I don't think they will change this, because this is basic Internet 
technology, this is how the Internet works. A browser, even without a 
display in common sense, should handle this.

But hope dies last ;-)


> It's not a big deal. But as the XML interface is "in progress" this is
> another change that should be made by Valve to make the whole XML thing 
> more
> useful and straightforward.
>
> 2008/11/24 Ronny Schedel <[EMAIL PROTECTED]>
>
>>
>> Sorry, but it's not a big deal to handle the redirected page. You just
>> receive the new location from the webserver and use the returned URL
>> instead.
>>
>>
>> > I'm hoping someone from Valve can give me an answer about this, 
>> > although
>> > if anyone else knows of a workaround I'd appreciate it.
>> >
>> > I'm working on developing a web-based remote server management program
>> > which interoperates with Steam Community for a number of features (like
>> > tracking player and group activity and recording gameplay stats). I'm
>> > using the XML profile feeds, since that's much easier to work with, but
>> > there's a bit of an issue with using the 64-bit ID to access someone's
>> > profile. Even with ?xml=1 on the end of the URL, going to a community
>> > page via http://steamcommunity.com/profiles/? will redirect to the
>> > non-XML version of that user's profile if they have assigned a
>> > "friendly" URL to their account. For example, my profile feed would be
>> > at http://steamcommunity.com/id/dave/?xml=1, and I'd expect
>> > http://steamcommunity.com/profiles/76561197972662865/?xml=1 to display
>> > the same page - but it doesn't.
>> >
>> > Detecting this redirect and compensating for it is a big pain and
>> > increases the amount of work the server has to do every time the player
>> > stats are refreshed. Would it be possible for the community pages to
>> > have some more consistent behaviour, ie redirecting to the page with 
>> > the
>> > ?xml=1 parameter still present?
>> >
>> > (On an unrelated note, if anyone uses Windows to host their game 
>> > servers
>> > and would be interested in beta testing my app, please get in touch! I
>> > plan to release this as an open-source application once it's finished,
>> > but so far my testing is limited to one Windows 03 machine.)
>> >
>> > -Dave
>> >
>>
>>
>>
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>>
>>
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