Well there's your problem. The AMD chip, silly!

On Sat, Apr 25, 2009 at 10:10 PM, Karl Weckstrom <k...@weckstrom.com> wrote:

> These are 32 slotters.
>
> a q6600 can handle 32 players per core without issue, but I have a server
> that's on a lowly(?!?) 2.3ghz-per-core opteron, and the other 7 cores are
> screaming for attention :) And it starts to struggle at around 28-30
> players.
>
>
> -----Original Message-----
> From: hlds-boun...@list.valvesoftware.com [mailto:
> hlds-boun...@list.valvesoftware.com] On Behalf Of Cc2iscooL
> Sent: Saturday, April 25, 2009 10:13 PM
> To: Half-Life dedicated Win32 server mailing list
> Subject: Re: [hlds] Left 4 Dead Update Released
>
> You guys must still be in the pentium 4 ages.
>
> My 24 slot servers use 40% of a core of a core 2 quad 9650. (3.0GHz)
>
> On Fri, Apr 24, 2009 at 8:11 PM, Tony Paloma <drunkenf...@hotmail.com
> >wrote:
>
> > I don't want it to be multithreaded because then Valve will find a way to
> > make it use 100% of 2 cores instead of just one.
> >
> > -----Original Message-----
> > From: hlds-boun...@list.valvesoftware.com
> > [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of "[??R]
> > The-/<iller"
> > Sent: Thursday, April 23, 2009 11:13 PM
> > To: Half-Life dedicated Win32 server mailing list
> > Subject: Re: [hlds] Left 4 Dead Update Released
> >
> > TF2 desperately needs multi-threading, even at 24 players a server will
> > just sit on one core losing tick, 32 players even worse. DoDS isn't as
> > nasty but can get pretty cpu intensive.
> >
> > Adam Nowacki wrote:
> > > msleeper wrote:
> > >
> > >> Are you talking about TF2? I am pretty sure L4D's server is already
> > >> multithreaded.
> > >>
> > >
> > > $ ps m -p 25096
> > >    PID TTY      STAT   TIME COMMAND
> > > 25096 pts/0    -      1:06 ./srcds_i486 +map l4d_hospital01_apartment
> > > +hostport 27015 +clientport 27115 -fork +map l4d_hospital01_apartment
> > > -game left4dead
> > >      - -        Sl+    0:52 -
> > >      - -        Sl+    0:00 -
> > >      - -        Sl+    0:09 -
> > >
> > > Sure, there are 3 threads but only one is running the simulation (see
> > > cpu time). Multithreaded but with no performance benefits over single
> > > thread.
> > >
> > >
> > >> # mpstat -P ALL
> > >> Linux 2.6.25.10-grsec (sc-002)  04/23/09
> > >>
> > >> 20:09:48     CPU   %user   %nice    %sys %iowait    %irq   %soft
>  %steal
> > >> %idle    intr/s
> > >> 20:09:48     all   25.09    0.00    2.39    0.18    0.03    0.75
>  0.00
> > >> 71.56   1898.72
> > >> 20:09:48       0   26.49    0.00    2.48    0.97    0.05    0.90
>  0.00
> > >> 69.11    242.07
> > >> 20:09:48       1   27.04    0.00    2.39    0.14    0.03    0.88
>  0.00
> > >> 71.20    236.66
> > >> 20:09:48       2   25.88    0.00    2.46    0.08    0.03    0.82
>  0.00
> > >> 72.17    236.66
> > >> 20:09:48       3   26.03    0.00    2.35    0.05    0.03    0.76
>  0.00
> > >> 71.79    236.66
> > >> 20:09:48       4   24.63    0.00    2.45    0.06    0.03    0.70
>  0.00
> > >> 72.82    236.66
> > >> 20:09:48       5   24.58    0.00    2.34    0.05    0.02    0.67
>  0.00
> > >> 72.81    236.66
> > >> 20:09:48       6   23.81    0.00    2.44    0.05    0.02    0.66
>  0.00
> > >> 73.39    236.66
> > >> 20:09:48       7   23.79    0.00    2.35    0.05    0.02    0.64
>  0.00
> > >> 73.51    236.66
> > >>
> > >
> > > How is that supposed to show multithreading? A single thread can be
> > > migrated many times a second between different cpus and many threads
> can
> > > be executed serially on the same cpu. Thats also most likely not one
> but
> > > many separate processes.
> > >
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> >
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