the Game mode didnt used to be locked when joining through the lobby. You
used to be able to change between coop/versus easily any time. I dont know
if it's a bug, or if this is how they intended the game to be, but the
gamemode gets locked through the lobby ever since Survival was introduced.

On Wed, May 6, 2009 at 9:33 AM, <gamead...@127001.org> wrote:

> I'd say #1 is a genuine bug, #4 is by design but maybe should be looked at
> (the idea is it's a lobby that's the primary unit, not the server - and the
> people maybe want to see if there's a better server after the current
> campaign has finished), #3 if implemented should be per-lobby/playervote,
> and no idea if #2 is a bug or not...
>
> but if you're not sure if the url is correct try checking the access logs
> for your webserver if it's a url problem the 404's should be self-evident,
> if it's not supported you'll just see nothing at all (if you don't have
> access to log files you could use wireshark or similar on your client)
>
> > -----Original Message-----
> > From: hlds-boun...@list.valvesoftware.com [mailto:hlds-
> > boun...@list.valvesoftware.com] On Behalf Of Dan Sorenson
> > Sent: 06 May 2009 11:20
> > To: hlds@list.valvesoftware.com
> > Subject: Re: [hlds] Any official HLDS Material?
> >
> > At 10:37 AM 5/6/2009 -0500, Brandon Sharpe wrote:
> >
> > >the one thing that really drives me insane is the lack of official
> > >documentation for the HLDS server or more specifically the Left4Dead
> > >variant.
> >
> > You're not the only one.  I manage about a half-dozen clan servers,
> > and the teamwork needed in L4D has siphoned off probably 80% of our
> > former core DoD:S players.  There's a real demand for this game,
> > and I'm in the unenviable position of having to admit I have no
> > idea what the heck I'm doing with the servers.
> >
> > Some issues I've found no resolution for (and I freely admit I've
> > only spent perhaps five hours of looking, since I've that whole
> > real job thing staring me in the face during the day):
> >
> > 1) switching game-mode and maps.  If you're playing versus and the
> > server
> > was started on a co-op or survival map, the maps lose the areas where
> > infected can climb the sides of buildings.  Likewise, a survival map
> > can be changed
> > to but the server remains in coop mode, thus the dreaded hordes never
> > come.
> >
> > 2) Map downloads.  I've not spent enough time on this debugging, but
> > there
> > has to be a way to get custom maps out to the players dynamically.  The
> > standard sv_downloadurl doesn't appear to be the way, or maybe I've
> > just
> > pooched the URL as I cribbed it from the DoDS server.
> >
> > 3) Game variables.  Respawn time for the infected are horrendous, given
> > it's 30 seconds to respawn then another minute of running ahead of the
> > survivors to find a spot to rejoin.  We'd like a more immediate return
> > to the action.  It would also be kind of nice if we could limit
> > ammunition
> > or otherwise muck with things in versus mode to give the infected a
> > shot at winning if there's not a tank on the level.
> >
> > 4) Booted at the end of the round.  Campaign ends, everybody's
> > disconnected.  Be kind of nice if we could stick around for the next
> > campaign.
> >
> > You're on-target, these are simple, simple issues that could easily be
> > taken care of if we pooled our knowledge and placed it in a convenient
> > spot.  Looking through this mailing list and google-fu takes hours to
> > uncover, well, not much.
> >
> >               - Dan
> >
> > * Dan Sorenson      DoD #1066      A.H.M.C. #35     vik...@svtv.com *
> > * Vikings?  There ain't no vikings here.  Just us honest farmers.   *
> > * The town was burning, the villagers were dead.  They didn't need  *
> > * those sheep anyway.  That's our story and we're sticking to it.   *
> >
> >
> > _______________________________________________
> > To unsubscribe, edit your list preferences, or view the list archives,
> > please visit:
> > http://list.valvesoftware.com/mailman/listinfo/hlds
>
>
> _______________________________________________
> To unsubscribe, edit your list preferences, or view the list archives,
> please visit:
> http://list.valvesoftware.com/mailman/listinfo/hlds
>
_______________________________________________
To unsubscribe, edit your list preferences, or view the list archives, please 
visit:
http://list.valvesoftware.com/mailman/listinfo/hlds

Reply via email to