ahhh i think i figured it out... when there's no people in there, the ping goes 
through this cycle. When there are humans playing, though, ping is normal. So I 
guess I shouldn't worry about it. :)
 
.> Date: Fri, 7 Nov 2008 07:01:40 -0800> From: [EMAIL PROTECTED]> To: 
hlds@list.valvesoftware.com> Subject: Re: [hlds] Left 4 Dead dedicated servers> 
> yes... i've seen this on my testbox (win32) though I havn't commited to my 
server yet till some of the key bugs have been worked out.> > > > > 
________________________________> From: Alec Sanger <[EMAIL PROTECTED]>> To: 
hlds@list.valvesoftware.com> Sent: Friday, November 7, 2008 8:44:34 AM> 
Subject: Re: [hlds] Left 4 Dead dedicated servers> > > Is anyone having strange 
pings? Here is a section of my ping graph...> > 
http://i34.tinypic.com/2h3d4pg.jpg> > starts around 15 and crawls up to ~110 
then drops back to ~15. Cycles take approximately 7 seconds.> > Date: Fri, 7 
Nov 2008 12:09:48 +0000> From: [EMAIL PROTECTED]> To: 
hlds@list.valvesoftware.com> Subject: Re: [hlds] Left 4 Dead dedicated servers> 
> Yup, I get this too> > Vista 64, Q6600, 4gb ram, 4870x2, xfi prelude, same 
drivers.> > Andrey Titov wrote:> > L4D demo is crash after few minutes. Both 
processes.> > Anyone have this? i think this happends in sound buffer 
overflow.. sound is> > looping one of time-freeze. Audigy2 val, modifed sound 
driver with eax and> > unlocked xp features.> > Vista 64. core quad, 6gb mem, 
3870 ati 512mb latest farcry2 fix2,> >> > 2008/11/7 alexhard <[EMAIL 
PROTECTED]>> >> > > >> After the last update, and with non-lobby connections 
allowed, I keep> >> getting people that try to connect when the server is full, 
about one> >> every 10 seconds or so. I assume this is the matchmaking system> 
>> because they are all different IPs. Anyone else experiencing this?> >>> >> 
On Thu, Nov 6, 2008 at 11:06 PM, Brian D'Arcy> <[EMAIL PROTECTED]> wrote:> >> > 
>>> It's set by the lobby leader before a dedicated server is automagically> 
>>> selected to start the game.> >>>> >>> On Thu, Nov 6, 2008 at 5:04 PM, James 
McKenna <[EMAIL PROTECTED]>> >>> > >> wrote:> >> > >>>> I'm still confused 
about setting difficulty... how is it done? I read> >>>> > >> this,> >> > >>>> 
but I was confused.> >>>>> >>>> On Thu, Nov 6, 2008 at 11:50 AM, Chris Brunelle 
<[EMAIL PROTECTED]> >>>> > >>>>> wrote:> >>>>> > >>>>> Actually the difficulty 
level may be selected during the match making> >>>>> process? I haven't tested 
the client out yet, so I'm not sure.> >>>>>> >>>>> -----Original Message-----> 
>>>>> From: [EMAIL PROTECTED]> >>>>> [mailto:[EMAIL PROTECTED] On Behalf Of 
Chris> >>>>> > >> Brunelle> >> > >>>>> Sent: Thursday, November 06, 2008 12:48 
PM> >>>>> To: 'Half-Life dedicated Win32 server mailing list'> >>>>> Subject: 
Re: [hlds] Left 4 Dead dedicated> servers> >>>>>> >>>>> From the cvarlist.> 
>>>>>> >>>>> z_difficulty : 0 : , "sv", "rep" : Difficulty of the> >>>>> > >> 
current> >> > >>>>> game> >>>>> (Easy, Normal, Hard, Impossible)> >>>>>> >>>>>> 
>>>>> -----Original Message-----> >>>>> From: [EMAIL PROTECTED]> >>>>> 
[mailto:[EMAIL PROTECTED] On Behalf Of alexhard> >>>>> Sent: Thursday, November 
06, 2008 12:44 PM> >>>>> To: Half-Life dedicated Win32 server mailing list> 
>>>>> Subject: Re: [hlds] Left 4 Dead dedicated servers> >>>>>> >>>>> Any idea 
as to how to set the difficulty level?> >>>>>> >>>>> On Thu, Nov 6, 2008 at 
8:34 PM, Chris Brunelle <[EMAIL PROTECTED]>> >>>>> wrote:> >>>>> > >>>>>> My 
server is working. Players can connect directly and no issues so> >>>>>> > >>>> 
far> >>>> > >>>>>> with the game hanging/locking up.> >>>>>>> >>>>>>> >>>>>>> 
>>>>>> -----Original Message-----> >>>>>> From: [EMAIL PROTECTED]> >>>>>>> 
[mailto:[EMAIL PROTECTED] On Behalf Of Wolfie -> >>>>>> Cybernetic> >>>>>> 
Sent: Thursday, November 06, 2008 12:18 PM> >>>>>> To: 'Half-Life dedicated 
Win32 server mailing list'> >>>>>> Subject: Re: [hlds] Left 4 Dead dedicated 
servers> >>>>>>> >>>>>> We were just playing with the same variables after 
seeing an error> >>>>>> > >> in> >> > >>>> the> >>>> > >>>>>> console on the 
client while trying to connect.> >>>>>>> >>>>>> The good news is you are right, 
you are in the server with 3> >>>>>> > >> survivor> >> > >>>>> bots,> >>>>> > 
>>>>>> the bad news for me seems to be that as soon as you move the game> 
>>>>>> > >> bugs> >> > >>>>> and> >>>>> > >>>>>> locks your character.> >>>>>>> 
>>>>>> HLSW works as well as connect ip:port in console. FYI> >>>>>>> >>>>>> 
-----Original Message-----> >>>>>> From: [EMAIL PROTECTED]> >>>>>> 
[mailto:[EMAIL PROTECTED] On Behalf Of Brian> >>>>>> > >> D'Arcy> >> >> >>>>>> 
Sent: 06 November 2008 19:00> >>>>>> To: Frank Hotte; Half-Life dedicated Win32 
server mailing list> >>>>>> Subject: Re: [hlds] Left 4 Dead dedicated servers> 
>>>>>>> >>>>>> *sv_allow_lobby_connect_only 0* ftw =)> >>>>>>> >>>>>> Can 
connect directly!> >>>>>> _______________________________________________> 
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