At 10:37 AM 5/6/2009 -0500, Brandon Sharpe wrote:

>the one thing that really drives me insane is the lack of official
>documentation for the HLDS server or more specifically the Left4Dead
>variant.

You're not the only one.  I manage about a half-dozen clan servers,
and the teamwork needed in L4D has siphoned off probably 80% of our
former core DoD:S players.  There's a real demand for this game,
and I'm in the unenviable position of having to admit I have no
idea what the heck I'm doing with the servers.

Some issues I've found no resolution for (and I freely admit I've
only spent perhaps five hours of looking, since I've that whole
real job thing staring me in the face during the day):

1) switching game-mode and maps.  If you're playing versus and the server
was started on a co-op or survival map, the maps lose the areas where infected 
can climb the sides of buildings.  Likewise, a survival map can be changed
to but the server remains in coop mode, thus the dreaded hordes never come.

2) Map downloads.  I've not spent enough time on this debugging, but there
has to be a way to get custom maps out to the players dynamically.  The
standard sv_downloadurl doesn't appear to be the way, or maybe I've just
pooched the URL as I cribbed it from the DoDS server.

3) Game variables.  Respawn time for the infected are horrendous, given
it's 30 seconds to respawn then another minute of running ahead of the
survivors to find a spot to rejoin.  We'd like a more immediate return
to the action.  It would also be kind of nice if we could limit ammunition
or otherwise muck with things in versus mode to give the infected a
shot at winning if there's not a tank on the level.

4) Booted at the end of the round.  Campaign ends, everybody's disconnected.  
Be kind of nice if we could stick around for the next campaign.

You're on-target, these are simple, simple issues that could easily be
taken care of if we pooled our knowledge and placed it in a convenient
spot.  Looking through this mailing list and google-fu takes hours to
uncover, well, not much.

                - Dan

* Dan Sorenson      DoD #1066      A.H.M.C. #35     vik...@svtv.com *
* Vikings?  There ain't no vikings here.  Just us honest farmers.   *
* The town was burning, the villagers were dead.  They didn't need  *
* those sheep anyway.  That's our story and we're sticking to it.   *


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