Quickplay throw me to a server with 3 bots yesterday. "Find running game" 
throws me in a running game with humans.


> What he's saying is that via the server browser, there is no guarantee 
> that
> any more players will join the game...thus you have only bots to help you.
> With the matchmaking system, if someone hits quickplay, it will drop them
> into a game already in progress.
>
> Also, there seems to be a bug on loading of the second map in Windows 
> where
> the game will intermittently disconnect and reconnect for some 
> clients...can
> anyone reproduce this?
>
> http://forums.steampowered.com/forums/showthread.php?t=747876
>
> On Tue, Nov 11, 2008 at 6:40 PM, Dj Satane <[EMAIL PROTECTED]> wrote:
>
>> Let me get something straight, Erik wrote: " When a player or two leaves
>> Left 4 Dead the game suffers quite a bit, and we were worried that the
>> server browser model wasn't the right one for this game."
>>
>> Erik, you don't explain the matchmaking how it solves the problem you
>> are talking about. How does "console style" matchmaking solves the 
>> problem
>> of people leaving a left 4 dead game? How does server browser supposedly
>> does not solve this problem?
>>
>> On Mon, Nov 10, 2008 at 2:08 PM, Erik Johnson <[EMAIL PROTECTED]
>> >wrote:
>>
>> > First off, thanks to everyone for running servers for the demo. We knew
>> > going into the release that we were going to need to figure out some 
>> > ways
>> to
>> > make it worth it for server administrators, and now we have a ton of
>> > feedback to work with.
>> >
>> > Right now we're looking at ways that server administrators can both 
>> > build
>> a
>> > community around their game server (by subscribing to matchmaking) as
>> well
>> > as service their group of "regulars" that play on their server. Hooking
>> game
>> > servers into Steam Community is going to be our first step, and we're
>> > working on that now.
>> >
>> > There is a key difference between Left 4 Dead and games like
>> Counter-Strike
>> > and Team Fortress in terms of matchmaking that we wanted to solve, and
>> > didn't think the server browser could accomplish. In CS and TF2, you 
>> > can
>> > have 2 or 3 players leave in the middle of a game, have their slots
>> filled
>> > by new people, and everyone else's experience doesn't completely 
>> > suffer.
>> > When a player or two leaves Left 4 Dead the game suffers quite a bit, 
>> > and
>> we
>> > were worried that the server browser model wasn't the right one for 
>> > this
>> > game. In hindsight, there are a number of cases where the server 
>> > browser
>> > does a better job than the new matchmaking system does, so it is highly
>> > likely that we'll be adding it back in soon. It isn't trivially easy to
>> turn
>> > back on, but there is overlap between it and the Steam Community work
>> we'd
>> > like to do.
>> >
>> > Right now we're working toward getting that release out within a week 
>> > or
>> > so.
>> >
>> > There are a number of Valve employees reading all of the posts on this
>> > list, and while we can't reply to every question that comes across, the
>> > discussions here are ones we reference commonly when talking about what
>> to
>> > do next internally.
>> >
>> > _______________________________________________
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>> >
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