I won't point out the finer detail of this being a Win32 server mailing
list... oops.. :P  Google "windows junctions" to get info on how to use
junction points.

You have found where you would need to link the shared content.  Because you
would want cfg and addons separated (yes, I suppose you could pass an exec
for custom autoexec.. but come on..), it means you would want, then, to link
the other folders at that level (materials, models, maps.. etc).

However, compared to many other things to look at, I don't believe you would
gain all too much.

-----Original Message-----
From: hlds-boun...@list.valvesoftware.com
[mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Ook
Sent: Thursday, March 05, 2009 2:55 PM

Having multiple servers accessing the same files would actually be faster. 
The files will be in the cache, reducing reads to the hard drive. The disk 
i/o block scheduler may or may not be faster depending on what else is being

read. If more then one process tries to read the same sector such that both 
requests go into the same head scan, then it will come out faster, but that 
probably isn't too likely. I would count on the cache to increase 
performance, but not the i/o scheduler.


----- Original Message ----- 
From: "Arg!" <chillic...@gmail.com>
Sent: Thursday, March 05, 2009 2:29 PM

> im a bit of a linux noob, but wouldnt there be some potential latency
> involved with multiple server accessing the same files?
>
> i wonder if this would work with windows junction points as well :P
>
> On Fri, Mar 6, 2009 at 5:09 AM, f0rkz <h...@f0rkznet.net> wrote:
>
>> You could share the source shared content as a single symlink point.
>> Getting any deeper into sharing content may get tricky, but its
>> possible.
>>
>> For instance, you set up something like /home/serverfiles/hl2
>> You could then symlink that in your server's directory..
>> /home/myuser/mygameserver/
>> ln -s /home/serverfiles/hl2 /home/myuser/mygameserver/hl2
>>
>> Further than that may get messy...
>>
>> On Mar 5, 2009, at 1:04 PM, Chris Oryschak wrote:
>>
>> > Currently i'm running multiple TF2 servers each from their own
>> > installation directory and have heard of people symlink'ing all the
>> > additional servers to one installation folder.  This would probably
>> > clean up data along with making server updates much easier across
>> > all servers in one shot.
>> >
>> > Anyone here setup the additional servers via symlink?
>> >
>> > If so how did you go about doing it so that /addons and /cfg folders
>> > arn't shared?
>> >
>> > I'm curious to hear everyones opinion on this.


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