45 servers on dueal Quad Xeon 2.66 16G of RAM

-----Original Message-----
From: hlds-boun...@list.valvesoftware.com
[mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Tony Paloma
Sent: Saturday, April 25, 2009 10:42 PM
To: 'Half-Life dedicated Win32 server mailing list'
Subject: Re: [hlds] Left 4 Dead Update Released

32 player TF2 on Xeon X3220 2.4GHz is using 100% CPU for me. 24 player
servers use noticeably less.

-----Original Message-----
From: hlds-boun...@list.valvesoftware.com
[mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Cc2iscooL
Sent: Saturday, April 25, 2009 7:13 PM
To: Half-Life dedicated Win32 server mailing list
Subject: Re: [hlds] Left 4 Dead Update Released

You guys must still be in the pentium 4 ages.

My 24 slot servers use 40% of a core of a core 2 quad 9650. (3.0GHz)

On Fri, Apr 24, 2009 at 8:11 PM, Tony Paloma <drunkenf...@hotmail.com>wrote:

> I don't want it to be multithreaded because then Valve will find a way to
> make it use 100% of 2 cores instead of just one.
>
> -----Original Message-----
> From: hlds-boun...@list.valvesoftware.com
> [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of "[??R]
> The-/<iller"
> Sent: Thursday, April 23, 2009 11:13 PM
> To: Half-Life dedicated Win32 server mailing list
> Subject: Re: [hlds] Left 4 Dead Update Released
>
> TF2 desperately needs multi-threading, even at 24 players a server will
> just sit on one core losing tick, 32 players even worse. DoDS isn't as
> nasty but can get pretty cpu intensive.
>
> Adam Nowacki wrote:
> > msleeper wrote:
> >
> >> Are you talking about TF2? I am pretty sure L4D's server is already
> >> multithreaded.
> >>
> >
> > $ ps m -p 25096
> >    PID TTY      STAT   TIME COMMAND
> > 25096 pts/0    -      1:06 ./srcds_i486 +map l4d_hospital01_apartment
> > +hostport 27015 +clientport 27115 -fork +map l4d_hospital01_apartment
> > -game left4dead
> >      - -        Sl+    0:52 -
> >      - -        Sl+    0:00 -
> >      - -        Sl+    0:09 -
> >
> > Sure, there are 3 threads but only one is running the simulation (see
> > cpu time). Multithreaded but with no performance benefits over single
> > thread.
> >
> >
> >> # mpstat -P ALL
> >> Linux 2.6.25.10-grsec (sc-002)  04/23/09
> >>
> >> 20:09:48     CPU   %user   %nice    %sys %iowait    %irq   %soft
%steal
> >> %idle    intr/s
> >> 20:09:48     all   25.09    0.00    2.39    0.18    0.03    0.75
0.00
> >> 71.56   1898.72
> >> 20:09:48       0   26.49    0.00    2.48    0.97    0.05    0.90
0.00
> >> 69.11    242.07
> >> 20:09:48       1   27.04    0.00    2.39    0.14    0.03    0.88
0.00
> >> 71.20    236.66
> >> 20:09:48       2   25.88    0.00    2.46    0.08    0.03    0.82
0.00
> >> 72.17    236.66
> >> 20:09:48       3   26.03    0.00    2.35    0.05    0.03    0.76
0.00
> >> 71.79    236.66
> >> 20:09:48       4   24.63    0.00    2.45    0.06    0.03    0.70
0.00
> >> 72.82    236.66
> >> 20:09:48       5   24.58    0.00    2.34    0.05    0.02    0.67
0.00
> >> 72.81    236.66
> >> 20:09:48       6   23.81    0.00    2.44    0.05    0.02    0.66
0.00
> >> 73.39    236.66
> >> 20:09:48       7   23.79    0.00    2.35    0.05    0.02    0.64
0.00
> >> 73.51    236.66
> >>
> >
> > How is that supposed to show multithreading? A single thread can be
> > migrated many times a second between different cpus and many threads can
> > be executed serially on the same cpu. Thats also most likely not one but
> > many separate processes.
> >
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> >
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