Yes but they are more limited. I think it doesn't support it on folders the way you might expect, ie. it is more like an alias and not a symlink like you might think about it in linux.
Ook wrote: > Does XP/2003/2000 have symlink equivalents? Never actually tried it under > Winbloze. > > ----- Original Message ----- > From: "Midnight" <mido...@gmail.com> > To: "Half-Life dedicated Win32 server mailing list" > <hlds@list.valvesoftware.com> > Sent: Sunday, March 08, 2009 9:23 PM > Subject: Re: [hlds] symlink multiple servers > > > >> Vista has much better symlink support. I haven't tried it for game >> servers myself. Would be nice if TCAdmin will support this in version >> 2.0. >> >> Ook wrote: >> >>> Good point. I once ran an OP4 server from a network share. The server was >>> an >>> old PIII/800 box with an old 5400rpm 20GB Maxtor. It ran fine. At least >>> there was no noticable lag due to file i/o. I assumed that file i/o would >>> not be steller running it across the network like that. I watched >>> bandwidth, >>> and it never really used that much. >>> >>> A better reason to symlink some of your directories might to be if you >>> have >>> multiple servers using same map set and you don't want multiple copies of >>> your maps and resources. It would be nice if we could do this with >>> Windows. >>> Hmm...anyone old enough to remember the old DOS append command? And all >>> the >>> trouble it caused? Yeah,yeah - not quite the same as using a symbolic >>> link. >>> >>> ----- Original Message ----- >>> From: "Ian Watts" <iwatt...@hotmail.com> >>> To: "'Half-Life dedicated Win32 server mailing list'" >>> <hlds@list.valvesoftware.com> >>> Sent: Sunday, March 08, 2009 8:55 PM >>> Subject: Re: [hlds] symlink multiple servers >>> >>> >>> >>> >>>> I won't point out the finer detail of this being a Win32 server mailing >>>> list... oops.. :P Google "windows junctions" to get info on how to use >>>> junction points. >>>> >>>> You have found where you would need to link the shared content. Because >>>> you >>>> would want cfg and addons separated (yes, I suppose you could pass an >>>> exec >>>> for custom autoexec.. but come on..), it means you would want, then, to >>>> link >>>> the other folders at that level (materials, models, maps.. etc). >>>> >>>> However, compared to many other things to look at, I don't believe you >>>> would >>>> gain all too much. >>>> >>>> -----Original Message----- >>>> From: hlds-boun...@list.valvesoftware.com >>>> [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Ook >>>> Sent: Thursday, March 05, 2009 2:55 PM >>>> >>>> Having multiple servers accessing the same files would actually be >>>> faster. >>>> The files will be in the cache, reducing reads to the hard drive. The >>>> disk >>>> i/o block scheduler may or may not be faster depending on what else is >>>> being >>>> >>>> read. If more then one process tries to read the same sector such that >>>> both >>>> requests go into the same head scan, then it will come out faster, but >>>> that >>>> probably isn't too likely. I would count on the cache to increase >>>> performance, but not the i/o scheduler. >>>> >>>> >>>> ----- Original Message ----- >>>> From: "Arg!" <chillic...@gmail.com> >>>> Sent: Thursday, March 05, 2009 2:29 PM >>>> >>>> >>>> >>>>> im a bit of a linux noob, but wouldnt there be some potential latency >>>>> involved with multiple server accessing the same files? >>>>> >>>>> i wonder if this would work with windows junction points as well :P >>>>> >>>>> On Fri, Mar 6, 2009 at 5:09 AM, f0rkz <h...@f0rkznet.net> wrote: >>>>> >>>>> >>>>> >>>>>> You could share the source shared content as a single symlink point. >>>>>> Getting any deeper into sharing content may get tricky, but its >>>>>> possible. >>>>>> >>>>>> For instance, you set up something like /home/serverfiles/hl2 >>>>>> You could then symlink that in your server's directory.. >>>>>> /home/myuser/mygameserver/ >>>>>> ln -s /home/serverfiles/hl2 /home/myuser/mygameserver/hl2 >>>>>> >>>>>> Further than that may get messy... >>>>>> >>>>>> On Mar 5, 2009, at 1:04 PM, Chris Oryschak wrote: >>>>>> >>>>>> >>>>>> >>>>>>> Currently i'm running multiple TF2 servers each from their own >>>>>>> installation directory and have heard of people symlink'ing all the >>>>>>> additional servers to one installation folder. This would probably >>>>>>> clean up data along with making server updates much easier across >>>>>>> all servers in one shot. >>>>>>> >>>>>>> Anyone here setup the additional servers via symlink? >>>>>>> >>>>>>> If so how did you go about doing it so that /addons and /cfg folders >>>>>>> arn't shared? >>>>>>> >>>>>>> I'm curious to hear everyones opinion on this. >>>>>>> >>>>>>> >>>> _______________________________________________ >>>> To unsubscribe, edit your list preferences, or view the list archives, >>>> please visit: >>>> http://list.valvesoftware.com/mailman/listinfo/hlds >>>> >>>> >>> _______________________________________________ >>> To unsubscribe, edit your list preferences, or view the list archives, >>> please visit: >>> http://list.valvesoftware.com/mailman/listinfo/hlds >>> >>> >>> >> _______________________________________________ >> To unsubscribe, edit your list preferences, or view the list archives, >> please visit: >> http://list.valvesoftware.com/mailman/listinfo/hlds >> > > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, please > visit: > http://list.valvesoftware.com/mailman/listinfo/hlds > > _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds