Does XP/2003/2000 have symlink equivalents? Never actually tried it under Winbloze.
----- Original Message ----- From: "Midnight" <mido...@gmail.com> To: "Half-Life dedicated Win32 server mailing list" <hlds@list.valvesoftware.com> Sent: Sunday, March 08, 2009 9:23 PM Subject: Re: [hlds] symlink multiple servers > Vista has much better symlink support. I haven't tried it for game > servers myself. Would be nice if TCAdmin will support this in version > 2.0. > > Ook wrote: >> Good point. I once ran an OP4 server from a network share. The server was >> an >> old PIII/800 box with an old 5400rpm 20GB Maxtor. It ran fine. At least >> there was no noticable lag due to file i/o. I assumed that file i/o would >> not be steller running it across the network like that. I watched >> bandwidth, >> and it never really used that much. >> >> A better reason to symlink some of your directories might to be if you >> have >> multiple servers using same map set and you don't want multiple copies of >> your maps and resources. It would be nice if we could do this with >> Windows. >> Hmm...anyone old enough to remember the old DOS append command? And all >> the >> trouble it caused? Yeah,yeah - not quite the same as using a symbolic >> link. >> >> ----- Original Message ----- >> From: "Ian Watts" <iwatt...@hotmail.com> >> To: "'Half-Life dedicated Win32 server mailing list'" >> <hlds@list.valvesoftware.com> >> Sent: Sunday, March 08, 2009 8:55 PM >> Subject: Re: [hlds] symlink multiple servers >> >> >> >>> I won't point out the finer detail of this being a Win32 server mailing >>> list... oops.. :P Google "windows junctions" to get info on how to use >>> junction points. >>> >>> You have found where you would need to link the shared content. Because >>> you >>> would want cfg and addons separated (yes, I suppose you could pass an >>> exec >>> for custom autoexec.. but come on..), it means you would want, then, to >>> link >>> the other folders at that level (materials, models, maps.. etc). >>> >>> However, compared to many other things to look at, I don't believe you >>> would >>> gain all too much. >>> >>> -----Original Message----- >>> From: hlds-boun...@list.valvesoftware.com >>> [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Ook >>> Sent: Thursday, March 05, 2009 2:55 PM >>> >>> Having multiple servers accessing the same files would actually be >>> faster. >>> The files will be in the cache, reducing reads to the hard drive. The >>> disk >>> i/o block scheduler may or may not be faster depending on what else is >>> being >>> >>> read. If more then one process tries to read the same sector such that >>> both >>> requests go into the same head scan, then it will come out faster, but >>> that >>> probably isn't too likely. I would count on the cache to increase >>> performance, but not the i/o scheduler. >>> >>> >>> ----- Original Message ----- >>> From: "Arg!" <chillic...@gmail.com> >>> Sent: Thursday, March 05, 2009 2:29 PM >>> >>> >>>> im a bit of a linux noob, but wouldnt there be some potential latency >>>> involved with multiple server accessing the same files? >>>> >>>> i wonder if this would work with windows junction points as well :P >>>> >>>> On Fri, Mar 6, 2009 at 5:09 AM, f0rkz <h...@f0rkznet.net> wrote: >>>> >>>> >>>>> You could share the source shared content as a single symlink point. >>>>> Getting any deeper into sharing content may get tricky, but its >>>>> possible. >>>>> >>>>> For instance, you set up something like /home/serverfiles/hl2 >>>>> You could then symlink that in your server's directory.. >>>>> /home/myuser/mygameserver/ >>>>> ln -s /home/serverfiles/hl2 /home/myuser/mygameserver/hl2 >>>>> >>>>> Further than that may get messy... >>>>> >>>>> On Mar 5, 2009, at 1:04 PM, Chris Oryschak wrote: >>>>> >>>>> >>>>>> Currently i'm running multiple TF2 servers each from their own >>>>>> installation directory and have heard of people symlink'ing all the >>>>>> additional servers to one installation folder. This would probably >>>>>> clean up data along with making server updates much easier across >>>>>> all servers in one shot. >>>>>> >>>>>> Anyone here setup the additional servers via symlink? >>>>>> >>>>>> If so how did you go about doing it so that /addons and /cfg folders >>>>>> arn't shared? >>>>>> >>>>>> I'm curious to hear everyones opinion on this. >>>>>> >>> _______________________________________________ >>> To unsubscribe, edit your list preferences, or view the list archives, >>> please visit: >>> http://list.valvesoftware.com/mailman/listinfo/hlds >>> >> >> >> _______________________________________________ >> To unsubscribe, edit your list preferences, or view the list archives, >> please visit: >> http://list.valvesoftware.com/mailman/listinfo/hlds >> >> > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > http://list.valvesoftware.com/mailman/listinfo/hlds _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds