Can anyone confirm that a certain cvar will kick your server from the lobby
list? I have 2 servers running that show up on the browser list, but nobodyhas
joined from the lobby so far.
I have a feeling it's sv_unreserve. The description for this is "Clears any
lobby reservation for this server"
if anyone is using sv_unreserve but has people joining from the lobby, please
let me know!
Thanks!
.> From: [EMAIL PROTECTED]> To: hlds@list.valvesoftware.com> Date: Fri, 7 Nov
2008 10:12:46 -0500> Subject: Re: [hlds] Left 4 Dead dedicated servers> >
That's hlsws way of showing a server with a low fps. If you have another hl1>
or 2 server set fps to 10 (hibernating) or 30 (game in process) and you will>
See the same triangles. In game though it shouldn't really be happening or> be
a problem. HLSW on the other hand looks weird so people may complain> about
that if they don't understand valve did what they did (for cpu usage> im sure
otherwise it would be nutty) to keep things undercontrol. 30 fps is> still a
sleep state of only 33ms so that allows 30 packets a second> theoretical plenty
for a good game. The issue may be people just like to see> high numbers of fps
and updates even if it doesn't affect game play. Those> that just look at
netgraph and not at the actual gameplay will have issues> with it. > >
-----Original Message-----> From: [EMAIL PROTECTED]> [mailto:[EMAIL PROTECTED]
On Behalf Of Alec Sanger> Sent: Friday, November 07, 2008 9:45 AM> To:
hlds@list.valvesoftware.com> Subject: Re: [hlds] Left 4 Dead dedicated servers>
> > Is anyone having strange pings? Here is a section of my ping graph...> >
http://i34.tinypic.com/2h3d4pg.jpg> > starts around 15 and crawls up to ~110
then drops back to ~15. Cycles take> approximately 7 seconds.> > Date: Fri, 7
Nov 2008 12:09:48 +0000> From: [EMAIL PROTECTED]> To:>
hlds@list.valvesoftware.com> Subject: Re: [hlds] Left 4 Dead dedicated>
servers> > Yup, I get this too> > Vista 64, Q6600, 4gb ram, 4870x2, xfi>
prelude, same drivers.> > Andrey Titov wrote:> > L4D demo is crash after few>
minutes. Both processes.> > Anyone have this? i think this happends in sound>
buffer overflow.. sound is> > looping one of time-freeze. Audigy2 val,> modifed
sound driver with eax and> > unlocked xp features.> > Vista 64. core> quad, 6gb
mem, 3870 ati 512mb latest farcry2 fix2,> >> > 2008/11/7 alexhard> <[EMAIL
PROTECTED]>> >> > > >> After the last update, and with non-lobby> connections
allowed, I keep> >> getting people that try to connect when the> server is
full, about one> >> every 10 seconds or so. I assume this is the> matchmaking
system> >> because they are all different IPs. Anyone else> experiencing this?>
>>> >> On Thu, Nov 6, 2008 at 11:06 PM, Brian D'Arcy> <[EMAIL PROTECTED]>
wrote:> >> > >>> It's set by the lobby leader before a> dedicated server is
automagically> >>> selected to start the game.> >>>> >>>> On Thu, Nov 6, 2008
at 5:04 PM, James McKenna <[EMAIL PROTECTED]>> >>> >> >> wrote:> >> > >>>> I'm
still confused about setting difficulty... how is> it done? I read> >>>> > >>
this,> >> > >>>> but I was confused.> >>>>> >>>>> On Thu, Nov 6, 2008 at 11:50
AM, Chris Brunelle <[EMAIL PROTECTED]> >>>>> > >>>>> wrote:> >>>>> > >>>>>
Actually the difficulty level may be selected> during the match making> >>>>>
process? I haven't tested the client out yet,> so I'm not sure.> >>>>>> >>>>>
-----Original Message-----> >>>>> From:> [EMAIL PROTECTED]> >>>>>>
[mailto:[EMAIL PROTECTED] On Behalf Of Chris> >>>>> > >>> Brunelle> >> > >>>>>
Sent: Thursday, November 06, 2008 12:48 PM> >>>>> To:> 'Half-Life dedicated
Win32 server mailing list'> >>>>> Subject: Re: [hlds]> Left 4 Dead dedicated
servers> >>>>>> >>>>> From the cvarlist.> >>>>>> >>>>>> z_difficulty : 0 : ,
"sv", "rep" : Difficulty of the> >>>>> > >> current> >>> > >>>>> game> >>>>>
(Easy, Normal, Hard, Impossible)> >>>>>> >>>>>> >>>>>> -----Original
Message-----> >>>>> From: [EMAIL PROTECTED]>> >>>>> [mailto:[EMAIL PROTECTED]
On Behalf Of alexhard>> >>>>> Sent: Thursday, November 06, 2008 12:44 PM> >>>>>
To: Half-Life> dedicated Win32 server mailing list> >>>>> Subject: Re: [hlds]
Left 4 Dead> dedicated servers> >>>>>> >>>>> Any idea as to how to set the
difficulty> level?> >>>>>> >>>>> On Thu, Nov 6, 2008 at 8:34 PM, Chris
Brunelle> <[EMAIL PROTECTED]>> >>>>> wrote:> >>>>> > >>>>>> My server is
working.> Players can connect directly and no issues so> >>>>>> > >>>> far>
>>>> >> >>>>>> with the game hanging/locking up.> >>>>>>> >>>>>>> >>>>>>>
>>>>>>> -----Original Message-----> >>>>>> From:> [EMAIL PROTECTED]> >>>>>>>
[mailto:[EMAIL PROTECTED] On Behalf Of Wolfie -> >>>>>>> Cybernetic> >>>>>>
Sent: Thursday, November 06, 2008 12:18 PM> >>>>>> To:> 'Half-Life dedicated
Win32 server mailing list'> >>>>>> Subject: Re: [hlds]> Left 4 Dead dedicated
servers> >>>>>>> >>>>>> We were just playing with the> same variables after
seeing an error> >>>>>> > >> in> >> > >>>> the> >>>> >> >>>>>> console on the
client while trying to connect.> >>>>>>> >>>>>> The> good news is you are
right, you are in the server with 3> >>>>>> > >>> survivor> >> > >>>>> bots,>
>>>>> > >>>>>> the bad news for me seems to be> that as soon as you move the
game> >>>>>> > >> bugs> >> > >>>>> and> >>>>> >> >>>>>> locks your character.>
>>>>>>> >>>>>> HLSW works as well as connect> ip:port in console. FYI> >>>>>>>
>>>>>> -----Original Message-----> >>>>>>> From: [EMAIL PROTECTED]> >>>>>>>
[mailto:[EMAIL PROTECTED] On Behalf Of Brian> >>>>>> > >>> D'Arcy> >> > >>>>>>
Sent: 06 November 2008 19:00> >>>>>> To: Frank Hotte;> Half-Life dedicated
Win32 server mailing list> >>>>>> Subject: Re: [hlds]> Left 4 Dead dedicated
servers> >>>>>>> >>>>>> *sv_allow_lobby_connect_only> 0* ftw =)> >>>>>>> >>>>>>
Can connect directly!> >>>>>>> _______________________________________________>
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