It's not a big deal. But as the XML interface is "in progress" this is
another change that should be made by Valve to make the whole XML thing more
useful and straightforward.

2008/11/24 Ronny Schedel <[EMAIL PROTECTED]>

>
> Sorry, but it's not a big deal to handle the redirected page. You just
> receive the new location from the webserver and use the returned URL
> instead.
>
>
> > I'm hoping someone from Valve can give me an answer about this, although
> > if anyone else knows of a workaround I'd appreciate it.
> >
> > I'm working on developing a web-based remote server management program
> > which interoperates with Steam Community for a number of features (like
> > tracking player and group activity and recording gameplay stats). I'm
> > using the XML profile feeds, since that's much easier to work with, but
> > there's a bit of an issue with using the 64-bit ID to access someone's
> > profile. Even with ?xml=1 on the end of the URL, going to a community
> > page via http://steamcommunity.com/profiles/? will redirect to the
> > non-XML version of that user's profile if they have assigned a
> > "friendly" URL to their account. For example, my profile feed would be
> > at http://steamcommunity.com/id/dave/?xml=1, and I'd expect
> > http://steamcommunity.com/profiles/76561197972662865/?xml=1 to display
> > the same page - but it doesn't.
> >
> > Detecting this redirect and compensating for it is a big pain and
> > increases the amount of work the server has to do every time the player
> > stats are refreshed. Would it be possible for the community pages to
> > have some more consistent behaviour, ie redirecting to the page with the
> > ?xml=1 parameter still present?
> >
> > (On an unrelated note, if anyone uses Windows to host their game servers
> > and would be interested in beta testing my app, please get in touch! I
> > plan to release this as an open-source application once it's finished,
> > but so far my testing is limited to one Windows 03 machine.)
> >
> > -Dave
> >
>
>
>
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