2008/11/12 Dj Satane <[EMAIL PROTECTED]>

> Its not like we are crying for taking out matchmaking lobby, but it would
> be
> nice for steam server browser to support l4d just like tf2. That's all.
>
> On Wed, Nov 12, 2008 at 7:51 AM, Andy Simpson <[EMAIL PROTECTED]
> >wrote:
>
> > You have to realise that Valve are forever treading a fine line
> > between the players and the server admins.
> >
> > If you look at some of the mods being run out there, some of them are
> > actively player-hostile, especially to new players, as the game
> > experience changes semi-randomly. Instant respawn in particular turns
> > many maps into unwinnable meat-grinders.
> >
> > The custom tab was a laudable effort to help new players get
> > acquainted with the vanilla game before they get assaulted by the
> > variations - but when it proved to be imperfect, they listened and
> > changed.
> >
> > The fact that they're engaging in a dialogue to try and reach a
> > compromise that suits everyone is what you should be paying attention
> > to, rather than making knee-jerk reactions.
> >
> > Sent from my iPhone
> >
> > On 12 Nov 2008, at 08:25, Timothy L Havener <
> > [EMAIL PROTECTED]
> >   > wrote:
> >
> > > I had that hope after the custom tab debacle. I now no longer hold
> > > onto
> > > it. I give up on Valve.
> > >
> > > [ЯтR] The-/<iller wrote:
> > >> Hopefully its only nibbling in ignorance, as we are they're bread and
> > >> butter, and hopefully it will be balanced in the end, keep console as
> > >> console and PC above it all.
> > >>
> > >> Timothy L Havener wrote:
> > >>
> > >>> Where once Valve was an innovator in the way we play online games
> > >>> they
> > >>> have no become a force of complete destruction to the way we play PC
> > >>> games.  By reverting to a console style server browser they have
> > >>> devolved their game into an Idoit's Guide to Online Gaming.  This is
> > >>> just another move on the chess board to marginalize server admins
> > >>> and
> > >>> take complete control of the gaming experience.  Anyone who
> > >>> doesn't see
> > >>> that is blind.  I had a little respect for them left after TF2 and
> > >>> it is
> > >>> now gone. Keep pissing off admins, Valve, its always good to bite
> > >>> the
> > >>> hand that feeds you.  I'm sure those uneducated gamers out there
> > >>> that
> > >>> you are catering to will step up to the plate when all of us are
> > >>> gone.
> > >>> Good luck with that.
> > >>>
> > >>>
> > >>>
> > >>> Dj Satane wrote:
> > >>>
> > >>>
> > >>>> Let me get something straight, Erik wrote: " When a player or two
> > >>>> leaves
> > >>>> Left 4 Dead the game suffers quite a bit, and we were worried
> > >>>> that the
> > >>>> server browser model wasn't the right one for this game."
> > >>>>
> > >>>> Erik, you don't explain the matchmaking how it solves the problem
> > >>>> you
> > >>>> are talking about. How does "console style" matchmaking solves
> > >>>> the problem
> > >>>> of people leaving a left 4 dead game? How does server browser
> > >>>> supposedly
> > >>>> does not solve this problem?
> > >>>>
> > >>>> On Mon, Nov 10, 2008 at 2:08 PM, Erik Johnson <
> [EMAIL PROTECTED]
> > >>>> >wrote:
> > >>>>
> > >>>>
> > >>>>
> > >>>>
> > >>>>> First off, thanks to everyone for running servers for the demo.
> > >>>>> We knew
> > >>>>> going into the release that we were going to need to figure out
> > >>>>> some ways to
> > >>>>> make it worth it for server administrators, and now we have a
> > >>>>> ton of
> > >>>>> feedback to work with.
> > >>>>>
> > >>>>> Right now we're looking at ways that server administrators can
> > >>>>> both build a
> > >>>>> community around their game server (by subscribing to
> > >>>>> matchmaking) as well
> > >>>>> as service their group of "regulars" that play on their server.
> > >>>>> Hooking game
> > >>>>> servers into Steam Community is going to be our first step, and
> > >>>>> we're
> > >>>>> working on that now.
> > >>>>>
> > >>>>> There is a key difference between Left 4 Dead and games like
> > >>>>> Counter-Strike
> > >>>>> and Team Fortress in terms of matchmaking that we wanted to
> > >>>>> solve, and
> > >>>>> didn't think the server browser could accomplish. In CS and TF2,
> > >>>>> you can
> > >>>>> have 2 or 3 players leave in the middle of a game, have their
> > >>>>> slots filled
> > >>>>> by new people, and everyone else's experience doesn't completely
> > >>>>> suffer.
> > >>>>> When a player or two leaves Left 4 Dead the game suffers quite a
> > >>>>> bit, and we
> > >>>>> were worried that the server browser model wasn't the right one
> > >>>>> for this
> > >>>>> game. In hindsight, there are a number of cases where the server
> > >>>>> browser
> > >>>>> does a better job than the new matchmaking system does, so it is
> > >>>>> highly
> > >>>>> likely that we'll be adding it back in soon. It isn't trivially
> > >>>>> easy to turn
> > >>>>> back on, but there is overlap between it and the Steam Community
> > >>>>> work we'd
> > >>>>> like to do.
> > >>>>>
> > >>>>> Right now we're working toward getting that release out within a
> > >>>>> week or
> > >>>>> so.
> > >>>>>
> > >>>>> There are a number of Valve employees reading all of the posts
> > >>>>> on this
> > >>>>> list, and while we can't reply to every question that comes
> > >>>>> across, the
> > >>>>> discussions here are ones we reference commonly when talking
> > >>>>> about what to
> > >>>>> do next internally.
> > >>>>>
> > >>>>> _______________________________________________
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> > >>>>> please visit:
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> > >>>>>
> > >>>>>
> > >>>>>
> > >>>>>
> > >>>> _______________________________________________
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> > >>>>
> > >>>>
> > >>>>
> > >>>>
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> > >>>
> > >>>
> > >>>
> > >>
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> > >>
> > >>
> > >
> > >
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they do and will, whats the problem?

Tyrael
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