2008/11/12 Dj Satane <[EMAIL PROTECTED]> > Its not like we are crying for taking out matchmaking lobby, but it would > be > nice for steam server browser to support l4d just like tf2. That's all. > > On Wed, Nov 12, 2008 at 7:51 AM, Andy Simpson <[EMAIL PROTECTED] > >wrote: > > > You have to realise that Valve are forever treading a fine line > > between the players and the server admins. > > > > If you look at some of the mods being run out there, some of them are > > actively player-hostile, especially to new players, as the game > > experience changes semi-randomly. Instant respawn in particular turns > > many maps into unwinnable meat-grinders. > > > > The custom tab was a laudable effort to help new players get > > acquainted with the vanilla game before they get assaulted by the > > variations - but when it proved to be imperfect, they listened and > > changed. > > > > The fact that they're engaging in a dialogue to try and reach a > > compromise that suits everyone is what you should be paying attention > > to, rather than making knee-jerk reactions. > > > > Sent from my iPhone > > > > On 12 Nov 2008, at 08:25, Timothy L Havener < > > [EMAIL PROTECTED] > > > wrote: > > > > > I had that hope after the custom tab debacle. I now no longer hold > > > onto > > > it. I give up on Valve. > > > > > > [ЯтR] The-/<iller wrote: > > >> Hopefully its only nibbling in ignorance, as we are they're bread and > > >> butter, and hopefully it will be balanced in the end, keep console as > > >> console and PC above it all. > > >> > > >> Timothy L Havener wrote: > > >> > > >>> Where once Valve was an innovator in the way we play online games > > >>> they > > >>> have no become a force of complete destruction to the way we play PC > > >>> games. By reverting to a console style server browser they have > > >>> devolved their game into an Idoit's Guide to Online Gaming. This is > > >>> just another move on the chess board to marginalize server admins > > >>> and > > >>> take complete control of the gaming experience. Anyone who > > >>> doesn't see > > >>> that is blind. I had a little respect for them left after TF2 and > > >>> it is > > >>> now gone. Keep pissing off admins, Valve, its always good to bite > > >>> the > > >>> hand that feeds you. I'm sure those uneducated gamers out there > > >>> that > > >>> you are catering to will step up to the plate when all of us are > > >>> gone. > > >>> Good luck with that. > > >>> > > >>> > > >>> > > >>> Dj Satane wrote: > > >>> > > >>> > > >>>> Let me get something straight, Erik wrote: " When a player or two > > >>>> leaves > > >>>> Left 4 Dead the game suffers quite a bit, and we were worried > > >>>> that the > > >>>> server browser model wasn't the right one for this game." > > >>>> > > >>>> Erik, you don't explain the matchmaking how it solves the problem > > >>>> you > > >>>> are talking about. How does "console style" matchmaking solves > > >>>> the problem > > >>>> of people leaving a left 4 dead game? How does server browser > > >>>> supposedly > > >>>> does not solve this problem? > > >>>> > > >>>> On Mon, Nov 10, 2008 at 2:08 PM, Erik Johnson < > [EMAIL PROTECTED] > > >>>> >wrote: > > >>>> > > >>>> > > >>>> > > >>>> > > >>>>> First off, thanks to everyone for running servers for the demo. > > >>>>> We knew > > >>>>> going into the release that we were going to need to figure out > > >>>>> some ways to > > >>>>> make it worth it for server administrators, and now we have a > > >>>>> ton of > > >>>>> feedback to work with. > > >>>>> > > >>>>> Right now we're looking at ways that server administrators can > > >>>>> both build a > > >>>>> community around their game server (by subscribing to > > >>>>> matchmaking) as well > > >>>>> as service their group of "regulars" that play on their server. > > >>>>> Hooking game > > >>>>> servers into Steam Community is going to be our first step, and > > >>>>> we're > > >>>>> working on that now. > > >>>>> > > >>>>> There is a key difference between Left 4 Dead and games like > > >>>>> Counter-Strike > > >>>>> and Team Fortress in terms of matchmaking that we wanted to > > >>>>> solve, and > > >>>>> didn't think the server browser could accomplish. In CS and TF2, > > >>>>> you can > > >>>>> have 2 or 3 players leave in the middle of a game, have their > > >>>>> slots filled > > >>>>> by new people, and everyone else's experience doesn't completely > > >>>>> suffer. > > >>>>> When a player or two leaves Left 4 Dead the game suffers quite a > > >>>>> bit, and we > > >>>>> were worried that the server browser model wasn't the right one > > >>>>> for this > > >>>>> game. In hindsight, there are a number of cases where the server > > >>>>> browser > > >>>>> does a better job than the new matchmaking system does, so it is > > >>>>> highly > > >>>>> likely that we'll be adding it back in soon. It isn't trivially > > >>>>> easy to turn > > >>>>> back on, but there is overlap between it and the Steam Community > > >>>>> work we'd > > >>>>> like to do. > > >>>>> > > >>>>> Right now we're working toward getting that release out within a > > >>>>> week or > > >>>>> so. > > >>>>> > > >>>>> There are a number of Valve employees reading all of the posts > > >>>>> on this > > >>>>> list, and while we can't reply to every question that comes > > >>>>> across, the > > >>>>> discussions here are ones we reference commonly when talking > > >>>>> about what to > > >>>>> do next internally. > > >>>>> > > >>>>> _______________________________________________ > > >>>>> To unsubscribe, edit your list preferences, or view the list > > >>>>> archives, > > >>>>> please visit: > > >>>>> http://list.valvesoftware.com/mailman/listinfo/hlds > > >>>>> > > >>>>> > > >>>>> > > >>>>> > > >>>> _______________________________________________ > > >>>> To unsubscribe, edit your list preferences, or view the list > > >>>> archives, please visit: > > >>>> http://list.valvesoftware.com/mailman/listinfo/hlds > > >>>> > > >>>> > > >>>> > > >>>> > > >>> _______________________________________________ > > >>> To unsubscribe, edit your list preferences, or view the list > > >>> archives, please visit: > > >>> http://list.valvesoftware.com/mailman/listinfo/hlds > > >>> > > >>> > > >>> > > >> > > >> _______________________________________________ > > >> To unsubscribe, edit your list preferences, or view the list > > >> archives, please visit: > > >> http://list.valvesoftware.com/mailman/listinfo/hlds > > >> > > >> > > > > > > > > > _______________________________________________ > > > To unsubscribe, edit your list preferences, or view the list > > > archives, please visit: > > > http://list.valvesoftware.com/mailman/listinfo/hlds > > > > _______________________________________________ > > To unsubscribe, edit your list preferences, or view the list archives, > > please visit: > > http://list.valvesoftware.com/mailman/listinfo/hlds > > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > http://list.valvesoftware.com/mailman/listinfo/hlds > they do and will, whats the problem?
Tyrael _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds