I overreact when I'm frustrated...as I am with Valve. I love their games but I am getting really tired of hosting servers for their games when they are continually twisting my arm as an admin to accept things which make it harder to build a community around those same games. It just feels like they have forgotten what got them where they are.
Leonard L. Church wrote: > So why are you still on this list? Give up already. > > Timothy L Havener wrote: > >> I had that hope after the custom tab debacle. I now no longer hold onto >> it. I give up on Valve. >> >> [ЯтR] The-/<iller wrote: >> >>> Hopefully its only nibbling in ignorance, as we are they're bread and >>> butter, and hopefully it will be balanced in the end, keep console as >>> console and PC above it all. >>> >>> Timothy L Havener wrote: >>> >>> >>>> Where once Valve was an innovator in the way we play online games they >>>> have no become a force of complete destruction to the way we play PC >>>> games. By reverting to a console style server browser they have >>>> devolved their game into an Idoit's Guide to Online Gaming. This is >>>> just another move on the chess board to marginalize server admins and >>>> take complete control of the gaming experience. Anyone who doesn't see >>>> that is blind. I had a little respect for them left after TF2 and it is >>>> now gone. Keep pissing off admins, Valve, its always good to bite the >>>> hand that feeds you. I'm sure those uneducated gamers out there that >>>> you are catering to will step up to the plate when all of us are gone. >>>> Good luck with that. >>>> >>>> >>>> >>>> Dj Satane wrote: >>>> >>>> >>>> >>>>> Let me get something straight, Erik wrote: " When a player or two leaves >>>>> Left 4 Dead the game suffers quite a bit, and we were worried that the >>>>> server browser model wasn't the right one for this game." >>>>> >>>>> Erik, you don't explain the matchmaking how it solves the problem you >>>>> are talking about. How does "console style" matchmaking solves the problem >>>>> of people leaving a left 4 dead game? How does server browser supposedly >>>>> does not solve this problem? >>>>> >>>>> On Mon, Nov 10, 2008 at 2:08 PM, Erik Johnson <[EMAIL PROTECTED]>wrote: >>>>> >>>>> >>>>> >>>>> >>>>> >>>>>> First off, thanks to everyone for running servers for the demo. We knew >>>>>> going into the release that we were going to need to figure out some >>>>>> ways to >>>>>> make it worth it for server administrators, and now we have a ton of >>>>>> feedback to work with. >>>>>> >>>>>> Right now we're looking at ways that server administrators can both >>>>>> build a >>>>>> community around their game server (by subscribing to matchmaking) as >>>>>> well >>>>>> as service their group of "regulars" that play on their server. Hooking >>>>>> game >>>>>> servers into Steam Community is going to be our first step, and we're >>>>>> working on that now. >>>>>> >>>>>> There is a key difference between Left 4 Dead and games like >>>>>> Counter-Strike >>>>>> and Team Fortress in terms of matchmaking that we wanted to solve, and >>>>>> didn't think the server browser could accomplish. In CS and TF2, you can >>>>>> have 2 or 3 players leave in the middle of a game, have their slots >>>>>> filled >>>>>> by new people, and everyone else's experience doesn't completely suffer. >>>>>> When a player or two leaves Left 4 Dead the game suffers quite a bit, >>>>>> and we >>>>>> were worried that the server browser model wasn't the right one for this >>>>>> game. In hindsight, there are a number of cases where the server browser >>>>>> does a better job than the new matchmaking system does, so it is highly >>>>>> likely that we'll be adding it back in soon. It isn't trivially easy to >>>>>> turn >>>>>> back on, but there is overlap between it and the Steam Community work >>>>>> we'd >>>>>> like to do. >>>>>> >>>>>> Right now we're working toward getting that release out within a week or >>>>>> so. >>>>>> >>>>>> There are a number of Valve employees reading all of the posts on this >>>>>> list, and while we can't reply to every question that comes across, the >>>>>> discussions here are ones we reference commonly when talking about what >>>>>> to >>>>>> do next internally. >>>>>> >>>>>> _______________________________________________ >>>>>> To unsubscribe, edit your list preferences, or view the list archives, >>>>>> please visit: >>>>>> http://list.valvesoftware.com/mailman/listinfo/hlds >>>>>> >>>>>> >>>>>> >>>>>> >>>>>> >>>>> _______________________________________________ >>>>> To unsubscribe, edit your list preferences, or view the list archives, >>>>> please visit: >>>>> http://list.valvesoftware.com/mailman/listinfo/hlds >>>>> >>>>> >>>>> >>>>> >>>>> >>>> _______________________________________________ >>>> To unsubscribe, edit your list preferences, or view the list archives, >>>> please visit: >>>> http://list.valvesoftware.com/mailman/listinfo/hlds >>>> >>>> >>>> >>>> >>> _______________________________________________ >>> To unsubscribe, edit your list preferences, or view the list archives, >>> please visit: >>> http://list.valvesoftware.com/mailman/listinfo/hlds >>> >>> >>> >> _______________________________________________ >> To unsubscribe, edit your list preferences, or view the list archives, >> please visit: >> http://list.valvesoftware.com/mailman/listinfo/hlds >> > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, please > visit: > http://list.valvesoftware.com/mailman/listinfo/hlds > _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds