sv_search_key "chadbonk"

...

You did it!

On Thu, Jan 15, 2009 at 10:35 PM, Chad Austin <c...@pcchemical.com> wrote:

> Is there any way to make:
>
> a lag free public dedicated versus server that I can play on?
>
>
> msleeper wrote:
> > ... Wow. Could I have the server IPs so I can make sure I don't play
> > there? Thanks.
> >
> > What gamead...@127001.org said is right, that is impolite at the very
> > least. Just let the Lobby system do it's thing, or make your servers
> > private.
> >
> > On Thu, 2009-01-15 at 23:23 -0500, Chad Austin wrote:
> >
> >> I just want a lag free public versus server that I can play on
> >> Some of the ones out there are crappy, so I set up a dozen or so myself
> >> to increase the chances that one has an empty slot.
> >> I hope sourcemod gets reserved slots soon.
> >>
> >> msleeper wrote:
> >>
> >>> I think you are taking a lot of extra, unnecessary steps.
> >>>
> >>> Do you want a private server, that plays Versus only maps? You can do
> >>> this by disabling Lobby connect, and having the map startup with a
> >>> Versus map.
> >>>
> >>> Do you want a public server, but it only plays Versus maps? Too bad,
> the
> >>> best you are going to get is dumping people. My question was - why?
> What
> >>> is the point of having a "public, Versus 'only' server"?
> >>>
> >>> As for being able to join your own server, tough luck there. Keep
> >>> kicking people because we don't have Reserved Slots for SourceMod until
> >>> the SDK is updated. If you don't want Lobby players on your server,
> like
> >>> I've already said, just disable Lobby connects.
> >>>
> >>> On Thu, 2009-01-15 at 22:46 -0500, Chad Austin wrote:
> >>>
> >>>
> >>>> I am a little confused because of your reply.
> >>>>
> >>>> I don't necessarily want to dump people back to the lobby, but if
> thats
> >>>> the way to have a versus only server, than thats what I will do. Also
> >>>> since no communities are using my servers now, so it doesn't really
> >>>> matter if people get dropped. Also, does anyone know of a way to
> >>>> autokick someone from one of my servers so I can join, I usually have
> to
> >>>> kick 2 or 3 players before I can get a free spot.
> >>>>
> >>>>
> >>>> msleeper wrote:
> >>>>
> >>>>
> >>>>> haha Wow. I don't get it, why? What's the benefit?
> >>>>>
> >>>>> If you don't want lobby players on your server, there are much better
> >>>>> methods of doing that - and you can just set the startup map to be
> one
> >>>>> of the versus campaigns and your server will be joinable in Versus
> mode
> >>>>> that way.
> >>>>>
> >>>>> On Thu, 2009-01-15 at 22:30 -0500, Chad Austin wrote:
> >>>>>
> >>>>>
> >>>>>
> >>>>>> Then dumped back to lobby they shall be, thanks for the info.
> >>>>>>
> >>>>>> msleeper wrote:
> >>>>>>
> >>>>>>
> >>>>>>
> >>>>>>> I am pretty sure that this always was and always will be a huge
> hack.
> >>>>>>> You aren't "making your server Versus only", you are hyst making it
> >>>>>>> error and dump the clients back to lobby because it tries to change
> to a
> >>>>>>> map that doesn't exist.
> >>>>>>>
> >>>>>>> There is no way to make it Versus only.
> >>>>>>>
> >>>>>>> On Thu, 2009-01-15 at 22:17 -0500, Chad Austin wrote:
> >>>>>>>
> >>>>>>>
> >>>>>>>
> >>>>>>>
> >>>>>>>> My server still tries to go to non-versus maps when I do the
> following,
> >>>>>>>> how do I make my servers versus only?
> >>>>>>>>
> >>>>>>>> *6. Physically remove all non-versus maps* from the server in
> >>>>>>>> /l4d/left4dead/maps/ including credits
> >>>>>>>>
> >>>>>>>> 7. Alter multiple map lists and make them identical to this:
> >>>>>>>>
> >>>>>>>> maplist.txt:
> >>>>>>>>
> >>>>>>>> l4d_vs_farm01_hilltop
> >>>>>>>> l4d_vs_farm02_traintunnel
> >>>>>>>> l4d_vs_farm03_bridge
> >>>>>>>> l4d_vs_farm04_barn
> >>>>>>>> l4d_vs_farm05_cornfield
> >>>>>>>> l4d_vs_hospital01_apartment
> >>>>>>>> l4d_vs_hospital02_subway
> >>>>>>>> l4d_vs_hospital03_sewers
> >>>>>>>> l4d_vs_hospital04_interior
> >>>>>>>> l4d_vs_hospital05_rooftop
> >>>>>>>>
> >>>>>>>> mapcycle.txt:
> >>>>>>>>
> >>>>>>>> l4d_vs_farm01_hilltop
> >>>>>>>> l4d_vs_hospital01_apartment
> >>>>>>>>
> >>>>>>>> missioncycle.txt:
> >>>>>>>>
> >>>>>>>> farm_vs
> >>>>>>>> hospital_vs
> >>>>>>>>
> >>>>>>>> _______________________________________________
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> >>>>>>>>
> >>>>>>>>
> >>>>>>>>
> >>>>>>>>
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> >>>>>>>
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> >>>>>>>
> >>>>>>>
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> >>>>>>
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> >>>>>>
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> >>>>>
> >>>>>
> >>>>>
> >>>>>
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> >>>>
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> >>>
> >>>
> >>>
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> >>
> >
> >
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> >
> >
>
>
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