re: [hlds]> Left 4 Dead 
> dedicated servers> >>>>>>> >>>>>> *sv_allow_lobby_connect_only> 0* ftw =)> 
> >>>>>>> >>>>>> Can connect directly!> >>>>>>> 
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