Yes but they are more limited.  I think it doesn't support it on folders 
the way you might expect, ie. it is more like an alias and not a symlink 
like you might think about it in linux.

Ook wrote:
> Does XP/2003/2000 have symlink equivalents? Never actually tried it under 
> Winbloze.
>
> ----- Original Message ----- 
> From: "Midnight" <mido...@gmail.com>
> To: "Half-Life dedicated Win32 server mailing list" 
> <hlds@list.valvesoftware.com>
> Sent: Sunday, March 08, 2009 9:23 PM
> Subject: Re: [hlds] symlink multiple servers
>
>
>   
>> Vista has much better symlink support.  I haven't tried it for game
>> servers myself.  Would be nice if TCAdmin will support this in version 
>> 2.0.
>>
>> Ook wrote:
>>     
>>> Good point. I once ran an OP4 server from a network share. The server was 
>>> an
>>> old PIII/800 box with an old 5400rpm 20GB Maxtor. It ran fine. At least
>>> there was no noticable lag due to file i/o. I assumed that file i/o would
>>> not be steller running it across the network like that. I watched 
>>> bandwidth,
>>> and it never really used that much.
>>>
>>> A better reason to symlink some of your directories might to be if you 
>>> have
>>> multiple servers using same map set and you don't want multiple copies of
>>> your maps and resources. It would be nice if we could do this with 
>>> Windows.
>>> Hmm...anyone old enough to remember the old DOS append command? And all 
>>> the
>>> trouble it caused? Yeah,yeah - not quite the same as using a symbolic 
>>> link.
>>>
>>> ----- Original Message ----- 
>>> From: "Ian Watts" <iwatt...@hotmail.com>
>>> To: "'Half-Life dedicated Win32 server mailing list'"
>>> <hlds@list.valvesoftware.com>
>>> Sent: Sunday, March 08, 2009 8:55 PM
>>> Subject: Re: [hlds] symlink multiple servers
>>>
>>>
>>>
>>>       
>>>> I won't point out the finer detail of this being a Win32 server mailing
>>>> list... oops.. :P  Google "windows junctions" to get info on how to use
>>>> junction points.
>>>>
>>>> You have found where you would need to link the shared content.  Because
>>>> you
>>>> would want cfg and addons separated (yes, I suppose you could pass an 
>>>> exec
>>>> for custom autoexec.. but come on..), it means you would want, then, to
>>>> link
>>>> the other folders at that level (materials, models, maps.. etc).
>>>>
>>>> However, compared to many other things to look at, I don't believe you
>>>> would
>>>> gain all too much.
>>>>
>>>> -----Original Message-----
>>>> From: hlds-boun...@list.valvesoftware.com
>>>> [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Ook
>>>> Sent: Thursday, March 05, 2009 2:55 PM
>>>>
>>>> Having multiple servers accessing the same files would actually be 
>>>> faster.
>>>> The files will be in the cache, reducing reads to the hard drive. The 
>>>> disk
>>>> i/o block scheduler may or may not be faster depending on what else is
>>>> being
>>>>
>>>> read. If more then one process tries to read the same sector such that
>>>> both
>>>> requests go into the same head scan, then it will come out faster, but
>>>> that
>>>> probably isn't too likely. I would count on the cache to increase
>>>> performance, but not the i/o scheduler.
>>>>
>>>>
>>>> ----- Original Message ----- 
>>>> From: "Arg!" <chillic...@gmail.com>
>>>> Sent: Thursday, March 05, 2009 2:29 PM
>>>>
>>>>
>>>>         
>>>>> im a bit of a linux noob, but wouldnt there be some potential latency
>>>>> involved with multiple server accessing the same files?
>>>>>
>>>>> i wonder if this would work with windows junction points as well :P
>>>>>
>>>>> On Fri, Mar 6, 2009 at 5:09 AM, f0rkz <h...@f0rkznet.net> wrote:
>>>>>
>>>>>
>>>>>           
>>>>>> You could share the source shared content as a single symlink point.
>>>>>> Getting any deeper into sharing content may get tricky, but its
>>>>>> possible.
>>>>>>
>>>>>> For instance, you set up something like /home/serverfiles/hl2
>>>>>> You could then symlink that in your server's directory..
>>>>>> /home/myuser/mygameserver/
>>>>>> ln -s /home/serverfiles/hl2 /home/myuser/mygameserver/hl2
>>>>>>
>>>>>> Further than that may get messy...
>>>>>>
>>>>>> On Mar 5, 2009, at 1:04 PM, Chris Oryschak wrote:
>>>>>>
>>>>>>
>>>>>>             
>>>>>>> Currently i'm running multiple TF2 servers each from their own
>>>>>>> installation directory and have heard of people symlink'ing all the
>>>>>>> additional servers to one installation folder.  This would probably
>>>>>>> clean up data along with making server updates much easier across
>>>>>>> all servers in one shot.
>>>>>>>
>>>>>>> Anyone here setup the additional servers via symlink?
>>>>>>>
>>>>>>> If so how did you go about doing it so that /addons and /cfg folders
>>>>>>> arn't shared?
>>>>>>>
>>>>>>> I'm curious to hear everyones opinion on this.
>>>>>>>
>>>>>>>               
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