Vista has much better symlink support. I haven't tried it for game servers myself. Would be nice if TCAdmin will support this in version 2.0.
Ook wrote: > Good point. I once ran an OP4 server from a network share. The server was an > old PIII/800 box with an old 5400rpm 20GB Maxtor. It ran fine. At least > there was no noticable lag due to file i/o. I assumed that file i/o would > not be steller running it across the network like that. I watched bandwidth, > and it never really used that much. > > A better reason to symlink some of your directories might to be if you have > multiple servers using same map set and you don't want multiple copies of > your maps and resources. It would be nice if we could do this with Windows. > Hmm...anyone old enough to remember the old DOS append command? And all the > trouble it caused? Yeah,yeah - not quite the same as using a symbolic link. > > ----- Original Message ----- > From: "Ian Watts" <iwatt...@hotmail.com> > To: "'Half-Life dedicated Win32 server mailing list'" > <hlds@list.valvesoftware.com> > Sent: Sunday, March 08, 2009 8:55 PM > Subject: Re: [hlds] symlink multiple servers > > > >> I won't point out the finer detail of this being a Win32 server mailing >> list... oops.. :P Google "windows junctions" to get info on how to use >> junction points. >> >> You have found where you would need to link the shared content. Because >> you >> would want cfg and addons separated (yes, I suppose you could pass an exec >> for custom autoexec.. but come on..), it means you would want, then, to >> link >> the other folders at that level (materials, models, maps.. etc). >> >> However, compared to many other things to look at, I don't believe you >> would >> gain all too much. >> >> -----Original Message----- >> From: hlds-boun...@list.valvesoftware.com >> [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Ook >> Sent: Thursday, March 05, 2009 2:55 PM >> >> Having multiple servers accessing the same files would actually be faster. >> The files will be in the cache, reducing reads to the hard drive. The disk >> i/o block scheduler may or may not be faster depending on what else is >> being >> >> read. If more then one process tries to read the same sector such that >> both >> requests go into the same head scan, then it will come out faster, but >> that >> probably isn't too likely. I would count on the cache to increase >> performance, but not the i/o scheduler. >> >> >> ----- Original Message ----- >> From: "Arg!" <chillic...@gmail.com> >> Sent: Thursday, March 05, 2009 2:29 PM >> >> >>> im a bit of a linux noob, but wouldnt there be some potential latency >>> involved with multiple server accessing the same files? >>> >>> i wonder if this would work with windows junction points as well :P >>> >>> On Fri, Mar 6, 2009 at 5:09 AM, f0rkz <h...@f0rkznet.net> wrote: >>> >>> >>>> You could share the source shared content as a single symlink point. >>>> Getting any deeper into sharing content may get tricky, but its >>>> possible. >>>> >>>> For instance, you set up something like /home/serverfiles/hl2 >>>> You could then symlink that in your server's directory.. >>>> /home/myuser/mygameserver/ >>>> ln -s /home/serverfiles/hl2 /home/myuser/mygameserver/hl2 >>>> >>>> Further than that may get messy... >>>> >>>> On Mar 5, 2009, at 1:04 PM, Chris Oryschak wrote: >>>> >>>> >>>>> Currently i'm running multiple TF2 servers each from their own >>>>> installation directory and have heard of people symlink'ing all the >>>>> additional servers to one installation folder. This would probably >>>>> clean up data along with making server updates much easier across >>>>> all servers in one shot. >>>>> >>>>> Anyone here setup the additional servers via symlink? >>>>> >>>>> If so how did you go about doing it so that /addons and /cfg folders >>>>> arn't shared? >>>>> >>>>> I'm curious to hear everyones opinion on this. >>>>> >> _______________________________________________ >> To unsubscribe, edit your list preferences, or view the list archives, >> please visit: >> http://list.valvesoftware.com/mailman/listinfo/hlds >> > > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, please > visit: > http://list.valvesoftware.com/mailman/listinfo/hlds > > _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds